2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Leelue »
    Honestly part of why I never considered proxying ABU duals is that I really just don't want more gold cards in my cube. At least the manlands I run "add" something. And I haven't really noticed that my fixing is bad for aggro since I run no CC 2 drops and perhaps have just become desensitized to it since I haven't played constructed since the obama administration. First term


    The reason I run the fetch and dual suite is because they do add something. They have synergy with each other and other cards like Tithe or Farseek or Land Grant. They add a minigame to the draft. They can also be graveyard filler or provide shuffling for cards like Brainstorm, Top, Sylvan Library, Ponder, etc.

    Power level aside, most other cycles of fixing lands don't have much, if any synergy with each other. But if I'm playing White/Black and I have a Godless Shrine, an Arid Mesa is a card I want. That's neat.

    That's why I run most of the fetch/dual suite (sans the trimoes because I think that they're too good) even though I'm not concerned with the cards in my cube being maximized for power. Fetches and duals are just more fun than Kamigawa duals or painlands or whatever and it's not because they're more powerful.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    If you ran no reanimator in cube, what's the highest CMC you'd go for a ramp target? Would you go up to 9 for Artisan? Just stop at 7 for the normal green big boys? Something at 8?


    15 mana Emrakul. I double sleeve my cards, so I used sharpie on the inner sleeve to make Through the Breach unable to cheat Worldspine Wurm and Emrakul into play. With Time Spiral Storage lands and Mana Batteries it's fine.

    If you count it, hard cast double rainbow for Door to Nothingness is probably the most difficult to pull off expensive threat in my cube. One day someone will be able to fire the Death Star, one day.

    I purposefully have a slower, low power environment where 10~ mana plays are somewhat reasonable. I especially like big expensive creatures that don't outright win you the game, like Reya Dawnbringer, Colossus of Sardia, Teeka's Dragon, Polar Kraken, etc. The game is more exciting when your opponent can try to fend off your huge monster, or when your opponent summons a huge beast and you try to fend it off. There is a, "King Kong at the gates" moment when someone actually manages to summon Thing From the Deep and creatures like Ulamog don't really have that same tension, you can only really survive a turn or 2 with it on board. You can try to brace the gates, you can try to throw more spears at Kong, maybe he can be stopped. Ulamog just can't be. https://www.youtube.com/watch?v=lUJAgGE3AtI 15 mana Emrakul is unstoppable, but that's the exception, and at 15 mana you do deserve something that powerful.

    So that's my answer to you, slow your environment down and play worse cards in order to make battlecruiser Magic possible.
    Posted in: Pauper & Peasant Discussion
  • posted a message on The Official Cube Discussion Thread
    Because of the pandemic, me and my friends have been cube drafting on Tabletop Simulator. We've been having a great time. If you guys ever want to get a cube draft going, even a 2 man Rochester draft, I'm down. I can upload your cubes to TTS for you and teach you TTS, it's real easy.

    My steam username is: paragoomba slayer

    My avatar on steam is of Benalish Hero.
    Posted in: The Cube Forum
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Because of the pandemic, me and my friends have been cube drafting on Tabletop Simulator. We've been having a great time. If you guys ever want to get a cube draft going, even a 2 man Rochester draft, I'm down. I can upload your cubes to TTS for you and teach you TTS, it's real easy.

    My steam username is: paragoomba slayer

    My avatar on steam is of Benalish Hero.

    Quote from n00b1n8R »
    Is Rhox Veteran good?


    Any of the Territorial Hammerskull, Flanking Troops ability cards are good. I played it once in my friend's peasant cube and it was fine. Hammerskull is a great white creature that I'm more than willing to pay an extra mana for, pumping the team for +1/+0 is just gravy.

    In a situation where you're the beatdown, think of these as Icy Manipulators, except with the additional bonus of being a 2/2 or 2/3 or pumping your whole team.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from VariSami »
    It was on Discord but yes, I also considered the possibility it might be the same person.


    I don't use discord, it's not me.

    I play with Bazaar anyways. I paid $2-$3 for one a few months ago. It is good with graveyard stuff and in a pinch you can use it as a crummy cantrip. I imagine it's also good with the "Owling Mine" combo I support in my cube since you'll have a bunch of extra cards in hand to pitch to it. It also has nice art, from before 2008~ when the cards looked nice and weren't 99% generic garbage, 1% Seb McKinnon.

    Also, in my cube I purposefully keep my white section's power level low so I can run a bunch of Crusade/Honor of the Pure effects so Imaginary Friends is playable. I think Banding is the quintessential white ability. I don't have a problem with white's power level.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I run Flamebreak because the art is ******* metal and I found it in a foil binder for a dollar or two. It's a rare I guess but it's in the same vein of cards as Shower of Coals or Meteor Blast.

    _____________________________________________________________________________

    I'm thinking of adding some custom cards to my cube. Looking to get some thoughts on them.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from JovianHomarid »
    So Merge is like a bestow that you first cast as a creature and then attach it to something? That sounds kind of strong in a vacuum. The reusability of equipment, plus it is not a blank with no other creature or if you can't fit in the time to pay to equip.

    The frog looks strong. Good early, relevant late.


    There is a cycle of lands I'd like to recommend to you guys, the storage lands from Time Spiral. Saltcrusted Steppe

    These are pretty powerful and often work playing off color. They're pretty cool.

    Anyone else tried these? I have looked at them, but always looked at them as too slow. As straight fixing, they are almost like worse Unknown Shores, a land that is generally seen as not good enough even in most retail limited decks/formats. Although I guess you can pay the 1-tax on a different turn than when you cast your spell.

    The storage-function also seems kind of slow. You have to spend two turns storing before you net 1 mana, so it doesn't really seem functional as simple ramp. I imagine it would be more of a "throw the spare mana over here" kind of use, but you effectively need two mana for that, and on most turns before turn ~5 you don't just play that much off curve. Into the late game, I guess it is somewhere to dump mana, but your deck then needs a Blaze or an invoker to take advantage of silly amounts of mana..

    This is all theorycrafting. Real experience would be appreciated.


    Fixing no matter how bad it's perceived to be is pretty much always worth playing. Magic players are just greedy and won't run Unknown Shores even though they should. Want to know what's slower than playing an ETB tapped land? Not being able to cast your spells. Even the Homelands Trilands are worth playing. Because of fetches, duals, and shock duals, Magic players are real snobs when it comes to fixing even though Cloudcrest Lake is a perfectly serviceable card and still fixes mana for you.

    They're ramp that doesn't cost a deck slot. At worst it's a Wastes. Seems like a free inclusion to me if they're on color, or if they're off color and you're trying to ramp to something big like Worldspine Wurm. I've been impressed by them, a White Mana Battery for zero mana is pretty nice.

    The mana batteries are also nice cards, albeit you need to have high CMC cards in your cube for them to be worthwhile.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)

    There is a cycle of lands I'd like to recommend to you guys, the storage lands from Time Spiral. Saltcrusted Steppe

    These are pretty powerful and often work playing off color. They're pretty cool.


    Quote from FunkyDragon »
    Question regarding CubeTutor vs. CubeCobra. How many of you have switched or are considering switching? Any arguments for or against? Any viable options other than those two?

    I mean, obviously, you could maintain lists on multiple platforms, but that requires updating in twice the places.

    I love CubeTutor, and one of the best features for me is the Top Picks/Bottom Picks; I use this constantly when looking for cards to cut. CubeCobra apparently doesn't have this yet.

    But when I wanted to update my Un-Cube earlier today with cards from Unsanctioned, they weren't on CubeTutor. Not to mention it has never shown the right versions of Garbage Elemental, Sly Spy, the Killbots, or even tokens in my Peasant Cube (Oketra's Monument shows a token missing Vigilance, and Tidal Wave has never shown a token). I started looking into CubeCobra and found it was all there, so I started an account.

    And I found cool features like building custom drafts. Granted, the interface has some issues, and there are some important features missing (like setting a default pod of less than eight players for smaller cubes), but they are actively improving instead of stagnating.

    And yet I feel guilty for considering leaving CubeTutor.


    I use Cubetutor because it's a website that my Windows Phone still works on. I think that it's perfectly functional, it doesn't need any more features. Things don't need updating simply for the sake of updating them. He's a week or two late on updating with the new set, who cares.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Card Æsthetics Evaluation Thread
    Quote from Resarox »
    Trying to initiate a more friendly discussion:

    What do you all think of masterpieces in cube? I have to admit, at first I was blown away and would have wanted every one for myself, but after having had some exposure to my Hangarback Walker and Daze (how do I change artwork shown here?) I came back to liking my Mirrodin Chrome Mox much better than the MP. Granted, the Inventions look nice, since the border matches the Artifact-theme quite well, but I think I prefer the original MTG-style to the exclusive feel of MPs in general.

    How do people feel about the expeditions? I guess it's not even a question about blinging out your cube, since I'd rather have a foil Onslaught Fetchland than the expedition, but people might disagree.




    What do you mean by masterpieces? Do you mean extended art cards? If so, Elspeth, Sun's Nemesis, Calix, Destiny's Hand, and Ashiok, Nightmare Muse have great Chuck Lukacs art.

    Otherwise I hate them. I hate most of the art on new cards. I look at the masterpiece Wasteland for example and hate it, wishing it was instead the Carl Critchlow promo or the original art. The original fetches are beautiful, so the masterpieces just ruin them. The original shock duals look great, the master pieces ruin them. The Shadowmoor filterlands look great, the masterpieces ruin them. I like the original and Player Rewards Promo versions of Wrath of God and Damnation, the masterpieces ruin them. Goryo's Vengeance had great COK Block art, don't see why it had to be replaced. There are like half a dozen great Counterspell arts, the best of which is the DOM! judge promo, and the master piece (and pretty much all modern reprints) ruin it. And so on.

    It's not that they have weird frames or weird text in the case of the Ahmonkhet ones, it's that they have that soulless new card look to them. It has nothing to do with the fact that they're masterpieces.

    One of the reasons I play with so many COK Block cards in my cube is that they're from what I would consider the golden age of this game's art. Look at Wandering Ones or Day of Destiny or Nim Replica or Gutless Ghoul or the original Imperial Recruiter or Hana Kami. The cards don't look like this anymore.
    Posted in: The Cube Forum
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from OptBoy »
    The example of banding you're providing is different, because teaching people about banding is still teaching them something about the current rules of magic. If I teach a new player that damage goes on the stack and they start to get used to that, they might have some trouble adjusting to the actual rules when drafting at an FNM later. The skill of abusing the 'damage on the stack' rule is not transferable, because nobody else plays like that.


    How often are you playing with new players?

    Secondly, why is having 'skill transference' important? Why not simply play cube for its own sake?

    I'm not trying to be antagonistic here, I'm genuinely curious. I play cube specifically because it's not like constructed Pauper, the format that I started playing Magic with. Pauper is currently awful, ruined by Ghostly Flicker, Ephemerate, (and hypothetically Displace) infinite prison loops. I want cube to be the exact opposite of that, interesting cards with art that I like. Hence Banding, Splice Onto Arcane, etc. These things generally don't ruin the game and they do cool things. I want a Pee-Wee's Playhouse environment of stupid ***** going on in my cube.

    By the way, this is why I like Banding:
    Instead of playing many smaller creatures, or one big Voltron creature, you make a Voltron out of many smaller creatures. It's the quintessential white ability and it's very flavorful.

    I do not understand why someone would care that their cube is like other types of Magic, is all. Why hold it back for others? It's your cube. Obviously if you don't like damage on the stack don't play with it, but if you hypothetically did prefer DotS, then go for it. Where else but your cube?
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from n00b1n8R »
    I enjoyed damage on the stack back in the day, but I appreciate why it was removed. As long as you're playing against an opponent who understands how the rule works, it's generally pretty obvious what's going to happen in any situation. Block the 2/2 with Mogg Fanatic, block the X/1 with Sakura-Tribe Elder, etc. It doesn't add a whole lot of depth to the game. What depth it does add is not worth the baggage of confusing newer players, and it's clear today that the game can survive without this rule.

    I'm also in agreement with OptBoy. It becomes hard to discuss things when people make up their own rules sets. Imagine how confusing it must be for players unfamiliar with the cube when halfway through the draft they find out this 10 year old rules change has been reverted.


    I once had to explain how banding worked to a new player. She ended up understanding pretty well and then went on to use Knights of Thorn to crush a red player that also had Iron Maiden going. IMO people underestimate new players and they're used as an excuse to dumb the game down for experienced players who just want EZMode cards. For example, Shroud isn't any harder to understand than Hexproof is, and yet Shroud was replaced with Hexproof with the excuse being that it's for newer players.

    I think that there is a lot of hand wringing about newer players done by experienced players. They'll be fine, stop holding your cube back for them.

    Before each draft with a player unfamiliar with my cube I make sure to state that damage is on the stack. I used to forget to say this until partway through the draft and then just wouldn't bring it up at that point, but once I wrote it down on one of the long boxes holding my cube I stopped forgetting.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    What Theros: Beyond Death cards are you guys running?

    I'm running Pharika's Libation and Inevitable End as far as the peasant cards go and then the three Chuck Lukacs alt-art mythic planeswalkers with varying degrees of errata.

    Pharika's Libation is black enchantment removal and it's an edict, a mechanic I like.

    Inevitable End is a cool card, it's kind of a punisher card, another mechanic I like. There is a certain James Bond villain aspect to punisher cards that makes them appealing to me.

    Quote from OptBoy »
    Honestly I prefer discussing cards as they would function within the current rules of the game. If I play cube, I want to be playing Magic. My view is that Magic, at this level, has to be fun and educational. I like to teach the players something about the rules of this game we love. Introducing odd old rules does not further that goal, and I don't think it's much fun either.

    Either way, play your cube however you want to play it, but don't expect others on this forum to evaluate cards based on the rules you enforce.


    IMO you're missing out on the fun things you can do with damage on the stack but you're free to think differently and play your cube how you like, of course.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from OptBoy »
    How does Mogg Fanatic take out an X/2? Seems like only Goblin Arsonist has that upside.


    You block a 2/2 with it. Then damage goes on the stack and you can respond to the one combat damage that Mogg Fanatic will do by sacrificing Mogg Fanatic to do one damage with his ability to the 2/2. The damage from the ability resolves, then the combat damage, killing the 2/2.

    In all seriousness, I understand why damage on the stack was changed for constructed. But for cube I think it's fine to play with, it gives one drops a little more power and many cards from the damage on the stack era were designed with it in mind. If Mogg Fanatic or Yavimaya Elder or Elf Replica can double dip I don't think it's that big of a deal. Plus, it makes cards like Snap or unsummon or cloudshift desirable.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Card Æsthetics Evaluation Thread
    Quote from zpgno »
    Unpopular opinion: Aesthetics are overrated. Does it really matter that that your card is foil when you're getting beaten down by your opponent? On the flipside, does it matter if your card isn't foil if you're getting the thrill of victory? Aesthetics only matter when gameplay is not interesting or engaging, and if that's happening, then you have bigger problems.


    I disagree.

    I would counter your unpopular opinion with my own unpopular opinion:

    Your opinion isn't actually that unpopular. If a Magic artist literally smeared ***** on a canvas, Magic players would buy deckboxes and playmats with that card's garbage art if the card did something sufficiently powerful. Magic players don't give a damn about the art on the cards, that's why it's all soulless homogenized garbage now. You know, before I played Magic I would walk past the card showcase or someone playing a game and look at a card like Serra's Sanctum and say, "That's a beautiful card." The only Magic card I owned for years until I got into the game was a Kev Walker 1/1 flying spirit token that was given to me.

    Magic players only want to play with things at maximum power. Which means they have a smaller pool of cards to work with when building a cube (and therefore less room for interesting and engaging gameplay). If you play (worse) cards with art that you like, you can build around that lower power level and still have interesting and engaging gameplay. Playing a mediocre card (with nice art) opens up possibilities, now one has to get creative and try to support it.

    Look at Suture Spirit. The art on this card is amazing. And wouldn't you know, it has synergy with other cards in my cube. Suture Spirit has 3 things going for it:

    1.) It regenerates, so it's real good with Banding, the quintessential white ability.

    2.) It's a spirit, so it has synergy with the Arcane/Spirit craft theme I have going in my cube.

    3.) The art is beautiful.

    Contrast this with something more standard, say Thraben Inspector.

    1.) It draws you a card.

    2.) It makes an artifact, so it has synergy with artifact matters.

    3.) I ******* hate looking at it.


    Why would I play with cards that I hate looking at? Why?! I don't care how infrequently Oasis is playable in my cube, looking at it pleases me very much and brings the Lawrence of Arabia theme to mind. It's also occasionally very good, it allows Crypt Rats to be repeatable or turns into the Death Star if Horobi, Death's Wail is on the battlefield.
    Posted in: The Cube Forum
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    The red 1 drop creatures I currently play are:

    Frenzied Goblin Keep in mind you can only activate him once per turn, you can't just dump mana into him. Regardless, still pretty good.

    Frostling I play with damage on the stack so this can 2 for 1 like Mogg Fanatic. I also have a bunch of COK Block spirit synergies going on. It's okay.

    Geometric Weird No one respects this card for whatever reason, maybe they don't read it and realize that it works with anything on the stack, not just spells.

    Glitterfang Since I have COK Block spirit/arcane craft going on in my cube, this is great for that. The ability which looks like a downside at first allows it to be hexproof from sorceries.

    Goblin Bushwhacker You don't normally cast this without the kicker, but it gets a mention anyways.

    Genju of the Spires This card is pretty gross. Like Glitterfang, it costs mana to attack with it each turn but in exchange it gains hexproof from sorcery speed.

    Mogg Alarm It can be cast for 0 mana. I have it in to support storm.

    Grinning Ignus This costs 3 mana obviously, but you can use its ability to pick it up and replay it for a single mana. Another Storm card.

    Goblin Guide It's pretty good, the best one. This one is a rare but I'm going to mention it anyways.

    Vexing Devil I haven't seen this played yet, but I do love me some punisher cards and this one seems pretty savage. 1 mana 4 damage is good, 1 mana for a 4/3 is ******* insane. Even in the worst case scenario where they choose 4/3 and then play a removal spell it's still a Duress. This one is also a rare.

    Ones I've played with before:

    Goblin Champion This guy is so gross when combined with something like Skittering Skirge. I want to put him back in but I'm not sure what I want to cut for it.

    Goblin Cohort This is a Pauper constructed staple in the RDW/Goblins deck. In my cube however, only 41%~ of the cards are creatures so it's a little harder to activate so I ended up cutting him. In your average cube he should be good though.

    Intimidator Initiate This one is in my friend's cube. It's pretty good.

    Boros Recruit This used to be in my cube but I cut it for a more interesting card. It was still decent though.
    Posted in: Pauper & Peasant Discussion
  • To post a comment, please or register a new account.