Naya AscendancyRGW
Enchantment (R)
At the beginning of your upkeep, put a +1/+1 counter on each creature you control.
Creatures you control with power 5 or greater have first strike, trample, and lifelink.
Ritual of PossessionWB
Enchantment - Aura (R)
Enchant creature
Enchanted creature gets +1/+1 and is a white and black Demon in addition to its other types. 2WB, sacrifice enchanted creature: Return target black creature from your graveyard to the battlefield.
Cloak of Deceit2
Artifact - Equipment (R)
When you equip Cloak of Deceit, equipped creature becomes the color of your choice and the subtype of your choice as long as its equipped by Cloak of Deceit. (It loses all other colors and subtypes.)
Equip 2
Awaken the Herd2
Sorcery (U)
As an additional cost to cast Awakrn the Herd, sacrifice a land.
Put two 3/3 green Beast creature tokens with trample onto the battlefield. "Feral things are given no choice once driven from their land."
SolsticeGW
Instant (U)
You may only cast this spell if another player controls more lands than you.
Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
Jazia, Azorian Senator3WU
Creature - Human Advisor (MR)
When Jazia enters the battlefield, create Devia, Embodiment of Law, a legendary 4/4 white Angel creature token with flying and vigilance.
At the beginning of your upkeep, draw a card. If you control no creatures other than Jazia, sacrifice Jazia.
1/1
Angel's BlessingWW
Instant (R)
Until end of turn, if you would sacrifice a permanent, instead gain 2 life. As the demon bore down on the hamlet, the light of Linvala poured from the sky above.
Darigaaz, Shiv Protector3BRG
Legendary Creature - Elder Dragon (MR)
Flying, trample R: Darigaaz gets +1/+0 until end of turn.
Whenever Darigaaz deals damage to a player, that player reveals their hand. You may select a nonland card from it. That player discards that card. Darigaaz deals damage to that player equal to the discarded card's converted mana cost.
5/5
Fin-Clade ChemistGU
Creature - Merfolk Wizard (R) GU: Adapt 1 (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Fin-Clade Chemist: Draw a card.
Remove a +1/+1 counter from Fin-Clade Chemist: Fin-Clade Chemist gains hexproof until end of turn.
0/2
Coagulating Biomass3GUR
Enchantment (MR)
Whenever you cast an instant or sorcery, put a slime counter on Coagulating Biomass.
Creatures you control get +1/+1 for each slime counter on Coagulating Biomass.
At the beginning of your end step, remove all slime counters from Coagulating Biomass and draw X cards, where X is the number of slime counters removed this way.
Battle Grounds2RG
Enchantment (MR)
Whenever a Beast you control deals damage to another creature, put a +1/+1 counter on it.
: Target Beast you control fights target creature you don't control.
Age of Discovery 1GU
Enchantment - R
Whenever a land comes into play, each player may draw a card.
1GG: Put a land card from your hand into play.
Naya Ascendancy RGW
Enchantment (R)
At the beginning of your upkeep, put a +1/+1 counter on each creature you control.
Creatures you control with power 5 or greater have first strike, trample, and lifelink.
IIW: Off color activated abilities
Beast's Fervor 1GG
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+3 and trample.
Ritual of Possession WB
Enchantment - Aura (R)
Enchant creature
Enchanted creature gets +1/+1 and is a white and black Demon in addition to its other types.
2WB, sacrifice enchanted creature: Return target black creature from your graveyard to the battlefield.
IIW: Off color activated abilities
Drain the Soul 1BB
Sorcery (U)
Destroy target creature. Gain life equal to its toughness.
Fleeting Emotion R
Instant (C)
Exile the top card of your library. Until end of turn, you may cast this card.
IIW: Underrepresented Tribes
Cloak of Deceit 2
Artifact - Equipment (R)
When you equip Cloak of Deceit, equipped creature becomes the color of your choice and the subtype of your choice as long as its equipped by Cloak of Deceit. (It loses all other colors and subtypes.)
Equip 2
Awaken the Herd2
Sorcery (U)
As an additional cost to cast Awakrn the Herd, sacrifice a land.
Put two 3/3 green Beast creature tokens with trample onto the battlefield.
"Feral things are given no choice once driven from their land."
IIW: Soulbond
Solstice GW
Instant (U)
You may only cast this spell if another player controls more lands than you.
Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
Jazia, Azorian Senator 3WU
Creature - Human Advisor (MR)
When Jazia enters the battlefield, create Devia, Embodiment of Law, a legendary 4/4 white Angel creature token with flying and vigilance.
At the beginning of your upkeep, draw a card. If you control no creatures other than Jazia, sacrifice Jazia.
1/1
IIW: Return to Theros
Angel's Blessing WW
Instant (R)
Until end of turn, if you would sacrifice a permanent, instead gain 2 life.
As the demon bore down on the hamlet, the light of Linvala poured from the sky above.
Jamblock, Flatline
Darigaaz, Shiv Protector 3BRG
Legendary Creature - Elder Dragon (MR)
Flying, trample
R: Darigaaz gets +1/+0 until end of turn.
Whenever Darigaaz deals damage to a player, that player reveals their hand. You may select a nonland card from it. That player discards that card. Darigaaz deals damage to that player equal to the discarded card's converted mana cost.
5/5
IIW: Return to Theros
Fin-Clade Chemist GU
Creature - Merfolk Wizard (R)
GU: Adapt 1 (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Fin-Clade Chemist: Draw a card.
Remove a +1/+1 counter from Fin-Clade Chemist: Fin-Clade Chemist gains hexproof until end of turn.
0/2
Coagulating Biomass 3GUR
Enchantment (MR)
Whenever you cast an instant or sorcery, put a slime counter on Coagulating Biomass.
Creatures you control get +1/+1 for each slime counter on Coagulating Biomass.
At the beginning of your end step, remove all slime counters from Coagulating Biomass and draw X cards, where X is the number of slime counters removed this way.
Battle Grounds 2RG
Enchantment (MR)
Whenever a Beast you control deals damage to another creature, put a +1/+1 counter on it.
: Target Beast you control fights target creature you don't control.
IIW: Discard spells in green