- DodyShiratori
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Member for 5 years, 3 months, and 18 days
Last active Thu, Apr, 18 2024 02:22:33
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- 76 Total Posts
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Horseshoe_Hermit posted a message on Manifested Secret Plans?Yes, it triggers. Upon turning the card face-up, it has a triggered ability that cares about this event, so it triggers. (603.10)Posted in: Magic Rulings -
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sleeper agent 2.0 posted a message on [OTJ] Goldvein Hydra — You (Fan Email)I know the treasures enter tapped, but I'm still thinking of ways to turn this into a ritual of sorts if you have static effects that pump your creatures and a sacrifice outlet.Posted in: The Rumor Mill
People underestimated Shivan Devastator when is was spoiled, less likely to with this one. -
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meltingsho posted a message on [CUBE][OTJ] Shoot the SheriffPosted in: Cube New Card Discussion
Now that is how you write reminder text!
This shoots 96% of creatures in my cube. Seems great. -
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Gothblin posted a message on Wrath of AgesI'm not gonna comment on the mechanics of the card except to say I think it might be a bit undercosted for EDH - I honestly don't play enough to say that confidently. Instead, I'm gonna comment on something this forum often skips over: the flavour texts.Posted in: Custom Card Creation
I encourage you to remember less is more - the bigger, splashier and more board-changing a spell is, the less flavour text it needs. You've got some nice ideas in there, but let the spell speak for itself and consider, "The bindings of all things eventually tear away." or "Time destroys everything, even memory." These are not earth-shatteringly brilliant, but sound more confident because of their simplicity.
Your spells don't need multiple sets of flavour text, my friend - you have the ideas, you just need to believe in them. -
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ChrisBP7 posted a message on Tarkir and colonialismVery thorough and interesting look into the pros and cons of Tarkir's worldbuilding. I really like that world very much and I am still looking forward to the return to it, but I must admit, I unfortunately don't believe that the colonialism aspects (the metaphor with the Dragons as colonizers, not the unfortunate orientalist implications of some parts of the worldbuilding) were intentional, or at least not all members of the development teams were on board with it. Feels like some parts of the Tarkir block point clearly to the metaphor being in effect, but Dragons of Tarkir especially feels a little split between those parts and "dragons are cool and this is the better future for Tarkir" (which together have multiple difficult and unfortunate implications).Posted in: Vorthos Content
I also in retrospect must agree that the Ugin-Tarkir connection becomes rather unfortunate as well with the revelation that he and with him in turn the dragon storms, are not even native to Tarkir. And it was never explained how he so deeply connected himself to the plane. And even though I liked March of the Machine overall, I really didn't understand the whole "Ojutai teams up with a random Kolaghan bell ringer" card at all. Probably the most ridiculous, lore-breaking pairing in the set.
I hope they can retool some of the worldbuilding similar to what they did with Kamigawa and Ixalan in the upcoming return set. The seeds for a violent rebellion against the dragons have certainly been sown since Dragons of Tarkir, and to be honest, aside from maybe Ojutai (if he actually let Narset go because he is started seeing the errors of his way and not out of some elaborate scheme), the dragons would pretty much deserve it.
The video also kinda gives the Kolaghan too much credit I feel like. Sure, on the surface her clan seems pretty much the same as the Mardu, but there is no real camadery or sense of honor anymore, with Kolaghan imparting blood-frenzies in her clan members, some of them now having cannibalistic tendencies and the dragons being so vicious that they don't even communicate with the non-dragons with anything but violence. For me, Kolaghan (if we continue the colonialism metaphor) symbolizes the utter destruction of a culture through sheer, unabashed cruelty and destruction of even close family connections. Ojutai is colonialism via censorship, reeducation and historical revisionism; Dromoka is forced cultural destruction and societal fundamentalism of colonialist values imparted on the colonized; Atarka is the environmental impact of colonialism, combined with the resource draining of the colonizers and lastly Silumgar stands for pure oppression and slavery, as well as the paranoid, controlling tendencies colonizers often exhibit.
Let's see how the return to Tarkir pans out. But I seriously hope that they learned something from the first block.
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Argus Panoptes posted a message on Commander/EDH Turn 1 Multiplayer AttackPosted in: Magic RulingsQuote from JabberTox »In a typical game of Magic, during the first player's turn they are not allowed to attack or draw. Now for Commander/EDH, specifically a game of 3+ players, is the first player allowed to draw and who is allowed to attack first at their earliest opportunity?
103.8. The starting player takes their first turn.
103.8a In a two-player game, the player who plays first skips the draw step (see rule 504, “Draw
Step”) of their first turn.
103.8b In a Two-Headed Giant game, the team who plays first skips the draw step of their first turn.
103.8c In all other multiplayer games, no player skips the draw step of their first turn.
In a game with 3 or more players/teams, every player gets to draw on their first turn.
Attacking on the first turn is a matter of whether they can avoid problems with the "summoning sickness" rule. This has nothing to do with "Commander" rules.
302.6. A creature’s activated ability with the tap symbol or the untap symbol in its activation cost can’t
be activated unless the creature has been under its controller’s control continuously since their most
recent turn began. A creature can’t attack unless it has been under its controller’s control
continuously since their most recent turn began. This rule is informally called the “summoning
sickness” rule.
508. Declare Attackers Step
508.1a The active player chooses which creatures that they control, if any, will attack. The chosen
creatures must be untapped, they can’t also be battles, and each one must either have haste or
have been controlled by the active player continuously since the turn began.
702.10b If a creature has haste, it can attack even if it hasn’t been controlled by its controller
continuously since their most recent turn began. (See rule 302.6.) -
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pierrebai posted a message on [MKM] Hide in Plain Sight — ÍTacaGG previewNeat card, more awful flavor text.Posted in: The Rumor Mill -
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Ryperior74 posted a message on [MKC] Revenant Recon precon — LoadingReadyRun previewFinal word phantom is so weird and i love itPosted in: The Rumor Mill
also WHOOOOOOOOOOOOOA!!!!
reanimate, Rise of the Dark realms, Necromancy, Phyrexian Metamorph, Doom Whisperer, Grave Titan, and Sphinx of the Second Sun, are all reprints -
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Ryperior74 posted a message on [MKM] Krenko's Buzzcrusher — Goblin Lore Podcast previewThere’s actually the most important part you guys are missing.Posted in: The Rumor Mill
where’s the word “target”?… TAKE THAT! Lotus Field!!! -
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ThyLordQ posted a message on [MKM] Outrageous Robbery — Good luck High Five previewPossibly the funniest response to a Vampiric Tutor you could play.Posted in: The Rumor Mill - To post a comment, please login or register a new account.
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literally my two favorite characters from Strixhaven. And it seems strong. Good for a landfall deck
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A. They wanted to make it easier for newer players.
B. They wanted it to reference/distinguish itself from the original Braids, Cabal Minion.
If they're planning or wanted to leave possibilities for adding new types of permanents, I guess that makes sense, but would make me wonder why they aren't that careful with a bunch of other cards.
If it said "and/or" instead of just "or", that would explain it, but that's not the case either.
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The over all art direction of this set is kind of disappointing, but this is good. Also, pretty decent card. I could see myself putting this in some of my EDH decks.
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But my criticism doesn't matter because I'm clearly not smart enough to understand. I, too, must bow to the incomprehensible brilliance of this card.
(For real though, what you did here, I see it.)
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Why do that you say? I dunno...
Maybe you want a 2-card elaborate creature tutor in a deck that isn't black or green with a 3/3 body? no? okay...
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This is like a Hissing Miasma or Marchesa's Decree kind of effect, except just for planeswalkers. I like it.