2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on December 26, 2018
    netn10, lookashiny

    Burn Alive XXR
    Sorcery (R)
    ~ deals X damage to target creature, and X damage to it's controller.
    Spectacle XR (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
    Posted in: Monthly Contests Archive
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Crap, I'm sorry, Drunken Shipmate was supposed to be a 3 mana 3/3.

    I guess I'll continue the chain nevertheless.

    Rapheus is honestly not a card I like to play with personally, but both the combo potential and the protection against mind control effects would definitely have a niche. This card's power depends a lot on the support you would have - if cards like Donate that have been used in the past, 3 would probably be reasonable to hit as a win con. I'm personally a big fan of protection from X, if X is a group of permanents - IMO wotc should either introduce this or create a similar mechanic that only works against permanents/creature combat. I think the cost is pretty reasonable. I would like it to only be 1 color because most of the cards you can combo with it are blue, and it would be annoying to have to accommodate 3 colors. I think mono-white would be justifiable to this end.

    ---

    Muddled Druid G
    Creature - Human Druid (R)
    T, Discard a card: Add one mana of any color.
    0/1
    Posted in: Custom Card Contests and Games
  • posted a message on December 25, 2018
    Rudyard, indighost

    Winter Solstice 3W
    Sorcery (U)
    Lands target player controls don't untap during that player's next untap step.
    Draw a card.
    Posted in: Monthly Contests Archive
  • posted a message on December 24, 2018
    BrainPo, Conntroll

    Dream of Soramaro XUUU
    Enchantment - Saga (M)
    1 - Draw X cards.
    2 - Return another permanent you control to it's owner's hand.
    3 - Create a */* blue Spirit creature token with flying and "this creature's power and toughness are each equal to the number of cards in your hand."
    Posted in: Monthly Contests Archive
  • posted a message on December 23, 2018
    Indighost, void nothing

    Chilling Effect 1U
    Instant (C)
    Tap up to two target creatures.
    Addendum--If it's your main phase, those creatures don't untap during their controller's next untap step.
    Posted in: Monthly Contests Archive
  • posted a message on December 22, 2018
    First time doing one of these contest thingys!

    rudyard, netn10

    Skarrgan Fanatic GG
    Creature - Human Shaman (U)
    Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
    T: Add one mana of any color.
    1/1
    Posted in: Monthly Contests Archive
  • posted a message on Trinity Lotus
    Even on turn 3 most of the time, this will be OP most of the time. You get to use this before playing a land remember, so if you went land 1 drop, land 2 drop, then you just have to sac your 1 drop to upgrade it to a 3 drop, which is still gamebreaking.
    Posted in: Custom Card Creation
  • posted a message on Trinity Lotus
    I think you're confusing restricted and the reserved list. The reserved list is just a tool MtG uses so that collectors and speculators are guaranteed to not lose out on their investment of cards from the first several MtG sets. It really has nothing to do with game balance.

    This card would still be an autoban in standard and modern, and possibly even legacy. Yes, if the player just plays a Steel Leaf Champion, you can still deal with it for 1 or 2 mana a lot of the time. However, there is no requirement to spend the mana on something so easy to respond to. In modern this just means a free LotV, Lead the Stampede etc. In standard, even getting history of benalia for free in turn 1 or 2 makes it extremely tough to lose.

    EDIT: Since I'm guessing you're going to ask about having it be restricted - in standard, it at least wouldn't limit deck diversity as much, but the problem would be in the small percentage of games where you do draw it in you opening hand with a deck that can use it, you're going to win 85-90% of the time still. It would still have a negative impact on how fun a game can be.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I love the concept of spectacle cards that count the mana symbols used to cast them. It's super elegant while still giving you tons of options, it gives a great and pretty fresh reason to care about colors in a multicolor environment, and it reinforces 2 color while still allowing you to mix and match.

    The only thing I'd say negatively about your design is that -1/-1 and 1 damage to a creature will be functionally the same a lot of the time, and in the scenarios where they are different, -1/-1 will almost always be better. I think it would be better to make the red side deal damage to a player or planeswalker to add some more relevance to the color choice.

    It would be a bit hard to make a full cycle of these, because you need effects that are fundamentally worth around 1 mana. I guess Orzhov could be gain life/lose life although that would step on your toes if red is going to deal damage. Simic I guess could be scry X or put +1/+1 counters.

    EDIT: Oh I missed that the each side has to target a single creature. That does give relevance to choosing the colors. My mistake.

    ---

    Drunken Shipmate 2W
    Creature - Human Pirate (C)
    Vigilance
    Whenever Drunken Shipmate blocks, tap it and it doesn’t untap during it’s controllers next untap step.

    Only thing about this guy is I'm not sure it's monowhite.
    Posted in: Custom Card Contests and Games
  • posted a message on Kickback Cycle
    I really like this concept. I think it's going to be really though to make this work with all of your constraints - I'm not sure but it seems like you want them all to have different CMCs in addition to targeting two of your own creatures? I think it'd be easier to come up with cards that work if you pick some the most important of your constraints and drop the others. Given that these effects need to work postcombat, there is already going to be a limited number of things you can put on them.

    In addition to looking for a blue effect, your red and black effects are pretty clunky. The black one only differs from "Additional cost sac a creature: draw a card" in terms of a few rules technicalities and interacting with other effects - it feels like a card that was made to technically be a heroic enabler, but violate the spirit of that effect. The red one isn't as bad, it just feels a bit weird to me - feels more green than red, and I think it would also be pretty easy to misread it as each of your creatures getting to target a separate enemy creature.

    One thing you could do to solve your blue problem is make the untap be the blue effect, and give white a different effect, like gain life equal to power. Alternately, you could give a draw effect to blue (Such as 2 target creatures gain "T: draw a card") and give black something different ("T: Target player loses 2 life"?).

    IDK what I would do for red if you don't do Double Strike, most of the obvious effects involve clearing a path for your attackers precombat. This might be really cute, but deal 1 damage to each of up to two target creatures - technically this allows you to trigger heroic but it's not perfect.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I really like the evoke + shadomoor hybrid modal concept, and like this design as well as the gruul one you posted earlier - it elegantly gives you a lot of options for how to cast it, and the evoke means that you aren't stuck with always making a mana-inneficient play if you only have 1 color. It turns out for this card that it's completely fine in monoblack.

    I thought about it for a bit and I like the red ability as is. There's going to be the occasional game where it kills a PW and makes the opponent discard their last card in hand and completely ices the game. I think that's fine though. If your opponent leaves a PW with 2 loyalty against red they should know what they're risking. I think maybe it could just be 1 damage to any target. 2 to a player (with no PW option) will be irrelevant too much I think, although it does allow you to have a clearly aggro-centric modal card which is I think makes aggro more fun than just playing guys every turn.

    Skyclaw Fossil 1(U/R)(U/R)
    Artifact (U)
    T: Look at the top 2 cards of your library, then put them back in any order.
    Sacrifice ~: Exile the top two cards of your library. Until end of turn, you may play them as though they were in your hand.

    I would just have it be look at the top 2 (and you don't get to reorder) but I think with paper it would be so easy to either accidentally rearrange them or cheat and do it that it's better to just let the player do it. It does make hybrid red either a break or an extreme bend. Also IDK if it should be uncommon or rare.
    Posted in: Custom Card Contests and Games
  • posted a message on Aftermath Card - Return//Form
    Return 4B
    Sorcery
    Return target creature card from your graveyard to the battlefield.

    ---

    Form 2UU
    Sorcery
    Aftermath
    Create a creature token that's a copy of target creature you control.


    Thought this was an interesting concept because of how it could be used in a deck with graveyard interactions, and the fact that you can target the same creature with both halves.

    I'm really not sure if I costed it very well at all. The clone side is really weird because clone effects have a very nonlinear relationship with the cost. I initially wanted to take quasiduplicate and add 2 to the cost because of the fact that you don't lose a card and the other half gives you a lot of flexibility, but that makes it way harder to play a creature and copy it in the same turn. I think 2UU is possibly reasonable but might be undercosted.
    Posted in: Custom Card Creation
  • To post a comment, please or register a new account.