Ok, I bring out Sculpting Teel for Vedalken Orrery. I also like Treasure Map and I want it to substitute some high cost card because my decklist's average mana cost is getting quite high (a bit less than 4). Maybe putting out The Immortal Sun? Any other hypotheses?
By the way i haven't tried the deck yet and in fact I don't own most of the cards, I'm looking for an ok list to buy and start from there.
Lion's Eye Diamond was the last card I brought out. I am unsure if it's correct to do it, but I thought that without Kozilek in the command zone it is way less appealing.
I'd also really want to put in Vedalken Orrery, but can't decide what to cut for it. Any ideas?
Apart from that, are there any big big mistakes in what i have done?
By the way, concerning the combo you named in the last post (Ugin's Nexus+Crucible of Wordls+Buried Ruin, I think that it doesn't work. That is because the second ability of Ugin's Nexus isn't a triggered ability but a static ability that generatea a replacement effect (e.g. Rest in Peace). So Nexus never goes to graveyard. If it would, instead it is exiled and you get an extra turn. So that's why i think it doesn't work.
Thanks for the suggestions. About the cheap sac fodders i was thinking that even if I don't sac them, it's quite probable I end with some artifacts in the graveyard. So wouldn't it be better to run some other colorless instants or sorceries? But maybe then those cards don't fit the gameplay of the deck....
One card i thought about is Ugin's Nexus. It denies the extra turn they get after I control them with Emrakul and it combos with Prototype portal and a sac outlet for infinite turns. What do you think about these cards?
In addition to Winding Canyons i think also that Vedalken Orrery can be worth. Playing instant speed is always good and I'd love to start mindslaving each turn by having a ton of rocks, Paradox Engine or Unwinding Clock and Erratic portal. Yeah probably the clunkiest thing ever, but love the idea.
I agree that lock pieces should be removed...
Some cards that can (maybe, I'm asking you if it makes sense) be removed: Relic of Progenitus (Nice but hurts a little me too, so maybe not worth anymore) Torpor OrbTangle Wire and Winter Orb (Torpor Orb is still ok I guess, but we need room for cards).
Maybe the mirror too? I don't know, because I am not sure about the right amount of draw needed so I can't figure out if i have to bring out 5, 10 or 20 cards...
I like the style of the deck you play, and, in fact, when I decided to play a colorless commander, I thought about a deck of this kind: tons of artifact interactng and making crazy things. Now, let's say I want to use as commander Emrakul, the Promised End. I know Kozilek, Butcher of Truth is the best colorless commander (at least among eldrazi titans), because draw in the command zone is so good and that Emrakul is weaker for sure, but I like the idea of using other people's stuff against them and it's something I tend to do in every commander deck I try making. So, Emrakul seems the colorless commander which is more on that. With that said, if one wants to build a deck with a similar strategy to yours, but with Emrakul at the head, which changes do you think he has to make? Obviously more and more card draw is needed, that's for sure. What else is needed? In which quantity? Thank you all in advance. I know maybe this post isn't precisely in topic, and I'm sorry for that.
By the way i haven't tried the deck yet and in fact I don't own most of the cards, I'm looking for an ok list to buy and start from there.
Here it is
1 Emrakul, the Promised End
3 Wastes
1 Thespian's Stage
1 Ancient Tomb
1 Darksteel Citadel
1 Maze of Ith
1 Sanctum of Ugin
1 Command Beacon
1 Dust Bowl
1 Shrine of the Forsaken Gods
1 Mishra's Workshop
1 Reliquary Tower
1 Inkmoth Nexus
1 Eye of Ugin
1 Crystal Vein
1 Blinkmoth Nexus
1 Ghost Quarter
1 Mutavault
1 Tectonic Edge
1 Temple of the False God
1 Urborg, Tomb of Yawgmoth
1 Inventors' Fair
1 Buried Ruin
1 Strip Mine
1 Winding Canyons
1 Mishra's Factory
1 Zhalfirin Void
1 Miren, the Moaning Well
1 Homeward Path
1 Cavern of Souls
1 High Market
1 Eldrazi Temple
1 Kuldotha Forgemaster
1 Metalworker
1 Duplicant
1 Palladium Myr
1 Kozilek, the Great Distortion
1 Endbringer
1 Kozilek, Butcher of Truth
1 Ugin, the Spirit Dragon
1 Karn Liberated
1 Mind's Eye
1 Darksteel Forge
1 Scroll Rack
1 Gilded Lotus
1 Prototype Portal
1 Grim Monolith
1 Dreamstone Hedron
1 Sensei's Divining Top
1 Tower of Fortunes
1 Sisay's Ring
1 Clock of Omens
1 Staff of Domination
1 The Immortal Sun
1 Ashnod's Altar
1 Doubling Cube
1 Sculpting Steel
1 Mana Vault
1 Nevinyrral's Disk
1 Chromatic Lantern
1 Thran Dynamo
1 Sol Ring
1 Kyren Toy
1 Loreseeker's Stone
1 Planar Bridge
1 Ugin's Nexus
1 Paradox Engine
1 Transmogrifying Wand
1 Thought Vessel
1 Unwinding Clock
1 Mind Stone
1 Welding Jar
1 Basalt Monolith
1 Azor's Gateway
1 Strionic Resonator
1 Expedition Map
1 Mindslaver
1 Lightning Greaves
1 Erratic Portal
1 Torpor Orb
1 Krark-Clan Ironworks
1 Everflowing Chalice
1 Crucible of Worlds
1 Spine of Ish Sah
1 Worn Powerstone
1 Mox Opal
1 Coalition Relic
1 Ur-Golem's Eye
1 Hedron Archive
1 Voltaic Key
1 Prismatic Lens
1 Mana Crypt
1 Rings of Brighthearth
1 Cloud Key
1 Memory Jar
1 All Is Dust
Lion's Eye Diamond was the last card I brought out. I am unsure if it's correct to do it, but I thought that without Kozilek in the command zone it is way less appealing.
I'd also really want to put in Vedalken Orrery, but can't decide what to cut for it. Any ideas?
Apart from that, are there any big big mistakes in what i have done?
By the way, concerning the combo you named in the last post (Ugin's Nexus+Crucible of Wordls+Buried Ruin, I think that it doesn't work. That is because the second ability of Ugin's Nexus isn't a triggered ability but a static ability that generatea a replacement effect (e.g. Rest in Peace). So Nexus never goes to graveyard. If it would, instead it is exiled and you get an extra turn. So that's why i think it doesn't work.
One card i thought about is Ugin's Nexus. It denies the extra turn they get after I control them with Emrakul and it combos with Prototype portal and a sac outlet for infinite turns. What do you think about these cards?
In addition to Winding Canyons i think also that Vedalken Orrery can be worth. Playing instant speed is always good and I'd love to start mindslaving each turn by having a ton of rocks, Paradox Engine or Unwinding Clock and Erratic portal. Yeah probably the clunkiest thing ever, but love the idea.
I agree that lock pieces should be removed...
Some cards that can (maybe, I'm asking you if it makes sense) be removed:
Relic of Progenitus (Nice but hurts a little me too, so maybe not worth anymore)
Torpor Orb Tangle Wire and Winter Orb (Torpor Orb is still ok I guess, but we need room for cards).
Maybe the mirror too? I don't know, because I am not sure about the right amount of draw needed so I can't figure out if i have to bring out 5, 10 or 20 cards...