Thanks for your input.
I was trying mass discard effects because Kaalia (my build) is less worried about topdecking than my opponents, I can use some fatties in the GY and topdeck some reanimation spell, I can use some lands in the gy and topdeck the crucible of worlds I can use Unburial rites from the GY etc.
I have an old cpy of Cataclysm I used to run it in Kaalia but I droped it, maybe Ill give it another try
But if my opponents have cards in their hands they will use it against me. It is not a proven strategy, I am trying it out.
My table always focus on me when I play Kaalia, one of the players had told me that everytime I shufle the Kaalia he will attck me first, so it not a perception of mine.
My winrate with Kaalia is near 0% while my winrate with Oloro is 75%+ but somehow they fear more Kaalia
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Jul 26, 2018Alexev posted a message on Kaalia, Destroyer of Hope: Stax & Reanimator DecklistsPosted in: Multiplayer Commander Decklists
Jul 25, 2018Alexev posted a message on Kaalia, Destroyer of Hope: Stax & Reanimator DecklistsPosted in: Multiplayer Commander DecklistsQuote from benjameenbear »I'm needing some recommendations on tutors for this deck. Sarkhan's Triumph, while cool in its applications, is still a little narrow for what I want in a tutor. I'm tossing around the idea of Diabolic Intent, Tainted Pact, and Grim Tutor. The Intent doesn't seem to have enough early creature density to be really effective, so that's the weakest tutor effect I'm considering.
I wanted to know if there were any other opinions out there regarding tutors in WBR for a competitive decklist. Any ideas?
I think Diabolic intent is bad because we dont run that many creatures, tainted pact is great as long as you set up the deck correctly eich means you cannot have 2 cards with the same name, so no 2 copies of basics either.
Now that people in this post likes Kaalia multilayer I want to ask you something.
I love Kaalia and it was my very first "real" commander edh deck, I had fun in 1v1 but I still have problems in multi
Let me tell you why,
Winning or loosing is not a big issue (for me) but having fun is, and for me, having fun means having the chance to develop your plan
How my Edgard Markov deck works: I play somes dudes, combat, answers, etc. win or loose
How Kaalia works (in my meta): I shiffle my deck, everyone focus on me, by turn 4-6 I am at 5 life points, only if I can get a broken hand I can have my lady on the battlefield and do some stuff because people will always save their answers for her.
So, how is your meta experience?
Check this list for ideas: https://tappedout.net/mtg-decks/kaalia-reanimator-combo/
May 24, 2018Posted in: Commander (EDH)
I k now at least I will be buygint every land tax I can get my hands on
May 8, 2018Posted in: Commander (EDH)Quote from Burntgerbil »
Maybe you should take note and act on historical lows for cards like blood moon, flusterstorm and imperial recruiter and make the system work to your advantage.
I own the cards I want, and the ones I don't I can purchase them, the "system" won´t ever work on my advantage while people can't afford the cards to play what they want because of lacking reprints.
May 1, 2018Thank you very much to all that have answer me.Posted in: Multiplayer Commander Decklists
I have now a lot of cool suggestions from you and I have modified my deck according some of your advices, I love the idea of more card draw such as wheel of fate and even magus of the wheel
I cutted a lot of the cards you have suggested to cut and it helped me a lot for making room to others.
In this second version of my deck I am still not going for a 40 creature deck, but I think I have managed to make it a little more consistent with the help of all of you
I will try it in my playgroup and if the deck is not going the way I want I will give it a try to the 40 creature decklist.
Apr 30, 2018Posted in: Multiplayer Commander DecklistsQuote from toctheyounger77 »Your curve is way too high for what Edgar does. He works best when you're able to play multiple cheap vampires in quick succession to create a token army, generating good advantage quick, and having super efficient draw and combat evasion. The good side of this is that you're not paying a huge amount for bomb vampires like Olivia Voldaren, Blood Baron of Vizkopa and such, and the one-drop vamps you'll want are super super cheap. Then you'll want Necropotence, Ad Nauseam, Phyrexian Arena, Wheel of Fortune or Wheel of Fate, Skullclamp, Goblin War Drums, Shared Animosity, Reconnaisance, Cover of Darkness. You really want this deck lean and mean, as efficient as possible. If that's not what you want to play, you probably want to rethink with another Vampire commander at the helm, because this is how to make Edgar really shine.
I only played 2 games with him and I agree that my curve is high, in this first build I wanted all my vamps to be relevant in the field, to make the combat better, but you are right that untill T3 I am rarely doing some damage.
If you have any more sugestion about cards to put in and out, please tell me. (I have taken notice of some of what you already given, some ones I have in the list)
Apr 29, 2018Wel, I tried this list where I manage to include several of the valuable advices some people have given mePosted in: Multiplayer Commander Decklists
Somethings y suggested are not in the deck because I haven't found them yet at my LGS, I want to include agravated assault and seize the day, Olivia voldaren, and other cards suggested but I just don't have them yet.
But I played 2 games last night at my LGS with random people, and I want to share my experience
Game 1: Mono-blue teferi (PW), white black clerics, edgard markov and edgard markov (yes a mirror)
We start attacking the monoblue guy because... he is mono blue, the guy playing clerics, had a huge ammount of dudes in the field (6-8 I don't remember), I had 4 vampires, he started attacking everyone because he wanted to draw 3 cards a turn for Tymna the weaver and that just was too much, we switch targets, mono blue got to grasp some air and won.
I got to play in that game Guul draz assassin, I thought it would be good but it sucks badly, which is good because now I know at least one extra card to cut.
Game 2: (same decks as game 1)
The mono blue was the focus this time and this time the clerics guy understood that attacking the 3 of us for the greed of the draw doesn't pay so he attacked one or 2 at a time.
The other markov guy got manascrewed badly, but seriously bad, I mean we has the last man standing and when he died he had 4 lands in play.
The guy playing clerics was attacking the mono blue and so I was, the guy got at 5 life and I started attacking the clerics, I had Yahenni, undying partisan with Sword of light and shadow, 3 tokens and Malakir bloodwitch and a lord
In one attack I got him pretty low on life and the next attack Edgard Markov dealt the last hit, after that the last player was deleted in one attack
My toughts on the games
I missed, some card draw, I will add Phyrexian arena at least
Well of lost dreams seems bad, I don't know if I have enough life gaining in the deck to justify it
I also missed some boardwipes, when I build the deck I was counting on other people's boardwipes, so I didn't had mines, My plan is to drop 3 important vamps and get 6 bodies, while having 2-3 vamps always at hand to recover for the boardwipe.
In the games the clerics guy drew a lot of cards and had always an absurd amount of creatures in the field and no one had any boardwipes except for a single Cyclonic rift
Some cards I am thinking cutting are
New blood, I think I want Wrath of god or Damnation for the cost, the card seems sweet, is flavorful and can have some fun interactions, but the one time I had it in hand, the only sweet creature I wanted was of course protected with boots so... I got nothing.
Blood tribute, the effect is good, the cmc is not that awful but I don't think the impact is that good, I am considering cutting too.
Well of lost dreams, in my oloro deck this is the card I want to see in my starting hand, that was the reason I include it in this deck, but... I dunno, maybe I was out of luck.. what do you think, does it worth the slot in my list as is?
Blade of the bloodchief I haven't see this one in play, what do you think of it?
I missed some sacrife outlets so I think Ill add Indulgent aristocrat, I wanted to see Rakish heir in play but I didnt, I think adding Stensia masquerade for the same effect
Do you think Aurelia, the warleader and / or Gisela blade of goldnight are good inclusions?
I missed some evasion too
1x Anowon, the Ruin Sage
1x Blood Artist
1x Blood Baron of Vizkopa
1x Bloodcrazed Paladin
1x Bloodline Keeper
1x Bloodline Necromancer
1x Bloodlord of Vaasgoth
1x Butcher of Malakir
1x Captivating Vampire
1x Champion of Dusk
1x Dark Impostor
1x Defiant Bloodlord
1x Drana, Kalastria Bloodchief
1x Drana's Emissary
1x Dusk Legion Zealot
1x Forerunner of the Legion
1x Gatekeeper of Malakir
1x Guul Draz Assassin
1x Kheru Mind-Eater
1x Legion Lieutenant
1x Malakir Bloodwitch
1x Metallic Mimic
1x Patron of the Vein
1x Rakish Heir
1x Stromkirk Captain
1x Tithe Drinker
1x Twilight Prophet
1x Vampire Nighthawk
1x Vampire Nocturnus
1x Yahenni, Undying Partisan
1x Akoum Refuge
1x Arid Mesa
1x Battlefield Forge
1x Blackcleave Cliffs
1x Blood Crypt
1x Bloodstained Mire
1x Bojuka Bog
1x Cavern of Souls
1x Caves of Koilos
1x City of Brass
1x Clifftop Retreat
1x Command Tower
1x Dragonskull Summit
1x Homeward Path
1x Nomad Outpost
1x Path of Ancestry
1x Rugged Prairie
1x Sacred Foundry
1x Scoured Barrens
1x Sulfurous Springs
1x Tainted Field
1x Tainted Peak
1x Urborg, Tomb of Yawgmoth
1x Blood Tribute
1x Merciless Eviction
1x New Blood
1x Night's Whisper
1x Read the Bones
1x Sign in Blood
1x Sorin, Lord of Innistrad
1x Blade of the Bloodchief
1x Boros Signet
1x Door of Destinies
1x Orzhov Signet
1x Rakdos Signet
1x Sol Ring
1x Sword of Light and Shadow
1x Thran Dynamo
1x Umezawa's Jitte
1x Urza's Incubator
1x Vanquisher's Banner
1x Well of Lost Dreams
1x Anguished Unmaking
1xPath to Exile
1x Return to Dust
1xSwords to Plowshares
1x Teferi's Protection
1x Utter End
1x Anointed Procession
1x Black Market
1x Blind Obedience
1x Kindred Boon
1x Underworld Connections
Apr 13, 2018Alexev posted a message on [[Primer]] [Traditional Commander] Kaalia of the VastWell, I am here again, I have been playing Kaalia for a year now, I 1v1 its nuts but in multi I have 0% winrate in 4 ppl table and a low winrate in 3ppl table.Posted in: 1 vs 1 Traditional Commander
I am trying a new approach to the deck and I want to know your insights.
Challenges to solve:
1. My playgroup focus on me since I am shuffling Kaalia, one of the players has actually said that every time I polay Kaalia he will be focusing all his attacks at me from turn zero so it is not a perception.
2. We 'agreed' not play fast combos, so a deck can have some kind of combo but cannot be built only to go fo the combo (I am not interested either in mardu combo anyway)
Because of point No. 1 this is what happens most of the time.
a. At turn 3-4 I start getting attacked by each player (Unless someone is in a very fast aggro deck the first attack wont came up until T3)
b. If I have the mana to cast Kaalia everyone will save the mana and answers for her to counter/kill/control even if there are 5 8/8 dinosaurs in the table.
So, my very first challenge seems to be surviving the early focus, in that case I added Ghostly Prison, Windborn muse, No mercy and Magus of the moat (Cheaper version of moat)
I put some early creatures like Baneslayer angel and Bloodgift demon for utility and survival , because I am the focus of every single attack I have Blinding angel to at least be able to skip one of my opponents.
Because of point B, I need to prevent or punish people for playing in my turn so I have Defense grid and Price of glory to make them think twice, I also have Grand abolisher.
Because of point B is rarely the occasion of me casting Kaalia freely and attacking, people saves their reponses and mana for her, so I want two things now, I want for my opponents to have no lands and no hand. For those purposes I have Sire of insanity and Oppression and because lands are silly I also have Desolation.
Untapping more than 2 lands a turn is just to OP for our opponents so lets remember the Starks and play Winter orb
Because creatures attacking us are worthless I have Damnation and Wrath of god, just 2 boardwipes yes.
Kaalia wants to see all the world burn, so I packed Armageddon , catastrophe and Cataclysm (if I ever get a ravages of war it will be swapped for this) also our opponents does not need those mana rocks, so I have also a Vandablast
Because we do want to play lands I have Crucible of worlds
For spot removal I have, Return to dust, Path to exile, Swords to plowshares, Vindicate and wear/tear.
We need some counterspells so I have Apostle's blessing and faith's shield to help save our people dodge those nasty removals, I also have Silence because it works as a preemptive counterspell, if I want to cast a geddon then I can spare the extra mana to shut down the answers
For protection I packed 2 pair of boots (Swiftfoot boots and lighning greaves) and a Whispersilk cloack
Kaalia likes to feel pretty, so I have a Quicksilver amulet just for her, cheating our stuff for 4 mana, not that bad anyway
I need cards, I am not in blue, but we have some options read the bones, dragon mage, harvester of souls, bloodgift demon, phyrexian arena, Solemn simulacrum (I count him as a rock and a card draw). Yes Necropotence is missing I have the card, but by turn 6-8 I am at 10 life because of the aggro I get so in this very first build of 'pillowfort Kaalia' I will try it without it, then if I see my plan worked and I can get to turn 6-9 with 15+ life then Ill add necropotence
I have 12 mana rocks (14 if I count solemn simulacrum and dark ritual as mana rocks) because I need to be able to ramp as hell, start hardcasting some dudes or wiping the world and having the mana to play my stuff
The big dudes:
Because at some point it will be time for Kaalia to get revenge this is my prime team:
Hellkite tyrant: or also know as 'All your base are belong to us'
Kokusho, the evening star: This card normaly is bad, but because is just cost 6 it is hardcastable, and if he dies to removal or blocking something important I will get 15 life gain while each my opponents loses 5, so... good deal.
Harvester of souls: Good blocker, and card draw
Sire of insanity: who needs cards? I am happy topdecking are you not? well, sorry then because for Kaalia is super important that she can attack and nobody cast any shennanigan.
Master of cruelties: Is a bad card for multiplayer, but one of my opponents hate this guy a lot, and is one of the reasons he focus on me, so I will play this guy and save it just for him.
Iona, shield of emeria: She is great, but I have never ever played her and have her last for an entire table turn, so unless your opponents are all playing a monocolored deck, the fear is not justifiable.
Rakdos the defiler: Annihilator 50%, yes please
Utvara hellkite: I know she is bad, but Kaalia is just fond of her, and I love to see her play with a couple dozen dragons
Steel hellkite: boardwipes, more boardwipes!!!
Gisela, blade of goldnight: Whats better than opponents taking damage? taking double damage, and whats better than that? well they taking double damage and us taking half damage off course
I will try her in my next EDH session, I would love to read your comments and toughs about this strategy or approach, will it work? what would you change? are those rocks enough? tha card draw can be better?
And the most important question, do you think I will be able to stand a 3:1 with this strategy?
This is the complete decklist if you want to see it
Link to deck @ TappedOut.net
Apr 13, 2018Posted in: Commander (EDH)Quote from Jusstice »Quote from NoNeedToBragoBoutIt »
Fun fact, you don't "need" any card in all of your decks - at all.Quote from Alexev »I just wish WoTc starts reprinting all those staplets we need to build our decks.
I'd even go as far as saying so called staples are the bane of the format. We're playing a 100 cards singleton format, yet people waste 20 or so nonland slots on the same stuff over and over again, instead of tailoring individual decks around their commanders and deck tech.
No, not all decks need Vedalken Orrery, Maze of Ith, Ancient Tomb or even the omni-present Sol Ring. Yep, even mono-U is still viable without Cyclonic Rift and Rhystic Study - which i bought as a playset for 1€ each back in the days and cut from all but one of my decks and traded away recently.
If i had to make a wish for the format i'd wish for a revival of creativity. At times i'm tired of these copy and paste deck lists, where i can guess 80% of the deck. There are memorable moments created by fun interactions of wellknown cards, but they are by far outclassed by fun - and not necessaruly weaker - interactions of cards you don't see as often, simply because they have a unique synergy within a certain deck. Idk, but Zada, Hedron Grinder + Otherworldly Outburst or Chaos Warp in response to a board wipe makes me a lot happier than the next best guy Tooth and Nailing into Craterhoof Behemoth + Avenger of Zendikar.
You know what I hate even worse than the same old cards? Missing every land drop after Turn 4… Not being able to cast cards half the time I draw them, just because they have a double or triple requirement of one color mana… Playing Brawl when everyone else is playing EDH…
Those are the kinds of staples we’re talking about – Chromatic Lantern, Rhystic Study, Land Tax so on. They help you draw into your deck and play your cards. I think that everyone is in on the same page that Craterhoof doesn’t go into every deck just for the sake of boredom, but hey, Oracle of Mul Daya does and it is $30.
The problem is, design understandably went astray a few times over the 25 year history of the game, and once you open Pandora’s box you can’t shut it again. So, there are several cards that just wildly outperform any substitutes, and then you lump enough of them together and you are just playing a different game than everyone else. One kind of deck is on enough draw, ramp and tutors that it is looping Venser into Nim Deathmantle or something, and at the same point in the game another kind of deck is just hoping to draw its 5th land so it can cast something like Vanquisher’s Banner so that it can reach a draw pace where it’s not missing even more land drops.
As I’ve said before when giving input on decks, the rule set of drawing a 7 card opener and playing mana from your hand simply does not match a format where you need this much mana. One of the reasons that EDH continues to be played to satisfaction is precisely because there are enough worn-out staples in the Eternal card pool that just give you endless amounts of gas. Playing without them is too tough of a sell.
I was going to answer this exact post with mostly the same answer, I have been in the situation where I had 4 lands at turn 8 and 1 rock, when I play 36 lands and 10 rocks, so cards like Land tax are a must, since I play it and Tithe I have not been in that awkward situation anymore
Apr 13, 2018Posted in: Commander (EDH)
No is not, it is a good card but it is not 10% as good as Rhystic
1st. Your opponent needs to cast a non-creature spell, so you won't be getting cards for creature spells
2nd. The cumulative upkeep is a real downer, you would not have it (normaly) for more than 2 turns, we are playing control, we need the mana to cast the cards, so we can't just pay 3,4,5,6 mana for the upkeep
To abuse the remora you need sheninanigans like Sun titan or Solemnity or other stuff while rhystic does all the work by itself
I am not saying the card is bad, the card IS GOOD, I just say that it is not near to be a replacement for rhystic study
Apr 13, 2018Posted in: Commander (EDH)Quote from NoNeedToBragoBoutIt »That would be an aweful decision. You can't complain about card shortage and EDH demand driving prices then hoard said cards in return... you'd become part of the problem, while asking for others to be part of the solution chrissake.
Even worse if they'd sit in your binder for later decks. While you might've saved some money at the time, if everyone would do the same the price spiral would be even worse.
Stop playing Magic: The Investment, people.
Plus, try to think outside of the box every now and then. Thank you.
I may have misunderstood your statement and if I did my apologies, if not, this is my answer
I am not an investor, I have never ever bought a single card looking for a profit and I prefer to buy before trade because I just don't like to get rid of my cards even if they have seen little o no play.
Everyone plays this format for different reasons, some people like you wants to build wacky decks with filler cards like Glory seeker and thats great, somepople likes this format because they can play with banned cards like Sensei's divining top and some people like me likes the format because it allows us to play strategies that we like but they are weak in other formats or we just don't have the tools (legal cards) to play them.
So, I love Land Tax because if an opponent outplays me and win that's great, I can learn from the loss, I can try to improve but if I loss because mana screw (I just don't play green) then the feeling is not that great.
In other formats we (control players) don't have tools to make our game solid against other gamestyles, Rhystic study is great and helps us with card advantage, in EDH we need to came on top of 3 players, not 1 so one for one trade is not enough and for that we need raw power card draw.
Now, please tell me which good replacements you have for Rhystic study, help me think out of the box
I own all the cards I am complaining about, so is not for lack of accessibility to me that I argue that should be reprinted
Apr 12, 2018Posted in: Commander (EDH)Quote from Parax »
vedalken orrery is expensive because of the command zone pod cast. they have over hyped this card.
This, I love the show, the quality of their podcast is priceless, but is true that Josh has advocated in every single episode about how great vedalken is and how he have one in every single one of his decks
Apr 12, 2018Posted in: Commander (EDH)
As I said, I will give you 4 awesome manalith for a single awful chromatic lantern, came on, take the deal and dodge that removal, I will also throw you a Darksteel ingot 5 awesome cards for a single one of yours
Apr 12, 2018Posted in: Commander (EDH)Quote from Lithl »
No, Manalith does not do "mostly the same thing" as Chromatic Lantern. 3 mana tapping for any color is a long distance away from doing that and making every single land you control do that (including lands that normally don't tap for any mana at all).
I was about to answer the same thing, if you think Manalith is the same I will trade you a set of manaliths for a single chromatic lantern
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