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  • posted a message on UW Enchantments
    Some other attempts to create a powerful card draw engine for controllish decks. What do you think about them?

    Serra's Monastery
    2UW
    Enchantment (Rare)
    When Serra's Monastery enters the battlefield, gain 4 life.
    At the beginning of your upkeep, you may draw a card.

    Pact of the Council
    1UW
    Enchantment (Rare)
    During your upkeep, you draw a card and each opponent gains 1 life.
    Posted in: Custom Card Creation
  • posted a message on Jayemdae Bridge
    Thanks for the input, all of you.

    I like the idea of putting the abilities together. That really balances the card. That way you cannot simply wait with the activation until the end of your opponent's turn to draw a card (unless you're okay with skipping the "moat" ability).
    Posted in: Custom Card Creation
  • posted a message on Jayemdae Bridge
    This is probably too good, right?

    Jayemdae Bridge
    4
    Artifact
    4, tap: Draw a card.
    Creatures with power less than the number of cards in your hand cannot attack.
    Posted in: Custom Card Creation
  • posted a message on Reversed Ensnaring Bridge
    Another attempt to nerve creature rush strategies. What do you think?

    Moat of Knowledge
    3
    Artifact
    Creatures with power less than or equal to the number of cards in your hand can’t attack.
    Posted in: Custom Card Creation
  • posted a message on Gates of Karakas
    I want to desgin a weenie hoser. The following Legendary Land is probably to busted, I suppose?

    Gates of Karakas
    Legendary Land
    T: Add W.
    Non-legendary creatures with power 2 or less can't attack.

    Posted in: Custom Card Creation
  • posted a message on Tome of Creation
    @DJK3654: Thanks for your input, but I think I would keep it at rare. As I mentioned, it is intended as an Old School card. Back in the day, the rare artifact slots were given to cards like Jayemdae Tome and The Hive.

    @Kryptnyt: Nice idea! I like that. I might edit the card according to your suggested change.
    Posted in: Custom Card Creation
  • posted a message on Tome of Creation
    Thank you both. Sounds plausible.

    I reduced the cost of the Ant-producing ability from 4 to 2.
    Posted in: Custom Card Creation
  • posted a message on Tome of Creation
    Hi,

    the task is to create an artifact that both draws cards and creates tokens for an Old School flavoured core set.

    How about the following, rather simplistic (Core Set...) execution:

    Tome of Creation
    4
    Artifact (Rare)
    4, T: Draw a card.
    2, T: Create a 1/1 colorless Ant artifact creature token.

    So it is basically an Arcane Encylopedia and Sarpadian Empires Vol. VII rolled into one card. Being a little more expensive than each of both, in exchange.
    Posted in: Custom Card Creation
  • posted a message on Instantcycling
    Hello @all,

    I know that R&D has gotten sour on tutoring mechanics, as it leads to repetitive gameplay.

    Anyway, I have a soft spot for the DrawGo-archetype. Hence, I created the following instants. Some of them having "instantcycling" (you can discard the card to search for an instant of a certain mana cost, depending on the instantcycling-cost).

    What do you think of them?

    Common:

    Sudden Idea
    U
    Instant
    "Draw a card.
    Instantcycling 1U (Discard this card: Search your library for an Instant card with converted mana cost 1 or less, reveal it, put it into your hand, then shuffle your library.)"

    Uncommon:

    Bouncing Thought
    UU
    Instant
    "Return target non-land permanent to its owners hand.
    Instantcycling 2U (Discard this card: Search your library for an Instant card with converted mana cost 2 or less, reveal it, put it into your hand, then shuffle your library.)"

    Citadel Studies
    3U
    Instant
    "Draw a card. At the beginning of your end step, if Citadel Studies is in your graveyard, you may return it to your hand."

    Rare:

    Spellfreeze
    XU
    Instant
    "Counter target spell with converted mana cost X.
    Instantcycling XU (Discard this card: Search your library for an Instant card with converted mana cost X or less, reveal it, put it into your hand, then shuffle your library.)"

    Any constructive feedback is welcome. Thanks!
    Posted in: Custom Card Creation
  • posted a message on Worship variant
    Thanks for your replies!
    Posted in: Custom Card Creation
  • posted a message on Worship variant
    Thanks for your reply.

    If we would have to evaluate it in the context of „real life“ Formats (say Standard, Modern, EDH): would it be broken there or just good?

    Posted in: Custom Card Creation
  • posted a message on Fountainhead Leviathan
    I like the idea.

    How about this execution:

    Blinking Drake
    2UU
    Creature - Drake
    Flash. Flying.
    Return Blinking Drake to owners hand: draw a card.
    2/1

    Would this be printable?
    Posted in: Custom Card Creation
  • posted a message on Worship variant
    Hello @all,

    I’m trying to design a strong protective white enchantment for a custom set and came up with the following (essentially a variant of Worship, referring to artifacts instead of creatures).

    Protecting the Builder
    3W
    Enchantment
    „If you control an artifact, damage that would reduce your life to less than 1 reduces it to 1 instead.“

    Is this card too strong or would it be okay?

    Thanks in advance!

    Best Regards,
    Andreas
    Posted in: Custom Card Creation
  • posted a message on Rainbow Land
    Hello @all,

    I want to create a land that taps for any kind of mana. It should have a similar power level as City of Brass, but not hurting its controller.

    Here is my first take on it:

    Paradise Vale
    Land
    T: Add 1 mana of any color.
    Lands your opponents control have "T: Add 1 mana of any color."

    Would that be fair?

    Any other ideas of how to design such a land?

    Thanks in advance.

    Best Regards,
    Custer
    Posted in: Custom Card Creation
  • posted a message on Cycle of Legendary Enchantmants
    Dear all,

    I am currently working on a custom set with a Legends theme.

    The following is an idea for a cycle of legendary enchantments with a focus on legendary creatures.

    Feedback/Advice is always welcome!

    Thanks in advance. Smile

    Oath of Heroes
    3G
    Legendary Enchantment
    During your upkeep, you may put a legendary creature from your hand onto the battlefield.

    Fear the Great
    2BB
    Legendary Enchantment
    Whenever you cast a legendary creature, you may have target opponent sacrifice a non-legendary creature.

    Rage of Kher Keep
    1R
    Legendary Enchantment
    Legendary creatures you control have haste.

    Presence of the Wise Man
    1UU
    Legendary Enchantment
    During your upkeep, you may draw a card.
    You cannot cast non-legendary creatures.

    Age of Heroes
    1WW
    Legendary Enchantment
    Legendary creatures you control get +2/+2.
    Posted in: Custom Card Creation
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