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  • posted a message on [MID] Vadrik, Astral Archmage— LoadingReadyRun preview
    Arguably scarier than Mizzix as it only takes one spell to "fully charge" Vadrik whereas if you haven't already accumulated any experience counters Mizzix can take a second to get going. In theory, you could literally just play a land and pass the first 3 turns with Vadrik before killing the table on turn 4...Mizzix is at least a little more forgiving in that regard.
    Posted in: The Rumor Mill
  • posted a message on [MID] Vadrik, Astral Archmage— LoadingReadyRun preview
    This guy seems gross in EDH. Red has no shortage of one mana plus 3 power effects (heck even blue has Unstable Mutation), and just casting one Infuriate on this guy should probably let you play through your entire deck in one turn. What's super cute with this guy also is that one pump spell puts him at the magic 4 power to enable you to go infinite with any ritual (or similar effect like Frantic Search) alongside Reiterate. I very much look forward to killing tables with this guy out of nowhere once this set comes out.
    Posted in: The Rumor Mill
  • posted a message on [MID] Wrenn and Promo Cards— Weekly MTG previews
    New Wrenn seems interesting, but at a certain point, it's like "what are you even doing with all that mana/those lands" that you need/want 14 lands or something on the battlefield, since it already costs 5 mana to play.

    Well...I guess you can play the "how many basics are you running?" game in any format where Loam is legal, because you could easily get to a point where you have 3 Ghost Quarter, Wasteland, Field of Ruin, or whatever in your bin and you can loop that every turn.
    Posted in: The Rumor Mill
  • posted a message on Digital only cards revealed
    I really don't like the perpetual mechanic. Both seek and conjure are fine, as they basically already have paper analogues (searching a library and creating a token copy). Yes, seek is random and conjure actually *makes* a new object that is actually a card, They aren't actually *breaking* any of Magics rules, more just doing something that, under them, would be difficult or impossible to resolve accurately. Perpetual, on the other hand, asks to ignore a major rule that is at the heart of significant numbers of card interactions...objects changing zones become (effectively) new objects. This, unlike the other mechanics, is not just asking to do something that would be unfeasible in paper, but also something the rules are expressly *not* okay with allowing. Idk, maybe I'm just a Magic boomer, but that mechanic really just rubs me the wrong way.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Burning Hands— Cedric Phillips preview
    Yay, red can finally answer a Lovestruck Beast and actually trade UP on mana...only took 3 months before rotation for it to happen lol
    Posted in: The Rumor Mill
  • posted a message on [AFR] "Westgate Regent"— Matias Leveratto preview
    Seems like a powerful payoff for a deck that can reliably get your opponent into topdeck mode, as if you have enough discard effects in your deck, they are never realistically going to be able to have the extra card to pitch to its Ward trigger.
    Posted in: The Rumor Mill
  • posted a message on Void Winnower and Overloaded Cyclonic Rift (Mana Value)
    Shouldn't it be "Beth CANNOT cast an overloaded Cyclonic Rift" in the reply above? Since Alvin controls the Void Winnower that says in part "Your opponents can't cast spells with even mana values," Cyclonic Rift with its mana value of two would not be legal for any other player to cast, overloaded or not.
    Posted in: Magic Rulings
  • posted a message on [MH2] Tide Shaper— Fizzy Games & Hobby Store preview
    Man, not one, but TWO good merfolk one drops in one set? Someone at WotC must really love their fishy friends. Ok, so technically this is more of a two drop, but still this is either a one mana 2/2 or a two mana 2/2 that cuts one of your opponents lands off of colored mana....that's pretty dang good.
    Posted in: The Rumor Mill
  • posted a message on [MH2] Sanctifier en-Vec and Fire // Ice— Constructed Resources previews
    Dies this card single-handedly beat modern dredge? They can't remove it, it exiles every dredger except loam and salvage, stops conflagrate flashback, stops creeping chill, and prevents recursion of bloodghast, amalgam, and ox...that's basically dredges entire deck right there minus 4 copies of narcomoeba.
    Posted in: The Rumor Mill
  • posted a message on [MH2] "Academy Manufacturer"— Fazendo Nerdice preview
    So do multiples of these in play exponentially grow token production in a similar manner to a Doubling Season style effect? In other words, if you have just one copy in play, and you go to create a food token, it will replace that event with creating a food, clue, and treasure instead. Now if you have two, my understanding is that you have to pick one of the replacement effects to apply to the event first as stated above, but now the second replacement effects is applying to an event that is creating one of each kind of token, and thus will replace the food with one of each, the clue with one of each, and the treasure with one of each, so you end up with 3 total of each kind.

    So in general (assuming I'm mathing correctly), the resulting number of each kind you end up with is M*3^(N-1), where M is the number of tokens the original effect had you create, and N is the number of Academy Manufacturers you control...bonus points if you decide to throw in Doubling Season effects in there as well.
    Posted in: The Rumor Mill
  • posted a message on [MH2] Cardmarket.com previews: Flame Rift, Harmonic Prodigy, Graceful Restoration
    Flame Rift seems like it could be new best friends with Scourge of the Skyclaves as a handy way to always give it +4/+4
    Posted in: The Rumor Mill
  • posted a message on [MH2] Dragon's Rage Channeler— The Third Power Podcast preview
    I don't play a *ton* of legacy, but I could imagine Temur Delver loving this as another one-drop that helps you flip Delver and synergizes with you wanting to grow your goyfs.
    Posted in: The Rumor Mill
  • posted a message on [MH2] New command, terrain shift, frog samurai - Weixin previews
    So the Explosive Vegetation with Rebound is probably mainly to support the G/R storm limited theme, where it's probably going to be one of the archetypes better enablers, by setting you up with both +1 mana and storm count for free on the turn you're trying to go off.
    Posted in: The Rumor Mill
  • posted a message on [MH2] Chatterstorm, Drey Keeper, and Underworld Hermit— Aaron Forsythe previews
    This is my favorite part of these supplemental sets preview season...playing guess the card that's getting banned almost immediately in pauper, and I think we have an early winner. Because it seems that they don't want any storm cards that are win conditions on their own in that format (but thankfully are cool with ones that make you jump through hoops like Weather the Storm with Epicure of Blood)
    Posted in: The Rumor Mill
  • posted a message on [MH2] Mothership 05/21— Bundle Basics and Collector Booster contents
    Is it just me, or is it ever so slightly disconcerting to see the more old-school and simpler landscape designs in the modern card frame? I mean, they look great, just a bit weird to someone who's been playing since '94 haha
    Posted in: The Rumor Mill
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