Id go down to 21 land and do something along those lines.
I was actually considering dropping the extra forest (which I put in when I drafted the build with Dungrove Elders) and the Narnam Renegades (Rancor + Deathtouch best combo) for 3 Pelt Collectors, but I wasn't sure if that would lead to too few big things to evolve with.
Regarding Sideboarding: My experience is, that you mainly work on the non-creature side, while the beaters stay the same (because they are your way to win the game).
So you want to ask yourself, which spells don't fit the opponents deck. For example, Dismember Comes out against fast Aggro strategies, to save your life total. Creature removal in General Comes out against non-creature Combo Decks. Aspect and Rancor are cutting candidates whenever you face Control or Midrange Decks with lots of removal. And Scavenging ooze tends to be too slow, when you have to be as fast as possible and graveyard strategies are not a concern (for example Ad Nauseam).
This is exactly what I was looking for! Thank you. With that, would there be any sideboard changes you recommend to better align with those plans?
And thank you everyone for welcoming me into the community for the best deck in modern
I was actually considering dropping the extra forest (which I put in when I drafted the build with Dungrove Elders) and the Narnam Renegades (Rancor + Deathtouch best combo) for 3 Pelt Collectors, but I wasn't sure if that would lead to too few big things to evolve with.
This is exactly what I was looking for! Thank you. With that, would there be any sideboard changes you recommend to better align with those plans?
And thank you everyone for welcoming me into the community for the best deck in modern
4 Experiment One
2 Narnam Renegade
4 Strangleroot Geist
4 Dryad Militant
2 Scavenging Ooze
4 Avatar of the Resolute
1 Rhonas the Indomitable
4 Steel Leaf Champion
3 Rancor
Land
2 Treetop Village
20 Forest
Instant
3 Aspect of Hydra
4 Vines of Vastwood
2 Dismember
Sorcery
1 Nature's Way
1 Ghalta, Primal Hunger
1 Choke
1 Shapers' Sanctuary
1 Pithing Needle
1 Relic of Progenitus
2 Damping Sphere
1 Deglamer
1 Fog
1 Unravel the Aether
2 Feed the Clan
1 Natural State
1 Pulse of Murasa
1 Creeping Corrosion
At this point the trickiest thing for me is knowing what to take OUT in which matchups, so if anyone has any tips on that let me know!