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  • posted a message on GWx Vizier Company


    Opinions?
    Posted in: Combo
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Ok this community sucks. Bye now!
    Posted in: Pauper & Peasant Discussion
  • posted a message on Throne of Eldraine for Peasant Cube
    Quote from Leelue »
    @optboy
    is there some reason why the rules couldn't function if Konrad said "whenever a creature is put into or leaves your graveyard"?

    Put another way, is the only reason why we need to say "card" to refer to cards off the battlefield because the rules happen to say so? Or is there a good reason behind why this awkward wording is needed?

    We already have "dies" to specify a creature in play, so it can't be to make sure we have a way differentiate between the two when we need to. And we could still invoke "card" when we want to exclude tokens.


    Ok, FunkyDragon absolutely nailed it in their explanation. I have nothing to add.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Throne of Eldraine for Peasant Cube
    Quote from Marl Karx »


    They massage the rules all the time for mostly frivolous reasons. Then on a godawful clunker like this they insist There Is No Alternative.


    You got any examples of that? This game is complex. There are rules in place that dictate what we call certain things when they are in certain places. Tokens aren't called 'cards', so if we want this to trigger for tokens dieing, we can't just use 'whenever a creature card is put into the graveyard from anywhere'.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Throne of Eldraine for Peasant Cube
    Quote from Leelue »
    A card like Syr Conrad the Grim (besides the overly fantasy-ized spelling of Sir) makes me sorta mad.

    As someone who now finally owns a fully fan-made-card cube, I look at the laborious wording of Conrad and feel jealous.
    Nobody, and I mean nobody, would tolerate this effect from me. And the annoying way that we need to say "card" when referring to cards not on the battlefield has made the wording of this effect unnecessarily verbose.

    /rant

    sorry, I'm still salty about the number of designs I've had to scrap with similar intentions.


    Please propose a funtionally equivalent wording of these abilities that would work within the rules of the game.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from MagicFever »

    Which is funny as all the classical tutors were originally printed as uncommons (some of them even reprinted as uncommons). So tutoring is an effect that is inteneded to be and feel uncommon. I think tutors might feel rare as in rare cubes the targets are so powerful. But I personally disagree that tutors do not feel uncommon.

    Magic is different from what it was originally intended to be, for good reasons. Bypassing the inherent randomness of drawing a card from a shuffled pile of cards by searching your library is rarely done at uncommon in the current card design philosophy.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I can't imagine Recruiter being correct to play in any deck in a way that it's actually versatile outside of maybe aristocrats. The way tutors work in almost every case is they find a shortlist of 1-3 cards that you fetch every game regardless of circumstance. Theoretically they act as a toolbox, but that's almost never the case in practice as there are very few cards that actually are worth the additional cost. In peasant there are almost no effects that are rare enough that you are constantly wanting more of them in deckbuilding, so you're effectively having a card riding on the strengths of cards like Palace Jailer. If you are actually short on payoffs Recruiter is significantly worse than just adding another payoff for that archetype to the cube, as you're not only paying an insane premium, but you're also losing the chance to draw both the card Recruiter is replacing and the tutored card. If multiple archetypes are short on payoffs then Recruiter is a band-aid solution to a bigger issue.

    If Recruiter is used to fetch purely powerful cards rather than archetype ones I see that as a fail state. Not only are you actively supporting good stuff play styles, but you're also homogenizing gameplay as a Palace Jailer type card will almost always be played, which leads to similar game states. This allows for linear deckbuilding around singular cards, which is completely against the purpose of singleton. I find it hard to believe that this usage wouldn't be the norm for Recruiter.


    I agree with this completely. I also think Recruiter messes with the 'feel' of peasant cube. In current day, a card like Imperial Recruiter just doesn't feel like an uncommon. Not because of raw power level, but just because tutoring with loose restrictions is something typically done at rare, not at uncommon. Whether or ot you want to avoid cards that feel like they should be rare, but have been printed at lower rarities is a personal choice, but I don't like it for my cube.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Let us consider, do our cubes actually want good tutors? Peasant cube is about fair magic to me. You can do some nice synergy stuff in peasant cube, but nothing worth tutoring for in my opinion. In aristocrats for example, Blood Artist effect matter a lot. But rather than giving people the cards to find their 1 Blood Artist, I'd rather give them the option to draft Zulaport Cutthroat as well, or give them alternatives like Goblin Bombardment. In fair magic the converted mana cost of a card matters, and playing 2/3 mana extra (for the tutor) to get a specific card is, in my opinion, not really fun. Tutors also require you to remember what is actually in your deck to play them effectively. Overall, I think tutor cards should be avoided, unless they have tough restrictions on what they can find.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from JovianHomarid »
    Sorry for weering off-topic, but what are our best options for flash creatures in blue, green and simic? And what are some "almost there" options?


    The scryfall search link: here

    In my opinion the best are: Bounding Krasis, Briarhorn, Brineborn Cutthroat, Fleetfeather Cockatrice, Frilled Mystic, Great Oak Guardian, Horizon Chimera, Merfolk Trickster, Pack Guardian, Quickling, Shambleshark, Spectral Sailor, Void Grafter and Wolfir Avenger
    Posted in: Pauper & Peasant Discussion
  • posted a message on Is ___________ good in Peasant?
    Chandra's Spitfire has been quite alright in my cube. Things like Guttersnipe, Electrostatic Field, Thermo-Alchemist and Flame Jab can all repeatedly trigger it. Wildfire Elemental could be interesting, but I'd rather just stick to the Spitfire. I like the effect, but I don't need more of it.

    EDIT: sorry fixed the cardnames
    Posted in: Pauper & Peasant Discussion
  • posted a message on The State of Modern Thread (B&R 08/07/2019)
    I know everyone wants to see Stoneforge Mystic unbanned, but what about Green Sun's Zenith? I'm curious to hear your arguments for and against unbanning it.
    Posted in: Modern Archives
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    London mulligan in cube? I think it is clearly better than the Vancouver mull for the enjoyment of your players. Less mulls to 5, less nongames, so nothing but positives.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    The Orzhov guild slot gets competative quickly if you want to support Aristocrats. There are many good cards, including Lingering Souls, Zealous Persecution Mortify, Cartel Aristocrat, Maw of the Obzedat and Cruel Celebrant. I like to run Hidden Stockpile as one of my Orzhov guild cards, mainly because of good signaling and its emphasis on creating a grindy engine. Where Maw of the Obzedat is often a finisher in a go wide token strategy, Hidden Stockpile raises the value of grindier strategies, like those involving cards like Thoughtpicker Witch.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    When your peasant cube has an aristocrats theme in BW, you don't want Skullclamp in your cube. It's just too good with Hidden Stockpile or Reassembling Skeleton, or even Pawn of Ulamog or Oketra's Monument. If Skullclamp feels like a fair card in your cube, it's fine to run it in my opinion.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Anything that Magic players hate is good for the game by definition, so the more 'feel bads' you have in your cube, the better designed your cube is.

    What I mean by this is that if people have to actually work for synergies and earn neat combos as opposed to drafting EZmode cards and goodstuff piles, you're doing things right.

    Restrictions breed creativity and you're going to have more interesting games when you don't give everyone unfettered access to *all* of the toys. If people have to work to get Bridge From Below into their graveyard or have to make voltrons out of non-hexproof creatures you'll end up with more fun stories than, "My good stuff pile took my opponent's slightly worse goodstuf pile to ValuTown faster."


    This is a great argument. I disagree with how you word the first sentence. 'Feel bads' aren't fun, and you shouldn't strive for them. Parasitic cards however, are a great test for your players. If a player has to pick between a parasitic card with potentially higher upside and a good less parasitic card, I think that choice is more interesting than choosing between Flametongue Kavu and Muldrifter. Half of my archetypes in colorcombinations involving white involve tokens, so a card like Intangible Virtue makes a player ask themself: 'am I a real tokens deck or just a general go-wide aggro deck' or 'do I really need to win through combat with tokens or can I just get by on Blood Artist effects'. To really make draft choices matter, the card pool must be diverse. My archetype cards are not parasitic for the most part, but every color has a few parasitic cards. These parasitic cards fit into well supported themes, and sometimes in various different color combinations.
    Edit: Flametongue Kavu and Muldrifter are in my cube though, I also like the staples, but a cube shouldn't be just the staples and the next best unsituational cards after that, in my opinion.
    Posted in: Pauper & Peasant Discussion
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