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  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Leelue »

    I'm actually having trouble following the math you did to arrive at this number of 3 (It actually took me a long time just to remember that different people use commas to separate wholes from tenths). Why did you divide 152 by 368?

    I assumed your grid draft that you described in another thread.
    4 grids of 36 cards = 144 cards
    2 players get 1 extra card pr grid = 8
    This means you play with 152 out of 368 cards, assuming you haven't changed your ratios from your list on cubetutor.

    You have 15 nonbasics in your colourless section. This means that the players see 6.2 rainbow/colourless nonbasics between them. I guess if you don't pick up every land, you will arrive at a lower number than 3.1/player.

    If each player go for two different guilds, you would have 7 mono coloured lands (8 if noone plays black). There are 1 dual land for each of your guilds, resulting in another 2 lands. The expected value of relevant lands/draft would be:

    Relevant lands in cube*Cards used/cube size

    (15+7+2) * 152/368 = 9.9

    If you pick up every land, each player would have about 5 nonbasics in their draft pool. With your grid (quilt?) drafting, I can see why you probably won't end up picking all the lands.
    Posted in: Pauper & Peasant Discussion
  • posted a message on 2 player cube and draft method

    Looking at your specific cube I can say there is way too much removal.

    Thanks for the reality check, I will reduce the amount of removal.

    When I redesigned my cube, I based it off the average MTGsalvation peasant cube 2018, and included the top cards. It makes sense that the top removal spells are more common between cubes. Balancing the amount of removal didn't come to mind...
    Posted in: Pauper & Peasant Discussion
  • posted a message on 2 player cube and draft method
    Quote from ArBoR4817 »
    Although Leelue seems to have it in his cube, the only green card I can see people cut for power reasons is Curse of Predation.


    Agreed. I've seen users comment that Leelue tries to have an even power level in his cube. If we assume that is the case, it proves that in a powered peasant cube environment, green is the worst colour as he has cut powerful cards from all other colours:

    White
    Mother of Runes
    Path to Exile
    Swords to Plowshares
    Oblivion Ring
    Bannishing Light

    Blue
    Control Magic

    Black

    Ravenous Chupacabra
    Nekrataal
    Skinrender
    Shriekmaw
    Cast down and friends

    Red
    Lightning bolt
    Flametongue Kavu

    Green
    None?

    As I run most of these in a 200 card cube, it's not surprising that W and B might be the strongest colours.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Leelue »

    (I am assuming you're running 9 swamps with the math)


    How often do you run 9 swamps? If your second colour has cards costing CC, 1CC or 2CC, you are probably running 3 nonbasics and 7 of each basic? In your cube there were about 9 such cards in each colour.

    Looking at your cube, it seems that on average each player might end up with 3 nonbasics ( (1/2)*15*152/368=3,1)? This doesn't even count the coloured lands and dual lands, so the average might be higher. Given that you usually build 2 colour decks, the expected value of swamps in a Bx deck would be 7. What does the math look like for this case?
    Posted in: Pauper & Peasant Discussion
  • posted a message on 2 player cube and draft method
    Looking at our latest drafts, there is a tendency that green decks end up loosing. White decks tend to win. I would probably rate the colours in my cube: W, B, R, U, G.

    A few months ago I listened to an episode of Solely Singleton, where peasant cube was discussed. They pointed out that most of the spot removal was on the level of powered/unpowered cubes (path to exile, swords to plowshares, oblivion ring, lightning bolt, shriekmaw, go for the throat...).

    The same cannot be said for green creatures, especially CMC 4+. I have attempted changes to my green section, but it doesn't seem to be enough. In a draft with 6+ players, this might balance out as more players might prefer the strongest colours. This sort of self balancing is hard with 2 players.

    I guess my conclusion is that to help green, I have to depower my removal spells, including creatures like Shriekmaw and my favorite creature from school, Flametongue Kavu.

    Looking at Leelue's list, it seems that he has already done exactly this. I couldn't find any green cards that seem to have been cut from his list due to power level...
    Posted in: Pauper & Peasant Discussion
  • posted a message on 2 player cube and draft method
    Quote from DJRedLantern »
    I highly recommend pancake drafting!
    https://joost.vunderink.net/blog/2013/03/21/pancake-draft-cube-draft-for-two-players/

    I see people talk about how there are too many dead cards in 1 on 1, and this really help alleviate that issue. When there are cards that neither player want, they just end up getting naturally burned, so I find that you don't need to change your cube really at all for this. Also I think the power level in pancake drafting is generally more comparable to a proper draft than something like rochester.


    Thanks, we haven't tested this one and I will try to introduce it. She tends to prefer the drafts that are quick, but she also like hate drafting so I'm hopeful.

    We have also tried grid drafting, but I didn't like that we had perfect information.

    Edit: I didn't like that she had perfect information. It was a bit too easy for her to hate draft :-P
    Posted in: Pauper & Peasant Discussion
  • posted a message on 2 player cube and draft method
    Quote from Humphrey01 »
    for 2 player id rather sealed and keep the duals tbh


    We also did quite a bit of sealed in the beginning, but both of us prefer to draft. Drafting also makes it easier to create a more streamlined deck.
    Posted in: Pauper & Peasant Discussion
  • posted a message on 2 player cube and draft method
    I know Leelue often draft with 2 players, and I'm curious to hear which decisions others have made to improve the experience for 2 players.

    My wife and I started with peasant cube about 3 (4?) years ago. We started with a 360 modern border peasant cube called "draft all stars". We used Winchester draft and had fun, but 2 colour decks never came together. With 60 guild cards, 20 dual lands and 10 trilands, there were too many dead cards.

    The cube has developed over time, and what we did were the following steps:
    1. Cut guild section to 40 cards, then 20 cards.
    2. Implement the hybrid system
    3. Cut dual lands
    4. Reduce the cubesize to 180, cut trilands and reduce guild section to 10.
    5. Implement new drafting system. This allowed us to increase cube size to 200 by including trilands and 10 guild cards for signaling.

    We also changed our drafting method to improve the decks we end up with. Each player gets 15 packs of 5 cards. Pick 1 card, pass the remaining 4. Then pick 1 of the 4 and discard the remaining. Each player also gets 5 tokens that can be used to pick another card from a pack. We end up with a draft pool of 35 cards. This way we use 150 of the 200 cards in the cube, increasing the probability that a strategy will come together.

    https://cubecobra.com/cube/list/5edbb58ed65648101a043535
    Posted in: Pauper & Peasant Discussion
  • posted a message on Jumpstart Spoilers (new cards, downshifts) for CU/be
    Quote from Leelue »

    This problem of the dead cards is especially exacerbated for a guy like me who is most likely not drafting with a full table, but one other person.


    This is why I also like them. I draft with one other person, and dead cards was an issue. I recently added the trilans as I wanted a bit more fixing than the 10 rainbow/vivid lands I allready had. The trilands will be replaced and I guess I will add 1 card in each colour.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from ArBoR4817 »
    As far as I could see here Modern Horizons was before Throne of Eldriane so I didn't include them.


    Sorry, this was directed at Leelue's cube list.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    What about Modern Horizon? I couldn't find any cards in your list from that set. Quite a lot of good cards there. The ones I'm running:

    Rhox Veteran
    Ephemerate
    Watcher for Tomorrow
    Orcish Hellraiser
    Mother Bear
    Trumpeting Herd
    Soulherder
    Rotwidow Pack

    Rhox Veteran and Soulherder might be my favorites.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Leelue »
    Gingerbrute seems like the most questionable of that bunch. It's compares poorly to slither blade (if blue aggro is a thing for you) unless I'm missing something. And unless something has changed I am pretty sure I like slitherblade more than basically anyone and I still don't run it.


    I don't support blue aggro. Having a colourless 1 drop helps support aggro in the other colours, especially WRB. Since I have a small cube (200 cards), it is difficult to find room for a lot of 1 drops. I agree that it is not the most interesting card, and suggestions for swaps are welcome.

    I'm looking forward to see which updates you will make. Your cube is one that I often look to for inspiration.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Leelue »
    Good to know, because I didn't really gave that wall of text enough thought.


    This was why I didn't included it, since I'm usually drafting with my wife. Other cards might have more lines of text, but the amount of conditions might be a bit overwhelming. Also, I'm not sure if I would like to replace shriekmaw or vampire sovereign for it.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Hi Leelue, the cards I have included in my 2 player peasant cube (200 cards) and are quite certain will stay:
    Anax, Hardened in the Forge
    Chainweb Arachnir
    Order of Midnight
    Gingerbrute


    My 2 player peasant cube


    Edit: Fixed link
    Posted in: Pauper & Peasant Discussion
  • posted a message on Jumpstart Spoilers (new cards, downshifts) for CU/be
    These are perfect for my 2 player peasant cube (200 cards). As FunkyDragon points out they fit into 40 % of 2 colour decks as opposed to 30 % for trilands.
    Posted in: Pauper & Peasant Discussion
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