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  • posted a message on The State of Modern Thread (B&R 21/01/2019)
    I think there is a lot of polarization starting to happen on the idea of "How open is modern?"

    Modern is pretty open in the sense that yes, you can play whatever you want, and there are a lot of decks that can do well. But Modern also is a cyclical format which can be measured. Tronix points this out in the above posts pretty well. We can look at a series of Top 8's and see what decks are currently in the Winner's Circle and we can use that data for ideal deck selection for an event.

    But yes, you can play just about whatever you want (within reason) and doe marginally well from time to time.

    Modern is an open format in that the cyclical nature of it offers a wide array of decks which ebb and flow in effectiveness depending on the cycle. For example, we see Tron have these extended periods where it shows up often in top 8's and then we have periods where it doesn't. You can apply this to most decks in the format, and the number of decks that have done this is significant enough to where you can call it an "open format". However at any given time, the pool of decks we see that are experiencing this phase, is small enough to where you can metagame effectively.

    Sure, you will have rounds where you are blindsided by a rather playable deck that is not in the "Winner's Circle", but you can calculate rough expected field representations in Modern - enough to hedge and significantly increase your odds of making it to the upper tables.
    Posted in: Modern
  • posted a message on Rainbow Lich

    RAINBOW LICH



    Ali Aintrazi's Rainbow Lich has to be my favorite deck of this Standard season. While the deck can be largely unfun to play against, and slow to run out it's gameplan, the deck can be a complete blast to play. The goal is to get Lich's Mastery into play and start casting Chance for Glory over and over again using multiple The Mirari Conjecture + Nature's Spiral and finish them with a Banefire or Expansion // Explosion. The deck has a toolbox sub-theme in Mastermind's Acquisition to search for combo pieces like Nature's Spiral or Banefire out of the sideboard, but also control elements.

    Rainbow Lich can have a rather solid aggro match, being able to make up lost life with Gift of Paradise or Revitalize and accessing sweepers like Cleansing Nova or Settle the Wreckage. Kaya's Wrath is a recent addition with Ravnica Allegiance, that gives the deck a viable 4 mana sweeper outside of Settle. Once Lich's Mastery is on board, you can start drawing a lot of cards and tossing unnecessary pieces into the graveyard to exile to any damage taken, allowing you to play Mastery fairly aggressively. RNA has also brought Cry of the Carnarium and Hydroid Krasis as additional toolbox cards vs Aggro.


    Posted in: Deck Creation (Standard)
  • posted a message on [[MCD]] Stax Effects (Smokestack and Braids)
    I like Stax effects a lot and I'm not cutting it from my cube anytime soon but I think one of the problems with supporting this archetype is that the cards that go well in this are also cards that are strong against the archetype. For example, sometimes, I would resolve a Smokestacks while ahead on board thinking I could attrition out the game only to watch my opponent resolve a moderately sized Secure the Waste or Tempt with Vengeance and suddenly the Stax effect isn't working as intended.


    I think cube just has a lot of incidentally good cards now that break symmetry in both directions making Stax a pretty inconsistent deck and effect from my experiences.


    This is on point.

    Biogenic Ooze is a recent card I have been pretty pumped about for Cube. Much like Deranged Hermit before it, the card is solid at generating fodder for trying to break the symmetry of Stax effects. Coincidentally, as cards like this increase in density for Cube, he power of Stax wanes. Stax can still be a very powerful archetype in Cube, but as the format continues to grow, designers have to be mindful of how they flesh out other archetypes that would utilize the same kind of cards that a Stax deck is looking to utilize.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [540][POWERED][MODULAR] The Juice[BOX]³
    Reserved for future content
    Posted in: Cube Lists
  • posted a message on [540][POWERED][MODULAR] The Juice[BOX]³
    Reserved for future content
    Posted in: Cube Lists
  • posted a message on [540][POWERED][MODULAR] The Juice[BOX]³
    The Juice[BOX]³

    [CUBE PHILOSOPHY]
    To provide players a limited environment with an opportunity to play some of the game's most iconic cards throughout the history of MTG. Cube is also a unique format that opens the doorways to fun cards and interactions that may have never had a time to shine at the forefront of a format, and it is through this unique style of play that fun and power can blend into a memorable experience for every player.

    [CUBE SIZE] 540 Cards. 360 Card Core w/ 2x Modules containing 90 cards each.
    [BREAKDOWN] 70 Per color. 50 Per Guild. 140 Colorless.
    [THEME] Standard theme.
    [POWERED] Contains power nine.

    [CUBE TUTOR] See it here! and Draft it here!
    Welcome to my thread, where I am documenting and discussing my absolute favorite format of Magic: the Gathering. The Juice[BOX]³ was created in 2010 and has continued to evolve with each set release. Originally beginning as a 360 Powered Cube, in 2014 a 90 card module was added on to help facilitate lager draft groups when necessary. In 2015 a second 90 card module was added to bring the total maximum cube size to 540 cards. With the addition of modules, I have begun to break up archetypes across modules to allow certain interactions and archetypes to ebb and flow as the draft group size changes. There is going to be a lot of information to unpack in this thread, from the contents of my Cube, the design concepts surrounding my Cube peripherals, and the resources I use to track my Cube to help me manage it for my players in the best way that I know how.
    I do not subscribe to the philosophy that a Cube should contain the best of the best in each color, but instead try to play mad scientist with various components while trying to keep the Cube both interesting and fun. I don't shy away from suggested pet cards, and I still "el oh el!" when Ethersworn Adjudicator makes swing plays at a draft table. If my players are enjoying it, then I am generally enjoying it.

    Over the years, my modules have started to become a bit less optimized than I would like. There are a number of cards that should ideally be moved out of one module and into another, and 2019 is the year in which I really hope to streamline my modules in order to make sure that the best cards in the 540 are in the module that allows for the best draft experience.

    [360]³
    [WHITE]

    [BLUE]

    [BLACK]

    [RED]

    [GREEN]

    [GUILD]

    [COLORLESS]

    [CUBE TUTOR] Coming Soon!
    [450]³

    [WHITE]

    [BLUE]

    [BLACK]

    [RED]

    [GREEN]

    [GUILD]

    [COLORLESS]

    [CUBE TUTOR] Coming Soon!
    [540]³

    [WHITE]

    [BLUE]

    [BLACK]

    [RED]

    [GREEN]

    [GUILD]

    [COLORLESS]

    [CUBE TUTOR] Coming Soon!

    2019 Objectives
    The new year brings with it, a number of goals that I am keeping in mind as we dive into new set releases. With my philosophy that every Cube draft should be a memorable experience, I hope to start checking off my goals for this year as we move forward through the year, while keeping the Cube both interesting, and fun.

    • Streamline Module Placements
    • Establish Framework for Multiplayer Campaign Module
    • Restructure Data Spreadsheets as a Community Resource
    Posted in: Cube Lists
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