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  • posted a message on Universes Beyond
    Making a Lord of the Rings only cube could be fun. Keeps them isolated but still letd you enjoy them!
    Posted in: The Cube Forum
  • posted a message on Commander Banned and unbanned announcemnt
    Quote from Ryperior74 »
    I’ve been thinking some more golos might be the greatest ban in the history of commander

    Because for once the RC banned a card that’s a money maker card for the company’s and now they lost it. In other words this will truely give a indication to WOTC to not make cards 5-color commanders as bonkers as golos

    this is why I fully believe in kamigawa neon dynasty if we get a 5-color spirit tribal legend it won’t be a “good stuff” commander.


    I'm cool with 5 color Commanders, I just think they should have a theme or be hard to cast. Tiamat is fine because it wants you to play dragons. Golos just let you play all the best cards and quickly enabled that strategy.
    Posted in: The Rumor Mill
  • posted a message on Commander Banned and unbanned announcemnt
    Thank the Heavens. While Golos is a cool card, it's just too good for multiple reasons, and it feels bad to play against.
    Posted in: The Rumor Mill
  • posted a message on [MID] Slogurk, the Overslime— Noxious preview
    I'm really puzzled by how I want to play this. It feels good, but also so niche as a Commander. Do I just play sac lands for value? Do I go counters?
    Posted in: The Rumor Mill
  • posted a message on [MID] Sludge Monster— LegenVD preview
    What would be nice is a blue enchantment like:

    Horrid Sliming 1UU
    Enchantment
    When ~ enters the battlefield, put a slime counter on target creature.
    Creature's with slime counters on them lose all abilities and have base power and toughness 2/2.

    That would give thid card some extra footing and also act as the blue "turn to frog" card of the set
    Posted in: The Rumor Mill
  • posted a message on [MID] Unnatural Growth— Limited Resources preview
    I hope I get to draft this in a mono green shell on Arena. It would be such a fun deck haha
    Posted in: The Rumor Mill
  • posted a message on [MID] Consuming Ooze
    There is a legendary ooze in this set! I am hoping it is Black/Green.
    Posted in: The Rumor Mill
  • posted a message on [MID] Unruly Mob reprint — The Loadout preview
    Quote from Simto »
    Unruly? The flavour text makes it sound like they should be called hardened villagers or something like that lol.


    Yeah at this point they should have been called "Justified Militia" based on everything they have gone through haha
    Posted in: The Rumor Mill
  • posted a message on [MID] - Innistrad Spoilers - Day, Night, Arlinn and Saryth.
    I wish Saryth was actually a legendary snake instead of a human warlock, however. We need more legendary snakes! The flavor fits pretty well. While they are untapped, they are waiting in ambush and camouflaged. While they are attacking, they are dangerous!
    Posted in: The Rumor Mill
  • posted a message on [MID] - Innistrad Spoilers - Day, Night, Arlinn and Saryth.
    Haha I was right about the flip Day/Night Card!
    Posted in: The Rumor Mill
  • posted a message on MaRo's Midnight Hunt Teaser
    Anyone know if Gavin will give his Duekist styled teaser for the commander decks?
    Posted in: The Rumor Mill
  • posted a message on Previews for innistrad are next week
    Quote from Ryperior74 »
    https://magic.wizards.com/en/articles/archive/making-magic/innistrad-design-handoff-document-2021-08-23

    In the handoff for innistrad you see this at the bottom

    Join me later in the week next week as Innistrad: Midnight Hunt previews begin, and we can see the latest take on Magic's gothic horror world.


    so tormod we get the line up for 2022 but one week later innistrad


    Hopefully they give us some of those Teasers like they used to do in the Duelist.
    Posted in: The Rumor Mill
  • posted a message on [MID] Wrenn and Promo Cards— Weekly MTG previews
    Quote from quakeslab »
    Haven't they been putting dual faced tokens in every commander set for like 5 years now? Is a DFC that more difficult than a token?


    Shhhh... don't reveal their secret to keeping the werewolf players upset.
    Posted in: The Rumor Mill
  • posted a message on Planechase Commander? Hint from WotC Survey
    Personally, I’d be overjoyed to have some plane-themed commander decks with plane chase cards.

    A graveyard-based deck for innistrad (as we haven’t seen one since the Jeskai flashback deck)

    An energy deck (with proper commander) for kaladesh

    A multicolor matters deck for ravnica.

    A counter based deck with artifact and infect subthemes for new phyrexia.

    Give me some of that and I would be happy as a clam.


    I agree with this 100%.
    Posted in: The Rumor Mill
  • posted a message on Midnight Hunt Commander Deck Speculation
    Quote from Dale Dan Tony »
    I don’t know I have a feeling human tribal is going to be less militant than it has been in past sets. Between the leaked commander and join the dance they seem to be more celebratory more tribally lol if that makes sense. I have a theory that gravestorm is going to be introduced in this set and I think it’ll be focused in blue black. Plumb the forbidden in strixhaven was basically a gravestorm card not 100% but still pretty close. I think it would be a way of marrying magecraft and the sacrifice shenanigans from witherbloom. It could be dangerous but I think it would be a fun space to explore.


    I do agree that there will be a shift in the way humans behave, but I also think they have to tie in the old humans of innistrad with the new ones, meaning there will likely be some holdouts of humans that are still militant and strong against the other forces of darkness.


    I can see it especially in the commander precon as only like six are new cards if I remember right.


    You could be right, I knew it was something like that. Thankfully that's still a decent amount of new cards to round out the tribes with!
    Posted in: Speculation
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