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  • posted a message on UW Control
    I am not sold that the new Ashiok is actually that good.

    I did play a bit with Narset and Teferi, I think they are both quite strong for 3 mana. I think I was initially testing with low expectations of Teferi, and he ended up exceeding my expectations as a MB candidate. Narest, I may likely drop a SFA for and run a 1/1 split in the main with a 2nd Narset in the board.

    Quote from The Fluff »
    How about Call the Gatewatch instead of Ignite the Beacon? It's less mana intensive at 3 mana.

    Call the Gatewatch is a sorcery...
    Posted in: Control
  • posted a message on Narset, Parter of Veils Combo Control, (AKA Pitch Blue ) Primer
    Quote from D90Dennis14 »
    2. Those cards (Snapback, Shoal, Commandeer) are just very situational cards and not worth building around and playing bad card to like Borderpost (and mediocre bouncespells) to fuel them imho.
    Black gets tou much better options like real removal: Fatal Push, Cast Down (Go For the Throat/Murderous Cut) and Collective Brutality as hand disruption (and additional effects).
    Bouncespells alone (and Shoal) aren't good enough for efficiently interacting and not playing any "real" removal or discard spells (or more countermagic) isn't a great idea imho.

    I think this point is moot, considering the pitch functionality of the deck. You literally just toss the useless spells to cast free cards that are relevant and then you refill your hand. You are not wrong in saying that they are situational, but your evaluation of how impactful they are is quite skewed.

    Borderpost is rather insane in this deck.
    Posted in: Deck Creation (Modern)
  • posted a message on Narset, Parter of Veils
    There is a stark difference between something that is a one shot pony and something that can be forcibly played over an over until you can create a lock.
    Posted in: Commander Rules Discussion Forum
  • posted a message on UW Control
    Care to share your list?
    Posted in: Control
  • posted a message on [POLL] Planeswalkers as playable generals
    As a player that absolutely loves Planeswalkers and once heavily wanted to use them as Commander (and I have played since the format's inception) - I can honestly say that I have never gotten bored with finding legendary creatures to use.

    In fact, even the Planeswalkers that they introduced specifically to fit into the Command Zone, are walkers I have never actually used as Commanders.

    WOTC is on the right track, print Planeswalkers here and there that sidestep the RC's ability to dictate that PWs cannot be Commanders. The simple fact of the matter is that the vast majority of Planeswalkers don't enrich what you can or cannot do in the format already. Sure, flavor wins are nice. We all love flavor wins. But flavor wins don't actually equate to necessity.

    Legalizing Planeswalkers as Commanders means you are now opening up the format to more bans on certain cards in an already oversized banned list.

    I think people forget that you really have to pick and choose your battles, and if not having access ti PWs as Commanders turns you off of the format, then so be it. Go play Brawl. You are literally arguing that not having them legal as Commanders is of detriment to a format that continues to grow anyways...
    Posted in: Commander Rules Discussion Forum
  • posted a message on Feeling guilty after finally saying "No"
    I just need to get this off of my chest real quick.

    I work overnights at a pet emergency hospital. They are 12-14 hours shifts and often involve critical cases. I do relief work at a daytime clinic (non emergency) in another town about 20 minutes away. I blew a radiator and a hose last Friday heading out to help them out.

    I fixed what I could this weekend, replaced the lower hose (which involved taking parts of the body apart to get to) and was unable to get to the radiator replaced this weekend and unfortunately I had to call in today to finish repairing my radiator and get the car into working order to get to my regular job at the pet ER tonight.

    I almost never say no when shifts need covered or my own shift needs to be swapped at the ER. In fact, I told the day clinic I could not fill in while doing overnight shifts at the ER, but recently they asked me to cover 4 days and I said I would make it work.

    "See a need, fill a need" is kind of how I operate.

    But after having to call in and having the clinic I fill in for when they are short people, tell me they are slammed and need me to come in... has left me feeling guilty for saying "No".

    Should I feel guilty for this? Why or why not?
    Posted in: Real-Life Advice
  • posted a message on Atraxa, Praetor's Planeswalker Superfriends Assemble
    I run 9 creatures, which means I don't get a lot of value out of her static ability. I don't utilize tokens for blocking as much as some people might. I also don't typically run walkers that solely hold their value on the condition that Doubling Season is online.

    Her ultimate is the only reason I would be interested in her and Krosan Grip is much too prevalent in my area to get away with Planeswalkers that offer the bulk, if not all, of their value on an ultimate ability.

    I run 9 out of the 15 Planeswalkers on the original post in this thread and WAR will introduce Narset, Parter of Veils as my 10th.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Atraxa, Praetor's Planeswalker Superfriends Assemble
    Quote from Kitsune_18 »
    There seem to be a bunch more but, not being familiar with the deck, I left out planeswalkers and some of the other proliferate cards. What are your thoughts? What's the current state of the deck as a whole?

    I tend to run a harder control list, which means I focus a bit less on proliferation and Planeswalkers and more on interaction and tool boxing. My list does not really deviate too much from standard Atraxa lists outside of overall Walker selection, but a few things from War of the Spark excite me:

    Ignite the Beacon is pretty handy. I am unsure if it will end up being a bit overpriced for what it does, but I suspect it will work out well in situations where you spent early game setting yourself up over digging for heavy hitters. The number 2 is what really excites me and 2.5 mana each seems fair.

    Kasmina, Enigmatic Mentor is a nice way to protect a board, I am not sure I will find room for it though. It seems pretty fair and I like to be a step up above fair if possible.

    Narset, Parter of Veils is probably the card I am most excited about. Leovold, Emissary of Trest was a really strong card, and while Narset does not exactly mimic all aspects of it, it mimics the oppressive part of him and can dig deep in the process. Having a proliferate option in Karn's Bastion is pretty powerful. You additionally have the option of simply not using her and instead letting her act as an attackable enhancement if they can get through to her.

    I also deeply appreciate Teferi, Time Raveler. Protects your sorcery speed Walker casting game quite well and has some flexibility to boot.

    Deliver Unto Evil Seems pretty powerful, even without Bolas in the picture.

    Spark Double seems handy.

    Narset's Reversal seems like it just allows for potentially insane plays and has 100% uptime of just being good.

    Overall, I am pretty selective about what my WAR adds will be and I have note entirely narrowed them down, but I think this was a great set for players in the WUBG colors.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Food Chain
    I already lean towards the ban list being too big as it is, Food Chain is yet another example of a card that is insanely strong when the support for it is there but can come undone at a table full of players who know what the deck is doing.

    Table talk is the great equalizer in the vast majority of situations and I most certainly think that the Commander Ban list has lost sight of this part of being 'social' when it comes to the format. I don't think we need yet another ban to protect people that have not quite yet learned the social complexity of a multiply format.

    Multiplayer Commander has always been an anti-fragile format and the ban list, as well as players who like to leverage it, act as if it is instead - a fragile format.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Masterpieces
    Why do Tezzeret and Sarkhan look like 80's porn stars?
    Posted in: The Rumor Mill
  • posted a message on 4/17 mothership spoilers: Gideon Blackblade, Narset & her spell...
    Quote from Igzex »
    So is Narset just absolutely determined to be the bane of casual EDH?

    Not nearly in the same way Leovold was.

    Leovold you could continuously jam from the Command zone until he stuck and you could lock people out and you could do it early on. Narset on the other hand, cannot continually be jammed into oblivion until you lock someone out.
    Posted in: The Rumor Mill
  • posted a message on Leak Gideon (story spoiler)
    If you are going to call it a War, have there be stakes - have their be casualties. Don't sell it as something that has high stakes if it doesn't have actual stakes.

    That is why people are upset. They bought into an idea and were sold something else.
    Posted in: The Rumor Mill
  • posted a message on [[Official]] Unreleased and New Card Discussion
    How are people feeling about this?
    Posted in: Commander (EDH)
  • posted a message on Reddit Leak: Narset, Parter of Veils
    I wonder if this card will last in Commander or not. It is less fetchable than Leovold overall, but at 3 mana is still pretty oppen to just oppress people.

    Seems like it also has some Modern potential.
    Posted in: The Rumor Mill
  • posted a message on Painter's Servant
    Grindstone is not the entirety of the picture though.

    Victimize + Painter's Servant + Iona, Shield of Emeria can also heavily restrict a table from interaction, as an example.
    Posted in: Commander Rules Discussion Forum
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