Also, how do we feel about Mu Yanling, Sky Dancer? Seems interesting. Being able to get rid of flying blockers for Delver as well as creating 4/4 flyers that also are hard to block. I could see that as a 2 of in a list or something.
Decided I was going to try this. Not sure if it's good or not, but it seems interesting enough. Thoughts? Biggest concern right now is that I feel like I need a couple more green cards to enable Force postboard as this deck folds hard to Chalice of the Void for 1.
I wouldn’t run flusterstorm main board. This deck is very proactive. Seems silly to run a single flusterstorm. I’d replace it with a more proactive card. Your choice on what you would want to replace it with.
As for SB, why run the new green force at all? Seems like you are just trying to be cute with the new cards. If chalice is such a house against you run ancient grudge, engineered explosives, abrade, etc. there are plenty of artifact removal spells at 2cmc. Even the new Return to Nature is a 2cmc that can hit artifacts, enchantments, and a card from the GY so it has lots of utility.
I think the deck looks sweet. I’m not sold on the izzet charm or the simic charms though. I feel like you should up the electro dominance to 4 and the crashing footfalls to 4. Ancestral maybe at 4 or 3? Just my 2 cents.
Agreed. I hate thought scour. Does it open up the option of playing some amount of Opts? Being able to see what we are drawing would be helpful to keep drawing gas.
What are people’s thoughts on Hexdrinker? It could potentially replace mandrills. I can see turn 1 hexdrinker, turn 2 hold up counter magic/cantrip/etc., turn 3 either dump mana to make it a 4/4 pro instants if you know it’s safe, otherwise just use 1 mana to get it a counter and then play a 2 drop or hold up counter magic.
I would probably run FoN over stubs in this set up. Even if we do tap out to try and make hexdrinker a 4/4 and we get blown out by removal in response, we can still FoN something on opponent’s turn.
I’m just thinking that a 1 mana 2/1 isn’t THAT bad of a body on its own plus it’s not graveyard reliant. And because our deck runs on such thin margins, it’s not that unlikely that we put 1 or 2 mana into it for a turn or two to give it level counters while still having mana open to do other things. Being tapped out now also doesn’t necessarily mean we are defenseless if we run shoal and/or FoN.
And boy, if we get an actual removal spell like a 2cmc, unrestricted Roast . . . watch out.
The red removal in this set will most likely be the red “force” card like force of negation where it will require pitching a red card. I’m guessing something similar to Pyrokinesis though maybe dealing 5 damage to any target rather than 4 to only creatures.
By the way, I don’t think you’ve thoroughly read the card since it states “If this card is in your opening hand, you may reveal it. If you do, you may Scry 3 at the beginning of your first upkeep”.
It has nothing to do with Sphinx’s being on the top of our deck.
I realize that shoaling for 4 cmc is not the ideal scenario, I was just trying to point out that it could have a use other than simply being a 4 cmc creature and/or a free scry mechanic (have to look at all the possibilities, even if they aren’t ideal).
As for setting up delvers, it could enable a flip on turn 2. If you get to scry 3 on your first upkeep and one of those 3 is an instant/sorcery then you can set that card up in the right spot to flip your delver that you play on turn 1.
Again, this isn’t something that I am heavily considering, but the thought experiment is interesting in my opinion.
Has anyone thought about putting Sphinx of Foresight into the deck as a Delver flip enabler on turn 2? Granted, you’d want to run probably 2 colors since you wouldn’t want to fetch on turn 1, but I think it’d be interesting. You would want to play 4 obviously to maximize their utility.
Played along side looting and disrupting shoal, it would give you the ability to pitch them after they served their use(since a 4 cmc card isn’t great for a delver deck), but they could also be hard cast as a 4 drop that doesn’t utilize the graveyard in slower games.
I wouldn’t run flusterstorm main board. This deck is very proactive. Seems silly to run a single flusterstorm. I’d replace it with a more proactive card. Your choice on what you would want to replace it with.
As for SB, why run the new green force at all? Seems like you are just trying to be cute with the new cards. If chalice is such a house against you run ancient grudge, engineered explosives, abrade, etc. there are plenty of artifact removal spells at 2cmc. Even the new Return to Nature is a 2cmc that can hit artifacts, enchantments, and a card from the GY so it has lots of utility.
I think the deck looks sweet. I’m not sold on the izzet charm or the simic charms though. I feel like you should up the electro dominance to 4 and the crashing footfalls to 4. Ancestral maybe at 4 or 3? Just my 2 cents.
I would probably run FoN over stubs in this set up. Even if we do tap out to try and make hexdrinker a 4/4 and we get blown out by removal in response, we can still FoN something on opponent’s turn.
I’m just thinking that a 1 mana 2/1 isn’t THAT bad of a body on its own plus it’s not graveyard reliant. And because our deck runs on such thin margins, it’s not that unlikely that we put 1 or 2 mana into it for a turn or two to give it level counters while still having mana open to do other things. Being tapped out now also doesn’t necessarily mean we are defenseless if we run shoal and/or FoN.
The red removal in this set will most likely be the red “force” card like force of negation where it will require pitching a red card. I’m guessing something similar to Pyrokinesis though maybe dealing 5 damage to any target rather than 4 to only creatures.
I can see not being excited to cast it or see it, but there are worse cards to draw late game than a 4 mana 4/4 flyer.
It has nothing to do with Sphinx’s being on the top of our deck.
As for setting up delvers, it could enable a flip on turn 2. If you get to scry 3 on your first upkeep and one of those 3 is an instant/sorcery then you can set that card up in the right spot to flip your delver that you play on turn 1.
Again, this isn’t something that I am heavily considering, but the thought experiment is interesting in my opinion.
Played along side looting and disrupting shoal, it would give you the ability to pitch them after they served their use(since a 4 cmc card isn’t great for a delver deck), but they could also be hard cast as a 4 drop that doesn’t utilize the graveyard in slower games.