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  • posted a message on Commander 2019 Theme Speculation
    Quote from Faruel »
    I wouldn't say no to a fix version of Iona. Would like to keep the character in my decks. I assume I have to wait at least one year for that to happen, though.
    Better mana bases are always welcome. They have to deliver in the reprint sector after the dilemma last year. More mono color support especially for red and white is high on my list, too.
    I'm curious on what a fixed version of Iona would look like.
    Something like: permanents you control have protection from [chosen color]?
    She would be a little redundant with Avacyn and Sephara, where Sephara can be seen as a fixed version of OG Avacyn.

    Or would you go with the OG Linvala into New Linvala style? (Second card hardly has anything to do mechanically with the first one).
    Posted in: Speculation
  • posted a message on New Judge foil: Sliver Legion
    Quote from soramaro »
    Nice art! I think I prefer the original version though.
    me too.
    The original art shows a mass of Slivers that looks like as if they are all fused together into a bigger, more powerful being.
    This one just looks like a generic sliver with a big head.
    Posted in: The Rumor Mill
  • posted a message on The Commander's Tools Game
    Aetherfire Thrusters3
    Artifact - Equipment
    Equip only to an artifact creature.
    Equipped creature has Haste and "4: until end of turn this creature is unblockable."
    Equip 1

    Next:
    Oviya Pashiri, Sage Lifecrafter
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Krakar, the Mischievous BBRR
    Legendary Creature - Devil
    Haste
    Other Devils you control get +1/+1 and haste.
    When a Devil you control deals damage to a player, you may pay RR, if you do, create a 1/1 red Devil creature token with "when this creature dies, it deals 1 damage to any target".
    Sacrifice 2 devils you control, BBT: target opponent discards a card at random, activate only as a sorcery.
    3/3

    Next: a commander of a popular tribe that is disruptive to that tribe instead of helpful.
    Posted in: Custom Card Contests and Games
  • posted a message on Brand new world after Core 2020 confirmed
    With the current card-draw, card filtering, scry, explore and surveil they seldom take 3 turns to come back. Even red can pull it off. Well timed light up the stage and your god card can be cast the turn right after being killed.
    Which all in all makes your "not trying hard enough" remark pretty pointless.
    Posted in: Speculation
  • posted a message on Brand new world after Core 2020 confirmed
    Quote from Creedmoor »
    Hopefully the Gods have the new God-Eternal ability... I love that effect more that indestructible. It feels a little more fair and also emulates how they can't just be exiled.
    Don't know about that. The only way you can get rid of them now is by hand manipulation, by countering them or taking control of them, which leaves only 2 colours capable of dealing with them reliably (blue and black).
    All other colours just delay them, with red and green having the short end of the stick because they remove through damage.
    That doesn't really sound like a good mechanic.

    EDIT: may be a little more fair than the Hour of Destruction Gods mechanic, but that's about it.
    Posted in: Speculation
  • posted a message on Brand new world after Core 2020 confirmed
    Quote from Manite »
    If they do a Nordic world, will the reveal trailer have a warrior in a horned helmet shouting at foes? Will there be a card depicting a guard taking an arrow in the knee from a stealth archer? Will sweet rolls get stolen? Will players get honest pay for honest work?
    no, but there will be a person throwing other people in the air by shouting in their face.
    Posted in: Speculation
  • posted a message on The Commander's Tools Game
    Unleash the Roil XGUR
    Legendary Sorcery
    (you can cast a legendary sorcery only if you control a legendary creature or planeswalker)
    ~ can't be countered.
    As an additional cost to cast ~, sacrifice X lands.
    Search your library for an Elemental creature card with converted mana cost X or less and put it onto the battlfield, then search for up to X land cards and put them onto the battlefield tapped. Shuffle your library.

    Next:
    Feather, the redeemed
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Kykar, Paragon of Wisdom 1GWU
    Legendary Creature - Bird Cleric
    Flying, Vigilance
    Whenever you gain life, create a 1/1 white Spirit creature token with flying.
    Sacrifice 2 spirits: draw a card.
    3/3

    Next:
    Kaalia, if she didn't go crazy with vengeance and remaind in Bant colors.
    Or any other of the previous unchose ones.
    Posted in: Custom Card Contests and Games
  • posted a message on The Commander's Tools Game
    Nexus of Aether Mirages
    Land
    ~ comes onto the battlefield Tapped.
    T: add C
    2UUT: exile target creature your control and up to one target creature an opponent controls, return them to the battlefields under their owner's control at the beginning of the next end step.

    Follow mirages in a desert will kill you, but follow them here may save your life.

    Next:
    Drakuseth, Maw of Flames
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Hope of the Martyr 3WW
    Legendary Creature - Angel Avatar
    Flying, Lifelink
    Whenever you sacrifice a creature, you may return a creature card with converted mana cost lower than the sacrificed creature's from your graveyard to the battlefield.
    WWT, sacrifice a creature: creatures you control gain indestructible and hexproof until end of turn.
    "May your noble sacrifice bring life and protection to the meek."
    4/4

    Choose one:
    - A non-G landfall/land centered commander
    - An assassin-like commander
    Posted in: Custom Card Contests and Games
  • posted a message on Shen Huo, the Blazing Tempest
    If the flavour is having the player perform a martial arts attack combo, probably limiting the cost reduction effect only to instants, sorceries and may be auras could be a better fit.

    Otherwise, you could limit the card draw trigger to trigger only once when you cast a certain number of spells, that way you have some kid of "combo finisher", for example:
    - When you cast a non-creature spell, if it was the third non-creature spell you cast this turn, you may draw 2 cards and gain 5 life.
    Posted in: Custom Card Creation
  • posted a message on Shen Huo, the Blazing Tempest
    Without restrictions on the cost reduction this becomes outright broken in an artifact-only deck, allowing you to draw and cast big part of the deck in a single turn, then finish the game with any storm spell.
    A little too broken for just 5 mana.
    Posted in: Custom Card Creation
  • posted a message on The Commander's Tools Game
    Charge Leader Standard 4
    Artifact - Equipment
    Equipped creature gains +2/+2 and "when this creature attacks, attacking creatures gain trample until end of turn".
    Equip 3
    Equip Commander 1

    Next: Kaalia, Zenith Seeker
    Posted in: Custom Card Contests and Games
  • posted a message on Brand new world after Core 2020 confirmed
    With the snow mechanic being added to Modern Horizons more as an afterthought than an actual mechanic, I would not expect them to put Snow lands and Snow permanents in Standard anytime soon.
    I mean, if they already had in mind a snow-themed plane after War of the Spark, why bother even adding snow to MH1?
    Posted in: Speculation
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