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  • posted a message on My opinion of the Kaldheim Legends in EDH
    I thought I would jump in front of EDHREC and give out my own personal ranking of the new legends of Kaldheim, based on predicted frequency of play. Just a disclaimer that this is my own opinion, I’m open to hear conflicting opinions of my viewpoints, but I won’t be changing this list unless I happen to have forgotten a legend... and yes I apologize in advance if I did forget one there are a lot of these suckers in this set. And yes I bet there is a grammatical issue somewhere, I’m just reallly lazy and I’ll clarify if it makes zero sense.

    All right, no more excuses, let’s get into it.

    cEDH Worthy

    Orvar, the All-Form
    - Infinite combos for days, incredibly potent ramp potential, all around extremely powerful card. Need I say more? And yes, sorry Mistform Ultimas, you did good.
    Birgi, God of Storytelling
    - This card is downright busted. Essentially every card you play has a reduced mana cost of one. Free Lightning Bolt? Why not. Pyroblast? Sure. This is the true god of storm, sorry Keranos.


    Frequent play

    Valki, God of Lies
    - Even without Tibalt on the other side, Valki is still a very exciting card, and while the table may not like stolen cards, well sucks, they should be playing Valki. Oh and yes, that Tibalt is pretty nasty in multiplayer.
    Esika, God of the Tree
    - I can feel the hate coming, but Esika isn’t cEDH material. Yes it’s polymorph that triggers on your upkeep, but the moment you get close to being able to cast, every blue player and their mother is holding mana to counter it, and realistically, when’s the last time an Ulamog took out all 3 other players in a game? Still, this card is going to be at a ton of tables.
    Vorinclex, Monstrous Rider
    - The big man is back and as infamous as before, and instead of doubling mana you’re doubling counters... while clearly the design was to favor infect, planeswalkers are his best superfriends.
    Jorn, God of Winter
    - Blizzards of the coast did it, finally a snow legend that...is actually quite strong. With the new dual snow lands, this legend is great to ramp like crazy and get out Marit Lage like it’s nobody’s business. Even the other side of this card is strong. Overall, the flavor and power of this card to me puts him on the table.
    Toksi, Bearer of Secrets
    - Toksi is the hero everybody asked for and nobody thought they’d need. Being the first squirrel legend to be playable, I have no doubt in my mind for the sheer love of squirrels that he’ll see frequent play, and possibly the reason he’s a great shell for voltron or group slug strategies.
    Fynn, the Fangbearer
    - Oh boy is Fynn one heck of a package. 2 mana deathtouch on a commander isn’t half bad, but giving deathtouch creatures infect 2.0? It doesn’t matter that he’s only mino green, for being uncommon this card is uncannily good.
    Koma, Cosmos Serpent
    - I had a lot of trouble deciding where Koma should end up. Yes, he’s an incredibly powerful card, but he’s just another simic beater realistically. What saves him, like Toksi, is the flavor of a giant serpent and the army it creates.
    Sarulf, Realm Eater
    - Sarulf is essentially a time bomb in any game. For 3 mana it creates hesitant sacrifices, reluctant blocks, and a whole lot of targeting towards the controller. Regardless, his viability is tremendous with token doublers making this puppy bark with a whole lotta bite.
    Narfi, Betrayer King
    - Here we go our first uncommon mythic, Narfi is a brilliantly broken card that has potential to go infinite in games and all around brings an icy flavor to zombie tribal. Although not spending much time in the command zone, he will spend a lot on the table.
    Svella, Ice Shaper
    - Uncommon mythic number 2. A mini Golos that creates manaliths? Yes please, with token doublers this card is quite the killer, and I’m sure it has the ability to go infinite one way or another. I’m so glad GR finally got good ramp.
    Aegar, the Freezing Flame
    - This card is the epitome of an oxymoron. A 3/3 giant for 3, it’s in the name, he’s a mythic in an uncommon shell, this guy is the whole package. And man oh man does he pack a punch, there’s a lot of damage doubling or tripling effects plus multi target spells that will make this card draw cards like a curious Niv-Mizzet.

    Infrequent play

    Egon, God of Death
    - 3 mana, 6/6, Deathtouch. This card screams voltron, and Yargle players rejoice because this card is quite the powerhouse. Sadly, compared to the other cards in this set, he’s not appealing enough to see play over some other legends.
    Reidane, God of the Worthy
    - Well I’m not excited about this card, but it’s not strictly bad. It’s a good commander if you want the table to groan as hour 5 hits and the pillow fort has turned to concrete.
    Cosima, God of the Voyage
    - This card isn’t entirely fantastic, the god side isn’t that great, but the thing that saves this card is... and I quote... BOAT GOD, BOAT GOD, BOAT GOD, BO-O-OAT GOD.
    Tergrid, God of Fright
    - This card is a serious sleeper. Thoughtseize and other discard effects make this card ruthless, along with other targeted sacrifice options. This is a great card, that I sadly think won’t see a ton of play, even if it is incredibly potent.
    Magda, Brazen Outlaw
    - This card is weird, not from a design point, but simply because there is only one dragon in this set. Besides the strange design Magda is a really interesting take on a dual tribal legend, that may not see a ton of play, but it will see some.
    Varragoth, Bloodsky Sire
    - Varragoth is really interesting, and very problematic. He has a ton of synergy with library manipulation on not only your side but the opponents, yet his best upsides have the downside of only one combat step. Varragoth is going to make a home in RB aggro in the 99 without a doubt, and probably will see a little bit of play piloting 99.
    Vega, the Watcher
    - Another story of an extremely strong card that just flies under the radar of some of the other power levels of legends in this set. Vega is a great all around card, but it just can’t compete with some of the other’s in frequent play.
    Kardur, Doomscourge
    - Sure this card is fun, but the issue is once he hits the battlefield, attacks are going to slow until that one guy drops the craterhoof and none of his creatures can be killed. If his second ability involved defending creatures as well, he’d see more play.
    Maja, Bretagard Protector
    - It pains me to rank Maja here, but I know she won’t see tons of play. Yes, she has the potential to go polyraptor and soft-lock the game with infinite tokens, but I don’t think enough players will see that potential. Definitely an incredibly strong uncommon when scute swarm is a rare.
    Koll, the Forgemaster
    - Koll is competing with Reyav to lead boros artifacts, and while he probably is the better option, the two are interchangeable in a deck that’s being dominated by the partner legends. The dwarves will eventually be strong, I hope.

    Little/No play

    Alrund, God of the Cosmos
    - While I believe that he’s significantly better than Halvar, there are better draw options as a commander, and Hakka is a little underwhelming as he can’t effectively be buffed each turn.
    Toralf, God of Fury
    - If it were combat damage instead of non-combat, I’d rank him much higher, but he’s competing against 2 other spellslinger legends for a slot that should’ve been no contest against an uncommon* Even still, I feel a few niche warstorm surge lovers want him leading the 99.
    Inga Rune-Eyes
    - Decent ETB ability with a reasonable death trigger, good in the 99, but not extremely powerful as a commander. Blink has more than enough options.
    Sigrid, God-Favored
    - Mono-white with a really specific ability that isn’t too viable as a commander, but might see okay in the 99. Very underwhelming unless you happen to be going against the mighty morophon god rangers.
    Halvar, God of Battle
    - If it weren’t for the double face I don’t think he’d be seeing any play as a commander, but in the 99 he’s viable in equipment decks.
    Kolvori, God of Kinship
    - Disclaimer, this is not a 4 mana 6/6. This belongs in the 99 for a superfriends deck, and works fantastic there, but sadly being limited to green limits the selection of legends.
    Arni Brokenbrow
    - We already have one great voltron commander in this set, and Arni is underwhelming to say the least. We get you head butted a troll and won, but the amount of brain cells lost amounts to how many players won’t be playing him.
    Firja, Judge of Valor
    - Yeah no, this card is not very good. Second spell matters in BW is really gimmicky, and with that high mana cost is it really worth to run her over another commander in either a better identity for 2nd spell matters or realistically any other BW legend? Not really.
    Harald, King of Skemfar
    - With the elf Previn legend being so strong, Harald just looks like a pitiful version of Muxus for elf tribal. Without the flavor, this card is about as bland as it gets. At least Wizards gave him abs, because they didn’t give him many opportunities to lead 99.
    Moritte of the Frost
    - Until the reveal of it’s mono blue brother, I was excited for this card. But even then, it’s not super strong, and lord knows I’m not paying 5 mana for a land when I can copy one for just 1 mana.


    Final Thoughts

    God power creep is getting absurd, but honestly it doesn’t matter because the variety of the powerful cards makes edh fun. Overall this set has very strong legends, and I hope that Wizards continues to cater towards the edh players, but then again we don’t need this many legends in a set.


    A few questions I think will be asked:


    Why did you rank some of the MDFC mythic gods so low?
    - I really don’t think people are going to want to buy them to be honest. When you have good odds of pulling a much better legend from a pack that costs less than the mythic might be, plus a few other goodies inside the pack, why would you buy these?
    What’s with the humor? It’s super childish.
    - Yes, it is... because there are way too many legends in this set and this post is extremely long and hard to read.
    Why are there no card tags?
    - I apologize, I reference a few cards here and there and don’t tag them, but that’s because I did this on mobile which really wasn’t the smartest choice and I’m really tired of typing.
    Why do you hate my favorite legend in this set?
    - I’m so sorry snowflake, but just because King Harald had a great body doesn’t mean he’s any good.


    Anyways that’s my opinion, hope you found it somewhat interesting or infuriating or whatever. I’m just glad you got to this point after reading MTG’s War and Peace.


    Posted in: Commander (EDH)
  • posted a message on [KHM] Graven Lore & Svella, Ice Shaper - Arin Hanson preview
    The troll goes infinite easy using token doubling effects. I hope this trend doesn’t continue with these mythic uncommons.


    Infinite even on Arena with Zirda, the Dawnwaker, Gauntlets of Light, and Anointed Procession or Kinnan, Bonder Prodigy.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Maja. bretagard Protector - Travis Sowers
    This thing with maskwood nexus and Life and Limb makes me a little terrified.
    Posted in: The Rumor Mill
  • posted a message on Blim, Comedic Genius deck ideas/help
    Compared to Zedruu the Greathearted, Blim is a lot more difficult to build, mostly for the fact that he’s a 4/3 flyer. In order to maximize him, I’d go with something like Assault Suit and a swampwalk enabler with Urborg, Tomb of Yawgmoth, just for the pure chaos, and to maximize his ability. Plus he becomes less of a ‘threat’ and more of a ‘weapon’ that way.


    For card ideas, there’s not a ton off the top of my head that I can think of, but any Lich type effect works good for an early-ish kill. Demonic Pact is another lose the game you can give somebody. Demonic Lore nukes card draw decks. Demonic Taskmaster works well too, or Akroan Horse if you want more of a group hug theme.


    Some curses are controlled by the cursed player, again making Blim slightly more viable. A few other cards that work well that come into play under opponents control are Pendant of Prosperity, Sleeper Agent and Xantcha (basically the same idea, Coveted Jewel which is counterintuitive so opponents don’t attack you, but besides that there isn’t a lot you could use. And, aura enchantments you put on opponents creatures you still control, which really sucks for making Blim a fantastic commander.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [KHM] Aegar, the Freezing Flame— Levunga preview
    They tried too hard to make it standard playable and we ended up with a "giant" 3/3 -.-

    I mean look if it was a 5/5 for 5 or something people would think it’s unplayable. The only thing they could’ve done is if they were to design it at that high a cost would be to boost the rarity and give him the ability like “giants cost x less to cast, where x is the number of cards you’ve drawn this turn minus one.”
    Posted in: The Rumor Mill
  • posted a message on [KHM] Weathered Runestone— TaaliaVess preview
    Well now we see why wizards printed the rainbow god. Urza, Lord High Artificer would like to say hello to another great rock.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Jorn, God of Winter and Kaldring, the Rimestaff— Brian Kibler preview
    Quote from Tormented »
    The staff gets nasty with Krark-clan Ironworks, Coldsteel Heart, and Archelos, Lagoon Mystic (who honestly never hurts to throw in a sultai deck), but otherwise I can’t find much of a use besides getting back like Glacial Revelation or Dead of Winter


    it is interesting that the 2 cards you mentioned that deal with snow are neither snow nor permanents. Best use is to get another marit lage from marit lage's slumber Smile



    Whoops my bad totally misread the card. But Marit Lage will just sac itself to the legend rule regardless, so maybe it’s not the best unless you’re getting back lands.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Jorn, God of Winter and Kaldring, the Rimestaff— Brian Kibler preview
    The staff gets nasty with Krark-clan Ironworks, Coldsteel Heart, and Archelos, Lagoon Mystic (who honestly never hurts to throw in a sultai deck), but otherwise I can’t find much of a use besides getting back like Glacial Revelation or Dead of Winter
    Posted in: The Rumor Mill
  • posted a message on [KDM] Warstorm surge reprint - Rootwater gaming
    Scute Swarm would like to say hello.
    Quote from Ryperior74 »

    though why reprint it when Terror of the Peaks is the exact same thing for 1 less mana


    It’s a lot easier to get rid of a creature than an enchantment, plus it’s the creatures rather than the dragon doing damage with warstorm.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Hagi Mob and Kaya's Onslaught— Shiro Games previews
    Hold on a second, doesn’t Tibalt have a weird blue glow when he ‘shapeshifts’ or however he’s impersonating the god? Because if Kaya really does off Vorinclex, that probably means that Urabrask and Sheoldred are dead as well, which would make the theory that Tezzeret planeswalked back to new phyrexia become a steel thane or something in Sheoldred’s absence more viable.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Eradicator Valkyrie— Carlos Romao preview
    I’ve got a gut feeling that this card is supposed to work against Ugin in historic Arena formats.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Esika, God of the Tree // The Prismatic Bridge— Noxious and Mark Nestico preview
    Quote from Creedmoor »
    Guys, ... you are forgetting the enchantment side can just power out eldrazi titans in a control shell earlier than turn 5. Not to mention other annoying threats. In all 5 colors...



    They don’t kill turn 5, the better grabs are infinites. Yes you have an eldrazi titan on the field, but now you’re the biggest threat and can really only take out maybe 1 player before the others get rid of it, and now you’re stuck with an enchantment that’s not pulling much after all three titans have been exiled.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Esika, God of the Tree // The Prismatic Bridge— Noxious and Mark Nestico preview
    Quote from Dragoon91 »
    Quote from Ryperior74 »
    Quote from Dragoon91 »
    Can somebody do the math for me and figure out how fast you can get this, Song of the Dryads, Wind Zendikon, and Helm of the Host onto the battlefield? Because I just threw up in my mouth the moment I read this card.

    Less janky:

    Turn 1 Enlightened tutor for Fist of Suns, land+mana rock+fist and cast this, win on turn 4 with like Kiki-Jiki, Mirror Breaker and Zealous Conscripts

    OR WAIT

    Timestream Navigator exists.

    Haste enabler, 9 permanents and this card, game.



    I hate polymorph


    Wait what? I don't see it... Unless you're using cute interactions with stuff like Paradox Haze or Sphinx of the Second Sun, you only get one creature/planeswalker per turn.


    The haze and the Sphinx add another upkeep trigger so it triggers per upkeep


    Yes, that is what I said. But I don't see the connection with Song of the Dryads, Wind Zendikon, and Helm of the Host.



    Song of the Dryads turns the enchantment into a land, Wind Zendikon turns it into a creature, and Helm of the Host copies it every combat. That’s about the only way to clone it.


    Not only that but now you can get commander damage by getting a craterhoof but that’s a whole level of jank that’ll be funny once.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Esika, God of the Tree // The Prismatic Bridge— Noxious and Mark Nestico preview
    Can somebody do the math for me and figure out how fast you can get this, Song of the Dryads, Wind Zendikon, and Helm of the Host onto the battlefield? Because I just threw up in my mouth the moment I read this card.

    Less janky:

    Turn 1 Enlightened tutor for Fist of Suns, land+mana rock+fist and cast this, win on turn 4 with like Kiki-Jiki, Mirror Breaker and Zealous Conscripts

    OR WAIT

    Timestream Navigator exists.

    Haste enabler, 9 permanents and this card, game.



    I hate polymorph
    Posted in: The Rumor Mill
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