Processor was often the target in the good old days of Urza Saga T2 since you could just pay 10 life or something and KO the opponent. In a cube with more answers to artifacts paying 4 and getting a 4/4 every turn is still pretty brutal.
Colossus with Voltaic Key was also popular since you avoid the whole eight life thing.
- Registered User
Member for 5 months and 15 days
Last active Wed, May, 22 2019 02:52:25
- 0 Followers
- 3 Total Posts
- 1 Thank
Mar 5, 2019mrtickles22 posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)5 mana is aPosted in: Pauper & Peasant Discussion
5 Mana is a lot for 2 multicolored power. It Depends on how easy it is to kill a 5 toughness unblockable creature in the cube. If there's a lot of efficient answers then its probably not worth it when there's so much goodness in blue and white. There's several 2/5, 3/4 and 4/3 flyers for 5 nowadays and flying is not that much worse than unblockable if you have enough kill or bounce.
If I'm not going to get infracted - Tidal Wave is a fun sort of card, but it's basically a kill spell that says "destroy target creature with 5 toughness or less if your opponent does not discard a removal spell". Blue has way better ways to remove creatures than that than a super situational kill spell. It's too bad that the token has Defender, so its not a blue Waylay. They totally missed the opportunity to allow the wave to "crash" over your opponent if you cast it at the end of the enemy's turn so you get a combat phase with it.
Dec 7, 2018Posted in: Pauper & Peasant DiscussionQuote from Al_Z_Heimer »Deftblade Elite is amazing. Early it can trade off strong utility X/1s like Undertaker or Fireslinger. It also goes super nuts with auras or equipments. Drawn later in the game it's a brick wall that can roadblock every ground beater.
Soul Manipulation is super strong. Dimir is stacked as hell, but this is definitely a valid option. It's a straight up 2 for 1, that also gives you the card selection of choosing whatever creature you would like to return.
Apropos Prowess in general (e.g. Sanguinary Mage), it's simply a really bad mechanic. To trigger it constantly it often requires you to sequence your spells badly. Usually you want to play your instants an sorceries at the latest possible moment (2nd main or your opponents end step) and keep mana open to deny your opponent the information what you might have in hand. Even though theoretically it sounds nice to use any kind of noncreature spell as a kind of free combat trick there are actually very little spells you want to play during combat just to get a tiny +1/+1 push.
It doesn't sound that helpful, but my best advise is to simply use cube-comparison-tool from cubetutor. Simply compare your cube with updated lists from other people (link in my signature) and see which cards no one else is running and think why that might be and also see good alternatives.
Fireslinger can just tap in response to the untap and kill elite. And if you really want undertaker not to die you can also just activate its pitch ability. The way Provoke is worded any utility creature that taps to do the utility can always escape being killed.
If you want a 1-drop that kills other 1-drops, javelineers is way better.
- To post a comment, please login or register a new account.