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  • posted a message on Digital only cards revealed
    I really don't like the perpetual mechanic. Both seek and conjure are fine, as they basically already have paper analogues (searching a library and creating a token copy). Yes, seek is random and conjure actually *makes* a new object that is actually a card, They aren't actually *breaking* any of Magics rules, more just doing something that, under them, would be difficult or impossible to resolve accurately. Perpetual, on the other hand, asks to ignore a major rule that is at the heart of significant numbers of card interactions...objects changing zones become (effectively) new objects. This, unlike the other mechanics, is not just asking to do something that would be unfeasible in paper, but also something the rules are expressly *not* okay with allowing. Idk, maybe I'm just a Magic boomer, but that mechanic really just rubs me the wrong way.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Burning Hands— Cedric Phillips preview
    Yay, red can finally answer a Lovestruck Beast and actually trade UP on mana...only took 3 months before rotation for it to happen lol
    Posted in: The Rumor Mill
  • posted a message on [AFR] "Westgate Regent"— Matias Leveratto preview
    Seems like a powerful payoff for a deck that can reliably get your opponent into topdeck mode, as if you have enough discard effects in your deck, they are never realistically going to be able to have the extra card to pitch to its Ward trigger.
    Posted in: The Rumor Mill
  • posted a message on Void Winnower and Overloaded Cyclonic Rift (Mana Value)
    Shouldn't it be "Beth CANNOT cast an overloaded Cyclonic Rift" in the reply above? Since Alvin controls the Void Winnower that says in part "Your opponents can't cast spells with even mana values," Cyclonic Rift with its mana value of two would not be legal for any other player to cast, overloaded or not.
    Posted in: Magic Rulings
  • posted a message on [MH2] Tide Shaper— Fizzy Games & Hobby Store preview
    Man, not one, but TWO good merfolk one drops in one set? Someone at WotC must really love their fishy friends. Ok, so technically this is more of a two drop, but still this is either a one mana 2/2 or a two mana 2/2 that cuts one of your opponents lands off of colored mana....that's pretty dang good.
    Posted in: The Rumor Mill
  • posted a message on [MH2] Sanctifier en-Vec and Fire // Ice— Constructed Resources previews
    Dies this card single-handedly beat modern dredge? They can't remove it, it exiles every dredger except loam and salvage, stops conflagrate flashback, stops creeping chill, and prevents recursion of bloodghast, amalgam, and ox...that's basically dredges entire deck right there minus 4 copies of narcomoeba.
    Posted in: The Rumor Mill
  • posted a message on [MH2] "Academy Manufacturer"— Fazendo Nerdice preview
    So do multiples of these in play exponentially grow token production in a similar manner to a Doubling Season style effect? In other words, if you have just one copy in play, and you go to create a food token, it will replace that event with creating a food, clue, and treasure instead. Now if you have two, my understanding is that you have to pick one of the replacement effects to apply to the event first as stated above, but now the second replacement effects is applying to an event that is creating one of each kind of token, and thus will replace the food with one of each, the clue with one of each, and the treasure with one of each, so you end up with 3 total of each kind.

    So in general (assuming I'm mathing correctly), the resulting number of each kind you end up with is M*3^(N-1), where M is the number of tokens the original effect had you create, and N is the number of Academy Manufacturers you control...bonus points if you decide to throw in Doubling Season effects in there as well.
    Posted in: The Rumor Mill
  • posted a message on [MH2] Cardmarket.com previews: Flame Rift, Harmonic Prodigy, Graceful Restoration
    Flame Rift seems like it could be new best friends with Scourge of the Skyclaves as a handy way to always give it +4/+4
    Posted in: The Rumor Mill
  • posted a message on [MH2] Dragon's Rage Channeler— The Third Power Podcast preview
    I don't play a *ton* of legacy, but I could imagine Temur Delver loving this as another one-drop that helps you flip Delver and synergizes with you wanting to grow your goyfs.
    Posted in: The Rumor Mill
  • posted a message on [MH2] New command, terrain shift, frog samurai - Weixin previews
    So the Explosive Vegetation with Rebound is probably mainly to support the G/R storm limited theme, where it's probably going to be one of the archetypes better enablers, by setting you up with both +1 mana and storm count for free on the turn you're trying to go off.
    Posted in: The Rumor Mill
  • posted a message on [MH2] Chatterstorm, Drey Keeper, and Underworld Hermit— Aaron Forsythe previews
    This is my favorite part of these supplemental sets preview season...playing guess the card that's getting banned almost immediately in pauper, and I think we have an early winner. Because it seems that they don't want any storm cards that are win conditions on their own in that format (but thankfully are cool with ones that make you jump through hoops like Weather the Storm with Epicure of Blood)
    Posted in: The Rumor Mill
  • posted a message on [MH2] Mothership 05/21— Bundle Basics and Collector Booster contents
    Is it just me, or is it ever so slightly disconcerting to see the more old-school and simpler landscape designs in the modern card frame? I mean, they look great, just a bit weird to someone who's been playing since '94 haha
    Posted in: The Rumor Mill
  • posted a message on {MH2] Reveals from Weekly MTG
    I'm struggling to think of a deck that Cabal Coffers can slot right into. Like, between Primeval Titan being able to grab Coffers/Urborg and Dryad of the Ilysian Grove, it's really easy to imagine a shell where you can just make stupid amounts of mana. Buuuuut, if you're already playing Titan and Dryad, wouldn't you prefer to just kill your opponent NOW with Slayer's Stronghold/Valakut then to just generate a bunch of mana for the sake of making mana?
    Posted in: The Rumor Mill
  • posted a message on [STX] "Resolute Rejection" and "Leyline Invocation"— Markus Heitz previews
    Resolute Rejection might be one of the most maindeckable fight cards ever printed. Normally fight cards suck when your opponent doesn't have any creatures, but this just becomes a Mana Leak in those matchups, so it is literally relevant in every matchup I can think of.
    Posted in: The Rumor Mill
  • posted a message on [STA] Mind's Desire— @MTG_Arena preview
    In paper play it is legal to shortcut Mind's Desire (and Dragonstorm) for that matter by skipping the required shuffles in between resolving storm copies. Note that this is only acceptable if no one is attempting to take actions to modify the deck in question between copies resolving. If you cast Mind's Desire and get 6 extra copies, assuming both you and your opponent pass priority until all the copies resolve, you only need to randomize the deck at the beginning. This is because taking the top 7 cards out of a fully randomized deck is the same as taking the top card 7 times, but re-randomizing in between, because you're always pulling the top card from a deck that has an unknown order.

    Now, anything that may happen to care about the number of times the deck was shuffled will notice all the skipped shuffles, but in most all cases, you can resolve a Mind's Desire pulling cards one-by-one without reshuffles.
    Posted in: The Rumor Mill
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