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  • posted a message on Can PoK return after a few years in exile?
    On the topic of support - I run a Rashmi deck with something like 6 creatures, I would still run prophet because it is a second Seedborn more or less. The argument would be that seedborn is legal and unproblematic, but the contention it that this is literally prophet at its least powerful, and would still feel compelled to run it.

    My momir vig deck was wild with prophet and undefeated whil the card was in the deck - save one game when a geth deck prophet.

    I have a mudrotha stax build that would be ecstatic to run a way to untap my lands under winter/static orb.

    I have an Estrid deck that is built around untapping thing, so obvious include, the deck would still be bad...but I digress.

    But while I would be glad for being able to use one of my favorite cards, I can state without a doubt that it would simply ruin games with or without a dedicated deck because no game it lands in is unaffected -every removal spell goes to it, every theft or reanimation, it is worth a wrath all on its own, and it does all this with lands untapped ready to counter what you throw at it since it is also blue.
    Posted in: Commander Rules Discussion Forum
  • posted a message on The Boros Commander Problem
    Quote from Taleran »
    That is just basically Kambal, Consul of Allocation isn't it

    Similar, forgot he existed. Differences in that it technically deals damage on your spells too(you also gain life) and triggers on all spells. But I cede that apparently black got the effect, and recently too. It does strike me though, if that is WotC's design decision, we are not going to see Lightning Helix the commander then. Red and black both deal damage (effectively) so if drain is considered primarily or exclusively wb (although, hey it happens in mono black too) then lifelink on burn igoing to be edged out.

    The card is straight up bad if it is based on other triggers - lands means a total of 10 damage many games, creatures etb is often a subset of spells, card draw isn't nearly good enough, maybe tapping a land a la manabarbs but that might be too good.
    Posted in: Commander (EDH)
  • posted a message on The Boros Commander Problem
    What about
    Boros 1rw


    Whenever a player casts a spell, [cardname] deals 1 damage to that player.


    Enables a defence against combo, okay early combat, lifegain strats like Karlov, effectively slows the game for yourself (gives you more time) and speeds it up for your opponents (they are on a clock).
    Posted in: Commander (EDH)
  • posted a message on Lowlife Cube
    I can see a lot of interaction happening in the realm of pingers that hit creatures only, defenders with interesting utility, lifelink, token producers (with an upper limit of 1/1 and those only if resources are expended each token). I would severely limit "good" evasion - deathtouch is cool but flying is too good and unblockable is egregious. Menace on single creatures is okay but effects that grant it to everything is horrible. Old style cards that render them unblockable/only-blocked-by defenders is neato.

    I really think it could be fun, but unless you have a group that already wants this I think it will be a hard sell. As for archetypes I think supporting engines that bypass a clogged board is good (I would call it combo, but really just synergies), aggro will be viable, but I think it will be based in creating more threats than control can handle and as such will feel like midrange. Control probably wants removal and combat tricks more than counters, since making combat miserable for your opponent is going to be gold.

    Just my stream of consciousness ideas.
    Posted in: The Cube Forum
  • posted a message on Draft the Above Person's Cube!
    Left comments on the Cubetutor page. Liked it for a switch up. Also liked seeing another cube with goblins for the rb theme. Made me feel less alone in this world of rakdos aggro and madness.

    Mine is a Brawl!cube. Please read the sidebar before drafting. I am aware that somehow 3 rares snuck in, it will be ammended in the next update after RNA (or when I have time). Pauper was ignored for commanders.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)

    I was looking them over and am thinking on Thada Adel, Acquisitor which literally hit the other two archetypes and since ramp is the usual thing to steal it will help the others indirectly. Thoughts?
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from guitarspider »
    Are you sure you want Braids and Baral as commanders? Those are not cards that lead to good games in my experience, Braids in particular. Overall I think you might want to balance the power of the commander section, there are huge discrepancies there. Planeswalkers are probably pretty broken in a peasant pool.

    Braids may be a concession to my particular group. I aill certainly heed the warning though and pay attention to if it ruins games or not. If it is a consistent problem I will find a replacement. On planeswalkers - I have always considered them exceptionally weak in commander formats. They don't die to doomblade, true, but they do die to grizzly bear pretty often. Again though, I will take note and stay wary.

    As for Baral - who is a good replacement to support spellslinger and tempo (I accept that I won't have one that works for all 4).

    Quote from guitarspider »
    Topplegeist, Adanto Vanguard and Accorder Paladin can easily replace Lantern Kami and Blade of the sixth pride and Oreskos Swiftclaw. There are lots of cards like that, I'd say start by checking the evaluate everything thread and the recent set releases.

    This is really useful. I didn't like any of those but didn't know how to replace them. Thank you, I will check out the thread.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Link to cube:

    New to cube and would love some analysis. This a brawl cube (intended for 60 card singleton decks with a legendary or planeswalker commander). I usually draft 4 fifteen card packs. The sideboard contains the current commander options which are not (un)common. I want to switch U to Baral, Chief of Compliance, Dimir to Silas Renn, Seeker Adept and Yuriko, the Tiger's Shadow, in Simic Momir Vig, Simic Visionary to Rashmi, Eternities Crafter, and in America Numot, the Devestator to Shu Yen, the Silent Tempest. Changes necessary after adding themes to azorius, dimir, gruul, golgari, and boros in a major edit. I am considering replacing daxos of meletis or Dovin Baan with The Grand Calcutron but am wary of slipping too much silver into the cube.

    The full discussion of the rules of the commander part of the draft is found in the cube description.

    Themes are split into guilds with some being a bit tighter than others:
    Azorious: Artifact matter
    Dimir: combat damage matters
    Rakdos: Goblins
    Gruul: Lands matter
    Selesnya: Beats
    Orzhov: Tokens
    Golgari: Reanimator
    Simic: Tempo
    Izzet: Spellslinger
    Boros: Equipment

    If people are interested in drafting it to improve my pick rankings (so it isn't solely based on my opinions) that would be appreciated as well.
    Posted in: Pauper & Peasant Discussion
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