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  • posted a message on JUNE 23RD, 2019
    Flatline, Indighost

    Indighost, I think the wording works within the rules but I think the wording could be more clear. Could just be "Whenever equipped creature blocks or becomes blocked, it deals 1 damage to each creature blocking or blocked by it."

    Mountaineer's Compass 1
    Artifact
    When ~ enters the battlefield, put a +1/+1 counter on target creature you control.
    1, T: Add one mana of any color.
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 21ST, 2019
    IcariiFA, Zemoo

    Tale of Endless Summer G
    Sorcery (C)
    Add one mana of any color.
    Draw a card.
    Recount 2 - 1G (You may cast this spell for its recount cost. If you do, put it in your library second from the top instead of your graveyard)
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Man this one probably requires a lot more thought than I'm going to give it to be honest.

    The drawback feels very red. I think it really depends what your goals are. If the intent is to completely kill a self-mill strategy (assuming you succeed) I think this works fairly well at that - it would then remain interesting in an environment where you can find some other justification for it. If either the goal or the end result is that it's still worth it to put this in a self-mill deck, it would lead to a lot of no-fun games where the game is just a coin flip.

    Normally I'd say that trying to make a drawback so severe that an otherwise broken card becomes "fair" is notoriously hard to make work, and there's usually a clever way around it. In this case I actually think it's possible that you could soften the drawback and it still wouldn't be out of this world broken. In order to OTK someone from 20, you have to mill about 35 cards which is a steep price. It might be more effective as efficient removal that can sometimes line up with other burn spells, but even then it's a pretty heavy investment and you never want to draw 2 of these.

    This is probably a card that is impossible to balance without actual playtesting in specific environments, but after all of this rambling I think it's probably ok for it just to deal damage to you equal to the number of cards in GY, and not exile them.


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    Lizard Umbra R
    Enchantment - Aura (C)
    Enchant creature
    Totem Armor (If enchanted permanent would be destroyed, instead remove all damage marked on it and destroy this Aura.)
    Enchanted creature has haste.
    Posted in: Custom Card Contests and Games
  • posted a message on May 23, 2019
    blackwaltz3, rudyard

    Grave Fate 1B
    Instant (U)
    As an additional cost to cast ~, exile target creature card from your graveyard.
    Destroy target creature.
    Posted in: Monthly Contests Archive
  • posted a message on May 13, 2019
    Valleybeyond, Blackwaltz3

    Tezzeret's Gift 2
    Artifact (C)
    Sacrifice ~: Add one mana of any color. Draw a card.
    Posted in: Monthly Contests Archive
  • posted a message on May 10, 2019
    void_nothing, Indighost

    Zephymoeba 1U
    Creature - Beast (U)
    Discard a card: ~ gains hexproof until end of turn.
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on May 5, 2019
    valleybeyond, netn10

    Catch Up R
    Enchantment (R)
    Whenever a creature enters the battlefield under your control, if it's not the first creature to enter the battlefield this turn, it gains haste until end of turn.
    Posted in: Monthly Contests Archive
  • posted a message on May 2, 2019
    BrainPo (one of my favorite custom designs I've seen), ArchimedesX

    Tomb Unsealing XBB
    Enchantment (U)
    When ~ enters the battlefield, Amass X.
    Exalted
    Posted in: Monthly Contests Archive
  • posted a message on April 21, 2019
    void_nothing, soramaro

    Jace's Teachings 1UU
    Enchantment - Aura (R)
    Enchant Planeswalker
    Enchanted Planeswalker has "+2: Return up to one target creature to its owner's hand.
    Posted in: Monthly Contests Archive
  • posted a message on April 18, 2019
    Flatline, Indighost

    Aven Ascetic 3U
    Creature - Bird Wizard (U)
    When ~ enters the battlefield, draw 2 cards.
    If you have 7 or more cards in your hand ~ gets +3/+3 and has flying.
    1/1
    Posted in: Monthly Contests Archive
  • posted a message on April 16, 2019
    Flatline, void_nothing

    Viral Growth 2G
    Sorcery (U)
    Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
    Proliferate
    Posted in: Monthly Contests Archive
  • posted a message on April 8, 2019
    netn10, Flatline (although it seems pretty broken)

    Mind Wanderer UG
    Creature - Human Wizard (M)
    When ~ enters the battlefield, exile the top four cards of your library.
    T, Put a card exiled with ~ into your graveyard: Add one mana of any of that card's colors.
    G, T: Put a land card exiled with ~ onto the battlefield tapped.
    U: Return ~ to it's owner's hand.
    0/2
    Posted in: Monthly Contests Archive
  • posted a message on April 7, 2019
    Flatline, netn10

    Static Elemental 1RR
    Creature - Elemental (U)
    Flash
    When ~ ETB, it deals 1 damage to each creature.
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on April 5, 2019
    netn10, void_nothing

    Sifa Grent 2(B/R)(B/R)
    Planeswalker - Sifa
    +2: Sifa Grent deals 2 damage to each opponent.
    -1: Each opponent sacrifices a permanent.
    -5: Create a 5/5 red and black Demon creature token with menace, haste and “This creature attacks each turn if able.”
    3
    Posted in: Monthly Contests Archive
  • posted a message on April 4, 2019
    Flatline, Brainpo

    Boundless Ephemeron 4UU
    Creature - Illusion (U)
    When ~ enters the battlefield, draw a card.
    U: Exile. Return it to the battlefield at the beginning of the next end step.
    3/4
    Posted in: Monthly Contests Archive
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