Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.) {Izzet}
Dash {Gruul}
Indebt counters {Orzhov}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
Vampire Cleric
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore1R
Creature - Human Shaman (C) T: Add C. Spend this mana only to cast a multicolored spell. She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate KindlewoodWB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life. Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar3G
Creature - Boar Construct (C) 3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn. "What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR(You may cast this spell for its havoc cost. If you do, repeat the above process one more time.) "Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C) T: Add C. If you control three or more lands, add U or B instead. "I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Slizt-Clan Raider1RG
Creature - Viashino Warrior (C)
Dash 1(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
Consecrate the Weary1B
Enchantment (C)
When Consecrate the Weary enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature dies, you may pay 1B. If you do, create a 2/3 black Vampire Cleric creature token. "A new Orzhova and a second Vizkopa there will be in the icy tunnels of this ancient land, ringing with the voices of the frozen dead." - Beli Stragov
{Watermark: Orzhov}
Patron of the Meek3WW
Creature - Giant Soldier(C)
Veteran (When you cast this spell, you get an experience counter.)
As long as you have four or more experience counters, other creatures you control get +1/+1.
4/4
Iceberg Shaman4G
Creature - Centaur Shaman (C)
Dash 5G(You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
When Iceberg Shaman is returned to its owner's hand from the battlefield, destroy up to one target artifact or enchantment. The Gruul take pleasure in toppling Ravnica's blasphemies and setting them beneath rime-coated hooves.
4/4
{Watermark: Gruul}
Flock Together3W
Sorcery (C)
Veteran (When you cast this spell, you get an experience counter.)
Create a 1/1 white Bird creature token with flying for each experience counter you have. You gain 1 life for each creature you control. "I've found you can never trust a single bird with your message.
-Tajic, Legion Expeditioner"
Subsonic Hum2U
Instant (U)
Scry 1, then reveal the top card of your library. Put that card into your hand and a creature of your choice gets -X/-0 until end of turn, where X is that card's converted mana cost.
Havoc 1 - 4UU(You may cast this spell for its havoc cost. If you do, repeat the above process one more time.) A snowblind enemy must rely on their hearing, and Trizilix quickly realized this.
{Watermark: Izzet}
Orzhov Orders2WB
Instant (U)
For each W spent to cast Orzhov Orders, target creature gets +2/+2 util end of turn.
For each B spent to cast Orzhov Orders, target creature gains lifelink and menace until end of turn.
{Watermark: Orzhov}
Northern Helldozer2UBB
Creature - Zombie Giant (U)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Northern Helldozer enters the battlefield tapped. UBB, T: Destroy target land. If it wasn't an Island, draw a card, then discard a card. If it wasn't a Swamp, you gain 3 life.
4/3
{Watermark: Dimir}
rare 1 of 1
Photosynthetic Champion 3W
Creature--Dryad Knight (Rare)
protection from creatures with higher power
Renown 1 G: put an extra +1/+1 counter on phytosynthetic champion. activate this only if photosynthetic champion is renowned
2/2
{selesnya}
Shifting Crevasse
Legendary Land (Rare)
Enters the battlefield tapped T, sacrifice an untapped land: put a land card from your hand onto the battlefield
Heirloom Katana 2
Artifact--Equipment (rare)
as heirloom Katana enters the battlefield, choose a creature type
Whenever a creature of the chosen type you control enters or leaves the battlefield put a blood counter on Heirloom Katana
Equipped creature is a samurai in addition to its other types, gets +x/+x, and has bushido X. X is the number of blood counters on Heirloom Katana
Equip 3
Blazing Balaur 5RW
Creature--Balaur (Rare)
Can't be countered
Absorb 3 R: Blazing Balaur gets +1/+0 until end of turn 2WW: Blazing Balaur gains double strike until end of turn
7/5
Suffering Tutor R
Sorcery (Rare)
Any opponent may have Suffering tutor deal 5 damage to them. If no one does search your library for a sorcery card, reveal it, and put it into your hand then shuffle your library
Gravepulse Dragon 7GGG
Creature--Dragon Spirit (Mythic)
Flying GGG, Exile gravepulse dragon from your graveyard with a heartbeat counter in it: return another target permanent card from your graveyard to your hand 7, remove a heartbeat counter from Gravepulse dragon while its exiled and put it into its owners graveyard: Put a permanent card from your hand onto the battlefield
10/10
I don't really know the show but these are all pretty boring none of them feel legendary and some of them are also th same card with diff names. you should think abt giving them unique abilities to reflect their abilities in the show
Erasure Rats 2B
creature--nightmare rat (Rare)
Whenever erasure rats deals damage to a player exile target card that isn't a basic land from their graveyard. search their graveyard, hand and library for any number of cards with the same name and exile them. shuffle their library
1/1
Valkyrie Palace
Snow Land (Rare) T: Add one mana of any color, spend it only on snow spells or abilities of a snow source S: Valkyrie palace becomes a 3/2 Angel creature with flying until end of turn. It's still a land. Activate this only if a creature died this turn
Grim information UR
Sorcery (Uncommon)
Invert 1UB
Each nonmember of your team player draws 3 cards. Grim Information deals 5 damage to each of them (you are on your own team)
Salvation of Nature 2GWWWWW
Sorcery (Mythic)
Exile all nonland permanents then put a forest card and a green creature card from your hand onto the battlefield
Arguel's Skymarcher 2B
Creature--Vampire Soldier (Uncommon)
When arguel's skymarcher enters the battlefield you may sacrifice another creature. If you do, you gain 3 life W, pay 3 life: arguel's skymarcher gains flying and first strike until end of turn
3/1
Extremist giant 3GRW
Creature--Giant Warrior (Rare)
Double Strike
Extremist Giant costs 3 less to cast if you discarded a card this turn
Whenever a spell or ability causes you to discard extremist giant put a +1/+1 coutner on all creatures you control
3/3
Knight of the Golden Petals 2WU
Creature--Faerie Knight (Rare)
flash, flying, first strike
When knight of the golden petals enters the battlefield, return target attacking creature to its owners hand
When knight of the golden petals leaves the battlefield, create a 2/2 white knight creature token with vigilance
2/1
Kathari Elementalist 2B
Creature--Bird Shaman (Uncommon)
flying 2U: tap up to two target creatures without flying 2R: up to two target creatures with flying get +2/+0 until end of turn.
1/2
Dash {Gruul}
Indebt counters {Orzhov}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore 1R
Creature - Human Shaman (C)
T: Add C. Spend this mana only to cast a multicolored spell.
She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate Kindlewood WB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life.
Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar 3G
Creature - Boar Construct (C)
3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn.
"What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm 1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR (You may cast this spell for its havoc cost. If you do, repeat the above process one more time.)
"Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C)
T: Add C. If you control three or more lands, add U or B instead.
"I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Slizt-Clan Raider 1RG
Creature - Viashino Warrior (C)
Dash 1 (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
Consecrate the Weary 1B
Enchantment (C)
When Consecrate the Weary enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature dies, you may pay 1B. If you do, create a 2/3 black Vampire Cleric creature token.
"A new Orzhova and a second Vizkopa there will be in the icy tunnels of this ancient land, ringing with the voices of the frozen dead." - Beli Stragov
{Watermark: Orzhov}
Patron of the Meek 3WW
Creature - Giant Soldier(C)
Veteran (When you cast this spell, you get an experience counter.)
As long as you have four or more experience counters, other creatures you control get +1/+1.
4/4
Iceberg Shaman 4G
Creature - Centaur Shaman (C)
Dash 5G (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
When Iceberg Shaman is returned to its owner's hand from the battlefield, destroy up to one target artifact or enchantment.
The Gruul take pleasure in toppling Ravnica's blasphemies and setting them beneath rime-coated hooves.
4/4
{Watermark: Gruul}
Flock Together 3W
Sorcery (C)
Veteran (When you cast this spell, you get an experience counter.)
Create a 1/1 white Bird creature token with flying for each experience counter you have. You gain 1 life for each creature you control.
"I've found you can never trust a single bird with your message.
-Tajic, Legion Expeditioner"
Subsonic Hum 2U
Instant (U)
Scry 1, then reveal the top card of your library. Put that card into your hand and a creature of your choice gets -X/-0 until end of turn, where X is that card's converted mana cost.
Havoc 1 - 4UU (You may cast this spell for its havoc cost. If you do, repeat the above process one more time.)
A snowblind enemy must rely on their hearing, and Trizilix quickly realized this.
{Watermark: Izzet}
Orzhov Orders 2WB
Instant (U)
For each W spent to cast Orzhov Orders, target creature gets +2/+2 util end of turn.
For each B spent to cast Orzhov Orders, target creature gains lifelink and menace until end of turn.
{Watermark: Orzhov}
Northern Helldozer 2UBB
Creature - Zombie Giant (U)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Northern Helldozer enters the battlefield tapped.
UBB, T: Destroy target land. If it wasn't an Island, draw a card, then discard a card. If it wasn't a Swamp, you gain 3 life.
4/3
{Watermark: Dimir}
Photosynthetic Champion 3W
Creature--Dryad Knight (Rare)
protection from creatures with higher power
Renown 1
G: put an extra +1/+1 counter on phytosynthetic champion. activate this only if photosynthetic champion is renowned
2/2
{selesnya}
Shifting Crevasse
Legendary Land (Rare)
Enters the battlefield tapped
T, sacrifice an untapped land: put a land card from your hand onto the battlefield
Artifact--Equipment (rare)
as heirloom Katana enters the battlefield, choose a creature type
Whenever a creature of the chosen type you control enters or leaves the battlefield put a blood counter on Heirloom Katana
Equipped creature is a samurai in addition to its other types, gets +x/+x, and has bushido X. X is the number of blood counters on Heirloom Katana
Equip 3
iiw gothic tropes
Blazing Balaur 5RW
Creature--Balaur (Rare)
Can't be countered
Absorb 3
R: Blazing Balaur gets +1/+0 until end of turn
2WW: Blazing Balaur gains double strike until end of turn
7/5
iiw no mana cost nonland
Suffering Tutor R
Sorcery (Rare)
Any opponent may have Suffering tutor deal 5 damage to them. If no one does search your library for a sorcery card, reveal it, and put it into your hand then shuffle your library
iiw djinns
Gravepulse Dragon 7GGG
Creature--Dragon Spirit (Mythic)
Flying
GGG, Exile gravepulse dragon from your graveyard with a heartbeat counter in it: return another target permanent card from your graveyard to your hand
7, remove a heartbeat counter from Gravepulse dragon while its exiled and put it into its owners graveyard: Put a permanent card from your hand onto the battlefield
10/10
iiw heroic
is there a reason they all have haste
Erasure Rats 2B
creature--nightmare rat (Rare)
Whenever erasure rats deals damage to a player exile target card that isn't a basic land from their graveyard. search their graveyard, hand and library for any number of cards with the same name and exile them. shuffle their library
1/1
iiw eldrazi
Valkyrie Palace
Snow Land (Rare)
T: Add one mana of any color, spend it only on snow spells or abilities of a snow source
S: Valkyrie palace becomes a 3/2 Angel creature with flying until end of turn. It's still a land. Activate this only if a creature died this turn
iiw sideboard matters
Grim information UR
Sorcery (Uncommon)
Invert 1UB
Each nonmember of your team player draws 3 cards. Grim Information deals 5 damage to each of them (you are on your own team)
iiw super equipment
Salvation of Nature 2GWWWWW
Sorcery (Mythic)
Exile all nonland permanents then put a forest card and a green creature card from your hand onto the battlefield
iiw aromas
Ancestral Meditation U
Sorcery (Rare)
at the beginning of the ends step of each of your next three turns, draw a card
Arguel's Skymarcher 2B
Creature--Vampire Soldier (Uncommon)
When arguel's skymarcher enters the battlefield you may sacrifice another creature. If you do, you gain 3 life
W, pay 3 life: arguel's skymarcher gains flying and first strike until end of turn
3/1
Extremist giant 3GRW
Creature--Giant Warrior (Rare)
Double Strike
Extremist Giant costs 3 less to cast if you discarded a card this turn
Whenever a spell or ability causes you to discard extremist giant put a +1/+1 coutner on all creatures you control
3/3
Knight of the Golden Petals 2WU
Creature--Faerie Knight (Rare)
flash, flying, first strike
When knight of the golden petals enters the battlefield, return target attacking creature to its owners hand
When knight of the golden petals leaves the battlefield, create a 2/2 white knight creature token with vigilance
2/1
Creature--Bird Shaman (Uncommon)
flying
2U: tap up to two target creatures without flying
2R: up to two target creatures with flying get +2/+0 until end of turn.
1/2