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  • posted a message on [ZNR] Wayward Guide-Beast— Weibo preview
    This guy seems really tricky to evaluate in the context of a deck like modern burn. On the one hand, you basically never want to cast this on turn 1, which is bad. But, in a deck that never wants to draw more than 3 lands, and so has a correspondingly low land count, the fact that this guy returns lands to your hand could also be a massive benefit. If you have only drawn two lands, this guy lets you cast 3 mana worth of spells off of those two lands every turn cycle, which is probably enough to shave a turn or so off of how long it takes you to kill your opponent.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Mesa Lynx— KanataMTG preview
    This card seems kinda eh for me, but I really really like the design. I think there's some cool design space that could be filled with creatures whose stats change depending upon the turn. For limited, I would have loved to see this be a 3/1 on your turn and a 1/3 on their turn, but I guess it's ok? I would really like to see more of this on other cards.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Mind Drain— JDGreenidge preview
    Seems really good in limited to help enable the "eight or more cards in opponents graveyard" mechanic in blue/black.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Blackbloom Rogue//Blackbloom Bog— PolyHS preview
    I was expecting this to be just a limited card, but 3 Mana for a 5 power creature with evasion (and with the 5 power, if your opponent does block it, you're probably getting a 2-for-1), seems good enough for constructed. Yes, it has a hoop to jump through, but reverse threshold seems to be getting a decent amount of support. Oh, and I guess it's also a land if you need it to be, which is just bonus, and what really takes it from "really good limited card" to "this could see play in standard card."
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Fearless Fledgling— Skybilz preview
    Quote from ChristianKl »
    Modern Zoo likely wants to kill turn 3/4. This card seems to slow for that.

    I agree, this might be a touch too slow as it takes longer to ramp up damage with this than the other two-drops that just get +2/+2 until EoT. However, this does two things that I like...the first being that the pump being permanent means that this will basically never be attacking for less than three damage, even if you've run out of lands to play. The second is that flying is big, because all the other landfall creatures don't really have evasion so they can be bricked by a card like Uro really easily, whereas this can just continue to grow and keep pressuring their life total.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Fearless Fledgling— Skybilz preview
    So with this, the colorshifted steppe lynx, and the r/g 2 drop with haste, I think you could be looking at a pretty good core of cards for a landfall zoo deck in modern. Throw in some knights of the reliquary, maybe some bbe, wrenn & six, bolts and lands, and we might be going somewhere. Actually, I just realized that this deck might actually be the first deck to ever run atarka's command and use the "play a land" mode lol
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Emeria's Call // Emeria, Shattered Skyclave— Luis Salvatto preview
    I feel like U/W control style decks wouldn't mind a W producing land that can come in untapped if you need to that can also be a win condition. Not saying that these split land cards are on the same level as the companion mechanic, but I feel like a lot of people are underrating them for a similar reason...having free (or semi-free) access to extra spells over your opponent is really powerful. Even if you only cast the spell every once in a while, the opportunity cost of playing some CitP tapped lands is low in quite a few decks
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Tangled Florahedron // Tangled Vale— Gaby Spartz preview
    This feels like what Dryad Arbor should have been. Either a 1/1 that taps for a Mana or a land that taps for a mana, but never both at the same time which creates weird rules issues and people doing crap like hiding the FTV version in with their lands where it's less obvious they have an extra creature in play. Awesome design...probably one of the best of these cards too.

    Also of note, because it is SURE to come up, as I'm understanding the CR update making these cards actually work under the rules, you will NOT be able to use Uro, Titan of Nature's Wrath or a similarly worded "put a land into play from your hand" effect to play these as lands, since they aren't actually land cards in your hand, and can only be played transformed as the land side when you take the special action to play a land...so we may have finally found the spot where Growth Spiral isn't just pretty much always a strictly better version of Explore assuming you have access to blue mana.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] MaRo's Zendikar Rising teasers
    So a couple thoughts...

    1.) The white creature that can kill your opponent potentially no matter their life total could be something like "when this creature deals combat damage to a player, if that player has less life than you, that player loses the game." Probably on some unreasonably costed mythic (in terms of competitivs play).

    2.) It's basically 100% that this set is a DFC set, because talking about creatures that have 5 types, the only way I think that logically works is for a DFC, as unless they're all like "cat, dog, bird, snake, etc." they will run out of room on the type line.

    Finally, the mama symbols that have only been done twice should be all the WUBRG combinations minus one Mana symbol, as they have only printed two cards with any of those costs before...the Nephilim in Ravnica and the commander deck legends. So I expect in addition to an Omnath costing WURG, there are other legends to complete the cycle for the rest of the combos.
    Posted in: The Rumor Mill
  • posted a message on Zendikar Rising Spoiler Season starts September 1st
    I'm most curious to see how pushed aggressive landfall creatures are, mainly for the purposes of the Modern format. If we don't have fetches, and so landfall is mostly a once per turn deal, I could see cards with even more powerful landfall abilities than steppe lynx and plated geopede to make up for triggering them fewer times.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Mana Confluence
    It's a BaB promo, so unsure if its even actually in packs of the set. And even if it is, the promo could just have the Mythic rarity while the set version does not.
    Posted in: The Rumor Mill
  • posted a message on [2XM] The entire set is here
    I really like this set for pauper. It's nice seeing a masters set not be adding broken things like Peregrine Drake to the format, but rather adding mainly just solid answers to all kinds of threats in Abrade and Cast Down. Also I'm really excited for Bone Picker as a delver-style threat in a different color with a different condition to turn it on.
    Posted in: The Rumor Mill
  • posted a message on [2XM] MTG twitter - Master of Etherium and Reshape
    Both would be fine reprints in a set with $5 packs.
    Exactly. The issue isn't the cards reprinted, it's the price of the packs.

    Quoted for the gosh honest, absolute 100% gospel truth!!!

    I love capitalism but this is gross.

    So Star City has booster boxes for 310, which is about 13 dollars per pack. However, you get 2 box toppers in the box worth some amount of money, let's say $50 on average. That drops the average price of the packs in a sense to around 11 dollars per pack. Each pack has 2 rare slots, so you're paying around $5.50 per rare slot...which isn't *too* far away from a booster box with 5 dollar packs and only 1 rare per booster. Like, I'm not going to argue that the prices on these boosters aren't on the high side, because they are. But keep in mind that Ultimate Masters had boxes preordering for ~250$ if I remember correctly, and with double masters for $60 extra bucks you get 24 more rares/mythics and 24 more foils.

    Obviously this isn't a true apples to apples comparison, but I feel that when you break it down, it definitely balances out some.
    Posted in: The Rumor Mill
  • posted a message on [M21] Discontinuty - MTG Goldfish
    Well I guess Wilderness Reclamation has a new toy for a few months. At least this one can only be cast a maximum of 4 times per game.
    Posted in: The Rumor Mill
  • posted a message on [IKO] Narset of the ancient way - Starcitygames preview
    I think one of the main questions of how good this card is, is how many good one/two mana spells do you have in your deck, especially removal spells to be able to fairly reliably play her and then immediately plus her for value. Obviously in older formats, the one mana can be very useful, letting you play her on turn 4, plus her to five loyalty, and then bolt/path your opponents threat on the board. I feel like this is almost custom-made for the less controlling more tempo jeskai decks in modern, where bolt snap bolt is a real thing. Also, it is U/W Planeswalker that can actually END a game fairly quickly, which most of them historically can't on their own (OG Narset, little Teferi, even big Teferi to an extent).
    Posted in: The Rumor Mill
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