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  • posted a message on Tome of Creation
    @DJK3654: Thanks for your input, but I think I would keep it at rare. As I mentioned, it is intended as an Old School card. Back in the day, the rare artifact slots were given to cards like Jayemdae Tome and The Hive.

    @Kryptnyt: Nice idea! I like that. I might edit the card according to your suggested change.
    Posted in: Custom Card Creation
  • posted a message on Tome of Creation
    Thank you both. Sounds plausible.

    I reduced the cost of the Ant-producing ability from 4 to 2.
    Posted in: Custom Card Creation
  • posted a message on Tome of Creation
    Hi,

    the task is to create an artifact that both draws cards and creates tokens for an Old School flavoured core set.

    How about the following, rather simplistic (Core Set...) execution:

    Tome of Creation
    4
    Artifact (Rare)
    4, T: Draw a card.
    2, T: Create a 1/1 colorless Ant artifact creature token.

    So it is basically an Arcane Encylopedia and Sarpadian Empires Vol. VII rolled into one card. Being a little more expensive than each of both, in exchange.
    Posted in: Custom Card Creation
  • posted a message on Instantcycling
    Hello @all,

    I know that R&D has gotten sour on tutoring mechanics, as it leads to repetitive gameplay.

    Anyway, I have a soft spot for the DrawGo-archetype. Hence, I created the following instants. Some of them having "instantcycling" (you can discard the card to search for an instant of a certain mana cost, depending on the instantcycling-cost).

    What do you think of them?

    Common:

    Sudden Idea
    U
    Instant
    "Draw a card.
    Instantcycling 1U (Discard this card: Search your library for an Instant card with converted mana cost 1 or less, reveal it, put it into your hand, then shuffle your library.)"

    Uncommon:

    Bouncing Thought
    UU
    Instant
    "Return target non-land permanent to its owners hand.
    Instantcycling 2U (Discard this card: Search your library for an Instant card with converted mana cost 2 or less, reveal it, put it into your hand, then shuffle your library.)"

    Citadel Studies
    3U
    Instant
    "Draw a card. At the beginning of your end step, if Citadel Studies is in your graveyard, you may return it to your hand."

    Rare:

    Spellfreeze
    XU
    Instant
    "Counter target spell with converted mana cost X.
    Instantcycling XU (Discard this card: Search your library for an Instant card with converted mana cost X or less, reveal it, put it into your hand, then shuffle your library.)"

    Any constructive feedback is welcome. Thanks!
    Posted in: Custom Card Creation
  • posted a message on Worship variant
    Thanks for your replies!
    Posted in: Custom Card Creation
  • posted a message on Worship variant
    Thanks for your reply.

    If we would have to evaluate it in the context of „real life“ Formats (say Standard, Modern, EDH): would it be broken there or just good?

    Posted in: Custom Card Creation
  • posted a message on Fountainhead Leviathan
    I like the idea.

    How about this execution:

    Blinking Drake
    2UU
    Creature - Drake
    Flash. Flying.
    Return Blinking Drake to owners hand: draw a card.
    2/1

    Would this be printable?
    Posted in: Custom Card Creation
  • posted a message on Worship variant
    Hello @all,

    I’m trying to design a strong protective white enchantment for a custom set and came up with the following (essentially a variant of Worship, referring to artifacts instead of creatures).

    Protecting the Builder
    3W
    Enchantment
    „If you control an artifact, damage that would reduce your life to less than 1 reduces it to 1 instead.“

    Is this card too strong or would it be okay?

    Thanks in advance!

    Best Regards,
    Andreas
    Posted in: Custom Card Creation
  • posted a message on Rainbow Land
    Hello @all,

    I want to create a land that taps for any kind of mana. It should have a similar power level as City of Brass, but not hurting its controller.

    Here is my first take on it:

    Paradise Vale
    Land
    T: Add 1 mana of any color.
    Lands your opponents control have "T: Add 1 mana of any color."

    Would that be fair?

    Any other ideas of how to design such a land?

    Thanks in advance.

    Best Regards,
    Custer
    Posted in: Custom Card Creation
  • posted a message on Cycle of Legendary Enchantmants
    Dear all,

    I am currently working on a custom set with a Legends theme.

    The following is an idea for a cycle of legendary enchantments with a focus on legendary creatures.

    Feedback/Advice is always welcome!

    Thanks in advance. Smile

    Oath of Heroes
    3G
    Legendary Enchantment
    During your upkeep, you may put a legendary creature from your hand onto the battlefield.

    Fear the Great
    2BB
    Legendary Enchantment
    Whenever you cast a legendary creature, you may have target opponent sacrifice a non-legendary creature.

    Rage of Kher Keep
    1R
    Legendary Enchantment
    Legendary creatures you control have haste.

    Presence of the Wise Man
    1UU
    Legendary Enchantment
    During your upkeep, you may draw a card.
    You cannot cast non-legendary creatures.

    Age of Heroes
    1WW
    Legendary Enchantment
    Legendary creatures you control get +2/+2.
    Posted in: Custom Card Creation
  • posted a message on Custom Old School Cards
    Sorry, if this is kind of a double post.

    But I would be grateful for a little feedback, whether the following is of reasonable power level or way too good:

    Presence of the Wise Man
    1UU
    Enchantment (make it legendary?)
    During your upkeep, draw a card.
    You cannot cast non-legendary creatures.

    Considering that the community considered the version for 2UU without the drawback as completely okay, even rather bad (see the above posts), I would think that the casting cost of 1UU with the drawback might be allright. Or am I wrong and it is way too strong?

    Thanks in advance!
    Posted in: Custom Card Creation
  • posted a message on Custom Old School Cards
    Thanks for your constructive replies. Smile

    Based on them, I would do the following modifications:

    - Reflecting Stone: ETBT

    - Serra Reborn: change the name to something without Serra, so that it doesn‘t feel like it should have vigilance.

    - Presence of the Wise Man: Change the Mana Cost from 2UU to 3U (Honden of Seeing winds indicates that it’s okay for such a card to only have one blue in its mana cost).

    Maybe even the following would be doable (in a set with a Legends theme):

    Presence of the Wise Man
    1UU
    Enchantment
    During your upkeep, draw a card.
    You cannot cast non-legendary creatures.

    Are those modifications reasonable?

    Thanks,
    Andreas
    Posted in: Custom Card Creation
  • posted a message on Custom Old School Cards
    Hi @all,

    first of all: Sorry that my english isn't perfect. Smile I don't write in english very frequently.

    Here are some creations of cards that are intended to feel a bit "Old School" (no modern keywords etc.).

    What do you think about them? Are some of them too good or are they "printable"? Looking forward to your feedback!

    Presence of the wise man
    2UU
    Enchantment
    During your upkeep, draw a card.

    Considering that repeatable card draw got better in recent years (Arcane Encyclopedia, Coercive Portal etc.), I would say Presence of the wise man is not over the top. What do you think?

    Traumatic Amnesia
    BB
    Sorcery
    Target player discards two cards.

    The goal here was to create a potent, but not oppressive discard spell for black. So I took Hymn to Tourach and removed the random part.

    Reflecting Stone
    2
    Artifact
    T: Add one mana of any type that a land you control could produce.

    Well, nothing special here. Reflecting Pool as a 2-mana artifact.

    The following is a cycle of powerful (by Old School standards) legendary creatures in the allied two-color combinations.

    Nguvu, Ape Lord
    3GR
    Legendary Creature - Ape Shaman
    5/5
    G: Regenerate target Ape.
    XX1: Destroy target noncreature artifact with converted mana cost X.

    Gullom, the Sedge Beast
    2BR
    Legendary Creature - Beast
    2/2
    When Gullom enters the battlefield, destroy target nonbasic land.
    B: Regenerate

    Dimur, the Mind Stealer
    BU
    Legendary Creature - Wizard
    1/1
    When Dimur enters the battlefield, target player discards a card. When Dimur leaves the battlefield, target player draws a card.

    Serra Reborn
    3UW
    Legendary Creature - Angel
    4/4
    Flying, Lifelink, Shroud.

    Is Serra Reborn a little over the top in terms of power level? I mean, Baneslayer Angel has been printed. I reduced power and toughness each by one, made it legendary and gave it Shroud instead of First Strike. Seemed okay to me.

    Hama, Leader of War
    2GW
    Legendary Creature - Elephant
    5/5
    Bands with Elephants.

    That's it for now. I'm looking forward to your input, criticism etc. Smile

    Best Regards,
    Andreas

    Posted in: Custom Card Creation
  • posted a message on Strong card drawing land
    Hello @all,

    I‘m looking to design a land with a strong card drawing ability, primarily for control decks.

    Would the following card be too good?

    Archives of Tolaria
    Legendary Land
    „You cannot play creature spells.
    T: Add U to your mana pool.
    T: Draw a card. Use this ability only if you control 3 or more artifacts and only once each turn.“

    Do you have some own ideas for a card like that?

    Thanks in advance.

    Posted in: Custom Card Creation
  • posted a message on Academy of Tolaria
    By the way, in case you wondered: The reason for all that is that I am currently working on an Old School Custom Set. The goal for the set is to feel, flavorfully and thematically, like one of the very first Magic sets, e.g. similar to Arabian Nights or Legends. And, like in those sets, I want to include a few overpowered cards.

    Best Regards.
    Posted in: Custom Card Creation
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