Can somebody do the math for me and figure out how fast you can get this, Song of the Dryads, Wind Zendikon, and Helm of the Host onto the battlefield? Because I just threw up in my mouth the moment I read this card.
Wait what? I don't see it... Unless you're using cute interactions with stuff like Paradox Haze or Sphinx of the Second Sun, you only get one creature/planeswalker per turn.
The haze and the Sphinx add another upkeep trigger so it triggers per upkeep
Can somebody do the math for me and figure out how fast you can get this, Song of the Dryads, Wind Zendikon, and Helm of the Host onto the battlefield? Because I just threw up in my mouth the moment I read this card.
Okay so what are the rulings for the MDFC’s going to be in the command zone. I’m assuming we’re going to have every permanent type, which includes a possible land, but how will that work?
In standard/pioneer/modern, I don’t think 7 dwarves would be entirely too good. BUT, for casual play, jeskai thrumming stone with added self-mill would make a fun jank deck if there’s a dwarf tribal semi-win-con that gets printed.
Quick question about the slumber mechanic. Do you exile the card face up or face down? If it’s face up, do you intend to have reoccurring slumber in exile?
As to completing the cycle, all you have left for permanent types is lands (which don't makes sense searching for an X CMC) and planeswalkers. Notably, white has also become the color of tutoring planeswalkers. While planeswalkers are more powerful than enchantments, you also cannot flood the board with them as quickly as other card types which balances for the "non-cost" of tapping them to pay for the spell. If you put the Chord of planeswalkers in White and move chord of enchantments to Black(?) you'd just have to figure out how to deals with red.
Black works best with Delve, because if you look at Chord of Calling it really isn’t harder to flood creatures than enchantments. By design these cards are supposed to be strong with a cost payoff ratio that makes the board state weaker the more powerful a card you search for.
For a functioning black card it would be Delve, and return from the graveyard to to battlefield.
Blue is hands down Improvise artifact search. (Yes I know this card basically already exists, but for cycle purposes unless you’d reprint Whir)
In my opinion red would be something like “As an additional cost to cast ~, sacrifice any number of creatures. ~ deals X damage divided among any number of creatures where X is the amount of mana spent to cast this spell plus the total power of each creature sacrificed.” Yes this is strong, but it’s just barely as good as Damnation.
To fix the white one, maybe it could be “Each enchantment you exile while after you’re done activating mana abilities pays for 1. Return those cards to the battlefield at the beginning of your next upkeep.” Is this abusable, yes, but so are all the other ones. By power level it would most likely be Green, Black, White, Blue, and Red in my honest opinion, but not by much.
Piggybacking Homunculus2UU
Creature - Homunculus
Flash
~ enters the battlefield as an aura attached to target creature. Whenever enchanted creature becomes blocked, exile ~, then return it to the battlefield under your control.
Whenever this creature deals combat damage to a player, draw a card.
1/1
And the sky shattered, and through the breach came horrors to make any man go blind with insanity.
Borborygmos, the Blind5RG
Legendary Creature - Cyclops
Indestructible, Trample
Whenever ~ attacks, it fights target creature at random defending player controls. If a creature leaves the battlefield this way, destroy target non-creature permanent at random defending player controls.
7/7 ”Meat is Meat!”
”After the death of my children, Hans and Saffi, I knew what had to be done”
There are quite a few extremely blatant problems with the split deck idea you proposed. The easy one is that every single card that interacts with the library becomes void, because now you have two libraries. That means every draw, mill, exile, and search becomes completely void. Along with that ramp will become a fundamental part of the game because the only mana advantage possible is through ramp of a separate library rather than manipulating a mixed through scry effects. Green would become the most played color solely for the ramp options, or blue if you can target the second library with conventional draw. Resource management is a fundamental part of what makes Magic function, you’re either obtain more resource than your opponent, drain the resources from your opponent, or manipulate resources. By giving a split mana deck it becomes near impossible in practice to balance out resource management, solely for the fact that the aspect of resource gain is equalized, therefore the optimal strategy is increasing gain by ramp or other means.
Yes, I hate getting mana screwed or swamped, but with mulligans you’re probably going to see maybe one out of thirty games where you’re truly screwed or swamped.
Ultimately, my option is that a split deck is a very VERY poor idea.
Song of the Dryads turns the enchantment into a land, Wind Zendikon turns it into a creature, and Helm of the Host copies it every combat. That’s about the only way to clone it.
Not only that but now you can get commander damage by getting a craterhoof but that’s a whole level of jank that’ll be funny once.
Less janky:
Turn 1 Enlightened tutor for Fist of Suns, land+mana rock+fist and cast this, win on turn 4 with like Kiki-Jiki, Mirror Breaker and Zealous Conscripts
OR WAIT
Timestream Navigator exists.
Haste enabler, 9 permanents and this card, game.
I hate polymorph
Black works best with Delve, because if you look at Chord of Calling it really isn’t harder to flood creatures than enchantments. By design these cards are supposed to be strong with a cost payoff ratio that makes the board state weaker the more powerful a card you search for.
For a functioning black card it would be Delve, and return from the graveyard to to battlefield.
Blue is hands down Improvise artifact search. (Yes I know this card basically already exists, but for cycle purposes unless you’d reprint Whir)
In my opinion red would be something like “As an additional cost to cast ~, sacrifice any number of creatures. ~ deals X damage divided among any number of creatures where X is the amount of mana spent to cast this spell plus the total power of each creature sacrificed.” Yes this is strong, but it’s just barely as good as Damnation.
To fix the white one, maybe it could be “Each enchantment you exile while after you’re done activating mana abilities pays for 1. Return those cards to the battlefield at the beginning of your next upkeep.” Is this abusable, yes, but so are all the other ones. By power level it would most likely be Green, Black, White, Blue, and Red in my honest opinion, but not by much.
Piggybacking Homunculus 2UU
Creature - Homunculus
Flash
~ enters the battlefield as an aura attached to target creature. Whenever enchanted creature becomes blocked, exile ~, then return it to the battlefield under your control.
Whenever this creature deals combat damage to a player, draw a card.
1/1
And the sky shattered, and through the breach came horrors to make any man go blind with insanity.
Borborygmos, the Blind 5RG
Legendary Creature - Cyclops
Indestructible, Trample
Whenever ~ attacks, it fights target creature at random defending player controls. If a creature leaves the battlefield this way, destroy target non-creature permanent at random defending player controls.
7/7
”Meat is Meat!”
”After the death of my children, Hans and Saffi, I knew what had to be done”
Yes, I hate getting mana screwed or swamped, but with mulligans you’re probably going to see maybe one out of thirty games where you’re truly screwed or swamped.
Ultimately, my option is that a split deck is a very VERY poor idea.