Magus of the Quandary 7
Creature--Eldrazi Wizard (Rare)
Emerge 3BB
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
7/3
Magus of the Reflection 8
Creature--Eldrazi Wizard (Rare)
Emerge 4GG
If you tap a permanent for mana, it produces twice as much of that mana instead.
4/8
Great War Council 6GU
Creature--Human Barbarian Advisor (Mythic)
Flash
When great war council enters the battlefield, if you cast it reveal your hand. if you have at least one artifact, one creature, and one land card in your hand you may put an artifact card, a creature card, and a land card from your hand onto the battlefield. Otherwise sacrifice great war council
6/6
Firehoof Skirmisher W
Creature--Human Berserker (Common)
Barreling (prevent half the damage that would be dealt to this creature rounded up if it attacked this turn) R: Firehoof skirmisher gets +1/+0 and gains haste and menace until end of turn. activate this ability only during your turn and once per turn
1/2
Strangler Demon 1BG
Creature--Demon Plant (Mythic)
Defender
At the beginning of your upkeep put a +1/+1 counter on Strangler Demon
all non-demon creatures get -1/-1
1/3
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
Telluric - If you control a land creature, [Effect].
Slumbering (This permanent is a land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it. "The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness2U
Instant (C)
Counter target nonlegendary spell. Telluric - If you control a land creature, scry 2. In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard. Telluric - If you control a land creature, repeat the above process. Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Tamalat Brutes4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn. "While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
5/3
Passenger Drake3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn. Always wear a coat in space.
2/5
Holy ConvictionW
Instant (C)
Target creature gets your choice of +3/+1 or +1/+3 until end of turn. "If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle
Rogai Monolith6
Artifact (C) 9,T: Up to three target creatures get -9/-9. T: Add C. Do Not Touch.
Tushu's Maneuver1G
Sorcery (C)
The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card. The Turtle-Kho Tushu is the slowest among his kin, and yet his people are safest from Nagano's jaws.
Emergency Protocol2WU
Instant - (C)
Until your next turn you cant lose the game and your opponents cant win the game. Gain 5 life. Telluric -- If you control a land creature, Scry 1, Then draw a card.
Wheatblade Spirit3WW
Creature - Elemental Spirit (C)
First strike, vigilance
Slumbering Plains 5W(This permanent is a Plains land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
2/2
Nantuko Landrouser 3G
Creature--Insect Shaman (Uncommon) T: Untap two lands T, Tap two untapped creatures you control: Draw a card
3/2
Kalhua's Progeny3WU
Creature - Crab (Uncommon)
Other white creatures you control and other blue creatures you control get +1/+1.
Other blue and white creatures you control have vigilance. "We must all aspire to such rigidity."
-Tofu, Merfolk Lieutenant
Nantuko Voyager1GU
Creature - Insect Pilot (U)
Carrier creatures you control get +1/+1.
If a creature attacking or blocking causes a triggered ability of a Carrier you control to trigger, that ability triggers an additional time.
2/2
rare 1/1
Split Tailed Voidwurm 4GW
Creature--Carrier Wurm (Rare)
Double strike, Trample
whenever split-tailed voidwurm attacks another target attacking creature gains double strike and trample until end of turn, put a +1/+1 counter on that creature if its a pilot
3/6
Kho Crash 3BB
Instant (Rare)
all creatures get -3/-3 until end of turn Telluric--if you control a land creature instead creatures get -6/-6 until end of turn
Teleport Capsule 2
Artifact (Uncommon) 2, T, sacrifice teleport capsule: exile target creature you control then return it to the battlefield. it gains haste and can't be blocked until end of turn
Hadulkh, the Dragonskaab 3UR
Legendary Creature--Dragon Zombie (Mythic)
Flash
Flying, haste
As an additional cost to cast Hadulkh exile five creature cards from your graveyard
Put an exiled creature card you own into your graveyard: Counter target spell unless its controller pays 1 or 3 life. Hadulkh gets +1/+0 until end of turn
8/4
Wall of Dryness 2R
Creature--Wall (Common)
Defender
reach
Whenever Wall of Dryness blocks a creature it deals 1 damage to that creatures controller
Whenever Wall of Dryness becomes the target of a spell or ability it deals 4 damage to that spell or ability's controller
1/4
Loxodon Paracletes 4WW
Creature--Elephant Cleric (Rare)
Infect
When Loxodon Paracletes dies create three 3/3 white Elephant Cleric creature tokens with infect
3/3
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
Telluric - If you control a land creature, [Effect].
Slumbering (This permanent is a land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it. "The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness2U
Instant (C)
Counter target nonlegendary spell. Telluric - If you control a land creature, scry 2. In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard. Telluric - If you control a land creature, repeat the above process. Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Tamalat Brutes4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn. "While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
5/3
Passenger Drake3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn. Always wear a coat in space.
2/5
Holy ConvictionW
Instant (C)
Target creature gets your choice of +3/+1 or +1/+3 until end of turn. "If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle
Rogai Monolith6
Artifact (C) 9,T: Up to three target creatures get -9/-9. T: Add C. Do Not Touch.
Tushu's Maneuver1G
Sorcery (C)
The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card. The Turtle-Kho Tushu is the slowest among his kin, and yet his people are safest from Nagano's jaws.
Emergency Protocol2WU
Instant - (C)
Until your next turn you cant lose the game and your opponents cant win the game. Gain 5 life. Telluric -- If you control a land creature, Scry 1, Then draw a card.
Wheatblade Spirit3WW
Creature - Elemental Spirit (C)
First strike, vigilance
Slumbering Plains 5W(This permanent is a Plains land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
2/2
uncommon 1/3
Gaze at the Void Sky BB
Sorcery (Uncommon)
Search your library for a card and exile it then shuffle your library. for as long as its exiled you may pay 1 to put it in your graveyard or 3 to put it in your hand
Nantuko Landrouser 3G
Creature--Insect Shaman (Uncommon) T: Untap two lands T, Tap two untapped creatures you control: Draw a card
3/2
Wall of Soothing Herbs UG
Creature--Plant Wall (Common)
Defender
Whenever Wall of Soothing Herbs blocks a cat, hound, wolf, or bird creature, tap that creature and it doesn't untap for as long as you control Wall of Soothing Herbs, and you gain 1 life and scry 1
0/5
Anger of Palladia-Mors RG
Instant (Common)
Anger of Palladia-mors deals 3 damage to target creature. It deals 6 damage instead if it has flying
Wisdom of Palladia-Mors GW
Instant (Uncommon)
Exile target artifact or enchantment. Exile all cards sharing a card type with it its controller controls instead if it has indestructible
Justice of Palladia-Mors RW
Instant (Rare)
Justice of Palladia-Mors deals 3 damage to each opponent and each opponents' planeswalkers. It deals 6 damage instead if they have hexproof
Cleansing of Palladia-Mors RGW
Instant (Mythic)
Exile all blocking creatures. Put a +1/+1 counter on all creatures you control for each of them that had first strike, double strike or deathtouch
Flush Out Game WGG
Enchantment (Rare)
At the beginning of your upkeep reveal the top 2 cards of your library. You may put any of them that's a creature card with power 1 or less into your hand. exile the rest
Magus of the Quandary 7
Creature--Eldrazi Wizard (Rare)
Emerge 3BB
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
7/3
Magus of the Reflection 8
Creature--Eldrazi Wizard (Rare)
Emerge 4GG
If you tap a permanent for mana, it produces twice as much of that mana instead.
4/8
iiw online only cards
Great War Council 6GU
Creature--Human Barbarian Advisor (Mythic)
Flash
When great war council enters the battlefield, if you cast it reveal your hand. if you have at least one artifact, one creature, and one land card in your hand you may put an artifact card, a creature card, and a land card from your hand onto the battlefield. Otherwise sacrifice great war council
6/6
Firehoof Skirmisher W
Creature--Human Berserker (Common)
Barreling (prevent half the damage that would be dealt to this creature rounded up if it attacked this turn)
R: Firehoof skirmisher gets +1/+0 and gains haste and menace until end of turn. activate this ability only during your turn and once per turn
1/2
iiw non legendary gods
Strangler Demon 1BG
Creature--Demon Plant (Mythic)
Defender
At the beginning of your upkeep put a +1/+1 counter on Strangler Demon
all non-demon creatures get -1/-1
1/3
Telluric - If you control a land creature, [Effect].
Slumbering (This permanent is a land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze 1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it.
"The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness 2U
Instant (C)
Counter target nonlegendary spell.
Telluric - If you control a land creature, scry 2.
In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight 1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
Telluric - If you control a land creature, repeat the above process.
Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Tamalat Brutes 4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn.
"While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
5/3
Passenger Drake 3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn.
Always wear a coat in space.
2/5
Holy Conviction W
Instant (C)
Target creature gets your choice of +3/+1 or +1/+3 until end of turn.
"If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle
Rogai Monolith 6
Artifact (C)
9,T: Up to three target creatures get -9/-9.
T: Add C.
Do Not Touch.
Tushu's Maneuver 1G
Sorcery (C)
The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card.
The Turtle-Kho Tushu is the slowest among his kin, and yet his people are safest from Nagano's jaws.
Emergency Protocol 2WU
Instant - (C)
Until your next turn you cant lose the game and your opponents cant win the game. Gain 5 life.
Telluric -- If you control a land creature, Scry 1, Then draw a card.
Wheatblade Spirit 3WW
Creature - Elemental Spirit (C)
First strike, vigilance
Slumbering Plains 5W (This permanent is a Plains land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
2/2
Nantuko Landrouser 3G
Creature--Insect Shaman (Uncommon)
T: Untap two lands
T, Tap two untapped creatures you control: Draw a card
3/2
Kalhua's Progeny 3WU
Creature - Crab (Uncommon)
Other white creatures you control and other blue creatures you control get +1/+1.
Other blue and white creatures you control have vigilance.
"We must all aspire to such rigidity."
-Tofu, Merfolk Lieutenant
Nantuko Voyager 1GU
Creature - Insect Pilot (U)
Carrier creatures you control get +1/+1.
If a creature attacking or blocking causes a triggered ability of a Carrier you control to trigger, that ability triggers an additional time.
2/2
Split Tailed Voidwurm 4GW
Creature--Carrier Wurm (Rare)
Double strike, Trample
whenever split-tailed voidwurm attacks another target attacking creature gains double strike and trample until end of turn, put a +1/+1 counter on that creature if its a pilot
3/6
Kho Crash 3BB
Instant (Rare)
all creatures get -3/-3 until end of turn
Telluric--if you control a land creature instead creatures get -6/-6 until end of turn
Thran Ring 2
Artifact--Equipment (Uncommon)
Equipped creature has "T: add CCC"
equip 2
iiw blue alt game win other than mill
Artifact (Uncommon)
2, T, sacrifice teleport capsule: exile target creature you control then return it to the battlefield. it gains haste and can't be blocked until end of turn
Hadulkh, the Dragonskaab 3UR
Legendary Creature--Dragon Zombie (Mythic)
Flash
Flying, haste
As an additional cost to cast Hadulkh exile five creature cards from your graveyard
Put an exiled creature card you own into your graveyard: Counter target spell unless its controller pays 1 or 3 life. Hadulkh gets +1/+0 until end of turn
8/4
iiw huge fatties
Wall of Dryness 2R
Creature--Wall (Common)
Defender
reach
Whenever Wall of Dryness blocks a creature it deals 1 damage to that creatures controller
Whenever Wall of Dryness becomes the target of a spell or ability it deals 4 damage to that spell or ability's controller
1/4
Creature--Elephant Cleric (Rare)
Infect
When Loxodon Paracletes dies create three 3/3 white Elephant Cleric creature tokens with infect
3/3
iiw heroic or heroes
Telluric - If you control a land creature, [Effect].
Slumbering (This permanent is a land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze 1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it.
"The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness 2U
Instant (C)
Counter target nonlegendary spell.
Telluric - If you control a land creature, scry 2.
In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight 1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
Telluric - If you control a land creature, repeat the above process.
Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Tamalat Brutes 4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn.
"While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
5/3
Passenger Drake 3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn.
Always wear a coat in space.
2/5
Holy Conviction W
Instant (C)
Target creature gets your choice of +3/+1 or +1/+3 until end of turn.
"If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle
Rogai Monolith 6
Artifact (C)
9,T: Up to three target creatures get -9/-9.
T: Add C.
Do Not Touch.
Tushu's Maneuver 1G
Sorcery (C)
The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card.
The Turtle-Kho Tushu is the slowest among his kin, and yet his people are safest from Nagano's jaws.
Emergency Protocol 2WU
Instant - (C)
Until your next turn you cant lose the game and your opponents cant win the game. Gain 5 life.
Telluric -- If you control a land creature, Scry 1, Then draw a card.
Wheatblade Spirit 3WW
Creature - Elemental Spirit (C)
First strike, vigilance
Slumbering Plains 5W (This permanent is a Plains land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
2/2
Gaze at the Void Sky BB
Sorcery (Uncommon)
Search your library for a card and exile it then shuffle your library. for as long as its exiled you may pay 1 to put it in your graveyard or 3 to put it in your hand
Nantuko Landrouser 3G
Creature--Insect Shaman (Uncommon)
T: Untap two lands
T, Tap two untapped creatures you control: Draw a card
3/2
Creature--Plant Wall (Common)
Defender
Whenever Wall of Soothing Herbs blocks a cat, hound, wolf, or bird creature, tap that creature and it doesn't untap for as long as you control Wall of Soothing Herbs, and you gain 1 life and scry 1
0/5
Instant (Common)
Anger of Palladia-mors deals 3 damage to target creature. It deals 6 damage instead if it has flying
Wisdom of Palladia-Mors GW
Instant (Uncommon)
Exile target artifact or enchantment. Exile all cards sharing a card type with it its controller controls instead if it has indestructible
Justice of Palladia-Mors RW
Instant (Rare)
Justice of Palladia-Mors deals 3 damage to each opponent and each opponents' planeswalkers. It deals 6 damage instead if they have hexproof
Cleansing of Palladia-Mors RGW
Instant (Mythic)
Exile all blocking creatures. Put a +1/+1 counter on all creatures you control for each of them that had first strike, double strike or deathtouch
iiw new gearhulks
Enchantment (Rare)
At the beginning of your upkeep reveal the top 2 cards of your library. You may put any of them that's a creature card with power 1 or less into your hand. exile the rest