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  • posted a message on combo or not?
    I guess there is a difference between not drawing because you can't and because you skipped it
    Posted in: Magic Rulings
  • posted a message on combo or not?
    I have seen similar interaction where the opponent had a Narset, Parter of Veils
    the opponent choose to let me draw but then palanthir ended up milling me because I couldnt draw
    it is because this situation is a bit different?
    Posted in: Magic Rulings
  • posted a message on combo or not?
    huh? I dont understand the first part
    Palanthir says if you didnt draw this way, and you didnt do because its was skipped?
    or is this considered still "drawn" for palanthir even you decided to skip it with familiar
    Posted in: Magic Rulings
  • posted a message on combo or not?
    basically Palantír of Orthanc and Obstinate Familiar
    if the opponent let me draw with Palantir would the prevention of the familiar allow me to still mill myself with the Palantir?
    Posted in: Magic Rulings
  • posted a message on [Alchemy] Abzan Mid Range

    There is no forum to talk about alchemy on Arena so I guess being in Standard is fine?
    The recent change was -2 Klement, Novice Acolyte for the +2 Arvad, Weatherlight Smuggler and a test on a +1 Relic of Legends
    The deck is quite versatile right now with about 65% win rate
    His flaw are lacking on sometimes hitting the 4th land or being screwed on mana colors, the other flaw sometimes needing to draw cards
    Although I am quite about this brew I created when the idea started with 4 Klement and 4 Lae'zel
    I'm just wondering what change I could do
    Posted in: Standard (Type 2)
  • posted a message on Apex Altisaur & lethal damage
    Apex Altisaur
    No, if it dies by having damage equal or higher to its toughness its wont be able to fight again
    Posted in: Magic Rulings
  • posted a message on Questioning "design" of the color in MTG


    The designers of the set made some very weird choices in the manacosts, and i arguably dont like it as well, as its artificial and basically random how they slap manacosts on cards without really giving it a proper thought in terms of the color pie (which they basically ignore anyway).


    yeah, just feel like its just doesnt matter, having literal "mono" card just slapped with random 2 more color for no reason other than artificially say, "but its in the clan"
    Posted in: Magic General
  • posted a message on Questioning "design" of the color in MTG
    With the release of some card with the New Capenna se, I'm questioning what is the "point" in the color flavor or whatnot when they just put some cards and effect on random color, just to "force" that card to be restricted and add another color for no reason (imo). I understand you want those card to fit a "theme" or fit a "clan", to me its just not enough and just make me want to believe its just doesn't matter. yeah you could to some very very broad extent explain a card to be X color, but meh.
    Nimble Larcenist
    Raffine, Scheming Seer
    Queza, Augur of Agonies
    Why are those blue, nothing is really "blue" about those
    Obscura Interceptor
    Why is this black, again nothing is really "black" here
    and so on, not that Im complaining, but I just dont get the idea behind some card, why have they added X color when its just doesnt fit much in that color main idea but only only very minimal
    Posted in: Magic General
  • posted a message on How can you be "competitive".
    well more than 50% of my match are against aggro or close to aggro, even sometimes I had to doomskar on turn 3 to stabilize, how can you not be a reactive deck when the opponent mostly dump 4 threat in 3 turn, even if I put 1 or 2 mana cost creature, half the time they dont do anything, die to a shock or the board stale is too big
    Posted in: Magic General
  • posted a message on Questionning recent set of magic
    well, sure, its gimmicky and only used in sealed, but they could at least try to make them more interesting and potential "build a deck of [mechanic]" rather than being so restricted to the set, its been like this since almost lorwyn, like I said, there no interesting thing you can really brew if you want an energy matter outside Kaladesh for example and a lot of other "mechanic matter" from a set or even worst from subset of a mechanic, like "surveil" matter and such.
    Also what the purpose of a set mechanic then, if its only mainly use in such a small portion of the gameplay. its basically make a card obselete the moment you are not in a sealed or very casual format, a card with "do X if you surveil" is just pointless if you dont play a bunch of surveil

    Like they could do this, instead of having "whenever you surveil" change to something like "whenever you looked at card from top deck and putted some in graveyard" ok I know its more clunky, but that the idea
    Posted in: Magic General
  • posted a message on How can you be "competitive".
    yeah I understand, but let say I build a deck with
    4X Doomskar
    4X Bloodchief's Thirst
    2X Soul Shatter
    but its doesnt matter "how good" or what not I have a good deck or I made good or bad decision I could do because its all about usually what I draw in the first 4 turn or so, its always about getting at least 2 of those if im facing any kind of "aggro" then, flip coin, I dont feel like there any strategy, either im lucky and did a very good doomskar on turn 3 or 4 or can't sustain on turn 4-5 because I hadnt got enough removal
    Posted in: Magic General
  • posted a message on How can you be "competitive".
    After playing Magic for a long long time, and in the recent year I started to be a bit more "competitive" with playing on MTGA.
    But when I fight certain "tier" deck such as mono white gain life or mill rogue, there is just no real fight, most of these duel are very very often one sided, no real chance to "interact" or anything you can do to catch up. Like against mill, there is basically nothing to protect you, the moment you are at 15 or less card in library you can't catch up, compare to almost any other kind of board state that you can either "doomskar" it or similar other wipe card.
    I had even worst feel when I play historic and fight against deck that if you had no way to spot removal or wipe before your turn 3 (even worst when you are on the draw) that there nothing you can do, you lost on turn 4 and there were basically no interaction, mono w life gain, goblin with muxus, elf ball with craterhoof or such, or even deck where its all about the 2 card combo, "oh you didnt had the removal on that turn? I WIN" or even worst when its something like any "copy the next spell" and Approach of the Second Sun, there nothing you can do other than win with aggro before turn 7...

    Im tired of this idea, more than 70% of my match boils down to if either player had a specific card on a specific turn, Tetsuko and rat colony, Muxus, mono W gain life, mill, mono R burn or aggro, where is the fun is anyway your opponent couldnot do anything? you have fun playing all by yourself? or that its almost a coin toss of if the opponent had a specific card or not...
    Is being competitive all about just not caring and hope for the least amount of interaction? or that the opponent has very little way to even interact with you?
    Posted in: Magic General
  • posted a message on Questionning recent set of magic
    Well, its been a while that recently I really felt like that its going all over the place in term of theme, sotry and that mechanic within set are way too narrow or self contain to be use outside of their set.

    In term of "story" of set we went from big "Gozilla" style monster to viking theme, to medieval fantasy to "victorian" style, no ties in within 2 sets that are release, no combination or even relation within sets. It is quite hard to have a sentiment of being in a story line or what not when each set is so different.

    The mechanics of a set most of the time feel flat in most case and doesnt allow much constructive power to be interesting or even give possibility outside the few brew you can "select a mechanic and build a deck around it" then that it, you will have all those from one set, then you complete the rest with "staple" card of the color. There usually not enough possibility to the mechanic to not fall just as a "brew" idea within the deck and will just rarely be interestingly "competitive", having a party, venture in the dungeon, energy or card with effect like "when you surveil" are too restricted, you are just better off with card with effect that are less restricted like magecraft / prowess and allow much more "build" around.

    Why are set mechanic always usually purely so self contain and never really ties in, combine or even appear in other set, that EVERY set you need to "learn" the 4-5 new mechanic words and that those words will be basically never used again (bare the few exception that became evergreen like scry) and doesnt really allow to be built around much, Magic is supposed to give the ability to combine card and power but the moment you want to choose a mechanic, you are restricted a lot, because if you want a energy usage deck, you need to use a good portion of your deck to be from Kaladesh, no real choice of selection.
    Posted in: Magic General
  • posted a message on Koma Cosmos Serpent countering tap ability?
    My opponent had a Koma, Cosmos Serpent in play with some serpent token
    I tap my Steel Overseer, in response my opponent use Koma first ability on my SO by saccing one of the token
    while in MTGA the ability from Koma countered my SO ability
    Is this incorrect? or am I misunderstanding Koma?
    Posted in: Magic Rulings
  • posted a message on Wight
    Wight vs a Runeclaw Bear in combat killing each other
    in mtga I had this and wight didnt make a zombie, am I missing something

    Nvm its got fixed
    Posted in: Magic Rulings
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