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  • posted a message on "What Deck Should I Play" thread
    If Rogue isn't a thing anymore could you advise me some uncommon decks?

    I know Bogles as it's played also in pauper, but I never tried it myself
    Posted in: Modern
  • posted a message on "What Deck Should I Play" thread
    Cards you already own: don't have much cards as I recently restarted played on paper... but I don't plan entering a tournament tomorrow, so it's ok to buy the cards little by little.

    Colors you like to play: As colors I always favored mostly White and Green but I'm really ok playing other colors too Smile

    Style you like to play: creature based combo, aggro, midrange, tempo, ramp and rogue... but mostly midrange and rogue (I prefer playing something more unique then a top tier deck)

    Level you want to play at, or aim to build up to: mostly casual, fnm or small local tournament (city with population of 40.000)

    Thank you so much in advance for your answers... I'm struggling so much to find a deck I like to play but it's still good
    Posted in: Modern
  • posted a message on Famished Paladin Combo (help please)
    Thank you so much for your analysis Smile
    More then the Paladin itself is the deck that I found really enjoyable to play.
    I know about the weekness of the Paladin but I liked the combo itself and how you play this deck...
    I obviously know it wasn't competitive but I really liked playing it so I tryed found a way to improve it :/

    In aristocrats it doesn't seems to work too well... I dunno...

    Could you advise me some deck with similar but more reliable strategies like this one?
    Or can you also advise me some nice deck to play that aren't too much played (I like to play something not too popular and more unique) and fun to pilot?
    Posted in: Deck Creation (Modern)
  • posted a message on Famished Paladin Combo (help please)


    This was a budget version for modern of the Famished Paladin combo used in standard. Using using Fire Whip/Power of Fire on a Famished Paladin with Lifelink lead to an infinite damage combo.
    I was trying to upgrade it without having a budget and have it become a more competitive deck.
    The first thing I should totally do is changing the lands by adding fetches and shocklands but before this I had some thought on how should I play this deck.

    I was thinking about what colors I should use:
    • White / Blue / Red give me access to cards that let me find my combo pieces like Opt and Serum Visions. It also add Azorius Charm to give Lifelink to the Paladin and Muddle The Mixture can be used to tutor any of the combo pieces, but it's also more difficult to pilot...
    • White / Red let me drop the blue to add more card to protect my combo, like Faith's Shield, Path to Exile and Rebuff the Wicked in exchange of the upgraded control of the card of my deck
    • Mono White have a more consistency with mana, but loses Power of Fire and Spirit Link and so I have to relay on artifact like Viridian Bow to do the same thing. Puresteel Paladin and Sigarda's Aid can resolve the problem of the equip cost and don't slow down too much the deck.
    What colors do you advise me to play?

    Another problem I have is that I feel I have to find another win condition... as the combo could be really easy to disrupt once you know about it. Could you suggest me some other cards that could act like a win condition in a deck with this colors?

    Then I need to build a side but it will totally depends on which color I choose to play...

    Hope you cold advise me and give some critiques on the deck Smile
    Posted in: Deck Creation (Modern)
  • posted a message on CoCo Illusions
    Hi! I would like to submit to you the deck that I'm brewing:


    I wanted to splash green to add Coco and have the deck being even more aggressive... do you think vial + CoCo could work well in this deck?
    Do you need to change the lands that I'm playing or are they ok?
    Posted in: Deck Creation (Modern)
  • posted a message on What Deck Should I Play Since I'm on a budget?
    Hi! Here for some deck suggestion as I'm kinda lost in the various deck that you can build in modern.

    I want to play something that is aggro, tempo or midrange.
    Colors I like to play are green and blue but I'm open to other colors Smile Would prefer a mono-color deck but it's not fundamental.
    I would like to build it to play it with friends and to local tournaments and fnm at my lgs (nothing too top tier or expensive but that can battle well against other modern decks).
    No problem on the various cards as I can simply go an buy them
    Budget: 200-300$ circa.
    Posted in: Budget (Modern)
  • posted a message on "What Deck Should I Play" thread
    Hi! Here for some deck suggestion as I'm kinda lost in the various deck that you can build in modern.

    I want to play something that is aggro, tempo or midrange.
    Colors I like to play are green and blue but I'm open to other colors Smile Would prefer a mono-color deck but it's not fundamental.
    I would like to build it to play it with friends and to local tournaments and fnm at my lgs (nothing too top tier or expensive but that can battle well against other modern decks).

    No problem on the various cards as I can simply go an buy them
    Posted in: Modern
  • posted a message on Mono-U Illusion
    isn't the Æther Figment better then Gossamer Phantasm?

    Same CMC, but it's an unblockable 1/1 with the possibility of becoming a 3/3 if kicked and without having the "target" downside
    Posted in: Deck Creation (Modern)
  • posted a message on Mono-U Illusion
    Like more Labyrinth Guardian... instead of playing Meloku as it's too late in the game
    Posted in: Deck Creation (Modern)
  • posted a message on Mono-U Illusion
    OK... maybe I should add more creature oither then the vial
    Posted in: Deck Creation (Modern)
  • posted a message on Mono-U Illusion
    Maybe I should play Adaptive Automation x2 and another Vial by removing one Meloku an the figments

    Quote from bufert89 »

    Another thing with vial is you want all your creatures to have about the same casting cost ( 2-3 ).


    Can you explain this last sentence please? why I should do this?


    Also have you got some suggestion on the spells? Are they good or I should play something else?
    Posted in: Deck Creation (Modern)
  • posted a message on Mono-U Illusion


    This is the deck I'm brewing right now and I'm here for submit it to you and have some advice on how to improve it Smile

    My doubt where on the spells, Metallic Mimic and Illusory Angel.
    Is the spells selection good or there are better choices?
    I was thinking about using both Metallic Mimic and Adaptive Automation, maybe in a 2/2 split... is it good or is better playing only one of them?
    Is illusory Angel good or is better play a Phantasmal Dragon?

    Any suggestion on how I could improve it?

    Also a rule question: A turn 3 could I use the Aether Vial to cast Aether Figment and then kick it with my normal mana?
    Posted in: Deck Creation (Modern)
  • posted a message on Teysa's Aristocrats
    Hi everyone! I'm here to ask for some help for improving my modern deck. I posted it in the budget sub forum because I don't want to spend to much on it (around 350$ it should be okay)
    Here is the list:



    I wanted to play this deck because I really liked the new Teysa and found that the perfect modern deck where I could make her useful was Aristocrat which can use well both of her powers.
    My aristocrats are Viscera Seer and Cartel Aristocrat, while Blood Artist and Zulaport Cutthroat transform into damage that sacrifices.
    Doomed Traveler, Lingering Souls and Bitterblossom are what produce the meat that is going to be sacrificed; Westvale Abbey can do the same in late game when I don't have anything better to play then using six land to play a 1/1 cleric.
    I've got three kind of finishers:
    - Teysa can duplicate the effect of Blood Artist and Zulaport Cutthroat.
    - Westvale Abbey can help me by transforming and giving me a strong creature to beat my opponent for big damage and then sacrifice to end the game.
    - Rally The Ancestor can give me new fuel for sacrificing or go for an alpha strike after cleaning the board with Kaya's Wrath.

    Fatal Push is my main removal as it synergize well with Artist and Cutthroat. I keep Path on the SD in case of match up where Fatal Push isn't useful.
    Duress is for hand scouting and hand disruption.

    Can you give me some advice on how to improve it?

    Here also are some of my doubt:

    Should I keep continuing playing a full play set of Duress? Or should I use Inquisition of Kozilek? Or maybe go with the Tidehollow Sculler? I don't want to go with Thoughtseize as it drain my life... I already have other card that demands my to pay some of it. Or should I play a split of it like 2 and 2?
    Duress kinda seems to me to be more useful even in the late game.

    Are 4 land that give colorless mana too much?

    Hope I can improve my deck Smile thank you
    Posted in: Budget (Modern)
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