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  • posted a message on [Primer] UW Tron
    Doesn't seem very good for this deck, but testing would be the best way to find out.
    Posted in: Control
  • posted a message on [Primer] RUG Scapeshift
    10/1/2009 Valakut, the Molten Pinnacle’s triggered ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless, at the time a Mountain enters the battlefield under your control, you control five or more Mountains other than that new one, and (2) the ability will do nothing if you control fewer than five Mountains other than that new one by the time it resolves.
    10/1/2009 If a Mountain you control leaves the battlefield between the time Valakut’s second ability triggers and the time it resolves, be aware if that was the Mountain that caused Valakut’s ability to trigger or not. If it was, Valakut’s count isn’t affected; if it wasn’t, Valakut’s count goes down by one.
    Posted in: Combo
  • posted a message on No Ban Deck: Affinity
    Skullclamp is ban for a reason, is really good. I would keep that in mind when putting creatures into the deck, as it makes things like memnite much better. Arcbound worker is probably better as a vault skirge unless you want to try to get into some shenanigans with cards like Hangerback Walkerm, which works very well with skullclamp and arcbound ravanger. Atog,second sunrise and reverse engineer dont seem too strong in a no ban environment. You also might want to add Blinkmouth Nexus instead of darksteel or glimmervoid. Something real cool about skullclamp is it being such a powerful draw engine it allows you to play with less lands.
    Posted in: Deck Creation (Modern)
  • posted a message on U/x Living As Foretold
    I honestly want to see a cool grixis goryo as foretold deck with Electrodominance
    Posted in: Deck Creation (Modern)
  • posted a message on U/x Living As Foretold
    It does seem interesting as sorta extra copies of foretold, but is red strong enough to warrant playing as a secondary or third color. Casting cryptic command is a good reason to keep the mana base simple.
    Posted in: Deck Creation (Modern)
  • posted a message on U/x Living As Foretold
    The other living end deck has 8 cards that not only find the living end but also cast it. They can more easily trade life for the cantripping ability of street wraith because they are faster at comboing out. LEAF isn't fast on getting to combo most lists only play 4 living ends and 3 ways of finding it, but still need second card for the combo in as foretold. So speed isn't LEAF strength but it does get to play very powerful control elements and thus make up for the lack of speed, Street wraith does help speed up the deck but at a great cost, and even with the speed increase the deck doesn't become much faster since it is still a two card combo.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Amulet Titan
    https://discord.gg/UQu4Fk
    Posted in: Big Mana
  • posted a message on [Primer] UW Tron
    Getting to tron in this deck isn't as important as being able to cast your colored spells, by controlling the game you will reach tron at some point to cast your big finisher spells but you need to be able to control the game til that point
    Posted in: Control
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