Quote from Patrunkenphat7 »Wow this is interesting! Thanks for sharing.
Are there any cards you'd recommend for my cube?
Quote from Leelue »Honestly part of why I never considered proxying ABU duals is that I really just don't want more gold cards in my cube. At least the manlands I run "add" something. And I haven't really noticed that my fixing is bad for aggro since I run no CC 2 drops and perhaps have just become desensitized to it since I haven't played constructed since the obama administration. First term
Quote from CrownsOnTheGround »If you ran no reanimator in cube, what's the highest CMC you'd go for a ramp target? Would you go up to 9 for Artisan? Just stop at 7 for the normal green big boys? Something at 8?
Quote from n00b1n8R »Is Rhox Veteran good?
Quote from VariSami »It was on Discord but yes, I also considered the possibility it might be the same person.
Quote from JovianHomarid »So Merge is like a bestow that you first cast as a creature and then attach it to something? That sounds kind of strong in a vacuum. The reusability of equipment, plus it is not a blank with no other creature or if you can't fit in the time to pay to equip.
The frog looks strong. Good early, relevant late.
Anyone else tried these? I have looked at them, but always looked at them as too slow. As straight fixing, they are almost like worse Unknown Shores, a land that is generally seen as not good enough even in most retail limited decks/formats. Although I guess you can pay the 1-tax on a different turn than when you cast your spell.
The storage-function also seems kind of slow. You have to spend two turns storing before you net 1 mana, so it doesn't really seem functional as simple ramp. I imagine it would be more of a "throw the spare mana over here" kind of use, but you effectively need two mana for that, and on most turns before turn ~5 you don't just play that much off curve. Into the late game, I guess it is somewhere to dump mana, but your deck then needs a Blaze or an invoker to take advantage of silly amounts of mana..
This is all theorycrafting. Real experience would be appreciated.
Quote from FunkyDragon »Question regarding CubeTutor vs. CubeCobra. How many of you have switched or are considering switching? Any arguments for or against? Any viable options other than those two?
I mean, obviously, you could maintain lists on multiple platforms, but that requires updating in twice the places.
I love CubeTutor, and one of the best features for me is the Top Picks/Bottom Picks; I use this constantly when looking for cards to cut. CubeCobra apparently doesn't have this yet.
But when I wanted to update my Un-Cube earlier today with cards from Unsanctioned, they weren't on CubeTutor. Not to mention it has never shown the right versions of Garbage Elemental, Sly Spy, the Killbots, or even tokens in my Peasant Cube (Oketra's Monument shows a token missing Vigilance, and Tidal Wave has never shown a token). I started looking into CubeCobra and found it was all there, so I started an account.
And I found cool features like building custom drafts. Granted, the interface has some issues, and there are some important features missing (like setting a default pod of less than eight players for smaller cubes), but they are actively improving instead of stagnating.
And yet I feel guilty for considering leaving CubeTutor.
Quote from Resarox »Trying to initiate a more friendly discussion:
What do you all think of masterpieces in cube? I have to admit, at first I was blown away and would have wanted every one for myself, but after having had some exposure to my Hangarback Walker and Daze (how do I change artwork shown here?) I came back to liking my Mirrodin Chrome Mox much better than the MP. Granted, the Inventions look nice, since the border matches the Artifact-theme quite well, but I think I prefer the original MTG-style to the exclusive feel of MPs in general.
How do people feel about the expeditions? I guess it's not even a question about blinging out your cube, since I'd rather have a foil Onslaught Fetchland than the expedition, but people might disagree.
Quote from n00b1n8R »I enjoyed damage on the stack back in the day, but I appreciate why it was removed. As long as you're playing against an opponent who understands how the rule works, it's generally pretty obvious what's going to happen in any situation. Block the 2/2 with Mogg Fanatic, block the X/1 with Sakura-Tribe Elder, etc. It doesn't add a whole lot of depth to the game. What depth it does add is not worth the baggage of confusing newer players, and it's clear today that the game can survive without this rule.
I'm also in agreement with OptBoy. It becomes hard to discuss things when people make up their own rules sets. Imagine how confusing it must be for players unfamiliar with the cube when halfway through the draft they find out this 10 year old rules change has been reverted.
Either way, play your cube however you want to play it, but don't expect others on this forum to evaluate cards based on the rules you enforce.