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  • posted a message on Atraxa, Praetor's Planeswalker Superfriends Assemble
    Quote from Kitsune_18 »
    There seem to be a bunch more but, not being familiar with the deck, I left out planeswalkers and some of the other proliferate cards. What are your thoughts? What's the current state of the deck as a whole?


    I tend to run a harder control list, which means I focus a bit less on proliferation and Planeswalkers and more on interaction and tool boxing. My list does not really deviate too much from standard Atraxa lists outside of overall Walker selection, but a few things from War of the Spark excite me:

    Ignite the Beacon is pretty handy. I am unsure if it will end up being a bit overpriced for what it does, but I suspect it will work out well in situations where you spent early game setting yourself up over digging for heavy hitters. The number 2 is what really excites me and 2.5 mana each seems fair.

    Kasmina, Enigmatic Mentor is a nice way to protect a board, I am not sure I will find room for it though. It seems pretty fair and I like to be a step up above fair if possible.

    Narset, Parter of Veils is probably the card I am most excited about. Leovold, Emissary of Trest was a really strong card, and while Narset does not exactly mimic all aspects of it, it mimics the oppressive part of him and can dig deep in the process. Having a proliferate option in Karn's Bastion is pretty powerful. You additionally have the option of simply not using her and instead letting her act as an attackable enhancement if they can get through to her.

    I also deeply appreciate Teferi, Time Raveler. Protects your sorcery speed Walker casting game quite well and has some flexibility to boot.

    Deliver Unto Evil Seems pretty powerful, even without Bolas in the picture.

    Spark Double seems handy.

    Narset's Reversal seems like it just allows for potentially insane plays and has 100% uptime of just being good.

    Overall, I am pretty selective about what my WAR adds will be and I have note entirely narrowed them down, but I think this was a great set for players in the WUBG colors.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Food Chain
    I already lean towards the ban list being too big as it is, Food Chain is yet another example of a card that is insanely strong when the support for it is there but can come undone at a table full of players who know what the deck is doing.

    Table talk is the great equalizer in the vast majority of situations and I most certainly think that the Commander Ban list has lost sight of this part of being 'social' when it comes to the format. I don't think we need yet another ban to protect people that have not quite yet learned the social complexity of a multiply format.

    Multiplayer Commander has always been an anti-fragile format and the ban list, as well as players who like to leverage it, act as if it is instead - a fragile format.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Masterpieces
    Why do Tezzeret and Sarkhan look like 80's porn stars?
    Posted in: The Rumor Mill
  • posted a message on 4/17 mothership spoilers: Gideon Blackblade, Narset & her spell...
    Quote from Igzex »
    So is Narset just absolutely determined to be the bane of casual EDH?


    Not nearly in the same way Leovold was.

    Leovold you could continuously jam from the Command zone until he stuck and you could lock people out and you could do it early on. Narset on the other hand, cannot continually be jammed into oblivion until you lock someone out.
    Posted in: The Rumor Mill
  • posted a message on Leak Gideon (story spoiler)
    If you are going to call it a War, have there be stakes - have their be casualties. Don't sell it as something that has high stakes if it doesn't have actual stakes.

    That is why people are upset. They bought into an idea and were sold something else.
    Posted in: The Rumor Mill
  • posted a message on [[Official]] Unreleased and New Card Discussion
    How are people feeling about this?
    Posted in: Commander (EDH)
  • posted a message on Reddit Leak: Narset, Parter of Veils
    I wonder if this card will last in Commander or not. It is less fetchable than Leovold overall, but at 3 mana is still pretty oppen to just oppress people.

    Seems like it also has some Modern potential.
    Posted in: The Rumor Mill
  • posted a message on Painter's Servant
    Grindstone is not the entirety of the picture though.

    Victimize + Painter's Servant + Iona, Shield of Emeria can also heavily restrict a table from interaction, as an example.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [POLL] Planeswalkers as playable generals
    Quote from Taleran »
    If anything I see Ashiok as a nice check against decks that are often maligned in talk about the format.

    Hosing ramp of a kind not normally disrupted, also disrupting decks accustomed to tutoring or cheating things with their graveyard. The degree to which Ashiok hoses things scales rather nicely with the power of the deck playing against their strategy.

    Then you also have to consider the general opinion about any form of disruption / prison strategies at all.

    What interesting decks that hatebear design in Dimir could produce.


    I don't think the discussion is about if the card should be banned in Commander, but if it should be legal as a commander. I think in the 99, Ashiok is fine. It is when it is able to enter the Command Zone when it becomes an issue.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [POLL] Planeswalkers as playable generals
    No offense, but this seems a bit disingenuous.

    As someone who had multiple players playing Leovold in our Meta, we never had a problem with it... But you and I both know that that isn't a fair summary of the format at large.

    I agree that Ashiok is oppressive, and a solid case study why one might not want Planeswalkers as commanders - but if you are predicating your argument on the best example of how wrong it can go, then you are being a bit hypocritical when you dismiss the frustrations an average table might feel towards other highly frustrating commanders that are still legal in the format.

    None taken. And no, I wasn''t being disingenuous, though I get what you're saying.

    Leovold was about strong in terms of providing advantage to you and disadvantage to your opponents without having to leverage his abilities in other ways as I've seen since...maybe Rofellos, Llanowar Emissary? I get it though, the people who busted him wide open were the ones who were responsible for the grossness they enabled in his name. That being said, he's certainly further up the spectrum than the other commanders mentioned by Carthage - Narset withstanding, she just takes whatever else your doing and makes it quicker and more bulletproof.

    In terms of legality, I don't think any of them are as oppressive as Ashiok has the potential to be. They're all strong, but they're not oppressive and anti-fun like this would be.


    I mean, you only get away with Leovold trying to strong-arm the table so many times before enough people recognize how unfun you are making Commander events and just gun for you. This is true for every banned Commander, and I think that is the great problem solver - more so than an actual banned list. Sure, Leovold can still work into games easily enough because of the low barrier to locking everyone else out, but the greatest regulator for fun play is the group itself. But that is really here nor there.

    If you want to argue that Planeswalkers can create unfair games, you should cite more than just the absolute pinnacle of the argument. I would not be pleased to see an Ashiok as a commander on the otherside of the table, if only that at 3CMC you cannot really lock them out of just repeatedly jamming Ashiok until they stick. I think that is the biggest issue for me, not so much that they are harder to deal with. You can still combo around them (generally) or just gun them down with the other players. I think people often forget how valuable table talk can be when it comes to balancing game play at a table.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [POLL] Planeswalkers as playable generals
    Both are in my meta. So.....

    I never have got why people hold so much ire towards Oloro. He's always active, sure, but he's far from busted. Anything else a deck throws at you, you can point the blame squarely on the deck builder, not the commander.

    Nekusar, yeah I get that. It tends to be somewhat of a glass cannon though. I haven't seen a whole lot of wins from Nekusar.


    No offense, but this seems a bit disingenuous.

    As someone who had multiple players playing Leovold in our Meta, we never had a problem with it... But you and I both know that that isn't a fair summary of the format at large.

    I agree that Ashiok is oppressive, and a solid case study why one might not want Planeswalkers as commanders - but if you are predicating your argument on the best example of how wrong it can go, then you are being a bit hypocritical when you dismiss the frustrations an average table might feel towards other highly frustrating commanders that are still legal in the format.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Question about the new card Finale of Promise when targeting X spells from your graveyard?
    X must equal 0.

    107.3b If a player is casting a spell that has an {X} in its mana cost, the value of X isn't defined by the text of that spell, and an effect lets that player cast that spell while paying neither its mana cost nor an alternative cost that includes X, then the only legal choice for X is 0. This doesn't apply to effects that only reduce a cost, even if they reduce it to zero. See rule 601, "Casting Spells."
    Posted in: Commander (EDH)
  • posted a message on Meekstone in Morph deck
    Yes, it is the same object as it was when it was face up in this scenario.
    Posted in: Commander (EDH)
  • posted a message on Meekstone in Morph deck
    Quote from Reaper9889 »
    I would likely use crawlspace over either. Why prevent them from attacking someone else?


    Meekstone & Smoke creates combat opportunities with Morph creatures. Crawlspace does not.
    Posted in: Commander (EDH)
  • posted a message on Breya Stax & Planeswalkers
    Quote from Hazzenko »
    Smokestack make a good work with planeswalkers that creates tokens, you could make it up to three or four counters and set the table back to the start very fast, while you keep your board.


    I find this route appealing. Lots of walkers in these colors make Thopter tokens, which not only allow you to feed to cards like Smokestack and Tangle Wire, but also allow you to provide endless fodder for cards like Time Sieve. It also gives you Skullclamp and Tezzeret targets for turning into 5/5's.I am a fan of not having Walkers be a main plan for killing players or trying to hope they concede to an ultimate or two.

    Thopter Foundry + Sword of the Meek in builds with Thopter generators is a great way to throw things to Breya, Etherium Shaper.

    Quote from darrenhabib »
    Tezzeret, Master of the Bridge is worth a test. Obviously Breya can provide cost reduction of 3 on her own basically. With most of the Stax cards being artifacts, there should be value in getting them back from graveyard, and that ultimate is only 3 turns worth AND still leaves him on 1 loyalty.


    Tezzeret seems strong, being able to not only put the game away with a flurry of + activations, but also carrying a passive Commander tax reduction alongside it. I don't see anything that would generally fall into a flavor text kind of category with him, outside of not meeting the requirements of critical mass for either creatures or planeswalkers... or both. But I think it is so generally applicable that it is strong. Being able to sac Breya to herself means you can always find value in his passive ability.

    Teferi, Time Raveler isn't all that amazing, but 3 mana PW always end up being better in Stax environments. Just plusing for loyalty for no effect, to get some incremental value from the [-3] for tempo I think is worth testing. The static effect is good against counterspells.


    I am not super hot on Teferi, but he provides a nice opening for your other walkers to start hitting the board running. Sometimes the + ability may be relevant, and you can probably find ways to use the -3 with some regularity in a multiplayer setting. I definitely agree that at 3 mana it is worth testing out.

    Also it's rumored that Ugin is..

    6 mana 4 loyalty

    Colorless spell you cast cost 2 less to cast

    +1: create a 2/2 spirit. Exile top card of your library face down, you may look at it. When the spirit leaves the battlefield, put the exile card into your hand.
    -3: destroy target permanent thats one or more colors

    We will have to see if that pans out, by if so then I think it should definitely have a spot in the deck.


    That seems saucy!

    Direction

    The Thopter plan seems pretty beastly with various cards like Smokestack, Tangle Wire, Descent into Madness, etc. Especially when you start adding things like Opposition to start hitting the leftovers.

    I do also see lists that kind of work in creature Stax effects like Thalia, Heretic Cathar, Fatespinner, and so on.

    How much room does Breya have in lists for things like that? I suspect it comes at the cost of Planeswalkers more than anything.

    I should have a conceptualized list here sometime tomorrow that I am going to play test a bit. Would love to see what others are conceptualizing.
    Posted in: Commander (EDH)
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