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  • posted a message on Azorius Titan/Emeria Control
    First of all congratulations on the 3-2 as it's still very positive result taking in account the decks you faced :b

    About Jace, I think it is worth the shot as long as I start saving some money to buy him so it might take a while XD my list is a bit different than yours but I think I can slot him somewhere. For example I use my hex parasite main board while you use it in the side, which in hindsight I think that might be more correct given my current meta and in general.
    I also like the revokers mainboard as it answers many problems in the format. For a time I ran Sorcerous Spyglass mainboard so I totally get it. But seeing your list that seems very aggressive, the only thing I could suggest would be perhaps considering the change from wall of Omens to watcher for tomorrow. It doesn't get you the card straight away but in my experience it's a great card and the ability to see 4 cards deep can't be understated!
    Also between dovin's veto and force of negation. What's your opinion on that one given that you're using them mainboard?

    About the sideboard my questions would be mostly regarding celestial purge, the 1 graffdigger's cage instead of other from of removal like rest in peace (as they both affect us) and the crucible in the side vs main (as in, why keep it in the side and when do you bring it in).
    The rest seems like a very consistent list and you explained most of it quite well :b

    About the debate over the second island, I believe that running only one seems to be the right call as the on y time you might want a second basic island would be if you're playing against ponza and they are stripping you of everything (but honestly, if it comes to that things are probably not in your favor). So getting to 7 plains consistently with only 5 non plains excluding emeria seems good!
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    It seems like a neat deck focused more on disruption and a faster clock @D90Dennis14!
    My worries are mostly about the disruption creatures and wraths as they usually don't go so well. i prefer for my creatures to do their effect and if they die we have no repercussion. It also means you can't use them as chump blockers wich we often want as a late game deck (even though your version is more proactive).
    Also Geralf's Messenger seems a bit heavy on the black, meaning playing him on turn 3 is preety much impossible and even turn 4 requires good fetching and loss of life (as well as a bit of luck). Have you seen more disruptive creatures which arent as mana intensive in black?
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    It seems like a neat list @treesgobark!
    I'm quite interested in the 3 Jace, the mind sculptor as it's a card that i've been having a debate with myself oer putting into the deck or not. I'ts clearly super powerful but as it doesn't have the synnergy of the rest of the deck, i just wonder if it's worth the money XD
    How is it performing for you? Could you give me a bit of insight over it's use?
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    Never tried the black splash before but it does seem interesting!
    My only gripe with it is that it transforms out deck from a mainly value deck into a more disruptive deck, and between that and a WB death and taxes or eldrazi and taxes I think that one would be more consistent in those colors.

    About some cards you talked about: lingering souls is an amazing card, but for a more beatdown deck as it doesn't bring us any value from it. It is great if you want beaters but I think the edge our deck has over others is the long game grind and value and lingering souls doesn't provide that.
    Unearth is also a sweet card but I prefer it in decks with heavy discarding and faithless lotting and stuff because ideally wI anna bring 3cmc creatures in turn 2 and not just use a one time spell for value.

    That being said I still think it could be Done, but every time I dipped my feet into other colors like green and red, I always end up coming to the WU version because I feel like it's just so good and consistent by itself :b

    But keep posting ideas and something might come of it ;p

    Also sorry for not having links but I'm on my phone right now and can't put it
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    Hey there!

    Just played at FNM tonight and went 3-1 with WU version so gonna give my feedback on the matchups.

    First match played against GB rock and won 2-0. Overall had good draws and outgrinded him. Supreme verdict when his board was getting full was key and the "combo" between a turn one thraben inspector and turn 3 soulherder was really something that gave me the game. Always used path to exile on scavaging ooze on sight and it went of well. Brought 2 force of negation from the side to prevent more graveyard hate or planeswalkers that I couldn't respond in time and took out one lone missionary and one thraben inspector. Overall felt like a balanced match-up with the grind being on our side.

    Match 2 went against infect in a very close game but lost 2-1.
    Game one went along and I managed to kill all of his board except a blinkmoth nexus. Never saw a path or a field of ruin and lost it like that over the course of some turns.
    Sideboarded in 2 runed halo, 2force of negation, 1 settle the wreckage 3 dovin's veto.
    On game 2 he was going all in for the turn 3 kill with 10 infect on board but force of negation saved me like it was pure divine intervention! My opponent went all in that attack and then a detention sphere on gliestner elf and then a blast zone on one detonation was enough for the win.
    Game 3 was in my opinion the best mulligan to 5 my opponent could ever wish for: 1 fetch, 1 noble hierarch, 1 teferi, time ravaler, 1 gliestner elf, 1 blinkmoth nexus. Teferi turn 2 completely shut the option of using my 2 path to exile on blinkmoth nexus and eventually I drew the field of ruin but he top decked another blinkmoth. Overall it sealed the game as I had no answer to teferi protecting it.

    Match 3 went against Jund and won 2-1 in a very close game.
    Game one won the battle of value just o like match one against Rock. All star here was Gideon Blackblade that applied pressure while providing me with lifelink for other creatures and even exiling a tarmogoyf late in the game that could take over.
    Game 2 decided not to sideboard anything in and kept removal heavy hand. Thoughtseize turn one revealed it to my opponent, which played around it and played a liliana of the veil that eventually ultimated (didn't see creatures basically during the match) and the game dragged a bit even after that but dark confidant was in play and it was too much value to keep up.
    Game 3 was the roughest and grindiest. Ended up with my opponent doing an assasin's trophy on detention sphere to bring liliana back not realizing he had just gave me the 7 plain for both my emerias in play. It cost him dearly and he never recovered from it. All star in this game besides emeria was crucible of worlds, bringing fetches every turn to thin my deck and keep building to emeria, watcher for tomorrow and soulherder combined (great team!) and giver of runes protecting me from certain death several times by providing me with an undying blocker.

    Match 4 was against a fellow emeria player but one using Martyr Proc. Won 2-0 without much trouble even though they were the longest matches (I swinged for 23 in a turn and didn't even take half of his life out!!)
    Game one he was mana screwed and I just did my thing and won.
    For game 2, Sideboarded in 2 runed halo, 2 rest in peace (which I brought as a panic button to use in case things weren't going my way. Had it from turn 1 in hand but never played it as the game went in my favor. My opponent clearly though the same and brought RIP as well but I was ahead on board and it hurt him very much too). Runed halo on turn 2 preventing his Serra ascendant from killing me was super and wraths at the right time were key to winning a match up which with the card advantage we have, becomes easy if you deal with the greatest threats.

    Overall that was it! The list I used is the same one I posted a while back and I felt very good with the deck! The new cards from modern horizons really had a chance to shine and i felt like they were great additions to the deck.
    Only change I'm going to make is to put a third force of negation as I think it's crucial against unfair match-ups and taking a dovin's veto out for it doesn't seem like the end of the world ;p
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    Congratulations on getting your deck featured in MtgGoldfish @Marinojuk. Very impressive stuff ;p

    Couldn't see the whole stream but hope to see the replay later!
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    Personally, I'm not that excited about the caves as the horizon lands did the same and never excited me either. Our gameplan is to have lots and lots of plains, so every land I put that's not a plains needs to have a very good function to do it, and drawing a card by sacrificing it when all our deck is already geared towards that doesn't seem optimal.
    But let's keep seeing the spoilers to see if our deck gets some much deserved love ;p
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    You convinced me to give Gideon Blackblade a try @Chantu9Y ! I'm still not sold on the Fblthp, the Lost and i'm currently goin with Watcher for Tomorrow. I think there's a good debate between him and Wall of Omens but digging 4 cards deep so far in my testing is quite good. Also oponents get scared of attacking into it cause they fear what might be underneath XD
    The changes i made to my new list were basically putting more targets for Ranger Captain of Eos, as i had Giver of Runes and Hex Parasite, and i think having 2 more Thraben Inspector is ideal.
    So far this is my current list:

    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    @huzzah hussar

    I first put champion to fight control, as a late game engine that can't be countered. So that was the main reason to have one. Over time I decided to put a second one for 2 reasons : first, I'm trying to put creatures with more power to end games more quickly (namely burn and Tron which have an inevitability that we don't. The second reason is that it is basically one of the best cards in modern right now on a body (faithless looting). With this I not only have card selection but feed the graveyard for a later titan or emeria. I still think court hussar is a great card and the clear better top deck, therefore decided to go with a split of both, one more for late game in the grave, another for top decks. I won many games thanks to champion of wits coming back from the grave when we were in top deck mode so I think it's a worthy card to consider.

    About any more general tips I really don't know how to help XD but if you have any question lingering I'm happy to do my best in trying to answer them!
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    This is the UW list i'm planning on running as soon as Horizons hits:

    What do you guys think?
    I decided to cut the Wall of Omens cause right now i feel what this deck needs is a bit of pressure to end games quicker when getting to emeria is just too slow (like burn and tron and stuff like that). I also decided to put a copy of Hex Parasitecause i feel it can deal with many troublesome planewsalkers (not Karn though) and hardened Scales as a bonus. And the fact that it's fetched by Ranger-Captain of Eos makes it even better. For the same reason i decided to try one Giver of Runes, just for some protection on the end game for titan.

    I'm not really sold on vesperlarkcause it's a leave ability that just doesn't seem that impactful but i'm always open to suggestions from you guys :b
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    I think our time has come in Horizons!

    First Soulherder! I think it's the early game engine that has been missing. Besides the ability to become massive in the late game, it blinks something each turn. That's just pure value!

    Also Watcher for Tomorrowseems quite interesting, being a better Court Hussarbut only when it leaves. i think Court is still the better top deck, but i would open the question of playing this instead Wall of Omensbecause it's a body that can pressure a bit more, and has better card selection at the cost of speed of drawing it.

    What do you guys think?
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    This is the WUG version i've just built (literally only played once with it but hope to get some new games this week. Also credit to Fincown as i based it of his list!

    Maindeck: 60
    Creature: 17

    Instant // Sorcery: 11

    Enchantment: 5

    Planeswalker: 2
    2 Gideon of the Trials

    Artifact: 1
    1 Crucible of Worlds

    Manabase: 25

    Sideboard 15

    With Modern Horizons what i was thiking of trying out would be taking out 3 Flickerwisp, 1 Phantasmal Imageand 1 Spreading Seas and put 1Hex Parasite, 1 Giver of Runes and 3 Ranger-Captain of Eos

    Thoughts about it are super welcome!

    Till now only faced:
    UW control (balanced match-up, was surprised at the number of new Planeswalkers from WOTS that they had and eventually it was their teferi, time raveler that ended up being the end of me)

    Eldrazi and Taxes (super favoured, it's almost unfair to them)

    Ponza (yes it was horrible. 2 games with turn 2 blood moon. In the first one managed to fight a bit with only white lands but they eventually crushed them, and the second i had a Dovin's Veto so i survived and only lost because of a missplay (forgot to activate Gideon one turn))

    Eldrazi Tron (Once again, the new Walkers like Ugin, The Ineffable and Karn, The Great Creator from WOTS were the bane of my existance. Wasn't ready for them and even though they were close games, lost 2-1 because of them.

    And i also played against a creature heavy deck which i don't quite remember what it was but it was a smooth win overall.
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    I've been testing Teferi Time Raveler in the WUG she'll with Glittering Wish and it was super good against control!

    About the new Modern Horizon cards, what are your thoughts on Giver of Runes and Ranger-Captain of Eos?
    I think giver is cheap and nice to protect specially sun titan once he's out, and Ranger as a powerful 3 drop that fetches Giver of Runes and can stop control, combo, and even tron from deploying their greatest threats. Thoughts??
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    Hey there!

    About Blast Zone I have also purchased one and I'm planning to use it alongside 3 Field of Ruin, with no ghost quarters as I'm planning on using the Bant Glittering Wish version of the deck and I feel like I might encounter some colour fixing problems.

    About Dovin's Veto it's an auto include in the sideboard as I used to run 3 Negate so there's simply no reason not use it (it's amazing!). Also I can fetch it game 1 with Glittering Wish which is also nice :b
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    Hey mate, glad you're enjoying yourself with the deck!I also started building mine as blink value deck so i totally understand where you're coming from!

    Overall i think it's a very solid list so i'll discuss in particular the things you mentioned:

    I think the discussion between Court Hussarand Champion of Witsis a valid one. In my deck i go with a mix of both (3 court and 2 champions, this because i think individually court is better because it provides real card advantage and more selection (3 cards instead of 2) but champion is good for the late game, especially against control.

    About missionary i understand the dislike because it seems insignificant but the life gain swings games, specially against burn and dredge.

    Resto is a good card i used to run cause it has so much sinnergy with everything, but at least in my deck, i couldn't find the space to put a 4 drop that doesn't do anything by herself.

    Clique is a good card for disruption of combos and stuff but i also couldn't find a place for her as we already have many good 3 drops and her double blue cost means she can't be played on turn 3 every time.

    I dislike gearhulk as a 4th wrath cause the oponent will always get to keep his best thing, meaning sometimes it really doesn't deal with the problem we probably wanted to deal with.

    To answer your questions:
    - crucible is very good not only because of the land destruction package but because of fetchland recursion and emeria recursion if it's blown up for some reason. Also major card against tron if you have a Field of Ruin or a Ghost Quarterout.

    -About the sideboard, it always depends on your meta, but you should try to fight your worse match ups.I can give you my example wich consist of:
    2 Damping Sphere
    1 Disdainful Stroke
    1Surgical Extraction
    1Rest in Peace
    1 Runed Halo
    1 Detention Sphere
    1 Sorcerous Spyglass
    2 Settle the Wreckage
    2 Stony Silence

    - I used to run a Elspeth, Sun's Championin the side and i run a Gideon, Ally of Zendikarin the main, but usually the value and the titans are enough win condition for most matches in my opinion :b
    Posted in: Control
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