I don't play a *ton* of legacy, but I could imagine Temur Delver loving this as another one-drop that helps you flip Delver and synergizes with you wanting to grow your goyfs.
So the Explosive Vegetation with Rebound is probably mainly to support the G/R storm limited theme, where it's probably going to be one of the archetypes better enablers, by setting you up with both +1 mana and storm count for free on the turn you're trying to go off.
This is my favorite part of these supplemental sets preview season...playing guess the card that's getting banned almost immediately in pauper, and I think we have an early winner. Because it seems that they don't want any storm cards that are win conditions on their own in that format (but thankfully are cool with ones that make you jump through hoops like Weather the Storm with Epicure of Blood)
Is it just me, or is it ever so slightly disconcerting to see the more old-school and simpler landscape designs in the modern card frame? I mean, they look great, just a bit weird to someone who's been playing since '94 haha
I'm struggling to think of a deck that Cabal Coffers can slot right into. Like, between Primeval Titan being able to grab Coffers/Urborg and Dryad of the Ilysian Grove, it's really easy to imagine a shell where you can just make stupid amounts of mana. Buuuuut, if you're already playing Titan and Dryad, wouldn't you prefer to just kill your opponent NOW with Slayer's Stronghold/Valakut then to just generate a bunch of mana for the sake of making mana?
Resolute Rejection might be one of the most maindeckable fight cards ever printed. Normally fight cards suck when your opponent doesn't have any creatures, but this just becomes a Mana Leak in those matchups, so it is literally relevant in every matchup I can think of.
In paper play it is legal to shortcut Mind's Desire (and Dragonstorm) for that matter by skipping the required shuffles in between resolving storm copies. Note that this is only acceptable if no one is attempting to take actions to modify the deck in question between copies resolving. If you cast Mind's Desire and get 6 extra copies, assuming both you and your opponent pass priority until all the copies resolve, you only need to randomize the deck at the beginning. This is because taking the top 7 cards out of a fully randomized deck is the same as taking the top card 7 times, but re-randomizing in between, because you're always pulling the top card from a deck that has an unknown order.
Now, anything that may happen to care about the number of times the deck was shuffled will notice all the skipped shuffles, but in most all cases, you can resolve a Mind's Desire pulling cards one-by-one without reshuffles.
Well...that's probably one of, if not the best uncommon in the set for limited. It's going to take a lot to beat 3 damage to any target and draw a card/rummage for 3 mana, even with it only being sorcery speed.
It also perfectly curves into Lotus Field to ramp you to 6 mana on turn 4. It might also be the best white hate card against modern dredge decks since Rest in Peace was printed. There's just really no realistic way for dredge to win when they have to pay 2 mana every time they want to get a single Bloodghast or Prized Amalgam from the graveyard onto the battlefield.
I kinda want to play this alongside Tendrils (and maybe Weather the Storm) in a Bolas' Citadel deck. The fact that Mind's Desire shuffles your deck in between each copy is also neat with Citadel because you can cast any instant-speed spells that happen to be on top of your deck between the resolution of the copies.
So for me, my next thought is "what are the best ways to find your Citadel and get it onto the battlefield ASAP," because with the lifegain off of Tendrils and Weather, plus the card advantage of Desire, you could have a combo, that, while not deterministic, has a pretty low fail rate. Hell, you could probably even run some number of MDFC lands to reduce whiffing on lands off the top even more.
Anyone who has started playing recently might not realize how good/obnoxious this card is to play with/against. You know the sinking feeling when you're playing green or red cards and your opponent goes back to back Aether Gust against you? Well now they can play up to 8 copies of that effect against you.
Is that new terminology there? I feel like I've seen cards like this before, but if I recall correctly, they were always a wordy mess like "when this creature dies, put a +1/+1 counter on target creature for each +1/+1 counter on this creature." I wonder if this means we might be seeing this style of effect more often in the future, as this change significantly reduces read complexity on the card.
I cannot wait to try this card alongside Enigmatic Incarnation. Given the fact that this only cares that the relevant cards are permanents, this seems like a slam-dunk fit in that deck since you are already building your deck around having to go +1 Mana on CMC with the Incarnation. It even conveniently turns itself into a 3 drop creature later on when it's dead since it's an enchantment as well. Outside of that specific deck/shell, I'm not too sure.
This guy is definitely interesting. A 3/3 for 3 is...fine, and it has at least one (wizard), if not two at least *somewhat* relevant creature types. The ability seems pretty solid to me, as with this guy only costing 3 mana, it's not unreasonable to be able to double-spell with him and a burn spell in the same turn and immediately get your card back, and if you ever untap with him, I could easily see drawing 2-3 extra cards in a turn against a creature deck.
Edit:
Just thought of a rules question with this guy. If my opponent has a planeswalker with 1 loyalty counter on it, and I attack it with 2 Bonecrusher Giants, do I draw one or two cards? Because I know combat damage is dealt simultaneously, but it can still create multiple triggered events (i.e. Ajani's Pridemate and attacking with 2 creatures with lifelink). Anyone have any thoughts on this?
Now, anything that may happen to care about the number of times the deck was shuffled will notice all the skipped shuffles, but in most all cases, you can resolve a Mind's Desire pulling cards one-by-one without reshuffles.
So for me, my next thought is "what are the best ways to find your Citadel and get it onto the battlefield ASAP," because with the lifegain off of Tendrils and Weather, plus the card advantage of Desire, you could have a combo, that, while not deterministic, has a pretty low fail rate. Hell, you could probably even run some number of MDFC lands to reduce whiffing on lands off the top even more.
Edit:
Just thought of a rules question with this guy. If my opponent has a planeswalker with 1 loyalty counter on it, and I attack it with 2 Bonecrusher Giants, do I draw one or two cards? Because I know combat damage is dealt simultaneously, but it can still create multiple triggered events (i.e. Ajani's Pridemate and attacking with 2 creatures with lifelink). Anyone have any thoughts on this?