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  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    So I'm shifting cards around a bit in my cube and came to the following decisions just before M20 hits the shelves:
    - Stitched Drake vs Wormfang Drake (if any)
    - Goblin Champion vs Grim Initiate
    - Stitched Mangler vs Frost Lynx vs Watertrap Weaver (pick two)
    - Shambling Shell vs Grisly Salvage
    - Kingpin's Pet vs Pillory of the Sleepless vs Tithe Drinker (pick two)
    - Lava Dart vs Forked Bolt (or any other card you think is a better cut than Forked Bolt)
    - Undying Evil vs Supernatural Stamina (same as above).

    Also, what are your White, Red and Black 2s, White Red and Blue 3s and Black 4s picks for the most powerful drops? The staples are pretty much clear both in the Evaluate Everything and by experience, but after that the cubeables are another world entirely with almost everyone running different things, so I was wondering if we could reach a consensus of which of those are the most powerful among the bunch (something like below staple but above cubeable).

    After drafting a few times with the two package deal cards I created (one gives you the 6 artifact lands, another gives you Fountain of Youth, Ornithopter, Shield Sphere, Bone Saw, Phyrexian Walker, and Tormod's Crypt), I've decided to add 6Post as a package deal card too. Three copies of both Glimmer and Cloudpost.

    The cube subreddit told me it was a bad idea, therefore it's a good idea that's worth trying out. Everyone on reddit is an anodyne sophist, so reddit can be used as an inverse springboard for ideas. The artifact land and junk artifact packages worked reasonably well, and getting 6Post seems like an exciting inclusion.

    Other ideas for package deal cards: The kobolds, 3 copies of each Tron land, Squadron Hawk cards, S.N.O.T.

    While I despise reddit and it's posting format, this time they're right though. Getting both 6 Locus lands and the Tron package with just two picks (or even one of the packages on a single pick) leads to all kinds of degenerate things at basically no opportunity cost, since in a regular Draft environment you'd have to "waste" several picks getting as many of those and you can, whereas in your proposed idea you would just pick one of them and not give them a second thought for the rest of the draft, leaving you to just focus on bomby, expensive spells. Squadron Hawk is fine though, I've considered it many times along with other "copies matter" cards for each color, but ultimately decided against it.


    One would still have to draft those bombs though.

    You'd also be down a bunch of colored sources, so you'd have to draft a bunch of fixing or try and go colorless. I suppose for mono colored decks it wouldn't matter, you'd just play 11~ basics + 6post.

    I'm trying it out. If it's too dumb I'll take it our, but I think it'll be fine. I think most of the negative reactions that Package Deal cards get is because they break singleton or they're house rules/custom cards, not because having easy access to Tron/Post or 3 Squadron Hawks in your deck fundamentally breaks cube and ruins it.

    They have a sort of non-kosher ickyness to them, same as custom cards, uncards, ante cards, draft matters, conspiracies, etc.

    I think getting easy access to the posts and playing Ulamog's Crusher a few turns early seems fine. It still dies to doom blade.

    I also got mass downvoted for bringing up the idea of playing Hydro and Pyroblast in cube because I thought the idea of having narrow spells that were super powerful was interesting. Those are in my cube and they're fine.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    After drafting a few times with the two package deal cards I created (one gives you the 6 artifact lands, another gives you Fountain of Youth, Ornithopter, Shield Sphere, Bone Saw, Phyrexian Walker, and Tormod's Crypt), I've decided to add 6Post as a package deal card too. Three copies of both Glimmer and Cloudpost.

    The cube subreddit told me it was a bad idea, therefore it's a good idea that's worth trying out. Everyone on reddit is an anodyne sophist, so reddit can be used as an inverse springboard for ideas. The artifact land and junk artifact packages worked reasonably well, and getting 6Post seems like an exciting inclusion.

    Other ideas for package deal cards: The kobolds, 3 copies of each Tron land, Squadron Hawk cards, S.N.O.T.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    While we're on the topic of making exceptions to common rarity, what are some thoughts on Super Secret Tech?

    Everything in my cube that can be foil is foil. What I mean by that is that if you look at the visual spoiler for my cube, I have the accurate printing listed and if there is a foil of that printing, then I have it. The only thing that isn't foil is Lightning Bolt since the old bordered judge foil of it is hundreds of dollars.

    Anyways, back to Super Secret Tech. The card seems absurdly powerful but it's symmetrical so it seems fair. Is it really not fair since it favors the person with more creatures? Is that okay ultimately?

    According to Mark Rosewater, tokens count as premium if the card that made them is foil. So it seems to help the Goblin deck the most, and help white the least since I recently added most of the common Banding creatures to it, none of which are foil and are all at below-curve rates besides for Benalish Hero.

    Is that fair since I gave white Knights of Thorn?
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Quote from Al_Z_Heimer »
    Has anyone else made exceptions to common rarity for their Pauper cubes?
    Worldknit. I highly suggest it. The deck still only consists of commons and I've got nothing but great feedback. It would obviously be too strong with your WUBRG guys.
    What does everyone's Golgari sections look like? Looking to change mine.
    Golgari is weird. Except for Putrid Leech and Consume Strength there are no obvious picks. I'm currently also running Grisly Salvage and Soul Reap as a pseudo Golgari card.

    Edit: Btw. you can also view other peoples lists yourself and see what they are playing: Link


    I have all of the conspiracies sleeved up (the one that cares about multiples of creatures is kept off to the side) and in a separate module, but haven't considered putting them in the cube itself.

    It's an interesting idea. Worldknit seems like the most fun conspiracy

    I'm not sure it breaks the rainbow guys. You still have to draft them all and draw them in your 60~ card deck. I understand the concern though.

    I changed my Golgari section to Rendclaw Trow, Grisly Salvage, and Shambling Shell. Normally I try to shy away from bombs, and anything with Dredge on it is kind of a bomb by default, but I figure a little bit of spice is fine.

    Cards like Rendclaw Trow, Putrid Leech, and Canker Abomination don't really do anything interesting, they're just kind of generic good stuff cards that happen to be BG. Grisly Salvage and a Shambling Shell incentivize a unique archetype.

    I use a Windows Phone. Most websites don't seem to respect the Windows Phone browser's request for desktop sites any longer, and just force mobile view anyways. So I can't view anyone's signatures since I can only see the mobile version of this site.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    What does everyone's Golgari sections look like? Looking to change mine.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Quote from CatParty »
    Has anyone else made exceptions to common rarity for their Pauper cubes?

    I have: Genju of the Realm, Chromanticore, and Child of Alara to incentivize 5 color and artifact decks. Bronze Tablet because it's interesting to steal cards for the rest of the draft, and Booster Tutor since it should be in every cube.

    I also have Stocking Tiger, which like Booster Tutor pulls cards from the unused portion of the cube.

    Additionally, I run two cycles of dual taplands from Coldsnap and Invasion. These aren't Pauper legal, but they're identical to guildgates except they have better art. They aren't full 10 card cycles, just allied colors but oh well.


    At a certain point, one wonders if you can even call it a pauper cube if you're running mythics. I do make an exception in Pauper Cube for some Un cards. I've run Booster Tutor before with the stipulation that you had to crack a pack of Fallen Empires that I keep with the cube. I've also been toying with the idea of putting The Grand Calcutron in the cube since i don't know where/when/how else I'd get to play with it, and I love the way it redefines how the game is played.

    If you really want someone drafting a 5 color deck, why not include something that's actually on the Pauper power level - Dragonsoul Knight. It used to be uncommon, to give you an idea of the assumed strength of it (in a set with abundant mana fixing). It just seems like 5c mythics are way too swingy for this format. I've run Dragonsoul myself, it's a fun achievement to unlock!


    Genju has non-soulless PhotoShop garbage art. Also, the Genjus at first glance seem great but in reality they kind of suck. This one is on a pauper power level.

    Chromanticore I have because bestow is one of my favorite mechanics. This is likely the best one of the three.

    Child of Alara seems fine. I don't have many sweepers in my cube, so getting a sweeper is a nice payoff for going 5 color.

    I can't imagine that these cards are actually playable in real formats, they seem to be hovering right around a Pauper power level anyways. And no, Commander is not a real format.

    I guess I could call it a Vintage cube then lol.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Has anyone else made exceptions to common rarity for their Pauper cubes?

    I have: Genju of the Realm, Chromanticore, and Child of Alara to incentivize 5 color and artifact decks. Bronze Tablet because it's interesting to steal cards for the rest of the draft, and Booster Tutor since it should be in every cube.

    I also have Stocking Tiger, which like Booster Tutor pulls cards from the unused portion of the cube.

    Additionally, I run two cycles of dual taplands from Coldsnap and Invasion. These aren't Pauper legal, but they're identical to guildgates except they have better art. They aren't full 10 card cycles, just allied colors but oh well.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Quote from Night_Hydra »
    I will give you credit. Those are some bold statements.

    Delve is fine. It is much more problematic in constructed than Limited. Having a flex costed spell that eats your yard limits how many you can play while directly contradicting Threshold, Flashback, etc.


    It doesn't fight flashback cards.

    1.) Your graveyard isn't some sort of special zone where you're guaranteed card advantage, it's just your discard pile. Anything extra you get from it is a bonus. So exiling a flashback spell isn't any different than exiling a normal spell, you're "spending" already spent resources.

    2.) Unlike some more intelligently designed EZCast spells like Spinning Darkness, you can exile any cards you want in any order from your graveyard. So you shouldn't have to exile your flashback cards. I rarely have to exile Chainer's Edict when resolving Gurmag Angler with Pauper MBC.


    Ultimately when I say that it's a mistake mechanic, it's more of a mistake for constructed. In limited the mana costs and balance of power level between spells is largely irrelevant, so getting a 5/5 for 1 mana or whatever is fine because everyone drafted from the same pool and it's only one card in 40 card singleton. Same with Mistake Mana (Phyrexian Mana) cards.

    When I say mistake mechanic, what I really mean is that the card probably has a high power level and is worth putting into your deck, and your cube if you're looking to max out the power level of the cards in your cube. Cube doesn't actually have to be full of max power spells, you can just play cards because they're interesting or have nice art or whatever.

    As an aside, Gurmag Angler isn't even powerful enough to be relevant in constructed Pauper because Tron is a cancer and nothing actually beats it except for the chess clock on MTGO. Resolving a 1 mana 5/5 seems overpowered and relevant until you realize that you're never going to get another combat phase.
    Posted in: Pauper & Peasant Discussion
  • posted a message on The State of Pauper
    Quote from Upkeep »
    Wow, I don't remember ever seeing so much written about justifications for bannings like this. I like the attention Pauper is getting.

    We understand the possibility that weakening blue tempo decks may cause a rise in the popularity of Tron decks. However, we believe that this combination of bans will result in a healthier mix of aggro, tempo, control, combo, and midrange that can adjust to balance out each other's populations. We'll continue to monitor the metagame as it evolves in practice, but need to allow time for it to readjust rather than making assumptions about what the results will be. And as always, we'll continue to listen to community feedback.


    When I saw the bannings, this was my first thought. I am so sick and tired of tron decks, but more particularly Ghostly Flicker and its ilk causing really stale games. I miss the days of good old RUG Tron beating face with Fangren Marauder and Rolling Thunder.

    Hopefully, their assumptions pan out and a greater variety of decks will weaken the Tron strategy thanks to the bannings.

    Do you think Foil is still playable without Gush? I have difficulty seeing it as more than a 1-of, now.


    Deprive instead of 4 Counterspells + 2-ish Foil in Delver seems reasonable.
    Posted in: Pauper
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    I might've gone blind, but I can't for the life of me find the This or That thread, so I'll post this here:

    - Welkin Tern vs Omenspeaker
    - Hypothesizzle vs Razorfin Hunter
    - Goblin War Party vs Ill-Tempered Cyclops (both roleplayers for Swarm/Sacrifice and Ramp, respectively)

    Also, what are your thoughts on Observant Alseid, Moonblade Shinobi, Wight of Precinct Six, Magmatic Sinkhole, Leafcrown Dryad, Yavimaya Enchantress and Winding Way as individual cards, archetypes not withstanding?


    I strongly recommend most of the 10 Pauper legal Bestow creatures. They're all interesting, and Nimbus Naiad and Leafcrown Dryad are the two best ones. Bestow is a fun mechanic.

    Ninjutsu is my favorite mechanic in the game, followed by Banding. Anything with ninjutsu is worth playing simply to retrigger ETB effects, and getting a 1/1 flier out of Moonblade is just icing on the cake.

    Wight of Precinct Six has my least favorite art in the entire game, it's so soulless and digital looking, digital art sucked all of the soul from this game. Anyways, it seems like a fun card and the *****ty art is the only reason I don't have it in mine. If you can stand the art, go for it.

    Delve is a mistake mechanic, everything with Delve is worth playing. Seems like a solid card.

    Enchantress and Aura Gnarlid are decent cards.

    Winding way seems fine. Green has a bunch of cantrips like Commune with Nature and Lead the Stampede and Commune with the Gods and Winding Way that are (almost) worth playing in constructed Pauper even. They should make great cube cards.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Quote from Night_Hydra »
    If you have a large emphasis on replaying creatures, they still feel underwhelming. If you do not, I consider them all but desperate/unplayable.

    On paper a reusable 3/2 seems good. But do you play Greater Mossdog? That card is better.

    As for the blue 5/5, seems good. BUT losing your draw of new card and they chump with a 1/1, they are winning that exchange. Especially since it has no evasion.


    I try to shy away from bombs in my cube, and cards that are unlimited resources tend to be bombs. Like Sprout Swarm, Reaping the Graves, dredge creatures, retrace cards, buyback cards, etc.

    Outrigger and Gravebane are an attempt to have some recursive threats balanced with some downsides or difficulties. Same with some others like wall of kelp and stonybrook schoolmaster and the three Thallid spawners.

    Outrigger is also a pretty unique card. Blue doesn't tend to get above curve 4 mana 5/5's, and thematically most boat/serpent cards in the game are dumb below curve creatures that are only allowed to exist if your opponent has an island in play. This one seems kind of actually good and it may even be constructed pauper playable.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    What Modern Horizons cards are you guys running?

    Cards I'm trying out:

    Fountain of Ichor
    Mother Bear
    String of Disappearances
    The 3 new pauper legal ninjas. Lol the 6/3 one is so gross.
    Goblin War Party. Since I support Goblin Tribal and have already exhausted most of the cards that make goblin tokens, I had to put this in. Plus, it's mass pump if you need it.
    The 3 mana white 3/3 with convoke that becomes a 5/5 if you control no tapped lands.
    Answered Prayers.

    Cave of Temptation.
    Faerie Seer.
    Savage Swipe.

    I've yet to see a common from this set that isn't a decently powerful and/or interesting limited card. The only boring cards I've seen are the changelings, and that's just because I only support one tribe in my cube. Even stuff like Chillerpillar is fine.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Quote from Humphrey »
    doesnt look too fast to me, pretty moderate

    swarm is tough to balance, i had to even add sandstorm

    signets are pretty strong, i definitely run them over a 2nd pair of duals, but i aim for raw power Wink


    Signets are just fine in Pauper cubes.

    It's only in powered non-pauper environments where sweepers that destroy a bunch of lands in play are played where Signets are OP.

    Otherwise you just resolve a 5 drop a turn early or it gets a little easier to start buying Evincar's Justice back or something. *shrug*

    They're nice but sometimes you can get a little carried away with them and then all of a sudden you're running a ton of Signets in place of actual cards and you end up with a diluted deck.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Quote from CatParty »
    After dedicating a lot of time to my old border cube, I've decided to return to my pauper cube and give it an overhaul. I'm selling off most of my collection (besides my cubes and constructed decks) and hope to get some good store credit. I want to use the credit to bling out my Pauper cube as much as possible. It's hard to do a search for specifically common premium cards online, unless i dredge the archives of FNM promos and go through them one by one. What are people's favorite promo/premium cards for pauper? How far have people gotten in their attempts to fully bling their cube? Are there certain cards that have promo versions that you think people just don't know about?

    Best,
    CatParty


    I have a promo foil Quirion Ranger and foil Gush I made a bunch of trades at the FLGS for. That's the hardest I've blinged out.

    I have most of my cube foiled out.

    Scryfall is the best way to search for all the different arts of certain cards. I'm pretty sure that in the advanced search menu, there is a pull-down menu called 'criteria' and there is a promo option there.
    Posted in: Pauper & Peasant Discussion
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