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  • posted a message on [CUBE][ELD] Questing Beast
    Quote from en fisk »
    Quote from steve_man »

    The green stat monster we've always wanted. I'm in shock that this has zero downside. Hits planeswalkers hard, especially since most tokens that planeswalkers generate can't block this.

    Also, True-Name Nemesis dies blocking this.

    Why do True Name die?

    Protection prevents the damage that would be dealt to TNN. Questing Beast no longer allows protection to prevent the damage, thus TNN will take damage and die upon combat in which it is dealt lethal damage.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][ELD] Questing Beast
    This is a pretty powerful card, damn.

    Unfortunately, I think I am going to skip it. I enjoy that it is 2GG. But I think the 4 drops I want in a midrange green decks are just better than this card upon my 2nd or 3rd evaluation of this. Definitely an add to the Ondeck binder.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][ELD] Wishclaw Talisman
    I have always wanted Stax in my Cube to gravitate to BWR, and that is really hard given that G has so many great Stax compatible cards. More interaction for things like this + Welder is always appreciated, and I will rejoice if and when the day comes that I can push BWR more. But until then, this card is kind of a miss for me.
    Posted in: Cube New Card Discussion
  • posted a message on 4C Gifts
    As hot as the Mardu Blue list looks, I am still ever so wary of not running green for cards like Abrupt Decay and Assassin's Trophy. You have no outs to a resolved Bloodmoon. That has to feel pretty bad.
    Posted in: Combo
  • posted a message on Post your pimp decks here!
    Got a couple Urza foils recently that I am loving!
    Posted in: Commander (EDH)
  • posted a message on C19 Another Bust?
    Quote from Buffsam89 »
    highly considering banning the rift?

    That’s not what I said.

    You literally just said it was on the fence for being banned... implying such.

    Feel free to back up and reiterate.
    Posted in: New Card Discussion
  • posted a message on [[Official]] Unreleased and New Card Discussion
    I know this was yesterday, but I absolutely love this card! What are some ideas people have?

    Posted in: Commander (EDH)
  • posted a message on C19 Another Bust?
    For anyone absolutely entrenched in the format, these products will always be disappointing... that is just how it is. These decks have never been what I hoped they would be for a $40 price tag, but they are nice to see anyways. Players deep into the format are likely just going to pick up singles anyways, this product isn't geared towards them - it is geared towards people who likely don't have a commander deck or who don't spend a whole lot of money on a secondary market.
    Posted in: New Card Discussion
  • posted a message on Comander 2019 preview schedule
    I love how the attempt to completely troll and de-rail this thread, has succeeded.
    Posted in: The Rumor Mill
  • posted a message on [M20] [CUBE] Includes and Testing Thread
    Gonna be pretty honest, I am likely not going to include anything from this set. My testing list is pretty small. But after Mordern Horizons, I am okay with that.

    Chandra, Awakened Inferno
    Voracious Hydra
    Kykar, Wind's Fury

    Out of the 3, I only really have hopes for the Hydra.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Urza, Lord High Artificier
    My pick order would be:

    Tinker >>> Urza, Lord High Artificer >>> Jace, the Mind Sculptor

    At least in a P1P1. I think JTMS is going to give you a more stable draft overall, but Tinker and Urza have such crazy games sometimes, that I have a hard time just passing them. You can often beat JTMS at his best, you don't get to beat the other two are their best, at least not in my drafting with Urza since he was spoiled. I have seen so much crazy stuff so far.

    Obviously as the draft moves forward you can get signals if your artifact deck is open or not. I wouldn't P2P1 it over JTMS unless I had a good P1 draft for it, but definitely P1P1.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][WAR] Nissa, Who Shakes the World
    I really want to give her a whirl. She is fantastic in Standard... but what gives me pause is the number of sweepers in Cube. I get that you can play around them, but I am pretty skeptical. I would love to hear how it works, or is working for people!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][WAR] Sorin, Vengeful Bloodlord
    Quote from noshadowkick »
    That's high praise. Have you played him in any non-aggro shells?

    He has found his way into midrange decks as well. Never seen him in a control deck yet. We have 5 or 6 drafts under out belt with him. Arguably our most talked about WAR card as people are sharing their games.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Includes and Testing Results
    This has been the biggest set my Cube has ever seen, including ABU cards.

    Winds of Abandon - I am curious to see how this card plays out. My immediate reaction is that this card is not as good as it looks. I have seen people comparing it to Cyclonic Rift and I think that is not a fair comparison by any means. There is a difference between something answering hard to answer permanents and creatures, a card type where there is more than enough playable removal. That being said, I can see this card's ability to be completely one-sides, as a powerful play. I have lower expectations for this card, but I also had low expectations for Sorin, Vengeful Bloodlord, and that far exceeded my expectations. Going to replace Settle the Wreckage for now.

    Urza, Lord High Artificer - Urza has been proxied in my Cube for a bit now, I took out Opposition for him. He has done some crazy stuff in the few times he has been drafted. I think the only rough part is when you are not just hitting lands, but also hitting spells that are reactive in nature, like Mana Drain or something. Multiple activation whiffs have certainly gotten some groans out of players.

    Yawgmoth, Thran Physician - Definitely slotting into the 540 module. Going to start with testing it in 450 to see if he does what I want. I was pretty vocal about him not being right for 360 in my eyes. So if you want to know more and have not checked out the thread, you can go do that. I am going to cut Brutal Hordechief for him. I like the Hordechief, but I don't feel he is all that necessary to help push my aggro decks to where I want them.

    Seasoned Pyromancer - We have already been testing this card as well, and I love it. Great for aggressive builds just wanting to filter cards and apply pressure. Great as a discard outlet for decks trying to cheat creatures (or artifacts) into play. The group has been really happy with this addition so far. I cut Sin Prodder for him, but I do miss the red confidant...

    Force of Vigor - 'Free' outs to artifacts is appealing to me, especially in a color that is always looking to tap all of its mana on its own turn. This addition was scouted to help try and offset any Urza tricks, mainly, but it also gets a lot of value for the 'free' price. I am not sure what to cut, but it will likely be Farseek. The ramp I run tends to be artifacts or things like Fastbond and Extraplanar Lense effects. Farseek has just been kind of a random inclusion these days.

    Deep Forest Hermit - I am not sure I would call this a strictly better version of Deranged Hermit, but it certainly looks more appealing in various ways. I want to get in more blink effects, because I definitely think it can be abused far better than DH can. So I will likely just do a direct swap.

    Hexdrinker - I love how aggressive this card is. Dropping Magus of the Candelabra for it. No particular reason, but I figure if I want to push an aggressive green card, I can remove a ramp effect for it to try and hedge drafts in the other direction.

    Wren and Six - I will be working in more for Wildfire decks moving forward. This card seem useful and I hope it gets more people excited to jump into more of a lands matter theme. I will be cutting the beloved Domri Rade.

    Colorless Mana
    Sword of Truth and Justice - Really excited for this sward. It can be so nasty and aggressive. Beers will be had the first time it is stuck to a True-Name Nemesis! No idea what I am cutting yet.

    Sword of Sinew and Steel - This sword seems bonkers in my powered cube. I tend to lean into planeswalkers a good amount, and recurring removal with some of the best protections seems completely absurd. No idea what I am cutting yet.

    Talismans - Directly replacing Signets.

    Horizon Lands - I originally was not going to run these, but I have grown fairly excited about them lately. As much as I love the manlands, I think it will be a fresh take to Cube without them for a while and see how things go.

    Prismatic Vista - I quickly expect this to be one of the most drafted and played lands. What a sweet fetch! Just dropping Evolving Wilds for it.


    This set also has me rethinking a few design changes. I am encouraged to test other cards from other sets and revisit some Cube classics because of it. In addition to the large amounts of Testing and Include cards, this set has been a really historic set for Cube and it has been an absolute pleasure to be here on MTGS with all of you to discuss it!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][WAR] Sorin, Vengeful Bloodlord
    I really underrated this card, and I think he is probably one of my all-time favorite WB cards. He is in my 360 Module and I don't regret it so far. A player had wanted me to try him over Lord of Innistrad and I am glad I did.
    Posted in: Cube Card and Archetype Discussion
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