I'm surprised that they changed the terminology in a way that actually truncates text and saves space, and a great deal of it at that. It's quite unlike that other terminology change.
I knew what Mitotic Manipulation does, but only after a few seconds of confusion. A few seconds of confusion that, on the day of the prerelease, will be three minutes long, involve calling a judge over, and multiplied by about 1.5% of everyone attending worldwide.
You have to some sacrifices when working with such a small space, but sometimes it's just silly and more obtrusive than if you'd simply left it alone.
Now if you'll excuse me, I'm off to quit Magic forever and burn all my cards.
So since players are planeswalkers, does that make this a Splendid Genesis variant?
I'm pretty sure you can't keep additional players in your library, since their arms and legs would stick out and get you an infraction for marked cards.
I'm assuming your playing with oversized cards, of course.
It wasn't that they'd never use it in the rules text. They just didn't want things like "destroy target planeswalker" because they're not supposed to be easily killed. Putting them onto the battlefield is perfectly fine.
I believe it's less about making them harder to remove, and more about flavor. Planeswalkers are supposed to blend into the planes they travel to, where very few people know of their existence. So it would be a bit silly to let some Goblin berk sacrifice himself to deal 2 damage to target otherworldly being, when he isn't even aware of said otherworldlyness.
Curiously, there's only one lifegain spell in this deck: The Sun Droplet that only gains you 2 life each turn at most. If the Esper-color deck is the one that draws out games the most, you'd think they would have more non-scheme cards to regain any life lost in the early-game rush.
If there was ever a deck for Angelheart Vial, it would be this one.
It's strange that Aura Gnarlid is only in 11th place, since I have yet to draft more than one of them. In fact, I never even see more than one, even when drafting other colors.
I can only hope the people I draft with subconsciously underestimate him because of their hate for the word "aura".
Both Time of Heros and Aura Gnarlid are the kind of "build around me" cards that I love to first pick. There are a lot of reasons to pick either. Mainly the prevalance or relevant cards, signaling, and fun factor. I'll have to go with the Time of Heros though, largely because I dislike first-picking a common.
Aura Gnarlid. Initially, it's somewhat worse than the beastbreaker, but put so much as a spider umbra on it and it's comparable to the beastbreaker's final form. It's the kind of card you can form an entire deck around, so I'd want as many multiples as possible.
That, and you can pick up Guard Duities and Narcolepsies and chuckle heartily at the interaction.
I'm glad not many people are whining about how "It would have been better as an instant." Proves that most people understand the purpose of rebound, which seems like a very well designed mechanic.
Im sorry but you are forgeting that with the M10 rules change, the graveyard has no order anymore (unless for legacy and vintage) so this is not an error.
Again, I must make note of:
Quote from Comprehensive Rules, February 1, 2010 »
400.5. The order of objects in a library, in a graveyard, or on the stack can't be changed except when effects or rules allow it. The same is true for objects arranged in face-down piles in other zones. Other objects in other zones can be arranged however their owners wish, although who controls those objects, whether they're tapped or flipped, and what other objects are attached to them must remain clear to all players.
Unless there's some other section of the comprehensive rules that make standard tournaments an exception(I wouldn't know, since I didn't feel like spending several more minutes searching for "order" after I found 400.5), it still applies, despite them not printing any relevant cards in the last decade.
You have to some sacrifices when working with such a small space, but sometimes it's just silly and more obtrusive than if you'd simply left it alone.
Now if you'll excuse me, I'm off to quit Magic forever and burn all my cards.
I'm pretty sure you can't keep additional players in your library, since their arms and legs would stick out and get you an infraction for marked cards.
I'm assuming your playing with oversized cards, of course.
I believe it's less about making them harder to remove, and more about flavor. Planeswalkers are supposed to blend into the planes they travel to, where very few people know of their existence. So it would be a bit silly to let some Goblin berk sacrifice himself to deal 2 damage to target otherworldly being, when he isn't even aware of said otherworldlyness.
Also, it's six places after an "S" card. Seems like a natural place for "U".
Also, all the rares are Dragons. It's not often that they create a theme-deck that's so hilariously focused.
If there was ever a deck for Angelheart Vial, it would be this one.
I can only hope the people I draft with subconsciously underestimate him because of their hate for the word "aura".
Not like it matters. I managed to make out four auras and a Kor Spiritwalker, and that's all the information I need.
That, and you can pick up Guard Duities and Narcolepsies and chuckle heartily at the interaction.
Again, I must make note of:
Unless there's some other section of the comprehensive rules that make standard tournaments an exception(I wouldn't know, since I didn't feel like spending several more minutes searching for "order" after I found 400.5), it still applies, despite them not printing any relevant cards in the last decade.
At least I can still hope for a trampling totem armor.