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Treasure Cruisin' Shalai Brawl
 
Ravnica: The Broken Guildpact
 
Magic Market Index for May 18th, 2018
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Quote from KTROJAN »
    Put 3 torpor orb in your sb and just go crush humans. I realize it’s not actually that easy but honestly torpor orb has been amazing vs humans in my testing. It is ok in some other matchups too but if I know an event like scg is going to be humans heavy it’s worth the spot.
    Torpor Orb is okay, but it never really stopped Pod or Splinter Twin, which are also heavily reliant on ETB effects of creatures. One problem is that it is 2 mana, so on the draw you are already pretty late, especially if they have Thalia. Then, it doesn't really stop creatures. Humans are like sorceries that have an effect and after which they deal 1-3 damage/turn. You still need to get rid of the remaining creatures. I guess if you already were ahead, Torpor Orb crushes them. If behind, it doesn't really do that much to get you back.
    Torpor Orb certainly helps, but is a bit narrow (mostly for Humans).
    Posted in: Modern
  • posted a message on Merfolk Trickster
    What happens when Merfolk Trickster targets an animated Myth Realized? It just happened on MTGO and Myth Realized was just tapped and I couldn't activate its abilities. It kept its power/toughness of 6/6 (it had 6 Lore counters). Was that correct?
    At first I thought it would become a 0/0, then I thought the p/t of 6 was an until end of turn effect that can't be wiped. Correct?

    Then I had a second creature: Thing in the Ice. I had 1 counter on it, and I was concerned a Trickster could prevent the transformation in reaction to me playing an instant. Is that possible, or does the transformation happen anyway once the triggered ability is on the stack? Does the Awoken Horror bounce the board?

    Posted in: Magic Rulings
  • posted a message on Repeatable Art/Ench Removal
    Harmonic Sliver.

    Or you can just flicker a Reclamation Sage.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    The thing people don't realize is that Burning Inquiry is not even that good against certain decks, Affinity to name 1. There are some decks that may actually have their hand improved, believe it or not. Now I also realize at the same time that Burning Inquiry can hurt and paralyze certain decks, but to say that the card is stone cold nuts against everything in the format is a blatant lie.


    Well they could go the easy route...they can kill Hollow One by taking out Hollow One.
    Granted WOTC usually likes to make other cards die for the sins of the guilty first.
    That is not always the case. Although they didn't ban Amulet of Vigor, they did ban Splinter Twin and Birthing Pod.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    As GR Hollow One player I don't consider Inquiry as being that good. I suppose that it is the most visible card of the deck or perhaps the most frustrating one. I get my most broken plays from Street Wraith + Faithless Looting. Example 1, example 2.
    I play 3 Inquiries, but nearly always side out some of them. I also played a bunch of Leagues without Inquiries at all, while it didn't drop my win rate. I realize that GR Hollow One is different from BR Hollow One (I play GR because I like Vengevine), but I can guarantee it isn't that much worse.
    Posted in: Modern
  • posted a message on Modern Hollow One discussion
    Quote from benfraz »
    I'm testing this OUT 4x Goblin Lore / IN 4x Insolent neonate and seems very solid!
    When on Vengevine, Insolent Neonate is a near must. When you don't play Flameblade Adept and a ton of Delve creatures, Goblin Lore becomes automatically a lot worse. Not sure whether I am sold on SSG and BBE though.
    Posted in: Aggro & Tempo
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Yeah, usually when I try to meta like that I get paired vs Tron, Eldrazi, Lantern, Amulet and UW Control. It is better to just play a good deck.
    Posted in: Modern
  • posted a message on Modern Hollow One discussion
    Yeah, I've put the Street Wraith on top of the thread primer on purpose. It is indeed one of the best cards in the deck. It cycles, adds delve material and shrinks your deck all for virtually no cost. Only time I don't really want it is vs Burn, but I think that is already a favorable matchup. It is one of the best cards of the deck together with Hollow One and Faithless Looting.
    Posted in: Aggro & Tempo
  • posted a message on GP Hartford Discussion
    Quote from Torpf »
    I guess I'll start off some talking points. Round 1 is RG Vengevine vs Humans. Pizzap will be happy to see his RG list that he had success with getting some coverage since everyone else seems to be on RB.
    Thanks for the shoutout. I just watched the replay. I am not playing Vexing Devil and Cathartic Reunion though :p
    I am a bit puzzled how the Vengevine player gave it away after having 2 Hollow Ones and 2 Grim Lavamancers. Thanks to maindeck Lavaman the Humans matchup isn't that bad actually. I think he should have played Mountain turn 3 and shoot something with Lavaman and stay in control, but he didn't.
    EDIT: I didn't watch it entirely and skipped a bit through it. They were playing slooooooooooooooooooooooooowly.
    Posted in: Modern
  • posted a message on Is Gifts Storm Still Good?
    It is three(!) times in this week's Modern Challenge top 8, so I guess it is playable.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    Quote from toroks »

    As a Hollow One FNM player the last couple of months, I concur with slightly above 40% for turn 1 Hollow One. You keep 1 land and 1 Looting/Inquiry more often than not, but a lot of those times are because of turn 1 Flameblade Adept into turn 2 loot effect.

    According to his latest statistics there's 25,5% chance to get one or more Hollow One(s) in play turn 1.
    I think that is still an underestimation. IIRC his calculation doesn't take into account that people mull bad 2-5 land hands (such as 3 lands, 2 Anglers, 2 Hollow Ones). If you mull into loot effects, the percentage would increase even more. On t1 40% is perhaps a bit too high, but I think it is higher than the calculated 25.5%.
    Edit: he did take it into account
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    Quote from tronix »
    Quote from genini2 »
    Quote from toroks »
    genini2,

    Burning Inquiry is not he only way, though. Street Wraith + Faithless Looting also enables turn one Hollow one(s).


    That brings up the percentage a bit. I wonder if someone has done the math to figure out what the odds of getting a t1 Hollow One are.


    frank karsten broke it down not too long ago.

    https://www.channelfireball.com/articles/how-reliable-is-hollow-one/

    it focuses on hollow one specifically, so the approach isnt perfect; but he outlines his assumptions and methods meticulously.
    I think he made an underestimation on the odds you get early Hollow Ones. He did the calculations assuming you mull 1-landers, which many Hollow One players probably won't mull. So, a hand with Street Wraith, Faithless Looting and Hollow One and 1 land will be mulled, which nearly everybody would keep (because it gives you at least 1 Hollow One for free).
    Still I guess it is a nice approximation.



    EDIT: he addressed this issue in the comments.
    Quote from Frank Karsten »
    Good point. One-landers with Faithless Looting and Burning Inquiry are probably keepable in some cases; I hadn't given much thought to that.

    It does feel a little risky, as there are plenty of hands where you might win by playing semi-fair by hardcasting Gurmag Angler, Bloodghast, and Flamewake Phoenix while disrupting them with Lightning Bolt, and these hands still really want a second land.

    But if I allow players to keep one-landers wiht Looting/Inquiry, then I get the following outcomes:

    P(1 Hollow One turn 1) = 21.54
    P(2 Hollow One turn 1) = 3.77
    P(3+ Hollow One turn 1) = 0.27
    P(1 Hollow One turn 2) = 17.04
    P(2 Hollow One turn 2) = 2.87
    P(3+ Hollow One turn 2) = 0.23
    P(0 Hollow One turn 1 or 2) = 54.3

    This makes the deck more consistent at casting Hollow Ones, at the cost of increasing the number of games where you utterly fail to do anything. The truth is probably somewhat subtly in between.
    Posted in: Modern Archives
  • posted a message on What is the best Collected Company deck that doesn't use Elves?
    This deck sees a lot of play.
    PRIMER
    (Yes, Devoted Druid is an Elf)
    Posted in: Modern
  • posted a message on Sidisi, Brood Tyrant
    Yeah, cycling doesn't trigger her. Only with dredge creatures and self-mill such as Hedron Crab she would be triggered a lot. With a Dredge-like setting you automatically want some Faithless Looting, otherwise it will be super inconsistent, which adds a 4th color. I considered her once in a Dredgevine-like setting, but finally decided that weakness to Bolt was a dealbreaker (if she gets bolted with the ETB trigger on the stack, you will get nothing even if you flip some creatures).
    Posted in: Modern
  • posted a message on When can we expect a Tier List to come back?
    Quote from ktkenshinx »
    I have no clue how they chose the "Decks to Beat" order/tiering based on the actual data on that site. It seems very arbitrary.
    As it is updated monthly and changes completely every month, I suppose it is just a few tournaments of that particular month piled together with a crazy small sample size and crazy high uncertainty.

    EDIT: "Red Deck Wins", "Gruul Land Loss"?!?
    What are these crazy names?
    Posted in: Modern
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