Quote from alanyuan0408 »I need to rely mostly on Nahiri to carry that matchup. The matchup isn't good. The DragonLord Silumgar gives you a somewhat feasible path to victory -> As long as your topdeck is stronger than your opponent and they are using their resources to slow down your land drop but not applying relevant pressure, you're not in a bad position.
90% of the time I clique myself. Clique is relevant as a card draw and to apply pressure on their walkers.
The Worm Harvest is a tutor target where you go Gifts into 3 Fetches + Worm Harvest. Then you use Worm Harvest every turn to retrace 5-10 worms every turn. This is my package against control decks. Its also a second gifts "bullet" in case for some reason your first bullet was removed by some odd way.
The problem was against Control decks like UW, Abzan etc. You cannot name them off a color and they got too many sweepers and removal to make reanimating something like Grave Titan a reasonable plan.
You can also go something like Liliana/ Jace Discard - Hold Priority -> Gifts for Worm, Unburial, Iona. Then discard what they give you.
The deck replaces the Inquisitions with 4 Brutalities.
Well, if they drop a Blood Moon and get either your Swamp or Island, there is no way of casting the Dragon. And there is no way you can discard their Blood Moon apart from Clique (since Brutality does not hit Enchantments), which forces you to fetch for a nonbasic. Same story with the Plains as far as Unburial Rites is concerned, at this point it pretty much does not matter anymore if they apply pressure because essentially your whole deck is uncastable, all but (at best) a few topdecks become dead draws.
True that, the planeswalker issue is solved by Abrupt Decay and Assassin's Trophy in the lists with G, one of the reasons to consider this instead of R.
True, against UWx and other control archetypes we need something to close out the game with, the fatties don't do it reliably enough. Sometimes Elesh + Lingering Souls is a fast enough clock, but the tokens (and somewhat Norn herself) are rather fragile when it comes to removal. I rely on manlands + Loam if they should get disrupted in any way, recently going for 2 Tar Pits instead of a 1/1 split with Colonnades because they can be activated much earlier and provide a B source (I have 17 currently). Still, triple-B seems like a stretch for the manabase, for casting it on curve (that is, after a T4 Gifts) you need 18 black sources (just as for LotV) without a single one being disrupted along the way. Since you don't run G you can't use the hybrid mana either and Remand or any counter is a huge tempo loss with this kind of play, but this gets us in many cases I guess...
As said, Brutalities don't get creatures, enchantments or planeswalkers and are a full turn slower. Imo, Brutalities can supplement the discard suite (hence I run it as a 1-of, maybe exchanging it with Bridge going to the sideboard) but not replace it. Of course, I do not run Clique, but that's two turns slower, where games are sometimes effectively (or actually) over.