So i've been having some fun with this deck o MTGA.
Wincons and overall strategy: Truefire Captain + Star of Extinction: Does 20 damage in one turn, can be done in a single turn with 11 mana available or in two turn with 4+7, but it gets even more unreliabe as it opens itself for sorcery speed removal.
Dawn of Hope + The Immortal Sun: Once you have enough mana you can close the game pretty fast with those two, shutting down opposing planeswalkers in the process.
Post-sideboard:
The main struggle of the deck should in theory be control, for those matchups we have more threats in Legion Warboss, Aurelia, and Shalai. Demystify is a option to try to win Ixalan's Binding war and dealing with other control favorites such as Disinformation Campaign and Search for Azcanta.
Against aggros and phoenixes we can bring extra help from bindings, Lava Coils, and Settle.
Anyway here is the deck, hope you guys like it, constructive criticism is welcome.
4x Clifftop Retreat
4x Sacred Foundry
6x Mountain
7x Plains
1x Arch of Orazca
1x Memorial to War
Spells
2x Cleansing Nova
4x Revitalize
3x Pirate's Pillage
3x Star of Extinction
2x Deafening Clarion
1x Banefire
1x Settle the Wreckage
1x Justice Strike
1x Response
4x Truefire Captain
2x Rekindling Phoenix
Enchantments
2x Ixalan's Binding
2x Dawn of Hope
1x Seal Away
Artifacts
3x Treasure Map
2x Fountain of Renewal
2x The Immortal Sun
1x Thaumatic Compass
2 Shalai, Voice of Plenty
2 Aurelia, Exemplar of Justice
3 Legion Warboss
2 Ixalan's Binding
2 Lava Coil
2 Demystify
1 Banefire
1 Settle the Wreckage
So i've been having some fun with this deck o MTGA.
Wincons and overall strategy:
Truefire Captain + Star of Extinction: Does 20 damage in one turn, can be done in a single turn with 11 mana available or in two turn with 4+7, but it gets even more unreliabe as it opens itself for sorcery speed removal.
Dawn of Hope + The Immortal Sun: Once you have enough mana you can close the game pretty fast with those two, shutting down opposing planeswalkers in the process.
The rest of the deck is a control shell, with some ramp/card draw coming from Treasure Map, Thaumatic Compass, and Pirate's Pillage.
Post-sideboard:
The main struggle of the deck should in theory be control, for those matchups we have more threats in Legion Warboss, Aurelia, and Shalai. Demystify is a option to try to win Ixalan's Binding war and dealing with other control favorites such as Disinformation Campaign and Search for Azcanta.
Against aggros and phoenixes we can bring extra help from bindings, Lava Coils, and Settle.
Anyway here is the deck, hope you guys like it, constructive criticism is welcome.