That sounds amazing, I'll be sure to add that in.
I have not done much play testing, but from what I have done I seem to have a trouble with victory conditions when Akroma doesn't do the dirty work. Does anyone have any ideas on alternate win cons? (I was thinking some dragon/samurai themes with maybe mass removal tricks like Changeling Berserker)
I forgot to include Valakut, see why I post these things on the forum
And I want to include Braid of Fire, but I am uncertain if there is enough usage for it... maybe there is (I'll just playtest it).
I don't understand, however, the effects of Changeling Berserker... what exactly does it do to my morph?
Thanks.
The main purpose of this deck is to have fun, blow stuff up and beat!
Simple, once I get some good ol' play testing I'll be sure to post with what needs work, but all I really need so far is if I am missing any important cards that one should run when going mono red. I also appear to be lacking some draw... but I think I managed to patch that up.
I would also like to keep it under some what of a budget, although if a card must be included (sol ring, top, rack ... etc) then I will try and acquire that card.
Ok so if i heard you right, if i want to build a standard deck, put in the tidehollow in place of the elixir. I think that would work just fine.
I know i put this in, but what is the reasoning behind the countersquall? Is it the life loss? Or is it just a good counter?
That list of cards was... well if i ever need more juice when I'm playing against some of my friend... well i know where to go XP
Are there any sideboard cards that i must have if i ever go against jund or any of those OP (lol) decks?
About the elixir, I know its not standard, but I'm sure I can get it to be an exception. But I will probably take it out against anyone thats too picky. XP
And I do like that Tidehollow Sculler combo, so I think I'll put it in. Do you have an idea of what to take out?
So goldenj, I don't think I understood what I should replace it with.
Oh, if this helps I've got some cards I can add in:
No i think i get where your coming from.
I'll think about it.
EDIT:
Alright, if you have some neat general, I am more than willing to make the change.
Anything that fits the theme of crazy fun, with lots of options, is fun in my book.
Preferably something that is unique.
It does not have to be the whole deck, just some pointers.
And just to add something more... if it can be a low money general.
Thanks.
General premise: Transmute stuff that i searched for, control the rest.
Looking for stuff, like some way of either not completely relying on the transmuter, or controlling enough to squeeze it through.
The deck does not have to be kept budget, but it would be nice if it could.
Also if this could be made somewhat more competitive that would be great, but i am happy with it as a fun casual deck with lots of options.
Use the Card tags. And don't forget to put 1 before the card name
The tag is on the top bar of the message creation. Just highlight the cards and press it.
I have not done much play testing, but from what I have done I seem to have a trouble with victory conditions when Akroma doesn't do the dirty work. Does anyone have any ideas on alternate win cons? (I was thinking some dragon/samurai themes with maybe mass removal tricks like Changeling Berserker)
And I want to include Braid of Fire, but I am uncertain if there is enough usage for it... maybe there is (I'll just playtest it).
I don't understand, however, the effects of Changeling Berserker... what exactly does it do to my morph?
Thanks.
But I'm going to change the list a bit.
[Edit] Done!
Simple, once I get some good ol' play testing I'll be sure to post with what needs work, but all I really need so far is if I am missing any important cards that one should run when going mono red. I also appear to be lacking some draw... but I think I managed to patch that up.
I would also like to keep it under some what of a budget, although if a card must be included (sol ring, top, rack ... etc) then I will try and acquire that card.
1 Hall of the Bandit Lord
1 Ghitu Encampment
1 Forgotten Cave
36 Mountains
1 Godo, Bandit Warlord
1 Jaya Ballard, Task Mage
1 Detritivore
1 Ashling the Pilgrim
1 Greater Gargadon
1 Bogardan Hellkite
1 Flametongue Kavu
1 Flameblast Dragon
1 Dragon Tyrant
1 Scourge of Kher Ridges
1 Solemn Simulacrum
1 Gorilla Shaman
1 Dragon Mage
1 Knollspine Dragon
1 Hellkite Charger
1 Rage Reflection
1 Gratuitous Violence
1 Blood Moon
1 Wild Ricochet
1 Fault Line
1 Starstorm
1 Rolling Thunder
1 Insurrection
1 Demonfire
1 Wildfire
1 Boom//Bust
1 Decree of Annihilation
1 Ruination
1 Shattering Spree
1 Sol Ring
1 Journeyer's Kite
1 Extraplanar Lens
1 Mana Vault
1 Voltaic Key
1 Thyran Dynamo
1 Grim Monolith
1 Cloud Key
1 Heart of Ramos
1 Gilded Lotus
1 Sensei's Divining Top
1 Scroll Rack
1 Mind's Eye
1 Serum Tank
1 Book of Rass
1 Sigil of Distinction
1 Whispersilk Cloak
1 Fireshrieker
1 Sword of Light and Shadow
1 Sword of Fire and Ice
1 Loxodon Warhammer
1 Lightning Greaves
1 Umezawa's Jitte
1 Oblivion Stone
1 Mishra's Helix
1 Sculpting Steel
1 Duplicant
1 Relic of Progenitus
Possibles
I am also possibly considering a samurai/dragon creature theme, and a charge counter artifact theme.
Any thoughts on if that is plausible or fun?
Thanks.
Yes, but doesn't Jace stick around unlike brainstorm?
And do i need to sideboard Celestial purge or main deck it?
But ok.
Do you have an idea of what can be used as artifact fodder for the transmuter?
Luminarch Ascension
That should be the win condition...
Other than that it looks like if your budget allows, instead of running the mana spell fixers, to put in either some fetch lands or any dual land.
EDIT: By the way your deck list links aren't working, so get that fixed.
I know i put this in, but what is the reasoning behind the countersquall? Is it the life loss? Or is it just a good counter?
That list of cards was... well if i ever need more juice when I'm playing against some of my friend... well i know where to go XP
Are there any sideboard cards that i must have if i ever go against jund or any of those OP (lol) decks?
Thanks.
And I do like that Tidehollow Sculler combo, so I think I'll put it in. Do you have an idea of what to take out?
So goldenj, I don't think I understood what I should replace it with.
Oh, if this helps I've got some cards I can add in:
Thanks.
I'll think about it.
EDIT:
Alright, if you have some neat general, I am more than willing to make the change.
Anything that fits the theme of crazy fun, with lots of options, is fun in my book.
Preferably something that is unique.
It does not have to be the whole deck, just some pointers.
And just to add something more... if it can be a low money general.
Thanks.
Other than that it looks good.
Looking for stuff, like some way of either not completely relying on the transmuter, or controlling enough to squeeze it through.
The deck does not have to be kept budget, but it would be nice if it could.
Also if this could be made somewhat more competitive that would be great, but i am happy with it as a fun casual deck with lots of options.
Thanks for any help.
EDIT (4th) fixed:
4 Tidehollow Sculler
4 Wall of Denial
4 Master Transmuter
3 Sphinx Summoner
1 Sanctum Gargoyle
1 Sharuum the Hegemon
1 Sphinx of the Steel Wind
1 Platinum Angel
1 Inkwell Leviathan
1 Darksteel Colossus
Spells 15
2 Scourglass
4 Soul Manipulation
3 Pithing Needle
4 Courier's Capsule
1 Jace Beleren
1 Tezzeret the Seeker
4 Plains
6 Islands
4 Swamp
4 Arcane sanctum
3 Fieldmist Borderpost
3 Mistvein Borderpost
4 Ethersworn Canonist
4 Vedalken Outlander
4 Negate
3 Oblivion Ring
Use the Card tags. And don't forget to put 1 before the card name
The tag is on the top bar of the message creation. Just highlight the cards and press it.
Happy gaming.