Actually, the Ouphe can be sick in an MB Aggro deck as well. Turn two bad moon means you get an extra turn of attacking and another card when he dies. I hear drawing four cards after attacking for 10 (or attacking for 7 then chump blocking) is alright.
You can cast the swan for 2WW since it cost is 2W/UW/U, judge is also white and the aura is green so you only need 2 colors
My point was: we don't need the swans at all.
And you've lost me with why you want the Swan in there. It doesn't trigger off of -1/-1 counters and we're not dealing damage here. So I'll say that I'm confused as to why you keep bringing them into this combo.
With the judge + vow + leech, you gain an arbitrarily large amount of life. Who cares if you draw a dozen cards or not, you're not going to die from damage anytime soon. Plus you're in green, so run a 'shuffle cards into library' effect and rock out. Or run Chronosavant. Or whatever.
First you can cast the swan for 2WW, second you can move the counters between the swan and the judge the currents, still it's highly disruptive
Actually, I was wrong. You don't *need* another creature for the combo. Although you do need 3 colors of mana + a turn to fire it off, and you'll kill the judge when all's said and done. You announce the ability to move a -1/-1 counter to the Judge, then in response to his 'whenever a merfolk...' trigger, untap and repeat about 100,000 times. Sure, after you let the top move resolve you'll kill the Judge, but you'll still have all his triggers on the stack so that doesn't really matter.
It would probably be easier in extended with Paradise Mantle's and keeping the deck to only U/w.
Turn 3 (god hand + mox) or turn 4 (no acceleration) you can go arbitrarily large life total.
Also, we know two untap cards and we already have an infinite life combo. And according to the Orb, we have twenty more untappers to see. Yeah... this should end well. Look for broken things this summer!
I also miss something from the cohort I think, it's just a 3/3 at max isn't it? It doesn't say anything like "for each white creature". In which case it is a rather unexciting common
I really like Hybrid mana and Q though.
Agreed on Rhys and the others... but the cohort is interesting.
It's a common... 3/3 first striker for 3 (almost always). In draft, that's going to be completely nuts.. unless there's something else in the set that really makes these creatures less powerful, I'm quite impressed.
Given this scenario, you'll need a third creature that can survive having counters moved onto it, as you can't always be sure your opponent will have creatures for you to move counters onto. Which puts it into a four cards three color combo. Which means it'll probably end up being a casual combo, but a fun way to get infinite life in standard.
Knowing what little we know about it, I'm thinking it's a tutor effect of some sort.
Beseech: transitive verb
1 : to beg for urgently or anxiously
2 : to request earnestly
It's also an uncommon, and will be payable via six colorless mana. So the effect can't be too extreme.
Diabolic Tutor is 2BB, this can also be 2BB (or BBB or 4B or 6), so it seems like a Diabolic Tutor like effect isn't out of the question, although maybe to the top of the library instead of into hand though. Paying 6 in any color seems acceptable for that type of effect. I guess. Maybe.
All's I know is that the effect will likely be justifiable at uncommon and for any color. Or have a drawback for non-black mana spent...
It seems more like a sorcery than an enchantment, as the focus of the art seems to be between the guy on the ground and oona in the sky (with diamonds?), whereas arts/enchantments tend to focus on an item and creature spells tend to focus on the creature and not be named like 'beseech', etc.
Actually, MBC isn't missing much from being strong enough to compete.
It has early disruption: Thoughtsieze.
It has board sweepers: Damnation
It has necessary removal: Shriekmaw, Cruel Edict, Slaughter Pact, Tendrils
It has diverse finishers: Consume Spirit, Profane Command, and maybe Corrupt now.
It still has the tutor of Diabolic Tutor, but that requires mana ramping.
The acceleration CAN use Gauntlet of Power, although not as good as cabal coffers it has potential in the deck with as much removal of early threats as it will have. It's not a replacement for Coffers, but if the rest of the deck can pick up the slack of waiting until turn six for acceleration.
What's really missing is the card draw (Night's Whisper, phyrexian arena) that can be played before turn four. If beseech the queen ends up being card draw we may be back in business.
As for the 'bad players and Demigods'... It doesn't matter how bad the player is, once you draw your second demigod you'll always get the first one back, even if they both were countered. Sure, 10 mana isn't great, but it sure puts a dent in the Blue control player's party. And it hurts their 'bounce->counter' strategy since bouncing them just makes them all come back again anyway. They have to counter and RFG them each to keep them from coming back around. That card is still pretty cool.
So 1 for the name, 1 for the type, and 1 for the ability/trigger.
Maralen -
Players can't draw cards.
Sygg-
At end of turn, if an opponent has lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
With maralen, you can't draw cards. At all. Not even if something else instructs you to do so. "Can't" overrules "can".
It did once, but it was a mistake, IIRC.
Um... yeah. Both G and W have this effect and neither make you tap lands before combat to get the bonus.
Strange card.
My point was: we don't need the swans at all.
And you've lost me with why you want the Swan in there. It doesn't trigger off of -1/-1 counters and we're not dealing damage here. So I'll say that I'm confused as to why you keep bringing them into this combo.
With the judge + vow + leech, you gain an arbitrarily large amount of life. Who cares if you draw a dozen cards or not, you're not going to die from damage anytime soon. Plus you're in green, so run a 'shuffle cards into library' effect and rock out. Or run Chronosavant. Or whatever.
Actually, I was wrong. You don't *need* another creature for the combo. Although you do need 3 colors of mana + a turn to fire it off, and you'll kill the judge when all's said and done. You announce the ability to move a -1/-1 counter to the Judge, then in response to his 'whenever a merfolk...' trigger, untap and repeat about 100,000 times. Sure, after you let the top move resolve you'll kill the Judge, but you'll still have all his triggers on the stack so that doesn't really matter.
It would probably be easier in extended with Paradise Mantle's and keeping the deck to only U/w.
Turn 3 (god hand + mox) or turn 4 (no acceleration) you can go arbitrarily large life total.
Turn 1: Land, Mantle, mox, judge
Turn 2: Land, Leech
Turn 3: equip, tap, untap, tap, untap, tap untap ..... dead judge + 1,000,000 life.
Turn 4: ???
Turn 5: Profit.
Also, we know two untap cards and we already have an infinite life combo. And according to the Orb, we have twenty more untappers to see. Yeah... this should end well. Look for broken things this summer!
Agreed on Rhys and the others... but the cohort is interesting.
It's a common... 3/3 first striker for 3 (almost always). In draft, that's going to be completely nuts.. unless there's something else in the set that really makes these creatures less powerful, I'm quite impressed.
Given this scenario, you'll need a third creature that can survive having counters moved onto it, as you can't always be sure your opponent will have creatures for you to move counters onto. Which puts it into a four cards three color combo. Which means it'll probably end up being a casual combo, but a fun way to get infinite life in standard.
Interesting theory.
Even more interesting this time than it was yesterday when this exact topic was discussed here: http://forums.mtgsalvation.com/showthread.php?t=108245
Beseech:
transitive verb
1 : to beg for urgently or anxiously
2 : to request earnestly
It's also an uncommon, and will be payable via six colorless mana. So the effect can't be too extreme.
Diabolic Tutor is 2BB, this can also be 2BB (or BBB or 4B or 6), so it seems like a Diabolic Tutor like effect isn't out of the question, although maybe to the top of the library instead of into hand though. Paying 6 in any color seems acceptable for that type of effect. I guess. Maybe.
All's I know is that the effect will likely be justifiable at uncommon and for any color. Or have a drawback for non-black mana spent...
But you nevah know. you know?
It has early disruption: Thoughtsieze.
It has board sweepers: Damnation
It has necessary removal: Shriekmaw, Cruel Edict, Slaughter Pact, Tendrils
It has diverse finishers: Consume Spirit, Profane Command, and maybe Corrupt now.
It still has the tutor of Diabolic Tutor, but that requires mana ramping.
The acceleration CAN use Gauntlet of Power, although not as good as cabal coffers it has potential in the deck with as much removal of early threats as it will have. It's not a replacement for Coffers, but if the rest of the deck can pick up the slack of waiting until turn six for acceleration.
What's really missing is the card draw (Night's Whisper, phyrexian arena) that can be played before turn four. If beseech the queen ends up being card draw we may be back in business.
Hey look... just the card I wanted!
As for the 'bad players and Demigods'... It doesn't matter how bad the player is, once you draw your second demigod you'll always get the first one back, even if they both were countered. Sure, 10 mana isn't great, but it sure puts a dent in the Blue control player's party. And it hurts their 'bounce->counter' strategy since bouncing them just makes them all come back again anyway. They have to counter and RFG them each to keep them from coming back around. That card is still pretty cool.