- Seppel
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Member for 16 years, 1 month, and 5 days
Last active Tue, Dec, 12 2017 00:50:56
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- 17,625 Total Posts
- 91 Thanks
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Azrael posted a message on Cyberspace Mafia Sign-Ups CLOSEDPosted in: Old Sign-ups
I don't think we've had this much firepower in one signup thread since Inheritance. And that was three years ago. -
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Arn posted a message on [Specialty Game] Magical Girl Mafia - Goddess' Wish (Endgame)@Iso: do you really think Gricky is scum? If you do, explain your case without a wall of text.Posted in: Mafia
@Gricky: do you really think Iso is scum? If you do, explain your case without a wall of text.
I'm sorry guys, but I can't follow these walls with a migraine. -
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GrickyTimmick posted a message on [Specialty Game] Magical Girl Mafia - Goddess' Wish (Endgame)Posted in: MafiaQuote from IsoNope. You're accusing me of not substantiating my case. Burden of proof is on you to find it. I promise it's there. And as for why I haven't bothered looking for it to find it for you to show you yet, it's because one of my biggest peeves is repeating myself, ESPECIALLY in Mafia when my posts are all there for you to look at.
So wait a minute. You are accusing both Ahl and Me of not reading/looking through your posts? That's not even possible for me, I've quoted everything you have regarding Meg. Everything. So has Ahl now, and two out of two players claiming to look at your posts for evidence can't find any. So, the burden of proof is on YOU Iso. YOU have to prove that your case exists beyond your gut read in the beginning. If you can't then you've lied again. If you somehow can and we missed it somewhere, then you are just being difficult on purpose. We've both asked you, multiple times, if you have something more than what we've been posting so much about, you need to bring it up. Not doing so is completely anti-town, I don't much care for how you like repeating yourself.
This whole "Burden of Proof" thing feels weak, like stalling and avoiding the question all in one. We've both looked for your extended mysterious case multiple times, and in between all the childish arguments and vague responses you present to me, I can't find your extended Meg argument anywhere. Neither can Ahl.
Quote from Iso(Fun fact: This is similar to how Gricky mentioned getting information out of me was like pulling teeth in Homestuck because I also refused to repeat myself, then. :D)
IIRC, you also refused to repeat yourself in Trisk. You play the same style of game as town and scum, so you using meta to try and free yourself here doesn't work well.
Quote from IsoGot off of work an hour ago. Mafia Secretary stuff (since I'm way behind), sleep, then Gricky's post.
I'll check it later, I'm off to my FNM. I gotta build a modern deck and test it in 3 hours time. Gonna run my old Seismic Swans combo. Might check back later tonight, but don't hold your breath. -
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GrickyTimmick posted a message on [Specialty Game] Magical Girl Mafia - Goddess' Wish (Endgame)@Wessel, and anyone else curious to know for that matter:I believe these are 535 and 540, in that order, both Ahlyis posts.Posted in: Mafia
Quote from AhlyisIt's not. Fortunately for me, unfortunately for you, that's NOT what Meg did!
My interpretation was more of...
Oh look, there's a wagon forming on me. What's the case against me?...
I FoS'd someone instead of voting them. Um, okay, and...
Nothing?
That's it?
THAT is the entire case against me?
Um, yeah. Whatever. Get back to me when you actually have a case because this is silly.
Also...
WHAT points about it? You only have 1!
Literally the ONLY point you've presented against Meg is that he posted an FoS instead of a Vote. That's it.
And you've repeatedly refused to present anything else.
I really don't blame Meg at all for ignoring you.
This one is thanked because it's basically a summary of some of my points against Iso. It also helps support Ahylis being town, as it indicates that he's taking the time to both read the wallposts me and Iso make and go back and do his own research.
Quote from AhlyisOkay. Fine.
Despite having just finished rereading much of the thread, I went back into the thread AGAIN. Your first accusation of Meg comes in post #171...
In the next 100+ posts there are several places where you call for Meg's head, but the posts above are all I could find detailing YOUR case against Meg.
If you have more, please Quote it!
I thanked this one for generally the same reasons I thanked the first one.
I also thanked another Ahl post not too long ago, for the same reasons. I'm thanking them because he's summarizing my long fightposts into smaller, bite-sized accurate posts explaining my points. Plus, he's keeping up with the fight, something I don't think scum would do. -
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Ahlyis posted a message on [Specialty Game] Magical Girl Mafia - Goddess' Wish (Endgame)Posted in: MafiaThe purpose of this PbPA is to try to determine Iso's Town/Scum status.Summary:
Some of Iso's posts are just generic where he asks or responds to something, but which I don't see any significance to as far as identifying Iso's alignment. Things like post 173 asking Wessel why he thought AI was non-Town. It's not a bad post, but it doesn't really need to be analyzed either.
I'll provide the link so you can follow it and decide for yourself whether there's anything relevant there, but I'm just going to mark the post as "Generic post".
Post 45: First post. Asks who is translating for Wheat and says it won't be him.
Votes and then unvotes Seppel.
Declares Void likely Town.
Quite a lot there for the first post of the game.
Post 88: Waves hi to Tordeck and declares himself Town. That's a major scumtell at Px2, but given I don't recall anyone jumping on him for it, perhaps it's a null tell here.
Asks how Void knows Meg is Town.
Fishes for more about Seppel's role. Fishing is normally scummy, but with Seppel being claimed Self, fishing may be acceptable.
Votes Proph over a post where Proph declared that Doc's cannot self protect. A bit weak, but it is early Day 1 and weak is still better than nothing.
Calls out Audi for fishing against AI. Funny given he literally JUST got through fishing for info from Seppel and Audi was only fishing to see if AI had the same wincon as Seppel. Not complete hypocrisy, but skirting the edges pretty hard.
Affirms his belief that Void is Town. Apparently Void is a b/w read for him and he knows 100% that Void is Town.
Gets caught misquoting/misrepping by Wessel. Congratulates Wessel and passes it off as if it were inconsequential or intentional (can't tell which). Either way though, this is scummy as hell. He got caught misrepping and he brushed it off! He didn't say it was a mistake or even acknowledge that he had done anything wrong. He just brushed it off.
Post 171: Explanation of his Town read on Void. (Keep this in mind, he EXPANDED on his meta-case for Town Void here despite already having said it was a meta read earlier.)
Calls Meg's post where Meg FoS'd Audi scummy and votes for Meg. No other explanation provided.
Responds to Guardman with a lot of speculation and conjecture about Meg. I really hope THIS isn't the extra info for his case against Meg that Iso claims is hidden in his posts, because there's nothing with any substance here!
Continues to push the idea he can read Void like an open book.
Post 173: Generic post.
Post 175: Generic post.
Post 180: Asks why I don't vote for Meg at this point.
Post 185: Promises to go after kpaca if kpaca is caught lying and points out we should lynch Seppel or kpaca if both are alive Day 3.
Tells Audi to look at the single post of Meg's for the reasons why Meg is Scum. Provides no other reasoning.
Post 188: Generic post.
Post 237: Says Gricky may be Scum and provides 4 post numbers to be examined.
Tells Arn to vote for Meg.
Brags about how awesome he is.
I dislike that he now has a suspect in Gricky where multiple posts have pinged his scumdar and yet he continues to push for the Meg lynch which is based on virtually nothing.
Post 240: Generic post.
Post 270: Accuses Meg of strawmanning and blatantly misrepping the case against him.
I agree there's some blatant misrepping going on here, but Meg isn't the guilty party! This post seems to indicate that Iso believes he's made his case against Meg. I've gone through EVERY post of Iso's to this point in the game. There is no case against Meg beyond the FoS. That's it. That's the entire case.
PRE-POST EDIT - Post 270 is the post that contains the "explosive laugh" Iso later tries to retcon into several points against Meg.
I'm going to stop the PbPA at this point. I'll read through the rest of Iso's posts to make sure I'm not missing anything later, but this post indicates that whatever case Iso has has been made already. I'll also post anything significantly Townie or Scummy that I find, but I won't be commenting on every post of Iso's from this point on...
Post 333: Says he doesn't like that I prefer a confirmed non-Town over a weak Scum case. Accuses me of refusing to scumhunt, which is NOT AT ALL what I said. Literally posts "don't listen to this person's reads unless they align with your own".
Blatant misrep of what I said along with a promise to simply ignore me unless I'm saying what he already believes. Wow. Talk about scummy!
Post 337: Another blatant attempt to discredit me by calling me incompetent compared to the regulars here. I wouldn't have bothered to mention this if it didn't directly tie to the previous point.
It feels like Iso is trying to set himself up as infallible by discrediting everyone else that he can so that people will believe whatever he spews because, obvobvobv he is so much better than the rest of us.
Post 413:I was about to pass this post by, but it kept nagging at me. The more I reread it, the scummier it looks.
Tries to direct DH's use of his role. Claims he has a role that will interact with DH's. Claims he's the most likely NK target because of his awesome reads.
Wow, how much Scummy can you pack into a single, small post? Apparently, quite a lot!
Think about it. If Iso is Town, what benefit has Town gained from that post? None. But if Iso is Scum, there's a whole bunch of wifom and misdirecting he's just introduced.
Post 499: Buried in this monster of a quote tower is the following response to Gricky:
I found Megiddo's response laughable and classic scum behavior of deflect+vote low-hanging fruit a la Dragonheart with no actual analysis attached to his vote - simply a "massclaim and talking about Neutrals". Firstly, D_V was talking about the massclaim - not Dragonheart (unless I'm mistaken). Secondly, we were already discussing the Neutrals - and then he votes the completely easy target of Dragonheart, whose wagon is gaining momentum. In short, Megiddo's vote on to Dragonheart was opportunistic, weak, and deflection from his own wagon, which was gaining momentum. Just because you don't understand my explosive laugh in response to Megiddo's jump to DH doesn't mean it should be dismissed.
Well, at least I'll give him credit for FINALLY coming up with something more than just an FoS in one of the first posts of the game to use against Meg.
I think he's grossly misrepping what happened. But what I really love is the comment at the end. Apparently "HAHAHSKGLJEFWROIUSDKLFNVCX:JSF" is something that smarter people would have understood represented everything he just said. I must really be dumb then, because I certainly didn't get anything of the sort from it. In fact, in context it doesn't come across as anything of the sort. This looks an awful lot like an attempt to retcon his "explosive laugh" into something more now that he's had time to come up with extra reasoning for it.
He then says later in the same post:
It's certainly not the only point I've made on Megiddo. You have refused to acknowledge this. Why?
Up until this point the ONLY point he has made clear was the FoS (which is the one point Gricky mentioned and Iso says isn't the only one). There hasn't been any other points brought against Meg...
Oh, I'm sorry. That's right. We were all supposed to have interpreted his "explosive laugh" for the multiple points against Meg that he finally deigned to clarify for us earlier in THIS POST.
Another gem from later in the same wall-o-text post:
The other issue here is that now that I have substantiated my Megiddo read beyond "gut", Gricky is still harping on the fact that my initial reason was my gut reaction to Megiddo's post.
This is the scummiest thing in this post so far. I can only assume that he hoped everyone would forget that his clarification of his Meg case CAME IN THIS VERY POST! So how Gricky was supposed to have understood and stopped harping already is quite beyond my simpleton brain to understand.
Post 537: Holy crap! Are you serious? Anyone up for lynching blatant liars?
The FoS was absolutely the one and only point Iso presented against Meg all through the thread until he finally retconned in some additional reasons in less than 40 posts prior (499)!
That's it. There are plenty of neutral posts by Iso, but nothing that comes across as strong Townie. There are plenty of strong Scum points though.
Iso starts with nothing but an FoS case against Meg. He pushes that case for all it's worth while refusing to expand on it at all. Finally, in post 499 he gives another reason and tries to claim he had that reason MUCH earlier and smart people would have seen it in his "explosive laugh".
He sprinkles in plenty of misrepping, insulting other's intelligence and even a case of outright lying (post 537).
Iso is solidly scummy. Confirm vote: Iso
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Tordeck posted a message on [Specialty Game] Magical Girl Mafia - Goddess' Wish (Endgame)Posted in: MafiaQuote from Audinho
Tordeck feels very, very townie.
God, why do I feel a repeat of Cyberpunk coming?
I used all recent games(including ongoing in which you are dead) we have been in together to map out your posting frequency. In games that your confirmed to have been scum, your posting quantity was less than that of your town games. That pattern fit here.
You have always been a busy person but it has never affected your game play before.
Are you really going to Mafia-teabag me for having a social life for 3 days? I can show you a picture of my friend and me together from the other day. Hell, I can tell you all the stuff we did together. Just say the word and I will paint you a picture of a day in the life of Iso.
What about Proph don't you like?
His last post.
Quote from WesselBy the way, Gricky Timmick, why did you thank posts 535 and 540? For in-game reasons?
Ditto the question.
All posts I and Void thanked were for OoG reasons. -
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kpaca posted a message on [Specialty Game] Magical Girl Mafia - Goddess' Wish (Endgame)He was the first person to tell a joke, ergo: megs is scum.Posted in: Mafia -
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Guardman posted a message on [Specialty Game] Magical Girl Mafia - Goddess' Wish (Endgame)Posted in: MafiaQuote from Seppel
I've learned that Meg makes very questionable sentence choices and gameplay choices. You're going to have to give me more than than that to convince me of Meg.
There really isn't much more to add. He hasn't done a whole lot so far. -
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kpaca posted a message on [Specialty Game] Magical Girl Mafia - Goddess' Wish (Endgame)Posted in: MafiaQuote from SeppelOk.
I've learned that Meg makes very questionable sentence choices and gameplay choices. You're going to have to give me more than than that to convince me of Meg.
Please don't purposefully misquote me, that does nothing to help the town. -
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Guardman posted a message on [Specialty Game] Magical Girl Mafia - Goddess' Wish (Endgame)Posted in: MafiaQuote from MegiddoBelieve it or not, that's never come up for me before, not to my recollection anyway. I'll keep this in mind in the future.
A weird response in response to me explaining why what he did was scummy. Don't know what to make of it, so I am putting it down as null. - To post a comment, please login or register a new account.
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I got here because I wanted to up my Lorwyn game. Then I got too good and upped my win rate in limited format to something absurdly high like 90%, and that's when I lost interest in Magic -- I started playing like a Spike, which made playing against Timmy and Johnny a snore (but a friendly snore!), and sheer frustration when dealing with the attitude of other Spikes.
So I looked around to see if there was anything else for me, and then I discovered the Mafia subforum.
I also imagine Jace talks in an Australian accent like Jeice from DBZ.
Yup, I'll be there. Booth 2442.
(Also I prefer wine over beer.)
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This is an experimental game of mafia where we will all write our own chatbots (1 month deadline) and set them at each other. There will be no special roles.
Chatbots must match these criteria:
* Capable of making a random vote at the beginning of the game when there's nothing to respond to
* Capable of responding to posts that quote the bot
* Capable of making an original thought if not replied to within 24 hours (or whatever timeframe we all agree on), by quoting a post and responding to it.
* Capable of submitting a name for a kill, if mafia.
* You may build in alternate tactics for scumplay, if you wish.
Beyond that, you can put in as much effort as you like to make your chatbot smart or dumb. But please, no joke bot entries. Try to play to win, as much as you can in an experiment like this.
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For anyone who wants to complain about balancing issues, let me repeat that the town was almost assuredly going to win until Sepiriel attempted a fancy play that backfired on Day 13.
Also, if everyone in the town had targeted Bur the night he used Enemy Skill, all 3 remaining mafiates would've been caught instantly. (Even if Bur died, Hooker was alive to resurrect him.)
If you look through the spectator chat, you'll see how we thought so many times that the town was going to win... yet they just didn't make the right plays. And they weren't hard plays either.
The game was balanced so the town had the equivalent of 7 mislynches. Any more would have been insane. And that's all I'll say about that.
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Visual Guide to everyone's stats for every Day/Night in the game.
Mafia QT
Spectator QT
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All special moves
Fighter Moves
Ninja Moves
Thief Moves
Dancer Moves
White Mage Moves
Black Mage Moves
Blue Mage Moves
Time Mage Moves
Fiend Moves
Finally, Garland has some special rules of his own:
* He can't gain HP
* He gains 2 levels per night
* He may use an extra move each night
* As a being of chaos, if a player uses a special move to learn Garland's class or any stats or skills, they won't learn the truth. At any time, Garland may PM the mod with what he wants an investigation to return. If he doesn't choose anything, it will be randomized (the stats will match his level/2).
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The design process
Regarding the fact that the time limit for game days is much shorter than a regular game: Running through scenarios in our head, we quickly figured out that, because players start off weak in the early game, player interest would suffer. We had two choices: Increase everyone's power across the board, or speed up the day/night phases. Increasing everyone's power across the board practically ruins the elegance of the levelling-up system, which aids in not punishing early-game mistakes for either team. So we decided to make game days go fast: one RL day per living player. It encourages players to actively use their vote power and remain engaged in the game. Plus, the night abilities make up for weaker attacks during the day.
Regarding HP balancing: Most classes start at 2 attack power. Originally we had everyone start at 1 attack power but realized that the power increase from 1 to 2 is way too significant. So we bumped almost everyone up to 2 attack power, and doubled everyone's HP to make up for it. (SEPPELNOTE: Yet somehow we accidentally added +10 HP on top of that...)
Regarding the risk of the Blue Mage with Level X Dance levelling his skill up: It's a risk/reward factor. He may just want to stop at the level 3 roleblock, or risk it all and go for the level 5 doom. Players will be claiming, and everyone levels up once per night anyway, so a Level 5 Doom is going to hit a player eventually. It's also handy for catching players in lies. Side note: Level X Dance was inspired from FF6 with Level 3 Muddle, Level 4 Pearl, and Level 5 Doom.
Regarding the Summoner: Aside from the level 5 summon which protects the black mage, none of that seems like a problem. It might be a little more balanced if the Level 5 summon acted like a bodyguard instead of a doc, but I really think the town needs all the help it can get. In an RPG Mafia Game, killing the smartest players first is an even higher priority than normal, since everyone is a mini-vig, at the very least, leaving less room for investigative roles to be useful.
Regarding town optimization: The town is always going to play sub-optimally. However, they have a lot of non-damage night abilities that hopefully will make up for that.
Regarding the Mafia choosing what abilities to level up: It would probably be optimal to have two Mafiates level Assassinate just in case one of them goes down. The Mafia has a lot of options when it comes to building, and it's up to them to determine their best skillset.
Regarding the fact that this is a 24-player setup that was developed before the change to reel full games back to ~18 players and as such, the game might get hard to track, even with two mods: The mechanics aren't that hard to keep straight (day is basic attacks, and night is resolved all at once).
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The math that Dan lovingly crafted
Usefulness of each class, based on maximum damage output and damage-to-SP ratio.
Thief w/Double (either)
* Atk to 5
* Double to 5
== 9 damage for 7 SP
1.3
Black Mage w/Poison
* Poison to 5
* Atk to 5
== 10 - 24 damage for 7 SP
1.4 - 3.4
Fighter w/Stun Strike
* Atk to 5
* Stun Strike to 5
== 9 damage for 6 SP
1.5
Ninja w/Lure
Thief w/out Double
Dancer w/Lament + Rally
White Mage, any
Blue Mage, any
Time Mage, any
* Atk to 5
== 5 damage for 3 SP
1.6
Black Mage w/Meteor
* Meteor to 5
* Atk to 5
== 14 damage for 7 SP
2.0
Fighter w/Double Cleave:
* Atk to 5
* Double Cleave to 5
== 15 damage for 7 SP
2.1
Black Mage w/Summon
* Summon to 5
* Atk to 5
== 15 damage for 7 SP
2.1
Fighter w/Power Slash
* Power Slash to 5
* Atk to 5
== 13 damage for 6 SP
2.2
Ninja w/Meditate and Strike
* M&S to 5
* Hoard SP
== 17 damage for 7 SP (102 damage for 24 SP)
2.4 - 4.3
Ninja w/Throw
* Throw to 5
* Spd to 5
* Atk to 5
== 25 damage for 10 SP
2.5
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How we balanced the mafia kill vs the town power:
(This section assumes some old setup data, like Assassinate dealing 10/20/30/40/50 damage with no recoil)
Most commonly, a class tops-out its damage ability at 7 SP (which is attainable no later than Day 9/Night 9). The first FF mafia ended on Day 6, so while this game's Day/Night cycle is less powerful but faster, we can call these numbers theoretical maximums, at 7 SP.
We have three distinct tiers: 5 damage, 9 damage, and ~15 damage.
There are 18 available slots (50%) in the 5 damage tier.
There are 4 available slots (11%) in the 9 damage tier.
There are 14 available slots (39%) in the ~15 damage tier.
This averages out to approximately 9 damage. With an average starting HP of 40, this equates to 5 "votes" to kill (assuming someone uses their vote and night ability (if relevant) to deal damage to the same player). This makes using 1 SP for a +10 HP increase make sense as "I need 1 more vote to be killed." This is good for scum, not so good for townies who can be killed right away with Assassinate -- iLord and Guardman were right to make the mafia nightkill deal damage to a mafiate, so I want to add "Deal 5 damage to yourself." to the end of each level of Assassinate. This balances out the need for extra HP to "less important than everything else" for both teams (irrelevant for Garland).
In other words, players start off underpowered, but end up balanced in the endgame.
Downside: The first day/night cycle will likely not have a dead body.
Fix: We make the time limit for D1 shorter than regular D1 to keep players interested.
e.g. Day 1 will last only 2 weeks. Every game Day after that will have a time limit of 24 hours * # of living players.
I think the only thing we need to watch out for when randomizing the roles is to evenly distribute the heavy-hitting roles and the weak-hitting roles across the teams.
Side-note: I'm reducing the level requirement to gain a dual-class to 10 because 20 is absolutely unlikely, but 10 may come around.
With that out of the way, I think the only thing left is balancing the mafia nightkill. Assuming the mafia's possible maximum power:
1 Fiend = Likely to carry out the nightkill. 55 max damage.
1 Fighter Fiend = 15 Max Damage
1 Thief Fiend = 9 Max Damage
1 White Mage Fiend = 5 Max Damage
1 Black Mage Fiend = 14 Max Damage
1 Time Mage Fiend = 5 Max Damage
That's 103 damage possible by Day 9.
Garland's max is 24 damage.
Now let's calculate the town's power:
9 possible @ ~15 Max Damage
1 possible @ 9 Max Damage
7 possible @ 5 Max Damage
That's 179 damage possible by Day 9.
This puts the anti-town power at 127 versus the town power at 179.
At full power, the town forces can kill 4.5 players per day/night. The anti-town forces could potentially kill off 3 townies per day/night cycle, which reduces the town power by ~1.25 kills.
In other words, one full day/night of the town attacking scum means the town is very likely going to lose.
Note that even if a mafiate kills himself from use of Assassinate, there will always be another to take his place as the Assassinator, meaning the Mafia's minimum max damage is still 55, and could easily kill two townies in a three-way.
What if we lowered the mafia nightkill damage to 10/15/20/25/30 (and reducing the recoil to 1/2/3/4/5 damage to self)? That reduces the anti-town max potential to 83 damage per day/night, or about 2 kills per day/night.
That gives the town approximately two full days of full-power screwups before they are close to auto-losing. That feels a lot more fair.
These changes feel closer to the whole "three mislynches before losing" concept.
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And that's all.
Seppel's final though: Hooray, we didn't go longer than Inheritance or Flame Warriors!
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Over the course of the next night cycles, the fiends destroy the remaining two heroes.
Bur has died. He was a level 18 Time Mage Blue Mage
jskura has died. He was a level 23 Thief Black Mage
The remaining fiends celebrate their victory.
Askthepizzaguy, the level 26 Fighter Ninja Fiend has survived with 34 HP.
KamikazeArchon, the level 24 Thief Ninja Fiend has survived with 74 HP.
KoolKoal, the level 24 Black Mage Fiend has survived with 19 HP.
Kefka_NPC, the level 4 monster disappears into the ether.
FINAL_BOSS_NPC, the level 5 monster disappears into the ether.
Congratulations to KoolKoal, Askthepizzaguy, KamikazeArchon, Megiddo, Vezokpiraka (r. Hunger, r. Gentleman Johnny), and Wheat_Grinder for a mafia victory!
Full setup details and chats available soon!
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Thank you all for playing! This game was very close, up until night 13. In the words of Megiddo:
"Ok after looking at this I put scum winning at like... 20% right now. We need to get very lucky to win."
...then after Sepiriel's misvig of MisterSins instead of KoolKoal: "well chances of scum victory just literally doubled."
Town MVPs
Sepiriel -- The early calling of Wheat set the town on the right track.
Cythare -- Picked up where Sepiriel left off, hunting down the mafia wherever they hid!
HookerPunch -- For literally giving the town a second chance at life. We never expected that the mafia would let this role revive nine players.
Bur -- For really diving into the mechanics of the game and asking me so many questions!
Mafia MVPs
Askthepizzaguy -- After spending 5 game days needing to be replaced, we couldn't find enough replacements, and he stuck through to the end. He broke the lid on many of the game mechanics, predicted people's actions like a hawk, and convinced nearly everyone that he was town to the bitter end.
KamikazeArchon -- ACHIEVEMENT UNLOCKED: Don't receive any votes for 14 game days straight.
KoolKoal -- For the best "lurking in plain sight" performance.
Honorable Mention
DanteRossetti -- a complete newbie to the site, got randomed into the hardest role of the game, and took the bull by the horns. Survived a long time!
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What's next?
Designing this game was tough, and it took years of on-and-off thinking between me and Dan. There were so many things we learned from Final Fantasy 1 Mafia and Eeveeloution Mafia. At some point, I felt that incorporating all of our lessons learned was impossible, but Dan saved the day, giving me a lot of math to show what needed to be balanced for everything to work.
Our one biggest mistake was that we accidentally gave everyone 10 extra HP at the beginning of the game. For the early game slog, we apologize!
I'm not going to do another HP-based game. I've probably spent about 200 hours modding this game, and that's a LOT. There's definitely room for improvement to the fine-tuning of a HP-based game, but I think we've reached the limit of what can be done with HP-based games as a general concept. We've learned from our mistakes, and created something that is swingy but balanced. And that leaves me satisfied, regardless of which team wins.
Near the end of this game, I started designing a much simpler "class-focused" leveling system for a Mafia game. No HP, no attack power -- just a straight-up voting system (with one potential modification). If something comes of it, I'll let you know!
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Want a flip but no one parted
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Month 1 is "Divert all power to making sure it doesn't die."
Months 2 - 4 is "Gosh this thing sleeps a lot. I can still do stuff."
Months 5 - 7 is "OOPS NEVER MIND I HAVE NO LIFE"
That's as far as I'm at so far.