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Quote from WarMachinePrime »Giving Green the free digging power of OUaT when they already have so many playable 1 mana dorks gives it a consistency that circumvents variance, a huge part of Magic. play something like Duress and completely whiff against creature-based decks Interesting, so variance is good when it comes to green but bad when it comes to black? I get what you are saying, I just think the message needs to be consistent. I would be fine with a Duress/Despise split and I play a lot of mono black.
Giving Green the free digging power of OUaT when they already have so many playable 1 mana dorks gives it a consistency that circumvents variance, a huge part of Magic. play something like Duress and completely whiff against creature-based decks
Quote from D90Dennis14 » It should also be possible to destroy Wurm with Creativity to shuffle it back into the deck and tutor out again, right ?
Quote from SaltMaster 5000 » So instead of winning by actually playing the game and making decisions, they'd rather just put Ethereal Armor and 3 Rancors on Bogles and Louis C.K. you. A lot of Magic games mirror modern board game design where no one truly interacts with each other, they're just playing "Multiplayer Solitaire".