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  • posted a message on Zendikar Rising for Peasant Cube
    Quote from palingensia »

    feed the swarm might be ok if you're powering down removal. having more noncreature removal is also welcome. idk.


    Do we have enchantment removal in black? I think it's unfair to compare it to creature removal. In my cube it is close to a dissenchant/naturalize, with a second mode being able to kill any creature in play (given enough life). I think this might be the best enchantment removal spell outside of green/white?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Zendikar Rising for Peasant Cube
    Feed the Swarm gives black enchantment(/creature) removal. I have cut most of the powerful artifacts, but there is quite a decent amount of enchantments that have to be delt with in my cube.

    Red will be the only colour unable to deal with enchantments, but it is also the colour that is most likely to kill the opponent before those enchantments take over the game.

    We have cut the double faced cards from our cube, as I didn't find a good way to handle them during draft. I doubt I will add any of those from this set. Not a big fan of the party mechanic either, as I feel it adds unneccessary complexity.

    How does gnarlid colony compare to other green trample/ +1/+1 counter lords? I want to further promote counters in green.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from calibretto »
    Has anyone tried or had success trying a version of persist combo at peasant? We lose out on a couple decent combo pieces (Anafenza and Melira), but for the most part it's a bunch of common and uncommon cards. I'll also admit that it's a clunky combo and probably a clunky deck.

    If you don't know what the combo is it looks like this:

    Sac Outlet (Carrion Feeder, Viscera Seer, etc.) + Persist Creature (Putrid Goblin, Kitchen Finks) + Counter Manipulator (Good-Fortune Unicorn, Vizier of Remedies) + Payoff (Blood Artist, Corpse Knight) = Infinite Damage

    If your sac outlet happens to be Goblin Bombardment or if your persist creature happens to be Murderous Redcap, then it doubles as your payoff and makes the combo a bit less clunky (but only just a bit).

    Ideally you would be able to include enough pieces that are good in multiple decks that you could reasonable support it across four colors (WBRG), so it's easier to come together.

    Anyway, I was just noticing that the deck is mostly peasant legal and wondered if anyone here had given it a shot or is currently running it. I'd be interested to hear your thoughts and experiences with the archetype.


    I had the deck come together during a 2 player draft. My deck contained the following pieces:
    Persist: Kitchen Finks and Murderous Redcap
    +1/+1 counter: Renata and Rhytm of the wild
    Sac outlets: Goblin Bombardment and Carrion Feeder.

    I also had Demonic Tutor, to help assembling the combo. The rest of the deck were decent creatures and removal, so the deck was capable of winning without assembling the combo.

    I think we played 3 games. Given only two pieces of each kind, I was a bit lucky to assemble it twice. In the first game my wife had leathal, but didn't really know the combo and she thought she had control. The second time I would probably have won anyway due to overwhelming board pressence.

    Her deck was an agressive BR, and she won of Weaponize the monsters in one game. This made us realize that those cards have slightly different uses. Goblin Bombardment is better for persist combo and gaining value against control decks as you don't need to hold up mana. Weaponize the Monsters is a great finisher for creature/token heavy aggressive decks.

    Our cube is only 200 cards, and supporting persist combo is easier as most of the pieces are strong enough for any non-combo deck.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Leelue »


    Quote from Eldamir »
    What about Modern Horizon?


    Wow, it's been that long since I updated my list on cubetuter? Eesh, I'll have to get on that.



    And how's the update going? :-D
    Posted in: Pauper & Peasant Discussion
  • posted a message on Double Masters downshifts
    Yavimaya's Embrace has been downshifted to uncommon. Probably too expensive, but this is nostalgia for me.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [Off-Topic] P&P Community Thread
    As a Norwegian, this seems exagerated to me. I looked up the card, and I couldn't realy tell the ethnicity of the person depicted.

    Not related to magic, but Netflix removed the Community episode about D&D because one of the characters dressed up as a Drow... Never heard about the term "black facing" (?) before this. The people whom made this decision can't possibly know what a drow is, nor have seen the episode. The episode was about tolerance and caring about other people. One of the best episodes from the show...
    Posted in: Pauper & Peasant Discussion
  • posted a message on Double Masters downshifts
    Quote from JovianHomarid »
    So Isochron Scepter got a reprint, where are we on that card these days?


    I cut it after a couple feel bad moments where it completely took over the game. It was the first card me and my wife cut due to being unfun for the opponent. In cronological order; Loxodon Warhammer, Grafted Wargear, Hymn to Tourach, Mother of Runes and Crystal Shard (?!) have since been cut for similar reasons.

    Edit: Skullclamp is also added to the same pile. I don't think we ever got to play with it before it was cut.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Leelue »
    Graf Harvest is obviously inefficient, but if you could expect to have a couple zombies in play over time anyway, can the menace bonus add up to enough value to make up for it?

    And while I'm here, I was surprised to see nobody (that I looked at) was running phyrexian reclamation. I'm still running haunted crossroads, but without the premier etb creatures like shriekmaw it isnt' as easy to justify the loss of card advantage.


    I'm running Phyrexian Reclamation and it probably gave me several wins in a BG deck a few weeks ago. The deck had Phyrexian Reclamarion, Curse of shallow graves, Rotwidow Pack, Spider spawning, a couple other spiders, Shriekmaw and a total of 18 creatures.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Leelue »

    I'm actually having trouble following the math you did to arrive at this number of 3 (It actually took me a long time just to remember that different people use commas to separate wholes from tenths). Why did you divide 152 by 368?

    I assumed your grid draft that you described in another thread.
    4 grids of 36 cards = 144 cards
    2 players get 1 extra card pr grid = 8
    This means you play with 152 out of 368 cards, assuming you haven't changed your ratios from your list on cubetutor.

    You have 15 nonbasics in your colourless section. This means that the players see 6.2 rainbow/colourless nonbasics between them. I guess if you don't pick up every land, you will arrive at a lower number than 3.1/player.

    If each player go for two different guilds, you would have 7 mono coloured lands (8 if noone plays black). There are 1 dual land for each of your guilds, resulting in another 2 lands. The expected value of relevant lands/draft would be:

    Relevant lands in cube*Cards used/cube size

    (15+7+2) * 152/368 = 9.9

    If you pick up every land, each player would have about 5 nonbasics in their draft pool. With your grid (quilt?) drafting, I can see why you probably won't end up picking all the lands.
    Posted in: Pauper & Peasant Discussion
  • posted a message on 2 player cube and draft method

    Looking at your specific cube I can say there is way too much removal.

    Thanks for the reality check, I will reduce the amount of removal.

    When I redesigned my cube, I based it off the average MTGsalvation peasant cube 2018, and included the top cards. It makes sense that the top removal spells are more common between cubes. Balancing the amount of removal didn't come to mind...
    Posted in: Pauper & Peasant Discussion
  • posted a message on 2 player cube and draft method
    Quote from ArBoR4817 »
    Although Leelue seems to have it in his cube, the only green card I can see people cut for power reasons is Curse of Predation.


    Agreed. I've seen users comment that Leelue tries to have an even power level in his cube. If we assume that is the case, it proves that in a powered peasant cube environment, green is the worst colour as he has cut powerful cards from all other colours:

    White
    Mother of Runes
    Path to Exile
    Swords to Plowshares
    Oblivion Ring
    Bannishing Light

    Blue
    Control Magic

    Black

    Ravenous Chupacabra
    Nekrataal
    Skinrender
    Shriekmaw
    Cast down and friends

    Red
    Lightning bolt
    Flametongue Kavu

    Green
    None?

    As I run most of these in a 200 card cube, it's not surprising that W and B might be the strongest colours.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Leelue »

    (I am assuming you're running 9 swamps with the math)


    How often do you run 9 swamps? If your second colour has cards costing CC, 1CC or 2CC, you are probably running 3 nonbasics and 7 of each basic? In your cube there were about 9 such cards in each colour.

    Looking at your cube, it seems that on average each player might end up with 3 nonbasics ( (1/2)*15*152/368=3,1)? This doesn't even count the coloured lands and dual lands, so the average might be higher. Given that you usually build 2 colour decks, the expected value of swamps in a Bx deck would be 7. What does the math look like for this case?
    Posted in: Pauper & Peasant Discussion
  • posted a message on 2 player cube and draft method
    Looking at our latest drafts, there is a tendency that green decks end up loosing. White decks tend to win. I would probably rate the colours in my cube: W, B, R, U, G.

    A few months ago I listened to an episode of Solely Singleton, where peasant cube was discussed. They pointed out that most of the spot removal was on the level of powered/unpowered cubes (path to exile, swords to plowshares, oblivion ring, lightning bolt, shriekmaw, go for the throat...).

    The same cannot be said for green creatures, especially CMC 4+. I have attempted changes to my green section, but it doesn't seem to be enough. In a draft with 6+ players, this might balance out as more players might prefer the strongest colours. This sort of self balancing is hard with 2 players.

    I guess my conclusion is that to help green, I have to depower my removal spells, including creatures like Shriekmaw and my favorite creature from school, Flametongue Kavu.

    Looking at Leelue's list, it seems that he has already done exactly this. I couldn't find any green cards that seem to have been cut from his list due to power level...
    Posted in: Pauper & Peasant Discussion
  • posted a message on 2 player cube and draft method
    Quote from DJRedLantern »
    I highly recommend pancake drafting!
    https://joost.vunderink.net/blog/2013/03/21/pancake-draft-cube-draft-for-two-players/

    I see people talk about how there are too many dead cards in 1 on 1, and this really help alleviate that issue. When there are cards that neither player want, they just end up getting naturally burned, so I find that you don't need to change your cube really at all for this. Also I think the power level in pancake drafting is generally more comparable to a proper draft than something like rochester.


    Thanks, we haven't tested this one and I will try to introduce it. She tends to prefer the drafts that are quick, but she also like hate drafting so I'm hopeful.

    We have also tried grid drafting, but I didn't like that we had perfect information.

    Edit: I didn't like that she had perfect information. It was a bit too easy for her to hate draft :-P
    Posted in: Pauper & Peasant Discussion
  • posted a message on 2 player cube and draft method
    Quote from Humphrey01 »
    for 2 player id rather sealed and keep the duals tbh


    We also did quite a bit of sealed in the beginning, but both of us prefer to draft. Drafting also makes it easier to create a more streamlined deck.
    Posted in: Pauper & Peasant Discussion
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