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  • posted a message on [Official] RDW Archive
    I cut the lux cannon/key package (freeing 6 slots) for 3 wurmcoil engines, an extra land (21 total), and 2 TukTuks to help protect the planeswalkers, but I feel like I might be losing too much against ramp decks without a way to reliably kill a titan let alone an eldrazi. I do feel like the lux package is just too slow against most decks though, even ramp to a large extent. Has anyone else had this problem or could offer solutions?
    Posted in: Standard Archives
  • posted a message on [Development] R/W Canadian Metal
    If you are playing Indomitable Archangel you should at least test precursor golem, Seems like 9 power for 5 mana is a good deal.
    Posted in: Standard Archives
  • posted a message on [ARB] Posts and Maelstrom Pulse
    The posts are really really strong in limited, and the pulse will see play. Good stuff!
    Posted in: The Rumor Mill
  • posted a message on Best counterspells
    Don't forget Dismiss! Counters with no card disadvantage are great in multiplayer games.
    Posted in: Commander (EDH)
  • posted a message on Has Conflux Changed your Impression of Shards?
    Quote from Morphling

    I think the only really interesting (let alone innovative) mechanic they introduced is Exalted and Conflux didn't change that opinion.

    I thought that Unearth was a very interesting and innovative mechanic. The only thing it is similar to is dredge, but it has a very different play style and feel then unearth.
    Posted in: New Card Discussion
  • posted a message on Deck for Gwafa
    I think the fact that the counters stay on the creatures when Gwafa leaves play is relevant. If he dies, and then you play another one, the counters are still there, and the creature can't attack or block. Because of this, and because he will be a huge target for anything with removel, I would run 4.
    Posted in: Standard Archives
  • posted a message on MTGCast #142: Conflux Cooldown
    I am going to have to disagree with you there raijinnfury, I think that Canyon Minotaur and Suicidal Charge are both great cards for any limited environment. Any 3/3 for 4 is very playable in many draft decks, and almost every sealed deck running his colors. It is absolutely true, it isn't a spanking new, super interesting card, but we have to realize that every card can't be. As for Suicidal Charge, I really like it. On a competitive level, it is playable, or at very least sideboard playble in many draft or sealed decks. It kills small guys, forces your opponent into bad attacks, often resulting in a 2-for-1, if not better. On a more personal level, I love it as a card. It is fun to play, and I am a big fan of any card that scares your opponent, often into playing poorly. It is cool flavorfully, I like the art, and in contrast to the Minotaur, it is really something that has never been done in magic (at least on one card). I think Conflux is a really fun set for casual, and has many powerful new cards for constructed. All in all, good job Wizards!
    Posted in: Articles
  • posted a message on [RGB] Domain Warriors
    This deck feels like it needs 1 more slaughtermaster, they seem like one of the best creatures in the deck, and fantastic in multiples. I would also cut the Ziggurats for the Jund shardland, seems like a deck with 15 spells doesn't want to see this in the first 4 land drops. I would also cut the Scuzzback Marauders, they seem much too slow, and with PtE runnign around persist isn't what it used to be. If I was you I would try something that get more mana in that slot, such as ranpent growth or the 2G elf warrior that fetches a land (blanking on the name). The deck looks really fun and powerful though, I would just work on the consistancy of the deck.
    Posted in: Standard Archives
  • posted a message on Buy boxes over buying singles?
    I love to buy boxes with friends to acquire casual cards. The cost isn't bad if you get 5-6 people, and that is enough for a reasonable draft. After, assuming you and your friends are not trying for the same types of decks, you can often trade cards your friends need, but you don't, for cards you need but your friends don't. Its lots of fun all round and I would really recommend it.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Faeries
    Could it be worth testing adding white for Esper Charm MD and Mark of Asylum in the side? It seems like it gets around almost all of the hate. If they want to remove it, hey, I am OK with the loss of their enchantment removal and my non-blossom card. Has anyone tested this? Is it even worth it for me to test it? I just feel like it might be an unexpected way to react to the meta.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Vengeant Lark
    Rakka Mar seems kinda slow, and what would you cut?
    Posted in: Standard Archives
  • posted a message on Fnm
    If you like a competitive mono-white deck, kithkin could be a great for you. Figures, and to a lesser extent Ajanis could hurt your wallet, but if you have any of the old duel lands (or even power 9) you can part with, you should get the deck together really easily. If you think this sounds fun, check out the Kithkin thread in the Competitive section.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Vengeant Lark
    I think that four against 5C is fine, 4 is too many Vs faeries. They have things like TS and Vendillion to anticipate it, and spellstutter and fairly often Scion to act as counterspells without being blue instants.
    Posted in: Standard Archives
  • posted a message on [CON] Apocalypse Hydra & Progenitus
    I think it is possible there will be some sort of herald effect for Progenitus, like possibly sacrifice one creature of every color. They did it for the shard mythics in ALA, I could see ti happening for this guy in CON
    Posted in: The Rumor Mill
  • posted a message on Masked Admirers
    I like him in EDH! Green CA is always nice.
    Posted in: Standard Archives
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