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  • posted a message on July 14, 2019
    Blaackwaltz (but I think it should probably be a Gideon, and also have Gideon's damage prevention clause), netn10 (although I would add an additional cost/restriction to playing it from the graveyard)


    Conditioned Ferocity 3G
    Enchant Creature (U)
    Enhance 2 (Whenever a permanent is enchanted by this card, put 2 enhancement counters on that permanent.)
    Enchanted creature gets +1/+1 for each enhancement counter on it.
    G: Return ~ to it's owner's hand.
    Posted in: Custom Card Contests and Games
  • posted a message on July 13, 2019
    bravelion83, Indighost

    Nimbus Elemental 2U
    Creature - Elemental (C)
    Flying
    U: Switch ~'s power and toughness until end of turn.
    1/3
    Posted in: Custom Card Contests and Games
  • posted a message on July 12, 2019
    bravelion83, void_nothing

    Endless Paradise XXG
    Enchantment - Aura (U)
    Enchant Land
    Enhance X (Whenever a permanent is enchanted by this card, put X enhancement counters on that permanent.)
    Whenever enchanted land is tapped for mana, it produces an additional mana of the type produced for each enhancement counter on it.
    Posted in: Custom Card Contests and Games
  • posted a message on July 11, 2019
    bravelion83, kwanyeegor

    Crumbling Forum
    Land (R)
    T: Add 1. Scry 1. Add a crack counter to ~.
    3: Remove a crack counter from ~.
    When ~ has 3 or more crack counters, sacrifice it.
    Posted in: Custom Card Contests and Games
  • posted a message on July 10, 2019
    bravelion83, Indighost

    Ivory Wall 2W
    Creature - Wall (R)
    Defender
    At the beginning of your end step, you gain X life, where X is the number of cards in your hand minus 4.
    0/4
    Posted in: Custom Card Contests and Games
  • posted a message on July 9, 2019
    netn10, kwanyeegor

    Veteran Outfitter 2WW
    Creature - Human Soldier (U)
    T: Target creature gains first strike until end of turn.
    Addendum - When this ability is used during your mainphase, the creature gains double strike instead.
    2/3
    Posted in: Custom Card Contests and Games
  • posted a message on July 7, 2019
    kwanyeegor, void_nothing

    Smoke 1G
    Instant (C)
    Prevent all combat damage that would be dealt this turn.
    //
    Mirrors 1R
    Instant (C)
    Target creature gets +2/+0 and gains menace until end of turn.
    Posted in: Custom Card Contests and Games
  • posted a message on July 6, 2019
    IcariiFA, kwanyeegor

    Maze of Horrors 2WB
    Creature - Wall (U)
    Defender
    Whenever ~ deals combat damage to a creature, it deals that much damage to that creature's controller.
    3/5
    Posted in: Custom Card Contests and Games
  • posted a message on July 5, 2019
    bravelion83, netn10 (although wording needs to be fixed)

    Fitting Punishment 1WW
    Instant (U)
    Choose one
    -Put target creature on top of it's owner's library.
    -Destroy target creature if it's power is 4 or greater.
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Some comments for today

    Quote from bravelion83 »
    Reckless Performer R
    Creature — Human Rogue (U)
    Spectacle 2R (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn. Damage causes loss of life.)
    Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
    “Gruul members make for excellent performers in Rakdos shows. Their habit to blood loss comes in very handy.”
    —Judith

    1/1


    I'm guessing the intent here is that you can play a 1 mana 1/1, or if spectable/bloodthirst is enabled you can play a 3 mana 3/3. However you would still be able to just play it for 1 mana and get the bloodthirst if you dealt damage to a player (as spectacle is not mandatory).

    Quote from netn10 »
    Inner-Self Unleasher WW
    Creature - Shapeshifter (Rare)
    Changling (This creature has all creature types.)
    Each creature has protection from its colors and from its creature types.
    2/2


    I like the idea for this, but I think the fact that just paying WW for a 2/2 with pro-white and pro-creatures is really pushed on it's own, giving every other creature pro-color and pro-some creature types makes it broken and IMO would lead to a lot of unfun matchups where it's just an "I win" button for 2 mana.

    Quote from Zemoo »
    Waxing Moon1GG
    Enchantment (R)
    When this permanent enters the battlefield, place 3 Waning counters on it
    At the beginning of each upkeep if no player cast a spell last turn, add a Waxing counter counter to ~ and remove a Waning counter from it. Then if there are 3 or more Waxing counters on it, transform it.
    Wolf and Non-Human Werewolf creatures you control get +1/+0 for each Waxing counter on it and +0/+1 for each Waning counter on it.
    //
    Waning Moon
    Enchantment (R)
    At the beginning of each upkeep, if no player cast a spell last turn, add a Waning counter to ~ and remove a Waxing counter from it. Then if there are 3 or more Waning counters on it, transform it.
    Wolf and Non-Human Werewolf creatures you control get +1/+0 for each Waxing counter on it and +0/+1 for each Waning counter on it and have trample.


    I think flavor was the main focus of this rather than mechanics, but between transform and the two types of counters that you have to track every turn there's a lot of complexity and fiddling. IMO in purely mechanical terms, the payoff just isn't unique and special enough to justify it. I think in the vast majority of games, either this will not survive 3 turns or the game will end after 3 turns, so a lot of the fiddling is putting people through really unnecessary work. I personally would prefer to just have it transform and have static abilities that aren't counter based, or to just have a single type of conter on it that can be added/removed under some condition, and don't have transform.
    Posted in: Custom Card Contests and Games
  • posted a message on July 4, 2019
    kwanyeegor, void_nothing

    Probation 1U
    Enchantment - Aura (R)
    Enchant Creature
    Enchanted creature doesn't untap during it's controller's untap step.
    4: Tap or untap enchanted creature. Any player may activate this ability.
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 29TH, 2019
    bravelion83, void_nothing

    Inspiring Hero 2W
    Creature - Human Soldier (U)
    Whenever ~ blocks, target creature you control gains flying until the beginning of your next end step.
    1/4
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 27TH, 2019
    void_nothing, PhyrexianEditor

    Eddy Elemental 1UG
    Creature - Elemental
    When ~ enters the battlefield, you may put a creature card from your hand onto the battlefield, then return it to your hand.
    1/1

    (inspired by my inability to read Risen Reef)
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 26TH, 2019
    netn10, Flatline

    The Shimmer 2GG
    Creature - Plant Illusion (M)
    Damage is dealt to this creature in the form of +1/+1 counters.
    When ~'s power is 10 or greater, sacrifice it.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 25TH, 2019
    bravelion83, Flatline

    Honorable mention to Flintlock for Extrapolate. Didn't get the chance to vote for it but that might be my favorite card I've seen on these forums.

    Venborea 2UU
    Creature - Elemental (R)
    Evoke 4UUU
    When ~ enters the battlefield, exchange control of ~ and up to one target creature an opponent controls.
    3/3
    Posted in: Custom Card Contests and Games
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