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    posted a message on [CUBE][ELD] Questing Beast
    This is a pretty powerful card, damn.

    Unfortunately, I think I am going to skip it. I enjoy that it is 2GG. But I think the 4 drops I want in a midrange green decks are just better than this card upon my 2nd or 3rd evaluation of this. Definitely an add to the Ondeck binder.
    Posted in: Cube New Card Discussion
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    posted a message on C19 Another Bust?
    For anyone absolutely entrenched in the format, these products will always be disappointing... that is just how it is. These decks have never been what I hoped they would be for a $40 price tag, but they are nice to see anyways. Players deep into the format are likely just going to pick up singles anyways, this product isn't geared towards them - it is geared towards people who likely don't have a commander deck or who don't spend a whole lot of money on a secondary market.
    Posted in: New Card Discussion
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    posted a message on [CUBE][WAR] Sorin, Vengeful Bloodlord
    Quote from noshadowkick »
    That's high praise. Have you played him in any non-aggro shells?


    He has found his way into midrange decks as well. Never seen him in a control deck yet. We have 5 or 6 drafts under out belt with him. Arguably our most talked about WAR card as people are sharing their games.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][MH1] Includes and Testing Results
    This has been the biggest set my Cube has ever seen, including ABU cards.

    W
    Winds of Abandon - I am curious to see how this card plays out. My immediate reaction is that this card is not as good as it looks. I have seen people comparing it to Cyclonic Rift and I think that is not a fair comparison by any means. There is a difference between something answering hard to answer permanents and creatures, a card type where there is more than enough playable removal. That being said, I can see this card's ability to be completely one-sides, as a powerful play. I have lower expectations for this card, but I also had low expectations for Sorin, Vengeful Bloodlord, and that far exceeded my expectations. Going to replace Settle the Wreckage for now.

    U
    Urza, Lord High Artificer - Urza has been proxied in my Cube for a bit now, I took out Opposition for him. He has done some crazy stuff in the few times he has been drafted. I think the only rough part is when you are not just hitting lands, but also hitting spells that are reactive in nature, like Mana Drain or something. Multiple activation whiffs have certainly gotten some groans out of players.

    B
    Yawgmoth, Thran Physician - Definitely slotting into the 540 module. Going to start with testing it in 450 to see if he does what I want. I was pretty vocal about him not being right for 360 in my eyes. So if you want to know more and have not checked out the thread, you can go do that. I am going to cut Brutal Hordechief for him. I like the Hordechief, but I don't feel he is all that necessary to help push my aggro decks to where I want them.

    R
    Seasoned Pyromancer - We have already been testing this card as well, and I love it. Great for aggressive builds just wanting to filter cards and apply pressure. Great as a discard outlet for decks trying to cheat creatures (or artifacts) into play. The group has been really happy with this addition so far. I cut Sin Prodder for him, but I do miss the red confidant...

    G
    Force of Vigor - 'Free' outs to artifacts is appealing to me, especially in a color that is always looking to tap all of its mana on its own turn. This addition was scouted to help try and offset any Urza tricks, mainly, but it also gets a lot of value for the 'free' price. I am not sure what to cut, but it will likely be Farseek. The ramp I run tends to be artifacts or things like Fastbond and Extraplanar Lense effects. Farseek has just been kind of a random inclusion these days.

    Deep Forest Hermit - I am not sure I would call this a strictly better version of Deranged Hermit, but it certainly looks more appealing in various ways. I want to get in more blink effects, because I definitely think it can be abused far better than DH can. So I will likely just do a direct swap.

    Hexdrinker - I love how aggressive this card is. Dropping Magus of the Candelabra for it. No particular reason, but I figure if I want to push an aggressive green card, I can remove a ramp effect for it to try and hedge drafts in the other direction.

    WUBRG
    Wren and Six - I will be working in more for Wildfire decks moving forward. This card seem useful and I hope it gets more people excited to jump into more of a lands matter theme. I will be cutting the beloved Domri Rade.

    Colorless Mana
    Sword of Truth and Justice - Really excited for this sward. It can be so nasty and aggressive. Beers will be had the first time it is stuck to a True-Name Nemesis! No idea what I am cutting yet.

    Sword of Sinew and Steel - This sword seems bonkers in my powered cube. I tend to lean into planeswalkers a good amount, and recurring removal with some of the best protections seems completely absurd. No idea what I am cutting yet.

    Talismans - Directly replacing Signets.

    Spinner
    Horizon Lands - I originally was not going to run these, but I have grown fairly excited about them lately. As much as I love the manlands, I think it will be a fresh take to Cube without them for a while and see how things go.

    Prismatic Vista - I quickly expect this to be one of the most drafted and played lands. What a sweet fetch! Just dropping Evolving Wilds for it.

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    This set also has me rethinking a few design changes. I am encouraged to test other cards from other sets and revisit some Cube classics because of it. In addition to the large amounts of Testing and Include cards, this set has been a really historic set for Cube and it has been an absolute pleasure to be here on MTGS with all of you to discuss it!
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][WAR] Sorin, Vengeful Bloodlord
    This card has actually been quite impressive so far. The -X has just gotten so much mileage since WAR was released.

    -3 is kind of the bread and butter in our Powered Cube, but you can just value shop for -1 and -2 to keep chaining boards back together. I had initially given this - ability little credit, but with the periodic +2 activation you are 2/3's of the way back up to your next ideal - activation.

    It has gotten back so many crazy value stuff, from Rec Sage and Eternal Witness to Recruiter of the Guard, Blade Splicer and Brimaz. You can go higher, but -3 has seemed to be our common sweet spot in the Cube.

    I would definitely recommend this over other Sorin variations if you are wanting a bit of extra gas for aggro decks.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on UW Control
    You are just trading a threat for a threat.

    Sure, it downgrades a threat sometimes...

    But you will inevitably have to 2 for 1 yourself - every time.
    Posted in: Control
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    posted a message on [CUBE] [MH1] Mox Tantalite
    Quote from happyjosiah »
    Seems about on par with Lotus Bloom, which didn't do enough for us.


    I mentioned this in the Rumor Mill thread, but might as well mention it here since LB was brought up.

    The difference between having access to 5 mana on turn 4 and 7 mana on turn 4, is remarkable. I don't see a world in which they are even remotely on the same level. But I agree, that Lotus Bloom isn't the greatest in Cube already and that makes this card seem quite unplayable.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][MH1] Urza, Lord High Artificier
    We got to see a player to live the dream of Extraplanar Lens with Urza last night. Things got a bit nutty. He didn't get to play his while library, but he got to activate things on the cheap and do it multiple times a turn.

    From watching the game, I noticed something that isn't really mentioned here.

    Yes, he hit lands on activation... but what seemed to hurt more was also hitting irrelevant spells like Mana Drain. While most things he flipped were lands or playable cards like more artifacts, there were a couple of times he hit a counterspell on his turn after also hitting a land, or hitting a land right afterwards.

    But we also got to see an activation into a Mana Vault into another activation of Winter Orb, into a third activation of Tinker, fetching Blightsteel Colossus. So there is that.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on UW Control
    I have been playing UW Control in Modern for some time now, and I am still playing the Gideon of the Trials variation of the deck. I have been for sometime, as I am a big fan of having some 3 CMC options in UW Control for Modern. I was a previously competitive player who has played heavy Control lists in all sorts of metas, and even did some content production between 2009 and 2012 and after being away for a while, jumped back into playing UW Control in modern last year. With War of the Spark, I instantly gravitated towards Teferi, Time Raveler and Narset, Parter of Veils, but was unsure how or if they would fit within the deck. My initial draft was as follows.




    Overall, I was pretty happy with this initial draft in play testing. After following the thread a bit, I saw that SuperSeed mentioned they were running a more midrange list and wolffman mentioned they were trying to still make Gideon work. It gave me a it of hope, as I was running the Gideon of the Trials list that also packed some Wall of Omens action like the 5-0 decklists of about a year ago that someone was doing well with. But I was not really eager to go full midrange with cards like Restoration Angel.

    Before my FNM I decided to make a few swaps, and my decklist ended up looking like the one below.




    Unlike Wolffman, Gideon of the Trials has always done well for me over the last year. While I have not really played in any events outside of FNM, I can say that he has gotten me through plenty of games vs various decks in the meta since introducing him and he continues to shine for me. I am not sure if it is because he is Gideon of the Trials or that it is just that the card is a 3 CMC card filling a gap that the archetype has been starving to do for some time.

    Round 1 vs Mardu Pyromancer/Vehicles W 2-0
    This was an interesting deck. Pretty much a Mardu Pyromancer deck that managed to fit in Gideon Blackblade and Heart of Kiran. I am not entirely sure what he cut to get them in or how many copies. I did not really engage in much small talk after the game. But he had some pretty explosive starts. There was a skill disparity here though, as he was easily baited into situations where Gideon Blackblade was useless outside of getting Heart of Kiran active.

    Round 2 vs GBw Aggro W 2-0
    I went in thinking this player was on his typical GBw deck, which is more or less just GB Rock splashing white for Lingering Souls and Path to Exile. Maybe he fit in a Gideon Blackblade or something from the new set, I thought. Turns out he was running a similar list, but made use of Death's Shadow. I am not entirely sure what he cut to make it all work, but the games boiled down to sweeping his critters and then just using Gideon of the Trials to stop him from getting through with Gurmag Angler's or Death's Shadow. I only needed to prevent damage enough times to start rolling out Teferi, Hero of Dominaria and Jace, the Mind Sculptor before he would eventually concede. MVP's were Gideon of the Trials and Teferi, Time Raveler as they put a stop to any early aggression almost indefinitely. He could not present threats fast enough to get around them early on.

    Round 3 vs Elves W 2-1
    Basically how you would expect a heavy control match vs an all-in deck to go. Game 1 he flooded the board into a Supreme Verdict and was unable to take down Gideon of the Trials to deal with an emblem. Game 2 he played a turn 2 Choke into my tapped Prairie Stream. I kept a Prairie Stream, Field of Ruin, and Teferi, Time Ravelver in my opening just to try and see how he could play and hope to keep him off Choke so I could sweep into Teferi. I was not going to recover from the turn 2 Choke so it was a quick concession. Game 3 played out very similar to how I expected game 2 to go. He played a bunch of dorks into a Supreme Verdict and got to untap into a Teferi, Time Raveler. He went face with what little he had, and I got to instant speed cast a couple more Supreme Verdict before he finally conceded.

    Round 4 vs Affinity w/Galvanic Blast W 2-1
    Game 1 led with a complete hand dump and a Welding Jar. Fortunately it was a bunch of Springleaf Drums and Ornithopters. He was able to apply pressure with 2 Vault Skirge, Inkmoth Nexus, and Blinkmoth Nexus, but not fast enough for me to get Teferi' Time Raveler online and tick up until I could cast an instant speed Supreme Verdict to completely cripple his board. Game 2 was another quick hand dump into a resolved Cranial Plating. Game 3 played out similar to game 1. He played around Teferi, Time Raveler at first, but I sand bagged it for 2 turns and he decided to commit thinking I did not have it. Complete board clear, hitting his lands again, and another concession.

    Final Thoughts
    Overall, I am pretty happy with the list. Narset, Parter of Veils made multiple appearances throughout the night. I sided her in to help dig for sweepers vs aggro decks, where Search was not going to flip anyways. I think that Search for Azcanta has a significantly higher ceiling than Narset, Parter of Veils but a significantly lower floor than Narset. I am not sure if I will completely switch to Narset, as I feel the 3 drop start starts to get kind of clunky. But overall, she was not anything that was game breaking. Just some quality control, which was appreciated.

    Teferi, Time Raveler was great. He never did anything super significant, but he did buy time whenever he would hit the battlefield. Even just bouncing something and then dying to attacks was enough to get a footing in the game. When he actually made significant plays, they were blow outs. I currently attribute this to players just not knowing how to play around him just yet, and suspect that blow out plays will decline as people familiarize themselves with him in UW Control - but it could just be that he is actually that good.

    Dovin's Veto was everything I expected it to be. Very solid upgrade to Negate and I never had issues casting it... but I never needed to cast it on turn 2. Earliest I cast it was turn 3 for a Cranial Plating.

    Moving forward, I may cut Sphinx's Revelation and Vendilion Clique. Not entirely sure what I will replace them with, but I think I would like to run 1 Search for Azcanta and 1 Narset, Parter of Veils then fit in a 2nd Teferi, Time Raveler with a 3rd in the sideboard.
    Posted in: Control
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    posted a message on UW Control
    I am not sold that the new Ashiok is actually that good.

    I did play a bit with Narset and Teferi, I think they are both quite strong for 3 mana. I think I was initially testing with low expectations of Teferi, and he ended up exceeding my expectations as a MB candidate. Narest, I may likely drop a SFA for and run a 1/1 split in the main with a 2nd Narset in the board.

    Quote from The Fluff »
    How about Call the Gatewatch instead of Ignite the Beacon? It's less mana intensive at 3 mana.


    Call the Gatewatch is a sorcery...
    Posted in: Control
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