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  • posted a message on The One Word Card Game
    Shrek, the Layered 9GG
    Legendary Enchantment
    When Shrek, the Layered or another enchantment is exiled, copy the first card exiled with a planeswalker this turn, then
    Posted in: Custom Card Contests and Games
  • posted a message on December 5, 2018
    Votes: void_nothing and netn10

    Local Farmer W
    Creature - Human (C)
    Sacrifice a Sheep, Ox, Cow, or Horse you control: Destroy target Wolf
    Sacrifice a Sheep, Ox, Cow, or Horse you control: You gain 3 life
    Pay 5 life: create a white 2/4 Ox creature token
    0/1
    Posted in: Monthly Contests Archive
  • posted a message on The One Word Card Game
    Shrek, the Layered 9GG
    Legendary Enchantment
    When Shrek, the Layered or another enchantment is exiled, copy the first card exiled with a planeswalker this
    Posted in: Custom Card Contests and Games
  • posted a message on How many arguements can this card start?
    The correct answer is always Nay because the ability grows far too fast otherwise. In the new version it's not even just correct to vote Nay it is actually wrong to ever vote Yay. The scary part of this card is getting multiple counters a turn rotation. Preventing this is the priority unless you have built in ways of abusing the large numbers.


    I actually have an idea to stop that abuse:

    Political Power 1WR
    Shroud
    Political Power enters the battlefield with 1 Influence counter on it.
    Will of the Council -At the beginning of each opponent's upkeep, each other player votes Yay or Nay. If Yay gets more votes, remove 1 Influence counter from ~, then that player gains control of ~.
    At the beginning of your upkeep, put an influence counter on ~, then create X 1/1 white Soldier creature tokens and ~ deals X damage to any target, where X is the number of influence counters on ~.
    Posted in: Custom Card Creation
  • posted a message on New Challenge Everyday S2 (12/4/18)(Pre-existing Legendaries in enemy colors)
    Votes: netn10 and Subject16 (Sheriff, nice idea!)

    Marchesa of the White Shield 2WG
    Legendary Creautre - Human (M)
    Protect (Creatures with protect may block for defending players other than yourself)
    Creatures you control have protect
    Whenever a creature you control with protect blocks, put a +1/+1 counter on that creature and it gains -1/+5 until end of turn
    2/6

    IIW: Chaos

    Entries will be due at 7:45 AM MST tomorrow
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Everyday S2 (12/4/18)(Pre-existing Legendaries in enemy colors)
    Welcome to New Challenge Everyday Card Contest

    Today's Challenge:

    Pre-existing Legendaries in enemy colors

    (Clarification: The resulting card should not break colors)

    Rules of the Game

    This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.

    Anyone can enter each day.

    To enter:
    1. Post a card that fits the current challenge.
    2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
    3. It is recommended you include a potential new challenge ("IIW") in your post.

    Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.

    Scoring
    Votes you receive each day go to your points for the duration of the contest (currently planned to be two weeks/14 days). The top overall scorer(s) at the end of this period will be the winner(s).

    Cardz5000: 7(+2)
    netn10: 4(+1)
    Raptorchan: 5(+2)
    soramaro: 4(+2)
    InfinityDie: 4(+4)
    Subject16: 3(+3)


    Yesterday's challenge was, "Wild West World":

    Quote from netn10 »
    Votes: InfinityDie, Soramaro

    Lock and Load 1R
    Instant (Common)
    Lock and Load deals 2 damage to any target.
    Ammo - Then exile it loaded to an equipment you control. That equipment gain "Equipped creature gets +2/+0."

    IIW: Hybrid-Mana Simic Creature
    Quote from Cardz5000 »
    Raptorchan (but her name is Rayne or BloodRayne), Subject16

    Kiam, the Tainted Tincture 1WB
    Legendary Creature — Rat Rogue
    Wither (This deals damage to creatures in the form of -1/-1 counters.)
    WB: Another target creature gains indestructible until end of turn, Kiam deals 1 damage to that creature.
    The brews at The Coffin’s Nail may poison the flesh, but they embiggen the soul.
    2/4

    IIW: Plains/Island/Swamp/Mountain/Forest-fall
    Quote from Raptorchan »
    Votes: netn10, Subject16

    Giphuro the Unbeatable 1(R/W)(R/G)(G/W)
    Legendary Creature - Human Soldier (R)
    Double strike, trample
    "Irresponsible at combat. Afwul at cooking. Bad at singing. Poor at conversation. Are there any redeeming qualities about this man? I haven't found them yet." - Aspirra
    3/2

    IIW: Flipwalkers
    Quote from InfinityDie »
    Votes: Subject16, Cardz5000

    Tinman Grifter 6
    Creature - Construct (C)
    ~ costs X less to cast, where X is your longest straight(One or more nonland permenants you control with consecutive converted mana costs form a straight)
    The best poker face in Madame Tawney's Saloon.
    4/4

    IIW: The arts (Music, actual art, acting, etc.)

    Remember, this round closes at 9PM MST
    Quote from Subject16 »
    Cardz5000, Infinitydie

    Waystop Constable 1W
    Creature - Human Soldier (Uncommon)
    Vigilance
    When Waystop Constable enters the battlefield, you become the sheriff.
    Whenever a nontoken creature you control dies, investigate.
    "Used to have decent folk pass through here. Now it's all bandits and metal-armed strangers."
    2/2

    The Sheriff is a bit like the Monarch/City's Blessing, only like this:

    The Sheriff
    At the beginning of your end step, Investigate.
    At the beginning of each player's upkeep, if that player controls more creatures than you, that player becomes the sheriff.

    IIW: Emblems
    Votes: soramaro, InfinityDie

    Traveling Gunslinger 4BR

    Creature - Human Rogue

    When Traveling Gunslinger enters the battlefield, it gets X +1/+1 counters where X is the amount of creatures in all graveyards, then Traveling Gunslinger deals damage equal to its power to any target.

    If Traveling Gunslinger would die, instead all creatures in all graveyards are exiled and Traveling Gunslinger gets that many +1/+1 counters.

    T Remove X +1/+1 counters from Traveling Gunslinger, then deal that much damage to target creature, if that creature would die this turn, exile it and put X +1/+1 counters on Traveling Gunslinger where X is equal to that creatures power

    "I don't know where I'm going, and I doubt I'll know when I get there, but goddamn it I'm getting there."

    3/3

    IIW: Un- Set Cards
    Quote from void_nothing »
    Votes: Raptorchan, InfinityDie

    Tracker's-Axe Hero (R/W)
    Creature - Human Warrior Shaman (U)
    Defender; frenzy 1
    Tracker's-Axe Hero can attack as though it didn't have defender as long as there are three or more nonbasic lands on the battlefield.
    3(G/W): Put a +1/+1 counter on target creature for each point of frenzy that creature has.
    Hathawikte's death sundered the War-Axe society, and the fall of the Golden God and Quezu's return only caused more sectarianism.
    2/2

    IIW: Dexterity cards
    Posted in: Monthly Contests Archive
  • posted a message on The One Word Card Game
    Shrek, the Layered 9GG
    Legendary Enchantment
    When Shrek, the Layered or another enchantment is exiled, copy the first card
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Shrek, the Layered 9GG
    Legendary Enchantment
    When Shrek, the Layered or another enchantment is exiled,
    Posted in: Custom Card Contests and Games
  • posted a message on How many arguements can this card start?
    I might propose simplifying things by collapsing all of the choices into one trigger:

    "When ~ comes under your control and at the beginning of your upkeep, put an influence counter on ~, then create X 1/1 white Soldier creature tokens and ~ deals X damage to any target, where X is the number of influence counters on ~.
    At the beginning of each opponent's upkeep, each other player votes Yay or Nay. If Yay gets more votes, the opponent gains control of ~."


    I actually like this... A lot cleaner.
    It absolutely doesn't need shroud or indestructible. Adding those on to cards just because you personally want them to stay around is just creator bias.


    I'm keeping shroud though...

    Political Power 1WR
    Shroud
    Political Power enters the battlefield with 1 Influence counter on it.
    When ~ comes under your control and at the beginning of your upkeep, put an influence counter on ~, then create X 1/1 white Soldier creature tokens and ~ deals X damage to any target, where X is the number of influence counters on ~.
    Will of the Council -At the beginning of each opponent's upkeep, each other player votes Yay or Nay. If Yay gets more votes, the opponent gains control of ~.

    Thank all of you for the help by the way
    Posted in: Custom Card Creation
  • posted a message on New Challenge Everyday S2 (12/3/18)(Wild West World)
    Votes: Subject16, Cardz5000

    Tinman Grifter 6
    Creature - Construct (C)
    ~ costs X less to cast, where X is your longest straight(One or more nonland permenants you control with consecutive converted mana costs form a straight)
    The best poker face in Madame Tawney's Saloon.
    4/4

    IIW: The arts (Music, actual art, acting, etc.)

    Remember, this round closes at 9PM MST
    Posted in: Monthly Contests Archive
  • posted a message on December 4, 2018
    nten10, indighost

    Creativity WUBRG
    Creature - Incarnation (M)
    Flying
    At the beginning of your upkeep, find a card you own from outside the game, reveal it, and put it into your hand. Any opponent may pay x to counter this ability, where X is half of your life total
    5/5
    Posted in: Monthly Contests Archive
  • posted a message on The One Word Card Game
    Shrek, the Layered 9GG
    Legendary Enchantment
    When Shrek, the Layered or another
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Everyday S2 (12/3/18)(Wild West World)
    Ok, it should be better now.

    And sorry about that, I had 5 minutes to do this yesterday, so i must have read the wrong IIW in my rush.

    (EDIT: Oh, I read his IIW from that day. Darn, thats what I did wrong. Well, I won't do it again.)

    I'll extend the end time to 9PM MST for this inconvenience.
    Posted in: Monthly Contests Archive
  • posted a message on The One Word Card Game
    Shrek, the Layered 9GG
    Legendary Enchantment
    When
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Everyday S2 (12/3/18)(Wild West World)
    Welcome to New Challenge Everyday Card Contest

    Today's Challenge:

    Wild West World


    Rules of the Game

    This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.

    Anyone can enter each day.

    To enter:
    1. Post a card that fits the current challenge.
    2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
    3. It is recommended you include a potential new challenge ("IIW") in your post.

    Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.

    Scoring
    Votes you receive each day go to your points for the duration of the contest (currently planned to be two weeks/14 days). The top overall scorer(s) at the end of this period will be the winner(s).

    Cardz5000: 5(+5)
    netn10: 4(+4)
    Raptorchan: 3(+3)
    soramaro: 2(+2)
    InfinityDie: 0 (+0)

    Yesterday's challenge was, "Video Game Characters":

    Quote from Cardz5000 »
    soramaro, netn10

    Ekko, Time Shatterer 3UR
    Legendary Creature — Human Artificer {M}
    Haste
    Whenever Ekko enters the battlefield it gets +2/+0 until end of turn for each time a creature named Ekko, Time Shatterer has enters the battlefield under your control this turn.
    1U: Exile Ekko. If Ekko was attacking, return it to the battlefield under your control tapped and attacking. Otherwise return it to the battlefield under your control at the beginning of the next end step.
    3/3

    IIW: Incarnations
    Quote from netn10 »
    Votes: Raptorchan, Cardz5000

    Captain John Price 2RW
    Legendary Creature - Human Soldier (Mythic)
    Haste
    Whenever you attack with six or more creatures, you win the game.
    "There's a simplicity to war. Attacking is the only secret. Dare, and the world yields. How quickly they forget that all it takes to change the course of history – is the will of a single man."
    2/2

    IIW: Hybrid-Mana Simic Creature.
    Quote from Raptorchan »
    Votes: netn10, Cardz5000

    Bloodrayne 2B
    Legendary Creature - Human Vampire (R)
    Lifelink
    1B: Bloodrayne gains deathtouch until end of turn.
    2R: Bloodrayne gains first strike until end of turn.
    4R: Bloodrayne gains double strike until end of turn.
    3/2

    IIW: DFC legends
    Quote from Subject16 »
    Cardz5000, Raptorchan

    Professor Oak 1GG
    Legendary Creature - Human Druid (Rare)
    GG, T: Reveal cards from the top of your library until you reveal three creature cards with different names. Target opponent chooses one and puts it onto the battlefield under their control, then you choose one and put it onto the battlefield under your control. Put the rest on the bottom of your library in a random order.
    "Welcome to the world of Pokemon."
    2/2

    IIW: Power 9 reference
    Cardz5000, soramaro

    Pokemon Trainer URG


    Creature - Pokemon Master (M)

    Whenever Pokemon Trainer attacks, put a creature card from your hand onto the battlefield tapped and attacking, then untap and remove Pokemon Trainer from combat. At the end of combat, return that creature card to you hand from the battlefield.

    Whenever Pokemon Trainer blocks, Put a creature card from your hand onto the battlefield blocking the creature blocked by Pokemon Trainer. Return that creature from the battlefield to your hand at the end of combat.

    "Emrakul I choose you!"

    0/5
    IIW: Unstable
    Quote from InfinityDie »
    Votes: Cardz5000, netn10

    From the Last Stand Series

    Jack, Survivor 1WB
    Legendary Creature - Human
    t: Create a white 1/1 Human Ally creature token
    t, Exert ~: Arm each creature you control (To arm a creature, create an artifact Equipment token named Weapon with Equip 2 and "Equipped creature gets +1/+1" and attach it to that creature)
    1/1

    IIW: Pre-existing legendaries, but in their enemy colors

    Quote from soramaro »
    netn10, Raptorchan

    Winter Lantern 2UB
    Creature - Nightmare Mutant (R)
    Deathtouch
    At the beginning of each opponent's end step, that player gets a frenzy counter. Then if that player has three or more frenzy counters, they lose life equal to three times the number of cards in their hand. Remove all frenzy counters from them afterwards.
    Their eerie chanting is considered calming by some, but not even the most hardy hunters can endure their sight for too long.
    2/4

    IIW: Coin flips
    Posted in: Monthly Contests Archive
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