That's the challenge where your deck is only full of lands.
Pulled Demonlord Belzenlok
Card Text:
Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
My new theory is this. If its early to mid game, and you are down 3+ lands to your opponent , like 3 to 6, chances are you are getting land-screwed and might as well concede.
Interesting logic they're using to justify requiring two wildcards to craft Historic-only cards there.
I agree. Odd logic. We newcomers already have problems dealing with opponents with 4 of every card from every previous or current release. Why add to the old-timer's advantage, where they can use their wilds for new releases while us newbies need to spend twice as much just to compete in Historic?
Personally, that logic would be more the reason to avoid historic matches entirely.
Yup still bad. and I went through my hopefulness, tried several different deck and got screwed in various ways for about a dozen matches in a row, gave up, switched to RDW and still got screwed for at least 4 more matches before my first win of the day.
Ironically, this could all be saved by simple RNG. They say they use one but it seems the reality is different. We all have seen it. We all know about the 13 land red deck for example. And then there is the horrible matchmaking.
Simply, pick a random opponent from the same tier as me. Then randomly shuffle our decks and let us play. No tweaking. No messing. Whatever they do in an attempt to make things better only seems to make things worse.
Go to the Deck list screen and select a deck. At the bottom of the screen you should see an EXPORT option. Export the list and it will ask you to save the list somewhere on your hard drive. The resulting list is now a text file that can be opened in something like Notepad or SCiTE. Do NOT use MS Word.
Once you have the file open, take the listed cards and rearrange them as you see fit. Once you save the new file go back into arena at the same deck screen and choose IMPORT. Import the modified list.
In my own experiments I found that separating each card on a card by card basis (eg one line of 20 islands turns into twenty lines of 1 island) caused some Arena loading and editing problems but the deck is playable. It’s unclear to me whether doing so changes anything in the sort. Moving the cards on a line-by-line basis (one line of 20 Plains remains as one line of 20 but on a different line) seems to have better results.
However, one of the Arena update seems to have modified the EXPORT option showing the modified lists are rearranged yet again. I haven’t looked at that particular avenue since.
Looks like this is no longer an option. Too bad because I am getting exceptionally land abused this morning.
Worst day in recent memory. Maybe worst week. Im down to 70% in mythic. I had several days where I didn't make it to 15 wins at all.
I think I am 1 win for about 25 games right now. They are throwing everything but the kitchen sink at me. Went through various decks, never saw a Red deck once. Switched to RDW - all 5 opponents so far all Red.
It feels like your opponents often have the perfect counter for literally everything youre doing and it's not like they just counter spells. They literally always have the perfect janky specific counter cards to completely disable me.
In general (70-80% of the time), what happens is this:
1) The matchmaker looks at your deck.
2) The matchmaker will determine your deck's makeup and match you against the deck that is best able to counter everything you are doing.
3) If you do not have all the best cards, min/maxing your deck with every rare you need to optimize your outcome, you will be placed against someone who has that.
4) Once the match-up is determined, the matchmaker will shuffle your deck to provide the worst possible outcome (mana flooding, mana choking, wrong lands in multi-color decks, all high cost spells early on, etc.)
5) The matchmaker will give your opponent an optimal layout of hands and deck shuffling for perfect tempo and play optimization.
Enjoy!!
This is a frighteningly accurate depiction of how the game works. Have you gotten a look at the sauce code?
This made me actually laugh out loud and I thank you for that. Really though it seems like this happens far more often than it does because you will remember the games you got crushed but not the game where your opponent played two lands and scooped turn 5.
I think you remember these occurrences more BECAUSE THEY ACTUALLY HAPPEN ALL THE TIME
And then, after 5 hours of playing just trying to get 15 wins and you give up and just start playing RDW decks, they throw you up against every Leyline, hexproof, protection from non-combat damage deck imaginable.
In general (70-80% of the time), what happens is this:
1) The matchmaker looks at your deck.
2) The matchmaker will determine your deck's makeup and match you against the deck that is best able to counter everything you are doing.
3) If you do not have all the best cards, min/maxing your deck with every rare you need to optimize your outcome, you will be placed against someone who has that.
4) Once the match-up is determined, the matchmaker will shuffle your deck to provide the worst possible outcome (mana flooding, mana choking, wrong lands in multi-color decks, all high cost spells early on, etc.)
5) The matchmaker will give your opponent an optimal layout of hands and deck shuffling for perfect tempo and play optimization.
I came here to see what MTG was like, as a possible prelude to playing with real cards in real life. They sure found a way to prevent any actual sales revenue from me. I swear its like I am up against bots, with decks perfectly matched to counter my deck AS WELL AS my opponents getting perfectly ordered cards vs. me getting mana abused.
Pulled Demonlord Belzenlok
Card Text:
Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
Drained my whole deck....obviously.
LOL
I agree. Odd logic. We newcomers already have problems dealing with opponents with 4 of every card from every previous or current release. Why add to the old-timer's advantage, where they can use their wilds for new releases while us newbies need to spend twice as much just to compete in Historic?
Personally, that logic would be more the reason to avoid historic matches entirely.
Ironically, this could all be saved by simple RNG. They say they use one but it seems the reality is different. We all have seen it. We all know about the 13 land red deck for example. And then there is the horrible matchmaking.
Simply, pick a random opponent from the same tier as me. Then randomly shuffle our decks and let us play. No tweaking. No messing. Whatever they do in an attempt to make things better only seems to make things worse.
Looks like this is no longer an option. Too bad because I am getting exceptionally land abused this morning.
I think I am 1 win for about 25 games right now. They are throwing everything but the kitchen sink at me. Went through various decks, never saw a Red deck once. Switched to RDW - all 5 opponents so far all Red.
THIS
I think you remember these occurrences more BECAUSE THEY ACTUALLY HAPPEN ALL THE TIME
1) The matchmaker looks at your deck.
2) The matchmaker will determine your deck's makeup and match you against the deck that is best able to counter everything you are doing.
3) If you do not have all the best cards, min/maxing your deck with every rare you need to optimize your outcome, you will be placed against someone who has that.
4) Once the match-up is determined, the matchmaker will shuffle your deck to provide the worst possible outcome (mana flooding, mana choking, wrong lands in multi-color decks, all high cost spells early on, etc.)
5) The matchmaker will give your opponent an optimal layout of hands and deck shuffling for perfect tempo and play optimization.
Enjoy!!
4x Dreadhorde Butchers or 4x Tefaris or 4x Scorch Spitters.
Seriously, the odds are astronomical.
Get it together MTG Arena!!! Fix your Randomizer!!!
Well done, WOTC