Sideboard (15)
2 Dispel
1 Lightning Axe
1 Spell Pierce
3 Collective Brutality
2 Echoing Truth
1 Hurkyl's Recall
2 Negate
3 Anger of the Gods
Interesting list but I am not fan of the reanimator package though, it seems very fun but inconsistent. I havent really tried it though, so by all means keep reporting. I think however that Dragonlord Kolaghan is almost strictl better than Urabrask, the Hidden as a haste enabler. My main issue is that it is the same angle of attack with this deck's main plan. So if they attack you on the graveyard axis or you never find our combo you are dead.
I like the streamlined sideboard but why the lootings? Arent like two more cyclers in their place better?
Looting gives you better earlier draws letting you dump multiple cyclers into a more powerful turn 2/3. It also gets to be flashbacked later when you start getting flooded and need to dig for something specific.
While looting is a powerful card it seems a bit out of place here.
1)Flooding out shouldn't be that big of a problem in a 19-20 land controlish deck with 2-3 Tolaria Wests.
2)Nassif mentioned wanting more cyclers to fight grave hate in games 2-3.
3)Nonbo with Chalice, though that list does not play with it.
4)While in a best case scenario it can be used to reanimate 2 fatties turn 2 by having Looting+2cyclers+Electrodominace+Living End in top 10 cards of you library, it seems a bit poor to me, since if that was an additional cycler you could have 3 fatties on turn 3 without card disadvantage
I am thinking maybe something like this. From what I have seen in the monoblue versions the agreed upon cycler density is something like 14-15 cyclers so I tried to keep that number but Architect of Will seems poor, especially in multiples. Maybe Carabid is better.
I really like this deck. The fact that it packs a proactive gameplan of goldfishing t4-6, solid backplan of grinding with visions and fatties and disruption in the form of remand, cryptic and chalice I think makes for a strong package.
In fact I have never seen chalice in a blue controlling deck since they usually play cantrips and 1 mana removal, and seems really strong. Nassif himself said he will probably try Simian Spirit Guide for explosiveness, so an increase to the number of chalices to increase the number of powerful openings like t1 chalice or t2 As foretold seems like very potent skeleton. Also ssg can lead to more t4 kills and forcing the opponent to never tap out since we could threaten electrodominance from just one red mana. So 2-3 seems like a very reasonable inclusion along with 2-3 chalice.
Sweet list! I like the Faithless Looting/Street Wraith/Hollow One angle as a more proactive approach. I think I prefer the snek over the Dessert Cerodon though. So good versus control with that hexproof.
Interesting list but I am not fan of the reanimator package though, it seems very fun but inconsistent. I havent really tried it though, so by all means keep reporting. I think however that Dragonlord Kolaghan is almost strictl better than Urabrask, the Hidden as a haste enabler. My main issue is that it is the same angle of attack with this deck's main plan. So if they attack you on the graveyard axis or you never find our combo you are dead.
While looting is a powerful card it seems a bit out of place here.
1)Flooding out shouldn't be that big of a problem in a 19-20 land controlish deck with 2-3 Tolaria Wests.
2)Nassif mentioned wanting more cyclers to fight grave hate in games 2-3.
3)Nonbo with Chalice, though that list does not play with it.
4)While in a best case scenario it can be used to reanimate 2 fatties turn 2 by having Looting+2cyclers+Electrodominace+Living End in top 10 cards of you library, it seems a bit poor to me, since if that was an additional cycler you could have 3 fatties on turn 3 without card disadvantage
2 Architects of Will
4 Curator of Mysteries
4 Desert Cerodon
4 Striped Riverwinder
2 Simian Spirit Guide
Spells
4 Ancestral Vision
4 Living End
3 Cryptic Command
4 Electrodominance
2 Remand
4 As Foretold
3 Chalice of the Void
1 Tormod's Crypt
Lands
2 Cascade Bluffs
1 Mountain
4 Island
4 Scalding Tarn
4 Spirebluff Canal
2 Steam Vents
2 Tolaria West
In fact I have never seen chalice in a blue controlling deck since they usually play cantrips and 1 mana removal, and seems really strong. Nassif himself said he will probably try Simian Spirit Guide for explosiveness, so an increase to the number of chalices to increase the number of powerful openings like t1 chalice or t2 As foretold seems like very potent skeleton. Also ssg can lead to more t4 kills and forcing the opponent to never tap out since we could threaten electrodominance from just one red mana. So 2-3 seems like a very reasonable inclusion along with 2-3 chalice.