2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • 1

    posted a message on Non-Legendary Creatures that you wished to be Commander/Legendary.
    Quote from Forgotten One »
    Tamanoa was something that I felt would have been a great Commander and it even felt like it should have been a Legend.



    Seconded. I was planning on building tamanoa and just asking people if they were alright with it, then firesong and sunspeaker was printed. They were close enough for me.

    Another one: Sire of Stagnation.
    Posted in: Commander (EDH)
  • 2

    posted a message on Oathbreaker (60 card, Planeswalkers as Commanders)
    Quote from Faruel »
    It is casual format. If you want to build a deck to show everybody that the format is broken go for it. Make your one game and proof everyone you are right. The other will likely never play against your deck again if it is that broken and you can move on while the other can have fun


    Look, I am not responding to shame the way you think, go play it. I design games in my freetime, and more than once I have been bit by making a mechanic that I saw as fun but in actuality was bonkers. I don't want to sit down and play the deck I described (leovold wheels), because I don't want to play this game, for all the same reasons I don't play vintage. Yes, it is casual, I don't deny that, but are you really sitting there telling me that means a cohesive thing? Some groups casual means a loose adherance to the rules, plus added houserules. Some groups it only means not for prizes. I personally play somewhere in the middle - I have fun ideas that I optimize. But I olay a wide variety of strategies, and any format where some are far better than others is going to attract that syle of play from all except those that actively want that underdog challenge. I am saying that combo and control are naturally advantaged so much that aggro is likely to die, and without aggro for the early pressure, combo needs to win before control can stabilize. The push is hyper efficient combo and strong permission based control.

    Here is where the "casual format" problem comes in. People want to win, even if they have fun apart from winning, games become unappealing if there is no chance for victory (e.g. no one plays red/black when there isn't alcohol or some sort of punishment/reward involved). If it isn't true that everyone wants a chance to win, why is there an active debate about tutors/fast mana/(infinite) combo? Because the casual crowd, who is against those things, is upset at the advantage being able to win turn 2 gives, creating no chance for them to win. It is important to note though, that the person playing the degenerate deck also considers it a casual game, but expects people to be playing force of will, daze, and other ways to stop him. It is where the push and shove of the meta places people.

    So how do we apply this - there is no way, except through official rules, to control how me and you approach this format. So when you show up with your dinosaur tribal, Huatli deck and I show up with degenerate combo, we both fail to have a good time because you didn't want to consider what could be broken, and I just picked the first thing that sounded good in the meta. And you know who is at fault? The game. It is set up to be easy to abuse so people are accidentally going to break it, and that is a flawed game.

    The only way to fix it is to ban tons of stuff. Narset (both of them actually) is a good place to start, since there is too much that needs to be banned with her sticking around. Ugin the ineffable is likely another casualty, since he results in turn 4 all is dust, often. If it was simply have a walker, this format would be fine. The reliable backup of 2 combo pieces is likely too good.

    Last piece: this is my diagnosis. I don't expect to have fun with it because it seems like a lot of things I don't like about games in general. That shouldn't matter to you - play casually. Have fun. If you don't see this happening in your playgroup, it should be fine. I am not here to poopoo your fun, just me voicing my opinions, a random stranger, on the internet.
    Posted in: Variant Commander
  • 1

    posted a message on Oathbreaker (60 card, Planeswalkers as Commanders)
    Honestly, there is so much broken by having access to an instant or sorcery throughout a game. Even if it resolved to the graveyard, but giving it cumulative buyback is insane. Imagine any deck that can count to 10 mana in 4 turns with dorks having a 2-3 card infinite combo of creatures using primal surge (a tame example). Look at Narset + days undoing for a frankly scarier version of leovold. New saheeli + storm (cast 4 spells, grapeshot grapeshot seems to kill efficiently and leave you with a fair number of attacker just in case). For something touting a casual format, it seems to be primes at a hypercompetitive meta.
    Posted in: Variant Commander
  • 1

    posted a message on Kozilek, butcher of truth as a commander
    Devoid cards still have a color identity of whatever mana symbols appear on the card, much like how lands still have color identity - CR 903.4 for more information.
    Posted in: Commander (EDH)
  • 6

    posted a message on War of the Spark: Foil Planeswalker in Every Prerelease Pack
    Quote from RxPhantom »
    I'm left to wonder what the gameplay ramifications of a planeswalkers matter set will actually be.
    My guess: Attrition-focused gameplay for a long time in standard with decks going towards superfriends.


    I don't think it is going to do that much to standard, most planeswalkers are 4-6 casting cost, which means going full super friends jam is going to bork your mana curve, If it does anything we could see a "Toolbox" approach where we see 1 or 2 of several midrangey cards. Combined with the full Shock/Check mana bases if we are getting 36 planeswalkers it could lead to a standard where something like Mono Red splashes into another color go have a Rakdos Planeswalker that can finish the game out.
    Depends on what is printed not just in terms of planeswalkers but also in the hate and support they might get in this set.

    Quote from Pappy »
    The real question is if Tibalt is going to be weak again. Inb4 a 4 of in every mono red deck.
    Tibalt or riot.


    Well, we got riot so I guess there's not going ro be a Tibalt.
    Posted in: The Rumor Mill
  • 1

    posted a message on Reins of Power: Do creatures untap before returning to owner?
    The creatures untap when the effect of the card begins. When the control effect ends creatures go back to their previous controllers in whatever state they are currently in.
    Posted in: Magic Rulings
  • 7

    posted a message on Can PoK return after a few years in exile?
    Quote from Sheldon »
    Quote from LouCypher »
    Can't leave you guys alone for a few months or y'all start to talk about unbanning PoK again...


    Have no worries. PoK is staying where it is.


    Sheldon, I will straight up say that I have a history of disagreeing with the RC. I liked tucking commanders, I want to play Sylvan Primordial and thought it was fine, banned as commander was good because Rofellos isn't that great in the 99 and the same would now apply to Leovold.

    I give that preamble so you understand where I am coming from when I say that despite how much I love PoK, you guys made a good decision for the overall health of the format. Thank you.
    Posted in: Commander Rules Discussion Forum
  • To post a comment, please or register a new account.