Thanks for the suggestion! I considered Mentor a few times, but I fear it just gets removed on the spot as that would be the only real creature in the deck that's worth removing. Also, I really want Snapcaster.
I realize I forgot about Search for Azcanta, I never thought about it with Thing in the Ice, but it will probably be pretty good in this build.
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Mar 13, 2018So... Gitaxian Probe was banned and then Fatal Push was printed. For a while I considered the deck to be totally unplayable. Now, however, with the printing of Opt I think the deck can be given a spin again.Posted in: Deck Creation (Modern)
In the current iteration I took out Thing in the Ice: it is often a sitting duck in a format with a lot of Path and a lot of Push. I can time my Myth to be a creature, but not Thing. With the removal of Thing, I have more deck options as I am less restricted to Instants/Sorceries now. I chose to add a lot of Mishra's Bauble for free cantrips. I also added now Spreading Seas. I think this card is a lot more consistent than Exhaustion. I can now also run 4x Snapcaster as these are my only actual creatures now. Currenly no Jace, the Mind Sculptor. If I were to add more 4 CMC spells I would rather go for another Cryptic Command as I feel that card does a lot more in stabilizing/winning in this deck than Jace.
I took the deck to some MTGO Friendly Leagues: 4-1, 3-2, 3-2 and 2-0 so far. I am really not disappointed as this deck looked a bit fragile at first sight. I encountered some other brews though, so I wonder whether I can keep up the win rate. Anyway, I am having a lot of fun with this list and hope to improve it gradually.
2018 versionMagic OnlineOCTGN2ApprenticeBuy These Cards CREATURES (8)
4 Myth Realized
4 Snapcaster Mage
4 Mishra's Bauble
4 Path to Exile
4 Serum Visions
2 Sleight of Hand
1 Think Twice
4 Spreading Seas
1 Blind Obedience
1 Logic Knot
2 Cryptic Command
4 Seachrome Coast
2 Glacial Fortress
4 Hallowed Fountain
4 Flooded Strand
2 Surgical Extraction
1 Spell Snare
1 Rest in Peace
2 Supreme Verdict
1 Stony Silence
2 Pithing Needle
1 Spell Pierce
1 Hurkyl's Recall
Mar 13, 2018Posted in: Aggro & Tempo
I wouldn't go lower than 2 Moons in the side as this just gives too many free wins. I think every list I have seen so far runs either 2 or 3 Moons in the side (usually 2).Quote from tlhunter07 »The Fiery Temper in the main will become a Brutality, and I'd cut two Blood Moons in the side for two more Brutalities. Any other changes you guys would make to the list?
Mar 12, 2018They will be back once somebody wants to make the effort to make such lists on a regular basis. It is as easy as that. Currently nobody wants to do it, and maybe someday someone will start. When that is is of course impossible to predict.Posted in: Modern
Mar 9, 2018The Reaper of That Which Was Sown XXPosted in: Custom Card Contests and Games
Legendary Artifact Creature - Scarecrow
When The Reaper of That Which Was Sown enters the battlefield, create X 1/1 colorless Scarecrow artifact creature tokens.
Mar 9, 2018Posted in: Aggro & Tempo
I am not an expert on the BR variant (I only played a few leagues with it), but in general I don't like hands without loot/cylcing/discard effects. I would throw a hand with Angler/Mountain/Blackcleave Cliffs/Bloodghast/Hollow One/Flamewake Phoenix/Tasigur. This hand does nothing in the foreseeable future and this can only be salvaged by topdecking a loot spell. A hand with Mountain/Goblin Lore/Flameblade Adept/Blackcleave Cliffs/Street Wraith/Flamewake Phoenix/Mountain looks way more promising. You can at least drop the Adept here, which you can make 5/2 on turn 2 by cycling the Wraith and casting the Lore and from there you will have a random hand anyway. Also Buring Inquiry is a mulligan by itself. You can get often away with just casting Inquiry and see what you will have left. So, at turn 1 you will have 4 cards in your graveyard and 5 random cards in your hand which may include Hollow One. Also hands with Faithless Looting are generally fine as you can sculpt your own hand as it isn't random. In many occasions I find 1-landers keepable as well as long as you have enough looting/cycling effects.Quote from kineticstasis »Hi there, I've been looking at picking up this deck (namely the BR Goblin Lore version splashing for Grudges), and in some goldfishing I've had a rough time figuring out what kind of hand is a mulligan. Is there any guide/suggestions out there for mulliganing well with this deck? I haven't been able to find much.
Mar 9, 2018pizzap posted a message on Huntmaster of the fells is a bad card. Change my mind.Huntmaster was only rarely played before BBE was banned. After the ban Huntmaster saw some more play, because people had to fill the gap that BBE left, hence the "There exist a countless amount of articles or primer that keep recommending this card". Now that BBE is back I simply think those aforementioned articles and primers are outdated. Are there still new primers/articles that recommend Huntmaster over BBE?Posted in: Modern
Feb 28, 2018Posted in: Aggro & Tempo
It will be either an overwhelming win or a probable loss. Odds you draw a land of those 3 draws is about 70-75%. I think it will depend on my mood, but I guess these are fine roulette percentages, so I will generally keep that.Quote from NosferatuRed »Went 3-1 with RB Hollow One last week and then went 2-2 with the deck last night. Last night I had some misplays but probably the worst was keeping a hand with Flameblade Adept, x2 Hollow Ones, Burning Inquiry, x2 Street Wraith, and Faithless Looting... and no lands. I was on the play so thought I might be able to draw a land with 3 draws (regular draw step + 2 cycling from Wraith). I didn't draw a land until turn 3 though and by then my opponent already had their board so established I couldn't come back. If you guys were put in the same position (no lands but two cyclers and on the draw), would you have kept the same hand? I know the deck can be risky but I feel like I might have went a little overboard on that one.
Feb 27, 2018Isn't Grim Lavamancer good enough vs tokens? Otherwise Roulette players may consider Illness in the Ranks. It saw sideboard play in the past (anti-Twin and anti Pyro tokens), and for 1 mana it isn't a huge investment. Just set it and forget it!Posted in: Aggro & Tempo
As for Tibalt, I think it is still not good enough. To be honest I didn't test it, but it seems to me a fraction of a Goblin Lore with card disadvantage. I can be wrong; many people underestimated Lore, it could be I am underestimating Tibalt. It doesn't fill the yard as the other roulette spells, it doesn't make Flameblade ferocious, and it doesn't finance a free Hollow One at once. It just seems too slow to me.
Feb 21, 2018Yeah, also in my screenshot I kept a 1-lander. Street Wraith+Looting is also always better than Inquiry as you discard 3 non-random cards. I wanted to look at my own stats and see how often I get Vengevine for instance, but sadly my records were erased with the latest MODO update it seems. I also think the numbers in that article are an underestimation as I think in more than 40% of the games I have Hollow One on turn 1 or 2. Anyway, it is a fun article.Posted in: Aggro & Tempo
Feb 19, 2018Thanks for the report!Posted in: Aggro & Tempo
Leyline is indeed good if you have it, but uncastable in Gruul. That's why I go for Tormod's Crypt. It doesn't have the surprise element like Ravenous Trap, but it is unconditional. Just set it and forget it!Ravenous Trap underperformed and I think there were 2 rounds that I could have probably won if I were playing Leyline of the Void instead.
I also think U Tron is a great matchup: enough power to race it and a lot of artifact hate after SB. I hope you didn't side in Blood Moon, because that is a trap vs U Tron.R11 - Lost to U-Tron - I think this is a good matchup, G3 after putting him below 0 life (he had Platinum Angel) I couldn't find any Artifact destruction in half my library, I was about to kill his angel when he attacked without realizing Noose Constrictor had reach and I had 3 cards in hand but he was lucky to have Snapcaster Mage to flashback Repeal and save his angel after I pumped it two times.
You can also consider running more Bolts in your 75. Thanks to that GW Vizier and Humans are much easier to win. I have 2 main, 2 side currently.I also miss a way to kill opposing 1 toughness creatures or make my creatures unblockable agains't stall boards like the ones you get vs Eldrazi or Humans so I want to give Barrage the Boulders a shot as it fills both roles,
In other news, I gave BBE a very little spin and quickly dropped it. I thought justifying it by running mana dorks over Inquiry, but having those my mana base becomes rocky. I immediately had to mull a hand which would have been keepable with Inquiry. Also having those 4 mana bricks in your opener were killing. I was so annoyed by it that after 1 match I dropped from the league.
Feb 17, 2018pizzap posted a message on Changing how the forums are structured - Looking for community feedbackI vote for option 1. Wasn't this the situation before tiering? I think that was more or less fine. I also don't want too many decks in a section, the amount in the current "Developing Competitive" is really the max (actually three decks are now on page 2, so this is already 3 decks too many). Also apparently the thread number in Developing is 25+ so, it should be possible to fit more than 25 decks in one page. A second page should really be avoided.Posted in: Modern
Feb 16, 2018The deck has many versions that bleed into each other. For instance I usually play Vengevine, but my deck plays like the Rakdos "roulette" version (Adept/Bolt/Looting/Lore/Flamewake/Hollow One/Street Wraith/Delve/Inquiry/Lavaman/Moon). As Gruul player I am also interested in cards such as Macabre Waltz, because I am only 1 Blood Crypt away from playing black and Rakdos players can play Vengevine without green. It is hard to draw the line what is one deck and what is another.Posted in: Aggro & Tempo
Anyway, we all want to cheat Hollow One into play, discard stuff and use the graveyard. I asked a mod for feedback on this and he suggested to keep 1 thread as splitting is messy and usually leads to countless threads that die off. EDIT: actually both Rakdos and Gruul might be able to exist independantly. It will be decided with the next forum reorganization.
Feb 15, 2018Posted in: Aggro & Tempo
It's already there, I expect it to move from Deck Creation to the Tiers next forum update.Quote from FuneralofGod »With the appearance of R/x Hollow One in the PT top 8..should we consider making a new primer for to encompass all Hollow One decks and maybe just merge this thread? TBH we can't really call this deck "Dredgevine" any more...since we don't dredge. It's a bit misleading
Perhaps merging is good. I also wonder whether Hollow One should be split into Rakdos and Gruul, or should be kept together.
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