Thanks for the ideas nicotine, I've looked into getting some of the cards you suggested. I'm not sure I want to keep with the destroy everything and then reanimate their stuff idea, although it does sound fun. I'm looking for a Damnation, Crime/punishment and I should have a Sorin Markov soon.
I've made a few changes to this deck, some based on what I could get and what I've had.
Anymore help would be great. I think the deck is working well, but I may be branching off into too many different things right now. Land Recurrsion, Reveillark combo, Reanimation etc.
I'm not sure about the puppeteer clique, it seems really bad for me to target my own creatures, as it it removed from play. And in the group I'm with they don't have many creatures at all.
Sylvan Library is really nice and I'm looking for one right now, thanks for the suggestion though.
Worldwake just came out, are any of the new cards any good for my deck? Here are some I think I could add.
Also I am thinking of turning it towards land recursion. Such as sacing lands like strip mine and getting them back with life from the loam. Is that a good idea, or would a different general be needed?
Also some cards I'm not sure if they are working. Any advice on these would be great, like should I keep or is there a better version of them. Sisters of Stone Death They work sometimes, but I'm not sure if there would be a better card. Their not the best beater but they do keep the board clear. Jugan, the Rising Star He is a good beater but thats about all he does. I often don't have another creature, or they all died to wrath so his last ability is not useful often. Pyrrhic Revival I like the idea of the card but often I just don't want the opponent to get his creatures more than I want mine. Is there something I could put in instead of this? Necrotic Sliver Its a good card but I think I may just want a straight kill spell, like vindicate. Should I keep the sliver?
Here is my take on the Teneb deck. It is based off this deck http://forums.mtgsalvation.com/showthread.php?t=202606 But mine uses cards that I've been able to get or already had. I've been having some trouble with the deck though. It works well, but it has some trouble with decks that play bigger creatures or control in the late-game. The main two are Cromat 5 color control and a Scion dragon deck. Could anyone help me out with this?
What I intend to be the focus of the deck is some type of graveyard recursion.
Also, I have two open slots for cards, what should I add?
Thanks for the ideas. I will be updating the origional post soon. I think I have finally realized I was trying to do to much with the deck. Cards like Sphinx Ambassador are great but I don't think they really fit well in the deck.
I will deffinately add in Syphon Mind and maybe unnerve. I seem to play mainly duels, but multiplayer is always fun.
@Imalebowskiyourrealebowski Do you think my creatures really need haste? I got the feeling that EDH was a slow format and I didn't think I should devote slots to giving my creatures haste. Does anyone else have comments on it?
first thing... I think you should focus on what you want to do. Grixis beatdown? Control? Combo? Right now it is a mix of all 3. Lightning reaver will not do anything if you mill them to death. Nor will tomb scour do anything if you beat them down with cards like lightning reaver. Pick one to focus on.
Nicol Bolas might be just an extra card, but you may want to try him. If he lives for a while then he does win games on his own.
I really like Sorin markov. I don't think he is necessary, but he is a good card. Once I make them discard their hand I put them on at most a 5 turn clock to top deck something to deal with my creatures and Sorin Markov.
Also I don't have anything that is the opposite of ivory tower. Hollowborn Barghest is the only card I can think of that does that. And I don't think it is good enough nor does it fit with the theme.
Capsize is a good idea. I'll add it. What should I take out for it though?
I am basing this EDH deck on card advantage. I will make the opponent discard their hand and I will keep drawing cards. I do not know what my land base is going to look like yet. I will post that as soon as i can.
I wound try to find something that only destroys all creatures and lands. If you have crucible of the worlds and then destroy all lands that may be game.
Elfhame sanctuary seems interesting. Destroy everything with obliterate and then draw lands for the next few turns. I'm not sure I would run it, but it could be a good card.
I want to recreate my R/G aggro deck. The main problems I'm having is when they get some first strike creatures. I might want to add in some more burn/kill. Any help would be great.
yea I was worried that the deck would have no way of dealing with threats. Are there any green or blue kill spells? I know black has a lot and white has a few. Red has burn. I'm a little hesitant to add in counterspells though. Mystic snake is great, but he costs 4. Mana leak might be better for my deck. the 3 cmc and higher seems to be a little over loaded.
I'm going to keep exploration because my deck is slow and it makes it much faster. Rites of flourishing does do it, but it only comes out turn 3. I might drop the Azusa, lost but seeking, but I want to test her some more.
I would love to add in Into the Roil but what should I take out for it?
I'm a little Iffy on Terramorphic Expanse The deck thinning might be good, but the land does come into play tapped. I might try it thought to see if it works.
Also I wish I could get a Lotus Cobra I probably can't get one though. The box I opened had none, and I can't imagine their cheap. I'll be getting most of the cards from trading. So if I can get a good trade for them, then their definitely in.
Should I add any card draw into this? Would Mind Spring be a good card, and what should I take out for it?
Its based off playing as many lands as possible in a single turn. I think I may need to add a little bit more mana accel though. Any help would be great.
Previous versions:
Original it could go off and work very well, but there were a few to many random cards that never helped.
1 solemn simulacrum
1 Regal force
1 Saffi Eriksdotter
1 Dauntless Escort
1 Eternal Witness
1 Mirror Entity
1 Yavimaya Elder
1 Skullmulcher
1 Ant Queen
1 Acidic Slime
1 Seedborn Muse
1 Yosei, the Morning Star
1 Kamahl, Fist of Krosa
1 Jaddi Lifestrider
1 Eternal Dragon
1 Avenger of Zendikar
1 master of the wild hunt
1 mycoloth
1 wolfbriar elemental
1 kabira vindicator
1 wilt-leaf liege
1 rhys the redeemed
1 oversould of dusk
Enchantments - 15
1 Beastmaster Acension
1 Sacred Mesa
1 City of Solitude
1 Aura Shards
1 Fecundity
1 Mirari's Wake
1 squirls nest
1 Doubling Season
1 Mana Reflection
1 Privileged Position
1 Luminarch Acension
1 Martyr's Cause
1 awakening zone
1 gaea's anthem
1 glorious anthem
1 gilded lotus
1 Sol Ring
1 Lightning Greeves
Sorceries - 10
1 day of judgement
1 Primal Command
1 Austere Command
1 Decree of Justice
1 harmonize
1 saproling symbiosis
1 conquerers pledge
1 wrath of god
1 skyshroud claim
1 nomads assembly
Instants - 8
1 Eladamri's Call
1 Sprout Swarm
1 Chord of Calling
1 Congregation at Dawn
1 Realms Uncharted
1 Momentous Fall
1 harrow
1 kodama's reach
Planeswalkers - 3
1 garruk
1 ajani
1 Elspeth, Knight-Errant
Land - 37
1 Springjack Pasture
1 Vitu-Ghazi, the City-Tree
1 Strip Mine
1 Kjeldoran Outpost
1 Kor Haven
1 Yavimaya Hallow
1 Savannah
1 Thawing Glaciers
1 Krosan Verge
1 Terramorphic Expanse
1 Saltcrusted Steppe
1 Gaea's Cradle
1 Mosswort Bridge
1 Oran-Rief, the Vastwood
1 Pendelhaven
1 Treetop Village
1 Mistveil Plains
1 Flagstones of Trokair
1 Selesnya Sanctuary
1 Stirring Wildwood
1 Windbrisk Heights
6 Plains
10 Forest
I've made a few changes to this deck, some based on what I could get and what I've had.
Added
1 Azusa, Lost but Seeking
1 Reveillark
Instants:
1 Krosan Grip
Enchantment:
1 Defense of the Heart
Sorceries:
1 Akroma's Vengeance
1 Beseech the Queen
1 Profane Command
1 vindicate
1 Sylvan Scrying
1 Roar of the wurm
1 mind twist
1 Ashnod's Altar
Lands:
1 saltcrusted steppe
1 krosan verge
1 secluded steppe
1 barren moor
1 remote farm
1 orzhov basilica
1 blasted landscape
Removed
1 Jugan, the Rising Star
1 Deathbringer liege
1 spiritmonger
1 karmic guide
1 Genesis
1 zombify
1 breath of life
1 pyrrhic Revival
1 Resurrection
1 Ancient Craving
1 Skull of Ramos
Lands:
3 swamps
3 plains
Here is a complete list of my new deck
1 Teneb, The Harvester
Creatures: 22
1 Yosei, the Morning Star
1 Yavimaya Granger
1 Eternal witness
1 Eternal Dragon
1 Woodfall Primus
1 Angel of Despair
1 Divinity of Pride
1 Carrion Feeder
1 Saffi Eriksdotter
1 Sisters of Stone Death
1 Sakura-tribe elder
1 Graveborn Muse
1 Necrotic Sliver
1 Reya Dawnbringer
1 Acidic Slime
1 Akroma, Angel of Wrath
1 Golgari Thug
1 Shambling Shell
1 Golgari grave-troll
1 Stinkweed Imp
1 Azusa, Lost but Seeking
1 Reveillark
Planeswalkers: 2
1 Garruk wildspeaker
1 Liliana Vess
Instants: 4
1 Harrow
1 Putrify
1 Mortify
1 Krosan Grip
1 Debtors' Knell
1 Animate Dead
1 Phyrexian Arena
1 Mirari's Wake
1 Greater Good
1 Defense of the heart
Sorceries: 19
1 Life from the loam
1 Regrowth
1 beacon of unrest
1 kodama's Reach
1 Harmonize
1 Ambition's Cost
1 Austere Command
1 Night's Whisper
1 diabolic tutor
1 Day of Judgment
1 wrath of god
1 demonic tutor
1 Akroma's Vengeance
1 Beseech the Queen
1 Profane Command
1 vindicate
1 Sylvan Scrying
1 Roar of the wurm
1 mind twist
Artifacts: 8
1 sol ring
1 selesnya signet
1 spectral searchlight
1 fellwar stone
1 Darksteel ingot
1 Tooth of Ramos
1 Sensei's Divining Top
1 ashnod's alter
5 Swamp
5 Forest
5 plains
1 Strip mine
1 Barren Moor
1 Secluded Steppe
1 Blasted Landscape
1 Tranquil thicket
1 marsh flats
1 orzhov basilica
1 esper panorama
1 temple garden
1 saltcrusted steppe
1 flooded strand
1 elfhame palace
1 krosan Verge
1 new Benalia
1 remote farm
1 terramorphic expanse
1 vivid meadow
1 vivid marsh
1 vivid grove
1 mirrodin's core
1 rupture Spire
1 Reliquary tower
1 temple of the false god
Anymore help would be great. I think the deck is working well, but I may be branching off into too many different things right now. Land Recurrsion, Reveillark combo, Reanimation etc.
Sylvan Library is really nice and I'm looking for one right now, thanks for the suggestion though.
Worldwake just came out, are any of the new cards any good for my deck? Here are some I think I could add.
Also I am thinking of turning it towards land recursion. Such as sacing lands like strip mine and getting them back with life from the loam. Is that a good idea, or would a different general be needed?
Also some cards I'm not sure if they are working. Any advice on these would be great, like should I keep or is there a better version of them.
Sisters of Stone Death They work sometimes, but I'm not sure if there would be a better card. Their not the best beater but they do keep the board clear.
Jugan, the Rising Star He is a good beater but thats about all he does. I often don't have another creature, or they all died to wrath so his last ability is not useful often.
Pyrrhic Revival I like the idea of the card but often I just don't want the opponent to get his creatures more than I want mine. Is there something I could put in instead of this?
Necrotic Sliver Its a good card but I think I may just want a straight kill spell, like vindicate. Should I keep the sliver?
What I intend to be the focus of the deck is some type of graveyard recursion.
Also, I have two open slots for cards, what should I add?
1 Teneb, The Harvester
Creatures: 25
1 Yosei, the Morning Star
1 Jugan, the Rising Star
1 Yavimaya Granger
1 Eternal witness
1 Eternal Dragon
1 Woodfall Primus
1 Angel of Despair
1 Divinity of Pride
1 Carrion Feeder
1 Saffi Eriksdotter
1 Sisters of Stone Death
1 Deathbringer liege
1 spiritmonger
1 karmic guide
1 Genesis
1 Sakura-tribe elder
1 Graveborn Muse
1 Necrotic Sliver
1 Reya Dawnbringer
1 Acidic Slime
1 Akroma, Angel of Wrath
1 Golgari Thug
1 Shambling Shell
1 Golgari grave-troll
1 Stinkweed Imp
1 Garruk wildspeaker
1 Liliana Vess
Instants: 3
1 Harrow
1 Putrify
1 Mortify
Enchantments: 5
1 Debtors' Knell
1 Animate Dead
1 Phyrexian Arena
1 Mirari's Wake
1 Greater Good
Sorceries: 17
1 Zombify
1 Life from the loam
1 Regrowth
1 breath of life
1 beacon of unrest
1 Pyrrhic Revival
1 Resurrection
1 kodama's Reach
1 Harmonize
1 Ambition's Cost
1 Ancient Craving
1 Austere Command
1 Night's Whisper
1 diabolic tutor
1 Day of Judgment
1 wrath of god
1 demonic tutor
1 sol ring
1 selesnya signet
1 spectral searchlight
1 fellwar stone
1 Darksteel ingot
1 Skull of Ramos
1 Tooth of Ramos
1 Sensei's Divining Top
Lands: 37
5 plain
8 forest
8 swamp
1 elfhame palace
1 temple garden
1 esper panorama
1 rupture spire
1 flooded strand
1 vivid meadow
1 vivid grove
1 vivid marsh
1 reliquary tower
1 new benalia
1 Terramorphic Expanse
1 mirrodin's core
1 strip mine
1 temple of the false god
1 marsh flats
1 tranquil thicket
I will deffinately add in Syphon Mind and maybe unnerve. I seem to play mainly duels, but multiplayer is always fun.
@Imalebowskiyourrealebowski Do you think my creatures really need haste? I got the feeling that EDH was a slow format and I didn't think I should devote slots to giving my creatures haste. Does anyone else have comments on it?
Nicol Bolas might be just an extra card, but you may want to try him. If he lives for a while then he does win games on his own.
Also I don't have anything that is the opposite of ivory tower. Hollowborn Barghest is the only card I can think of that does that. And I don't think it is good enough nor does it fit with the theme.
Capsize is a good idea. I'll add it. What should I take out for it though?
1 Crosis, the purger
Counterspells
2 hinder
3 rewind
4 faerie trickery
5 dismal failure
6 countersquall
7 counterspell
8 Cancel
9 Negate
10 Cryptic command
11 Desertion
12 Dismiss
13 Dissipate
enchantments
14 take possession
15 control magic
16 treachery
17 soothsaying
18 Honden of Seeing wind
19 Honden of Nights reach
planeswalkers
20 liliana vess
21 jace beleren
22 Nicol Bolas
23 Sorin Markov
discard creatures
24 Abyssal specter
25 blazing specter
26 blizzard specter
27 ghastlord of fugue
28 guul draz specter
29 hypnotic specter
30 needle specter
31 Sedraxis specter
other creature
32 shadowmage infiltrator
33 Sphinx of lost truths
34 arcanis the omnipotent
35 kira, great glass-spinner
36 Sphinx ambassador
37 sower of temptation
38 eye of ramos
39 sol ring
40 ur-golem's eye
41 fellwar stone
42 Gilded Lotus
Other artifact
43 crystal shard
Draw
44 fathom trawl
45 mind spring
46 concentrate
47 tidings
48 deep analysis
49 fact or fiction
Discard
50 mind shatter
51 mindstab
52 hymn to tourach
Tutor
53 demonic tutor
54 diabolic tutor
Other spells
55 Cruel Edict
56 recoil
57 boomerang
58 wipe away
59 mystical tutor
60 mana short
61 turnabout
62 capsize
63 time stretch
64 walk the aeons
65 bribery
66 damnation
Lands
67 terramorphic expance
68 darkwater catacombs
69 Salt Marsh
69 Dimir Aqueduct
70 Terramorphic Expanse
71 Faerie Conclave
72 Underground River
73 Watery Grave
74 Vivid marsh
75 urborg
76 Dragon skull summit
77 gravin cairns
78 reliquary tower
79 rakdos carnarium
80 sulferous springs
81 grixis panorama
82 vivid crag
83 blood crypt
84 shivan reef
85 tresserhorn sinks
86 urborg volcano
87 bloodstained mire
88 river or tears
89 crumbling necropolis
90 poluted delta
91 scalding tarn
92 cascade bluffs
93 sunken ruins
94 steam vents
95 Island
96 Island
97 Mountain
98 Swamp
99 Island
100 Swamp
Original deck
1 Crosis, the purger
Counterspells
2 hinder
3 rewind
4 faerie trickery
5 dismal failure
6 countersquall
7 counterspell
enchantments
8 take possession
9 honden of seeing winds
10 control magic
11 persuasion
12 soothsaying
planeswalkers
13 liliana vess
14 jace beleren
15 Nicol Bolas
16 Sorin Markov
discard creatures
17 Abyssal specter
18 blazing specter
19 blizzard specter
20 ghastlord of fugue
21 guul draz specter
22 hypnotic specter
23 needle specter
24 Cabal Interrogator
25 cao cao, lord of wei
26 shadowmage infiltrator
27 Sphinx of lost truths
28 arcanis the omnipotent
29 kira, great glass-spinner
30 Sphinx ambassador
31 clone
32 glen elendra liege
33 seasinger
34 sower of temptation
artifact accel
35 eye of ramos
36 dimir signet
37 talisman of dominance
38 sol ring
39 ur-golem's eye
40 fellwar stone
Other artifact
41 lightning greaves
42 crystal shard
43 sensei's divining top
Draw
44 fathom trawl
45 advice from the fae
46 mind spring
47 concentrate
48 tidings
49 deep analysis
50 fact or fiction
51 mind shatter
52 mindstab
53 hymn to tourach
Tutor
54 demonic tutor
55 diabolic tutor
Other spells
56 recoil
57 boomerang
58 wipe away
59 mystical tutor
60 mana short
61 turnabout
62 stifle
63 time stretch
64 walk the aeons
65 bribery
66 damnation
Here are some other cards I'm considering on adding.
about the mana vault & tidespout tyrant combo. I don't think it works. You play mana vault, then with mana vault on the stack you bounce a permanent. Then mana vault comes into play. If you had sol ring, mana vault, and/or grim monilith then it would work.
I would suggest more turn takers.
maybe more counters. I'm running 6 right now and it is NOT enough.
Unless UU is hard for you I would suggest running braingeyser instead of stroke of genius. Just noticed that stroke of genius is an instant. Maybe it is better then braingeyser
I wound try to find something that only destroys all creatures and lands. If you have crucible of the worlds and then destroy all lands that may be game.
Elfhame sanctuary seems interesting. Destroy everything with obliterate and then draw lands for the next few turns. I'm not sure I would run it, but it could be a good card.
Why don't you add garruk wildspeaker?
I am also building the deck so it would work decently in multiplayer, thats why I put some of the higher cost spells, like beastmaster ascension.
I am thinking of running 3x everything to see what I need to take out, I do know to add 4x the better things.
I would add bloodbraid elf if I had it. They are really good and I want some, just need to find someone with them who is willing to trade.
11 forest
11 mountain
CC 1
3 kird ape
3 tattermunge maniac
3 goblin guide
3 lightning bolt
3 Goblin Bushwhacker
3 Zektar shrine expedition
3 scab-clan mauler
3 hellspark elemental
CC3
3 beastmaster ascension
3 boggart ram-gang
3 boartusk liege
3 Rumbling slum
I'm going to keep exploration because my deck is slow and it makes it much faster. Rites of flourishing does do it, but it only comes out turn 3. I might drop the Azusa, lost but seeking, but I want to test her some more.
I would love to add in Into the Roil but what should I take out for it?
I'm a little Iffy on Terramorphic Expanse The deck thinning might be good, but the land does come into play tapped. I might try it thought to see if it works.
Also I wish I could get a Lotus Cobra I probably can't get one though. The box I opened had none, and I can't imagine their cheap. I'll be getting most of the cards from trading. So if I can get a good trade for them, then their definitely in.
Should I add any card draw into this? Would Mind Spring be a good card, and what should I take out for it?
12 island
12 forest
Creatures
3 roil elemental
3 rampaging baloths
3 vinelasher kudzu
3 meloku the clouded mirror
4 Living Tsunami
3 oracle of mul daya
3 azusa, lost but seeking
4 harrow
2 seek the horizon
2 sprouting vines
Enchantments
4 rites of flourishing
2 exploration
I also changed the original in case it is more convenient.
12 Island
12 Forest
Creatures
3 Roil Elemental
3 Rampaging Baloths
3 Vinelasher Kudzu
3 Meloku the Clouded Mirror
4 Living Tsunami
3 Oracle of Mul Daya
3 Azusa, Lost but Seeking
4 Harrow
2 Seek the Horizon
2 Sprouting Vines
Enchantments
4 Rites of Flourishing
2 Exploration
Previous versions:
Original it could go off and work very well, but there were a few to many random cards that never helped.
12 island
12 forest
Creatures
1 scute mob
1 roil elemental
2 rampaging baloths
3 vinelasher kudzu
3 hedron crab
3 windrider eel
3 soratami savant
3 meloku the clouded mirror
2 Living Tsunami
2 oracle of mul daya
3 azusa, lost but seeking
4 harrow
Enchantments
4 rites of flourishing
2 exploration