2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on MTGS Average Peasant Cube 2020 Planning Thread
    Quote from VariSami »
    Changes nothing - it already had that identity and as soon as I change it to a Land, it gets thrown to lands. Ah, but if it is in lands already, I can change the category to green to make it work. If I do it in the other order, changing it to a land changes the colour category to 'land' automatically.


    Good to hear that it worked out. I remember I had some similar issues before I realised the difference between type, colour and colour category.
    Posted in: Pauper & Peasant Discussion
  • posted a message on MTGS Average Peasant Cube 2020 Planning Thread
    Quote from VariSami »
    Quote from n00b1n8R »
    Quote from VariSami »
    my main issue is that I cannot label in-colour cards as lands because all lands get organised to colourless.


    How do you mean? You can put moneky village in green.

    Yeah and I have - and I just tested. If I make its type 'Land', it gets organized under all the other lands. I could not find a better sorting method to do this than the default 'Color Category + Types-Multicolor'.


    Try:
    Type: Land
    Colour: Green
    Colour category: Green

    Colour just changes the section within colour category. For instance Bloobraid Elf would have
    Type: Creature - Elf Berserker
    Colour: Red and green (result in Gruul section)
    Colour category: Multicolored
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    And Leelue, thanks for asking me about blue aggro/tempo. I have added blue bounce spells, and for the first time my wife liked playing a deck with blue. It was an aggressive Izzet deck with lots of interaction.

    I'm considering changing up my guold sections. I have 2 cards per guild and would love to reincluding Soulherder, but I still want to keep a lord for the flyers deck. Also I would like for both guild cards to be playable in a single deck.

    I also think it would be nice if the guild cards had some synergies with cards from other guilds. With 2 players, supporting 3 colour decks would make less cards be dead when drafting. For instance:
    soulherder
    conclave mentor
    sharktocrab
    skyrider patrol
    Soulherder gets 2 counters end of turn, sharktocrab can be bounced to tap an enemy creature each round, skyrider patrol makes conclave mentor into a 4/4 flyer with one activaton.

    When choosing gold cards, do you consider interaction between guilds? Do you support multiple strategies in a guild and can they be combined?

    Edit: A guild card would have to synergize with 6 out of 9 other guilds. That seems impossible for every guild card.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Leelue »

    Eldamir, I remember when crystal shard was undoubtedly godlike in our environment, but I feel like the viability of grindy antitempo strategies has gotten worse as our beaters and tokens have gotten better. Besides the obvious fact that they apply more pressure on the shard-player, the fact that crystal shard nullifies removal means that it is nullifying a smaller amount of the powerful cards in our decks (since removal has always been great, unlike creatures) Perhaps you could revisit the card if aggro and tokens strategies get a boost/you cut the card a long time ago.

    My wife wanted us to cut it, but I guess we could retry it. She usually prefers aggressive decks and tokens, while I often go for more synergies. The reason we cut it was that it generated to much card advantage and turned of enemy removal.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Leelue »
    Quick check:

    How many people have banned Curse of shallow graves?

    Also

    How many people are very attached to Faerie conclave and Treetop village?


    I run Curse of shallow graves, but it's the card closest to be banned in my cube. Curse of predation is probably the second contender. My current banlist consist of cards that are hard to interact with and makes the opponent know they have lost the game, but it will still take a while before the game comes to an end.

    My current banlist:
    Mother of Runes
    Crystal Shard
    Hymn to Tourach
    Behemoth Sledge
    Skullclamp
    Isochron Scepter
    Loxodon Warhammer
    Grafted Wargear

    I cut Faerie conclave and Treetop village when I reduced my cube size from 360. My cube is now at 240 cards. I doubt I will add them, though access to sweepers might change my opinion.
    Posted in: Pauper & Peasant Discussion
  • posted a message on MTGS Average Peasant Cube 2020 Planning Thread
    I have also switched to CubeCobra. For me the downtime and attacks on the CubeTutor website forced the change for me.

    A future I prefer on tutor is that it's much easier to filter by tags. I usually look at CubeTutor when it comes to the average list each year. Doing a comparison on Cobra is also nice.

    Perhaps the tags could be shortened for Cobra this year? Examples:
    Tag name - Colour
    30 - Red
    29 - Red
    28 - Orange
    27 - Orange
    26 - Yellow
    25 - Yellow
    .....
    Or
    Tag name - Colour
    30-29 - Red
    28-27 - Orange
    26-25 - Yellow
    .....

    I often struggle to remember which colours are connected to each tag. Perhaps they could be ordered according to the colours of the rainbow? When I was a kid in Norway, we learned that the colours could be abbreviated to ROGGBIF, to help remember the order of colours.
    Posted in: Pauper & Peasant Discussion
  • posted a message on MTGS Average Peasant Cube 2020 Planning Thread
    Quote from calibretto »

    As to how solved the format is, I don't know. I think if you take the top 360 cards from the average list, you'd end up with a pretty "solved" format as far as archetypes and playability. The truth of the matter is that cube (of all shapes and sizes) is much more complicated than that, though. Your group might have pet cards or archetypes you love. You may want to try out an archetype that's maybe not as popular like say UB Ninjas or Persist Combo.


    I have tried the top 180, which ended with way to much removal and green becoming the worst colour. I'm not sure, but I might have tried the top 360 before that. I suspect that the top 360 would also ende up with to much removal, as those slots seem more solved than creatures and archetypes.
    Posted in: Pauper & Peasant Discussion
  • posted a message on 2 player cube and draft method
    I recently increased my cube size to 240 cards. With a 2 year old and a 3 month old baby in the house, playing has been limited. When we have played, we have divided the cube in two and built 2 decks each from our pool of 120 cards. Quick, forces us to test more colours, and the larger pool helps power level/synergy for the decks we build. I vastly prefer this to just 90 card pools.

    With a baby on the arm, shuffling the decks are impossible. None of us like the downtime from searching the libraries. With the addition of Thriving lands, Evolving Wilds and terramorphic expanse feel strictly worse. My wife do not like Gemstone mine and Ash barrens also forces us to search our libraries. I think I will update my land section to 5 Vivid lands, 5 Thriving lands and 5 City of Brass. 5 City of Brass should also help aggro. The only shuffling effect I might keep is Demonic Tutor.

    When it comes to the green section, it still strugles, but have had some better results after I reduced the amount of removal in other colours. Thank you Phitt77 for pointing this out! I'm a bit worried that cutting all cards that search for basic lands will hurt green...

    Another observation I've made is that hitting a critical mass of 1 drops i a single colour is impossible. I'm considering just cutting all 1 drops... Especially red 1 drops feel underwhelming. I also remember LSV saying that 1 drops are usually a trap in sealed, although a pool of 120 cube cards should be stronger than 90 from a standard/masters set. 5 City of Brass in the pool should help colour fixing for aggro decks, so I'm will postpone this change.
    Posted in: Pauper & Peasant Discussion
  • posted a message on MTGS Average Peasant Cube 2020 Planning Thread
    I've looked forward to this project since the first set of 2020.

    My cube is only 240 cards and designed for two players, so I understand if you give it a pass. Cube link is in my signature.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander Legends Previews
    Feast of Succession seems like it could be a solid closer for black control decks.


    What do people think of the monarch mechanic (?), I've avoided it so far as it's not explained on the card. A proper sweeper is something I've been looking for outside of red, so this might change my mind.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander Legends Previews
    Kangee, Sky Warden seems great for UW flying archetype. A flying vigilance 5/3 on offense and 3/5 on defense seems like a decent floor. Snap include for me!

    Thalisse, Reverent Medium seems interesting, but would probably be better at a lower cmc. Not a great top deck, which I think ia unfortunate for an expensive guild card.

    Prava of the Steel Legion seems good to me. Regarding 4 mana to create a token beeing bad, I think having the tokens beeing 2/5 on offense help offset this. I also prefer the 1/4 body on an anthem effect over the 2/1 body of Jade Mage. Not sure if I will include cards with Partner, as I try to minimize the unneccessary rules text/complexity.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from n00b1n8R »
    Is Rhox Veteran good?


    It's been good in my cube. In aggressive RW go wide og BW aristocrats it helps push through even more damage. I think the combination of battle cry, tapping a defender and toughness 4 is a great design.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Zendikar Rising for Peasant Cube
    Quote from palingensia »

    feed the swarm might be ok if you're powering down removal. having more noncreature removal is also welcome. idk.


    Do we have enchantment removal in black? I think it's unfair to compare it to creature removal. In my cube it is close to a dissenchant/naturalize, with a second mode being able to kill any creature in play (given enough life). I think this might be the best enchantment removal spell outside of green/white?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Zendikar Rising for Peasant Cube
    Feed the Swarm gives black enchantment(/creature) removal. I have cut most of the powerful artifacts, but there is quite a decent amount of enchantments that have to be delt with in my cube.

    Red will be the only colour unable to deal with enchantments, but it is also the colour that is most likely to kill the opponent before those enchantments take over the game.

    We have cut the double faced cards from our cube, as I didn't find a good way to handle them during draft. I doubt I will add any of those from this set. Not a big fan of the party mechanic either, as I feel it adds unneccessary complexity.

    How does gnarlid colony compare to other green trample/ +1/+1 counter lords? I want to further promote counters in green.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from calibretto »
    Has anyone tried or had success trying a version of persist combo at peasant? We lose out on a couple decent combo pieces (Anafenza and Melira), but for the most part it's a bunch of common and uncommon cards. I'll also admit that it's a clunky combo and probably a clunky deck.

    If you don't know what the combo is it looks like this:

    Sac Outlet (Carrion Feeder, Viscera Seer, etc.) + Persist Creature (Putrid Goblin, Kitchen Finks) + Counter Manipulator (Good-Fortune Unicorn, Vizier of Remedies) + Payoff (Blood Artist, Corpse Knight) = Infinite Damage

    If your sac outlet happens to be Goblin Bombardment or if your persist creature happens to be Murderous Redcap, then it doubles as your payoff and makes the combo a bit less clunky (but only just a bit).

    Ideally you would be able to include enough pieces that are good in multiple decks that you could reasonable support it across four colors (WBRG), so it's easier to come together.

    Anyway, I was just noticing that the deck is mostly peasant legal and wondered if anyone here had given it a shot or is currently running it. I'd be interested to hear your thoughts and experiences with the archetype.


    I had the deck come together during a 2 player draft. My deck contained the following pieces:
    Persist: Kitchen Finks and Murderous Redcap
    +1/+1 counter: Renata and Rhytm of the wild
    Sac outlets: Goblin Bombardment and Carrion Feeder.

    I also had Demonic Tutor, to help assembling the combo. The rest of the deck were decent creatures and removal, so the deck was capable of winning without assembling the combo.

    I think we played 3 games. Given only two pieces of each kind, I was a bit lucky to assemble it twice. In the first game my wife had leathal, but didn't really know the combo and she thought she had control. The second time I would probably have won anyway due to overwhelming board pressence.

    Her deck was an agressive BR, and she won of Weaponize the monsters in one game. This made us realize that those cards have slightly different uses. Goblin Bombardment is better for persist combo and gaining value against control decks as you don't need to hold up mana. Weaponize the Monsters is a great finisher for creature/token heavy aggressive decks.

    Our cube is only 200 cards, and supporting persist combo is easier as most of the pieces are strong enough for any non-combo deck.
    Posted in: Pauper & Peasant Discussion
  • To post a comment, please or register a new account.