So, I kinda want to make a deck that wins with Emrakul the Promised End and was thinking either Bant or Sultai Reclamation (Growth Spiral and some ramp/control, some of the older lists even play the turns cards), Tron or that through the breach titan deck. My meta is kinda all over the place right now with a few people on each of the top decks.
So I went 3-1 this week end due to some really poor draws in my final match but the list feels good so far with a few changes I'm making it should be even better. With a lot of my meta not lining up very well against Bolts and Helixs I decided to swap to esper to see how things would go, and I wasn't disappointed.
Match 1: G/B Elves
Game 1: I saw one Terminus off of Azcanta on turn 3, Settle on turn four and after landing a Teferi on five I drew a Settle to completely clear him out again on turn six. Several turns later I won with Gideon and Colonnade.
Game 2: He ended up getting a CoCo through and burned me out with 4 Shaman of the Pact over a few turns.
Game 3: Much like game 1, I saw a lot of board wipes and had Teferi and Azcanta in play. After discarding his last cards with Esper Charm he ended up scooping a few turns away from Colonnade for the win.
Match 2: U/B Mill
Game 1: After a bit of a back and forth game with some counters and milling going on I got a Secure for 6 and ended the game with that pretty quickly
Game 2: Much like game 1 there was a bit of back and forth between counters and milling, I landed two Snaps and Colonnade and barely scraped through with four cards left in deck.
Match 3: U/B Eldrazi Emerge
Game 1: He went through 3 Serum Powder and ended up losing 4 Chalice 2 Thought-Knot and 3 Reality Smasher. With most of his strong early plays gone I was able to counter and remove his board before getting a Secure for 7 and ending the game.
Game 2: He started with a chalice on one but no threats for a few turns. Mana leak stopped a Reality Smasher, I got a Secure for 3 and had a few beats, then Terminus cleared up a few turns latter when he had a few random Eldrazi come down. After bouncing Chalice with Cryptic and drawing a few cards from Esper Charm, I cleared his board up again a few turns later with Push and Path. The next turn in his draw step I took his cards with Esper Charm and he replayed his Chalice to my hand of 1 drops. Keeping him off cards for a few turns with Snap Esper Charm eventually I took the game
Match 4: Devoted Druid Combo
Game 1: Started with 3 lands, 2 Push, Path and Cryptic, drew several of my top end cards and never saw another land. Lost to the combo after many turns.
Game 2: Mulled to 4 before I saw any lands and tried to keep but again didn't see any extra lands for the game which ended pretty quick after I blew an Engineered Explosives on two.
Final Thoughts: Overall, things felt fine. I'll be adding a few more fetches to fix the mana base up and a surgical either to the main or side. Thats it for now.
Has anyone tried the turns cards yet? I know on YouTube and reddit that list was working pretty well for a while but I haven’t seen it in a few months.
It's weird, the deck runs Abundant Maw, Distended Mindbender, Wretched Gryff and Elder Deep Fiend so when you try to use spot removal they just emerge over it. As well as Skyspawner and Eternal Scourge not lining up the best either with spot removal. He mains like 3 Relics to keep exiling the Scourge if you do anything but Terminus to it then it comes back. Matter Reshaper, Reality Smasher, Thought-Knot Seer are also great threats too, not to mention 4 cavern of souls to hate out counter magic. It just feels like control is made to lose against the deck.
Has anyone played against the U/B Emerge Eldrazi deck? .-. it feels like such a bad match-up since most of the removal doesn't line up. Just looking for some advice on the match-up since I keep getting paired against it at FNM.
How do we feel about Wilderness Reclamation it could be more of potential replacement for Vial or just an include especially in the builds that ramp instead of vial.
So, I'm back with a list of decks that are at my local store.
Tron - 3 now 2 building
Spirits - 3
Phoenix Decks- Too many to count
Prized Amalgam/Bloodghast/Zombies (Not Dredge) - 3
U/W/x Control - 3
G/B/x Midrange - 3
Martyr Proc - 1
Merfolk - 1
Grixis Deaths Shadow - 1
Storm - 1
Burn - 1
Dredge - 1 now 1 building
Temur Land Destruction - 1
Humans - 1
Hardened Scales Affinity - 1
Elves - 1
U/B Faries - 1
Hollow One - 1
8 Rack - 1
And a few other midrange type decks that I'm not sure how to classify. I'm hoping to find a deck that has a decent or fair game vs as many of these decks as possible (more so the decks that have multiple players ) and I would like any advice on decks that would do well or that I should look into~ Personally I really like control but I'm not sure how great it is and the games are always long and hard fought with very few free wins. Anywho, thanks for any advice <3
So! I need help deciding on what deck I should make. For the past few weeks, my friend has been letting me play his Jeskai Control deck and I've been overperforming with it regularly ending up in the top 3 out of 30 ish people. Personally, I can't afford that deck though but I've seen two decks that I could make in its place. The first deck was the last deck I played in Standard, Jeskai Saheeli. For the most part, I'd want to build it as a semi-value control deck with things like Crackling Drake, Gideon Ally of Zendikar, Reflector Mage, 2 Snapcaster Mage, Lightning Bolts and Helixes, Path and a few counterspells with maybe a Nahiri in the main or side and a target for her. The other deck I was thinking of is Mardu Pyromancer with more white than usual for Path, Gideon and the white sideboard cards since they are all pretty powerful cards to have here. I'm really torn between the two. I typically played control in the past and my modern experience is limited so I'm not really sure which to build. On one hand, I really know Saheeli since I spent a long time playing that deck in standard. On the other hand, Mardu Pyro is a better deck but Faithless Looting feels soooooo wrong to me by throwing away the card advantage. So! I'd like some advice on which to make and any tips on how to build them best
Land (25)
2x Breeding Pool
3x Celestial Colonnade
3x Field of Ruin
4x Flooded Strand
2x Forest
1x Glacial Fortress
2x Hallowed Fountain
3x Island
2x Misty Rainforest
2x Plains
1x Temple Garden
Enchantment (2)
2x Search for Azcanta Flip
Instant (15)
4x Cryptic Command
4x Growth Spiral
1x Nexus of Fate
4x Path to Exile
2x Settle the Wreckage
Sorcery (7)
4x Serum Visions
1x Supreme Verdict
2x Traverse the Ulvenwald
Creature (8)
1x Emrakul, the Promised End
4x Sakura-Tribe Elder
3x Snapcaster Mage
Planeswalker (3)
1x Jace, the Mind Sculptor
2x Teferi, Hero of Dominaria
2x Teferi, Hero of Dominaria
1x Gideon, Ally of Zendikar
3x Snapcaster Mage
2x Secure the Wastes
3x Celestial Colonnade
Counter Magic:
4x Cryptic Command
1x Negate
1x Mana Leak
Removal:
2x Terminus
2x Settle the Wreckage
1x Supreme Verdict
4x Path to Exile
4x Fatal Push
1x Engineered Explosives
3x Esper Charm
2x Search for Azcanta
4x Opt
Land:
4x Flooded Strand
3x Field of Ruin
1x Godless Shrine
2x Watery Grave
2x Hallowed Fountain
3x Plains
3x Island
1x Swamp
2x Giest of Saint Traft
4x Spell Queller
1x Tasigur, the Golden Fang
1x Celestial Purge
2x Dispel
2x Disdainful Stroke
1x Collective Brutality
1x Timely Reinforcements
1x Anguished Unmaking
So I went 3-1 this week end due to some really poor draws in my final match but the list feels good so far with a few changes I'm making it should be even better. With a lot of my meta not lining up very well against Bolts and Helixs I decided to swap to esper to see how things would go, and I wasn't disappointed.
Match 1: G/B Elves
Game 1: I saw one Terminus off of Azcanta on turn 3, Settle on turn four and after landing a Teferi on five I drew a Settle to completely clear him out again on turn six. Several turns later I won with Gideon and Colonnade.
Game 2: He ended up getting a CoCo through and burned me out with 4 Shaman of the Pact over a few turns.
Game 3: Much like game 1, I saw a lot of board wipes and had Teferi and Azcanta in play. After discarding his last cards with Esper Charm he ended up scooping a few turns away from Colonnade for the win.
Match 2: U/B Mill
Game 1: After a bit of a back and forth game with some counters and milling going on I got a Secure for 6 and ended the game with that pretty quickly
Game 2: Much like game 1 there was a bit of back and forth between counters and milling, I landed two Snaps and Colonnade and barely scraped through with four cards left in deck.
Match 3: U/B Eldrazi Emerge
Game 1: He went through 3 Serum Powder and ended up losing 4 Chalice 2 Thought-Knot and 3 Reality Smasher. With most of his strong early plays gone I was able to counter and remove his board before getting a Secure for 7 and ending the game.
Game 2: He started with a chalice on one but no threats for a few turns. Mana leak stopped a Reality Smasher, I got a Secure for 3 and had a few beats, then Terminus cleared up a few turns latter when he had a few random Eldrazi come down. After bouncing Chalice with Cryptic and drawing a few cards from Esper Charm, I cleared his board up again a few turns later with Push and Path. The next turn in his draw step I took his cards with Esper Charm and he replayed his Chalice to my hand of 1 drops. Keeping him off cards for a few turns with Snap Esper Charm eventually I took the game
Match 4: Devoted Druid Combo
Game 1: Started with 3 lands, 2 Push, Path and Cryptic, drew several of my top end cards and never saw another land. Lost to the combo after many turns.
Game 2: Mulled to 4 before I saw any lands and tried to keep but again didn't see any extra lands for the game which ended pretty quick after I blew an Engineered Explosives on two.
Final Thoughts: Overall, things felt fine. I'll be adding a few more fetches to fix the mana base up and a surgical either to the main or side. Thats it for now.
Tron - 3 now 2 building
Spirits - 3
Phoenix Decks- Too many to count
Prized Amalgam/Bloodghast/Zombies (Not Dredge) - 3
U/W/x Control - 3
G/B/x Midrange - 3
Martyr Proc - 1
Merfolk - 1
Grixis Deaths Shadow - 1
Storm - 1
Burn - 1
Dredge - 1 now 1 building
Temur Land Destruction - 1
Humans - 1
Hardened Scales Affinity - 1
Elves - 1
U/B Faries - 1
Hollow One - 1
8 Rack - 1
And a few other midrange type decks that I'm not sure how to classify. I'm hoping to find a deck that has a decent or fair game vs as many of these decks as possible (more so the decks that have multiple players ) and I would like any advice on decks that would do well or that I should look into~ Personally I really like control but I'm not sure how great it is and the games are always long and hard fought with very few free wins. Anywho, thanks for any advice <3