Ultimate Masters: MMI Review
 
Magic Market Index for Dec 7th, 2018
 
Magic Market Index for Nov 30th, 2018
  • posted a message on How many arguements can this card start?

    Political Power 1WR
    Shroud
    Political Power enters the battlefield with 1 Influence counter on it.
    Will of the Council -At the beginning of each opponent's upkeep, each other player votes Yay or Nay. If Yay gets more votes, remove 1 Influence counter from ~, then that player gains control of ~.
    At the beginning of your end step, put an influence counter on ~, then create X 1/1 white Soldier creature tokens and ~ deals X damage to any target, where X is the number of influence counters on ~.

    And there we go.
    Posted in: Custom Card Creation
  • posted a message on New Challenge Everyday S2 (12/6/18)(Emblems)
    I need someone to cover for me and post the thread for 12/8 and 12/9. Message me if you are available and can do this. Thank you!

    Welcome to New Challenge Everyday Card Contest

    Today's Challenge:

    Emblems

    Rules of the Game

    This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.

    Anyone can enter each day.

    To enter:
    1. Post a card that fits the current challenge.
    2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
    3. It is recommended you include a potential new challenge ("IIW") in your post.

    Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.

    Scoring
    Votes you receive each day go to your points for the duration of the contest (currently planned to be two weeks/14 days). The top overall scorer(s) at the end of this period will be the winner(s).

    Cardz5000: 7(+0)
    netn10: 7(+3)
    InfinityDie: 7(+3)
    Subject16: 7(+4)
    Raptorchan: 6(+1)
    soramaro: 4(+2)
    void_nothing: 1(+1)



    Yesterday's challenge was, "Pre-existing Legendaries in enemy colors":

    Quote from InfinityDie »
    Votes: netn10 and Subject16 (Sheriff, nice idea!)

    Marchesa of the White Shield 2WG
    Legendary Creautre - Human (M)
    Protect (Creatures with protect may block for defending players other than yourself)
    Creatures you control have protect
    Whenever a creature you control with protect blocks, put a +1/+1 counter on that creature and it gains -1/+5 until end of turn
    2/6

    IIW: Chaos
    Quote from Cardz5000 »
    InfinityDie, Subject16

    Tsabo, The Last Commander 3WW
    Legendary Creature — Xevok Soldier {R}
    Double strike, hexproof from black and red
    WW, T: Destroy target attacking creature.
    Her sense for battle was uncanny.
    It would serve Yawgmoth well.

    4/7

    IIW: Incarnations
    Votes: Netn, Raptorchan

    Selvala, Barbarian of the Wilds 1RR

    Legendary Creature - Elf Barbarian

    Whenever another creature enters the battlefield under your control, it deals damage equal to its power to any target if its power is greater than each other creatures power.

    R, t: Deal X damage split among any number of targets, where X is the greatest power among creatures you control.

    2/3

    IIW: Un-set cards
    Quote from Raptorchan »
    Votes: Subject16, void_nothing

    Anafenza, Revenge from the Past BB
    Legendary Creature - Spirit Soldier (R)
    Menace
    Whenever Anafenza deals combat damage to a player, put a -1/-1 counter on a creature with least toughness or tied to least toughness among creatures that player controls.
    2/2

    IIW: Token equipments
    Quote from Subject16 »
    Votes: Netn10, Infinitydie

    Djeru, Blade of Bolas 3BR
    Legendary Creature - Human Warrior (Rare)
    First Strike
    When Djeru, Blade of Bolas enters the battlefield, you may search your library for a planeswalker card, reveal it, then put it into your hand and shuffle your library. If a Bolas card is revealed this way, each opponent discards a card.
    Whenever a creature attacks you or a planeswalker you control, Djeru deals 1 damage to that creature and 1 damage to its controller.
    4/3

    IIW: Theatre flavour

    Quote from netn10 »
    Votes: Subject16, InfinityDie

    Arcanis, the Blood Sire 3RRR
    Legendary Creature - Warrior (Rare)
    First strike, trample, haste
    At the beginning of each player's end step, that player discard his or her hand, then draw cards equal to the total life lost this turn by each player.
    "Pain is a great teacher. I'm simply one of his lessons".
    7/3

    IIW: Hybrid-Mana Simic Creature
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Shrek, the Layered 9GG
    Legendary Enchantment
    When Shrek, the Layered or another enchantment is exiled, copy the first card exiled with a planeswalker this turn, then you get five Layer enchantment tokens with "Exile
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Shrek, the Layered 9GG
    Legendary Enchantment
    When Shrek, the Layered or another enchantment is exiled, copy the first card exiled with a planeswalker this turn, then you get five Layer enchantment
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Shrek, the Layered 9GG
    Legendary Enchantment
    When Shrek, the Layered or another enchantment is exiled, copy the first card exiled with a planeswalker this turn, then you get
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Shrek, the Layered 9GG
    Legendary Enchantment
    When Shrek, the Layered or another enchantment is exiled, copy the first card exiled with a planeswalker this turn, then
    Posted in: Custom Card Contests and Games
  • posted a message on December 5, 2018
    Votes: void_nothing and netn10

    Local Farmer W
    Creature - Human (C)
    Sacrifice a Sheep, Ox, Cow, or Horse you control: Destroy target Wolf
    Sacrifice a Sheep, Ox, Cow, or Horse you control: You gain 3 life
    Pay 5 life: create a white 2/4 Ox creature token
    0/1
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Shrek, the Layered 9GG
    Legendary Enchantment
    When Shrek, the Layered or another enchantment is exiled, copy the first card exiled with a planeswalker this
    Posted in: Custom Card Contests and Games
  • posted a message on How many arguements can this card start?
    The correct answer is always Nay because the ability grows far too fast otherwise. In the new version it's not even just correct to vote Nay it is actually wrong to ever vote Yay. The scary part of this card is getting multiple counters a turn rotation. Preventing this is the priority unless you have built in ways of abusing the large numbers.


    I actually have an idea to stop that abuse:

    Political Power 1WR
    Shroud
    Political Power enters the battlefield with 1 Influence counter on it.
    Will of the Council -At the beginning of each opponent's upkeep, each other player votes Yay or Nay. If Yay gets more votes, remove 1 Influence counter from ~, then that player gains control of ~.
    At the beginning of your upkeep, put an influence counter on ~, then create X 1/1 white Soldier creature tokens and ~ deals X damage to any target, where X is the number of influence counters on ~.
    Posted in: Custom Card Creation
  • posted a message on New Challenge Everyday S2 (12/4/18)(Pre-existing Legendaries in enemy colors)
    Votes: netn10 and Subject16 (Sheriff, nice idea!)

    Marchesa of the White Shield 2WG
    Legendary Creautre - Human (M)
    Protect (Creatures with protect may block for defending players other than yourself)
    Creatures you control have protect
    Whenever a creature you control with protect blocks, put a +1/+1 counter on that creature and it gains -1/+5 until end of turn
    2/6

    IIW: Chaos

    Entries will be due at 7:45 AM MST tomorrow
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Everyday S2 (12/4/18)(Pre-existing Legendaries in enemy colors)
    Welcome to New Challenge Everyday Card Contest

    Today's Challenge:

    Pre-existing Legendaries in enemy colors

    (Clarification: The resulting card should not break colors)

    Rules of the Game

    This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.

    Anyone can enter each day.

    To enter:
    1. Post a card that fits the current challenge.
    2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
    3. It is recommended you include a potential new challenge ("IIW") in your post.

    Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.

    Scoring
    Votes you receive each day go to your points for the duration of the contest (currently planned to be two weeks/14 days). The top overall scorer(s) at the end of this period will be the winner(s).

    Cardz5000: 7(+2)
    netn10: 4(+1)
    Raptorchan: 5(+2)
    soramaro: 4(+2)
    InfinityDie: 4(+4)
    Subject16: 3(+3)


    Yesterday's challenge was, "Wild West World":

    Quote from netn10 »
    Votes: InfinityDie, Soramaro

    Lock and Load 1R
    Instant (Common)
    Lock and Load deals 2 damage to any target.
    Ammo - Then exile it loaded to an equipment you control. That equipment gain "Equipped creature gets +2/+0."

    IIW: Hybrid-Mana Simic Creature
    Quote from Cardz5000 »
    Raptorchan (but her name is Rayne or BloodRayne), Subject16

    Kiam, the Tainted Tincture 1WB
    Legendary Creature — Rat Rogue
    Wither (This deals damage to creatures in the form of -1/-1 counters.)
    WB: Another target creature gains indestructible until end of turn, Kiam deals 1 damage to that creature.
    The brews at The Coffin’s Nail may poison the flesh, but they embiggen the soul.
    2/4

    IIW: Plains/Island/Swamp/Mountain/Forest-fall
    Quote from Raptorchan »
    Votes: netn10, Subject16

    Giphuro the Unbeatable 1(R/W)(R/G)(G/W)
    Legendary Creature - Human Soldier (R)
    Double strike, trample
    "Irresponsible at combat. Afwul at cooking. Bad at singing. Poor at conversation. Are there any redeeming qualities about this man? I haven't found them yet." - Aspirra
    3/2

    IIW: Flipwalkers
    Quote from InfinityDie »
    Votes: Subject16, Cardz5000

    Tinman Grifter 6
    Creature - Construct (C)
    ~ costs X less to cast, where X is your longest straight(One or more nonland permenants you control with consecutive converted mana costs form a straight)
    The best poker face in Madame Tawney's Saloon.
    4/4

    IIW: The arts (Music, actual art, acting, etc.)

    Remember, this round closes at 9PM MST
    Quote from Subject16 »
    Cardz5000, Infinitydie

    Waystop Constable 1W
    Creature - Human Soldier (Uncommon)
    Vigilance
    When Waystop Constable enters the battlefield, you become the sheriff.
    Whenever a nontoken creature you control dies, investigate.
    "Used to have decent folk pass through here. Now it's all bandits and metal-armed strangers."
    2/2

    The Sheriff is a bit like the Monarch/City's Blessing, only like this:

    The Sheriff
    At the beginning of your end step, Investigate.
    At the beginning of each player's upkeep, if that player controls more creatures than you, that player becomes the sheriff.

    IIW: Emblems
    Votes: soramaro, InfinityDie

    Traveling Gunslinger 4BR

    Creature - Human Rogue

    When Traveling Gunslinger enters the battlefield, it gets X +1/+1 counters where X is the amount of creatures in all graveyards, then Traveling Gunslinger deals damage equal to its power to any target.

    If Traveling Gunslinger would die, instead all creatures in all graveyards are exiled and Traveling Gunslinger gets that many +1/+1 counters.

    T Remove X +1/+1 counters from Traveling Gunslinger, then deal that much damage to target creature, if that creature would die this turn, exile it and put X +1/+1 counters on Traveling Gunslinger where X is equal to that creatures power

    "I don't know where I'm going, and I doubt I'll know when I get there, but goddamn it I'm getting there."

    3/3

    IIW: Un- Set Cards
    Quote from void_nothing »
    Votes: Raptorchan, InfinityDie

    Tracker's-Axe Hero (R/W)
    Creature - Human Warrior Shaman (U)
    Defender; frenzy 1
    Tracker's-Axe Hero can attack as though it didn't have defender as long as there are three or more nonbasic lands on the battlefield.
    3(G/W): Put a +1/+1 counter on target creature for each point of frenzy that creature has.
    Hathawikte's death sundered the War-Axe society, and the fall of the Golden God and Quezu's return only caused more sectarianism.
    2/2

    IIW: Dexterity cards
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Shrek, the Layered 9GG
    Legendary Enchantment
    When Shrek, the Layered or another enchantment is exiled, copy the first card
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Shrek, the Layered 9GG
    Legendary Enchantment
    When Shrek, the Layered or another enchantment is exiled,
    Posted in: Custom Card Contests and Games
  • posted a message on How many arguements can this card start?
    I might propose simplifying things by collapsing all of the choices into one trigger:

    "When ~ comes under your control and at the beginning of your upkeep, put an influence counter on ~, then create X 1/1 white Soldier creature tokens and ~ deals X damage to any target, where X is the number of influence counters on ~.
    At the beginning of each opponent's upkeep, each other player votes Yay or Nay. If Yay gets more votes, the opponent gains control of ~."


    I actually like this... A lot cleaner.
    It absolutely doesn't need shroud or indestructible. Adding those on to cards just because you personally want them to stay around is just creator bias.


    I'm keeping shroud though...

    Political Power 1WR
    Shroud
    Political Power enters the battlefield with 1 Influence counter on it.
    When ~ comes under your control and at the beginning of your upkeep, put an influence counter on ~, then create X 1/1 white Soldier creature tokens and ~ deals X damage to any target, where X is the number of influence counters on ~.
    Will of the Council -At the beginning of each opponent's upkeep, each other player votes Yay or Nay. If Yay gets more votes, the opponent gains control of ~.

    Thank all of you for the help by the way
    Posted in: Custom Card Creation
  • posted a message on New Challenge Everyday S2 (12/3/18)(Wild West World)
    Votes: Subject16, Cardz5000

    Tinman Grifter 6
    Creature - Construct (C)
    ~ costs X less to cast, where X is your longest straight(One or more nonland permenants you control with consecutive converted mana costs form a straight)
    The best poker face in Madame Tawney's Saloon.
    4/4

    IIW: The arts (Music, actual art, acting, etc.)

    Remember, this round closes at 9PM MST
    Posted in: Custom Card Contests and Games
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