Snow lands are working out for me very nicely. But I don't think I would feel right recommending it to people just because the cost of getting 150 snow lands is not worth (to me) the relative upside. There is something of a coolness factor that comes with it though, and if the viking set uses snow like modern horizons did, I am probably going to feel like it was worth the investment.
Even stuff like finding coldsteel heart with glacial revelation feels pretty slick, and having another axis by which to judge the value of random cards is sweet.
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Every once in a while I label Artisan of kozilek as being too expensive, but then it makes its way into some super dedicated slow build and earns its slot tentatively again. It is almost a green card for me though, and I should see if its play pattern is close enough to exclusively green for me to actually categorize it as a green card straight up.
Glad to hear they're working! I wasn't considering actually buying them, just house-ruling all basics as snows. I hadn't considered that the upcoming viking set may bring back more snow, that could make it even more worthwhile.
Feast of Succession seems like it could be a solid closer for black control decks.
What do people think of the monarch mechanic (?), I've avoided it so far as it's not explained on the card. A proper sweeper is something I've been looking for outside of red, so this might change my mind.
I'm not a huge fan of it on more midrange cards that you can just splash into anything, but I think I might like this one. It's a real sweeper and if it goes off properly it can close off the game with CA, seems like a really solid 6 drop.
Even Tangled Florahedron doing work? That's one I was suspicious of not making it, seemed like you'd want both versions of the card early in the game where it'd be pretty bad on each side. Lategame junk. If even it's doing well though... Might wind up with a lot of these in the cube.
I have some reanimator, but really only 4 cards that could put something like Artisan onto the field as opposed to in my hand. I've never been keen on Artisan as a reanimator target, as you lose half the card's functionality. For me, it's always been a ramp target. Then again, I probably have a little less pure aggro than the average cube; mine is built more for a powerful mid-game. So I guess it depends on the cube.
Yeah, you seem pretty light on reanimator compared to some lists I've seen. Would you say the eldrazi are green cards in practice?
If you ran no reanimator in cube, what's the highest CMC you'd go for a ramp target? Would you go up to 9 for Artisan? Just stop at 7 for the normal green big boys? Something at 8?
Thanks for the reply and the reading recommendation! It was a really nice article and basically had all the math I was looking for (I'm even more conservative than his 75% estimate) so yeah, I'll try keeping that all in mind. The 1CC and 2CC stuff was probably the most eye opening.
I'll probably be looking to keep my first attempt 'true' peasant and see how the group likes that before fiddling with that.
Edit: A card I'm curious about - Guardian of the Guildpact, how much trouble does it cause with it's super strong protection effect?
A question I think I know the answer to, but just asking some more experienced cubers - are 2 drops with a 2 pip color cost (eg WW) basically a no go due to mana difficulties? The only three I see in the cubetutor average 720 are Consul's Lieutenant, Gifted Aetherborn, and Strangleroot Geist. What turn do you usually find yourself able to put these down?
Glad to hear they're working! I wasn't considering actually buying them, just house-ruling all basics as snows. I hadn't considered that the upcoming viking set may bring back more snow, that could make it even more worthwhile.
Saddlebrute is also pretty interesting to me. Lots more going on than Monstrosaur.
I'm not a huge fan of it on more midrange cards that you can just splash into anything, but I think I might like this one. It's a real sweeper and if it goes off properly it can close off the game with CA, seems like a really solid 6 drop.
I would say you're underestimating how good it is at 1 token, that seems pretty darn good at that point.
How's the snow working out for you? Have you tried any snow cards that aren't currently in your cube?
I'm thinking of going for it, though I'd probably leave out stuff like Cold Snap or anything else that majorly hoses all the lands being snow.
Yeah, you seem pretty light on reanimator compared to some lists I've seen. Would you say the eldrazi are green cards in practice?
I'll probably be looking to keep my first attempt 'true' peasant and see how the group likes that before fiddling with that.
Edit: A card I'm curious about - Guardian of the Guildpact, how much trouble does it cause with it's super strong protection effect?